import glm
let
red* = vec4f( 1.0
, 0.0
, 0.0
, 1.0
)
green* = vec4f( 0.0
, 0.0
, 1.0
, 1.0
)
blue* = vec4f( 0.0
, 1.0
, 0.0
, 1.0
)
black* = vec4f( 0.0
, 0.0
, 0.0
, 1.0
)
white* = vec4f( 1.0
, 1.0
, 1.0
, 1.0
)
yellow* = vec4f( 1.0
, 1.0
, 0.0
, 1.0
)
silver_blue* = vec4f( 130 / 255
, 178 / 255
, 255 / 255
, 1.0
)
dark_purple* = vec4f( 55 / 255
, 31 / 255
, 115 / 255
, 1.0
)