import glm let red* = vec4f( 1.0 , 0.0 , 0.0 , 1.0 ) green* = vec4f( 0.0 , 0.0 , 1.0 , 1.0 ) blue* = vec4f( 0.0 , 1.0 , 0.0 , 1.0 ) black* = vec4f( 0.0 , 0.0 , 0.0 , 1.0 ) white* = vec4f( 1.0 , 1.0 , 1.0 , 1.0 ) yellow* = vec4f( 1.0 , 1.0 , 0.0 , 1.0 ) silver_blue* = vec4f( 130 / 255 , 178 / 255 , 255 / 255 , 1.0 ) dark_purple* = vec4f( 55 / 255 , 31 / 255 , 115 / 255 , 1.0 )