{.deadCodeElim: on.} const endianRefRev* = 16909060 # 0x01020304 -> #define KTX_ENDIAN_REF_REV (0x01020304) type GlFormatSize* = ref object paletteSizeInBits*: uint blockSizeInBits*: uint blockWidth*: uint# in texels blockHeight*: uint # in texels blockDepth*: uint # in texels flags*: uint #currently only uncommenting and adding to GlFormats and # aFormatSize when needed GlFormats* = enum # 8 bits per component #GL_RGB8 = 32849 #0x8051 # same as GL_RGB8_EXT and GL_RGB8_OES GL_RGBA8 = 32856 # same as GL_RGBA8_EXT and GL_RGBA8_OES # GL_R8 = 33321 #0x8229 # same as GL_R8_EXT # GL_RG8 = 33323 #0x822B # same as GL_RG8_EXT # GL_R8I = 33329 #0x8231 # GL_R8UI = 33330 #0x8232 # GL_RG8I = 33335 #0x8237 # GL_RG8UI = 33336 #0x8238 # GL_SRGB8 = 35905 #0x8C41 # same as GL_SRGB8_EXT # GL_SRGB8_ALPHA8 = 35907 #0x8C43 # same as GL_SRGB8_ALPHA8_EXT # GL_RGBA8UI = 36220 #0x8D7C # same as GL_RGBA8UI_EXT # GL_RGB8UI = 36221 #0x8D7D # same as GL_RGB8UI_EXT # GL_RGBA8I = 36238 #0x8D8E # same as GL_RGBA8I_EXT # GL_RGB8I = 36239 # 0x8D8F # same as GL_RGB8I_EXT # GL_R8_SNORM = 36756 #0x8F94 # GL_RG8_SNORM = 36757 #0x8F95 # GL_RGB8_SNORM = 36758 #0x8F96 # GL_RGBA8_SNORM = 36759 # 0x8F97 # GL_SR8 = 36797 #0x8FBD # same as GL_SR8_EXT # GL_SRG8 = 36798 #0x8FBE # same as GL_SRG8_EXT # # 16 bits per component # GL_R16 = 0x822A # same as GL_R16_EXT # GL_RG16 = 0x822C # same as GL_RG16_EXT # GL_RGB16 = 0x8054 # same as GL_RGB16_EXT # GL_RGBA16 = 0x805B # same as GL_RGBA16_EXT # GL_R16_SNORM = 0x8F98 # same as GL_R16_SNORM_EXT # GL_RG16_SNORM = 0x8F99 # same as GL_RG16_SNORM_EXT # GL_RGB16_SNORM = 0x8F9A # same as GL_RGB16_SNORM_EXT # GL_RGBA16_SNORM = 0x8F9B # same as GL_RGBA16_SNORM_EXT # GL_R16UI = 0x8234 # GL_RG16UI = 0x823A # GL_RGB16UI = 0x8D77 # same as GL_RGB16UI_EXT # GL_RGBA16UI = 0x8D76 # same as GL_RGBA16UI_EXT # GL_R16I = 0x8233 # GL_RG16I = 0x8239 # GL_RGB16I = 0x8D89 # same as GL_RGB16I_EXT # GL_RGBA16I = 0x8D88 # same as GL_RGBA16I_EXT # GL_R16F = 0x822D # same as GL_R16F_EXT # GL_RG16F = 0x822F # same as GL_RG16F_EXT # GL_RGB16F = 0x881B # same as GL_RGB16F_EXT and GL_RGB16F_ARB # GL_RGBA16F = 0x881A # sama as GL_RGBA16F_EXT and GL_RGBA16F_ARB # # 32 bits per component # GL_R32UI = 0x8236 # GL_RG32UI = 0x823C # GL_RGB32UI = 0x8D71 # same as GL_RGB32UI_EXT # GL_RGBA32UI = 0x8D70 # same as GL_RGBA32UI_EXT # GL_R32I = 0x8235 # GL_RG32I = 0x823B # GL_RGB32I = 0x8D83 # same as GL_RGB32I_EXT # GL_RGBA32I = 0x8D82 # same as GL_RGBA32I_EXT # GL_R32F8 = 0x822E # same as GL_R32F_EXT # GL_RG32F = 0x8230 # same as GL_RG32F_EXT # GL_RGB32F = 0x8815 # same as GL_RGB32F_EXT and GL_RGB32F_ARB # GL_RGBA32F = 0x8814 # same as GL_RGBA32F_EXT and GL_RGBA32F_ARB # # Packed # GL_R3_G3_B2 = 0x2A10 # GL_RGB4 = 0x804F # same as GL_RGB4_EXT # GL_RGB5 = 0x8050 # same as GL_RGB5_EXT # GL_RGB565 = 0x8D62 # same as GL_RGB565_EXT and GL_RGB565_OES # GL_RGB10 = 0x8052 # same as GL_RGB10_EXT # GL_RGB12 = 0x8053 # same as GL_RGB12_EXT # GL_RGBA2 = 0x8055 # same as GL_RGBA2_EXT # GL_RGBA4 = 0x8056 # same as GL_RGBA4_EXT and GL_RGBA4_OES # GL_RGBA12 = 0x805A # same as GL_RGBA12_EXT # GL_RGB5_A1 = 0x8057 # same as GL_RGB5_A1_EXT and GL_RGB5_A1_OES # GL_RGB10_A2 = 0x8059 # same as GL_RGB10_A2_EXT # GL_RGB10_A2UI = 0x906F # GL_R11F_G11F_B10F = 0x8C3A # same as GL_R11F_G11F_B10F_APPLE and GL_R11F_G11F_B10F_EXT # GL_RGB9_E5 = 0x8C3D # same as GL_RGB9_E5_APPLE and GL_RGB9_E5_EXT # GL_COMPRESSED_RG 0x8226 # GL_COMPRESSED_RGB 0x84ED # same as GL_COMPRESSED_RGB_ARB # GL_COMPRESSED_RGBA 0x84EE # same as GL_COMPRESSED_RGBA_ARB # GL_COMPRESSED_SRGB 0x8C48 # same as GL_COMPRESSED_SRGB_EXT # GL_COMPRESSED_SRGB_ALPHA 0x8C49 # same as GL_COMPRESSED_SRGB_ALPHA_EXT # # S3TC/DXT/BC # GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 # GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C # GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D # GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E # GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F # GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 # GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 # GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 # GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 # GL_COMPRESSED_RED_RGTC1 0x8DBB # same as GL_COMPRESSED_RED_RGTC1_EXT # GL_COMPRESSED_RG_RGTC2 0x8DBD # same as GL_COMPRESSED_RG_RGTC2_EXT # GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC # same as GL_COMPRESSED_SIGNED_RED_RGTC1_EXT # GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE # same as GL_COMPRESSED_SIGNED_RG_RGTC2_EXT # GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E # same as GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB # GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F # same as GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB # GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C # same as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB # GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D # same as GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB # # # # ETC # # # GL_ETC1_RGB8_OES 0x8D64 # GL_COMPRESSED_RGB8_ETC2 0x9274 # GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 # GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 # GL_COMPRESSED_SRGB8_ETC2 0x9275 # GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 # GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 # GL_COMPRESSED_R11_EAC 0x9270 # GL_COMPRESSED_RG11_EAC 0x9272 # GL_COMPRESSED_SIGNED_R11_EAC 0x9271 # GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 # # # # PVRTC # # # GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 # GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 # GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 # GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 # GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 # GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 # GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 # GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 # GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 # GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 # GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 # GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 # # # # ASTC # # # GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 # GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 # GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 # GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 # GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 # GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 # GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 # GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 # GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 # GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 # GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA # GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB # GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC # GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD # GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 # GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 # GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 # GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 # GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 # GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 # GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 # GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 # GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 # GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 # GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 # # # # ATC # # # GL_ATC_RGB_AMD 0x8C92 # GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 # GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE # # # # Palletized (combined palette) # # # GL_PALETTE4_RGB8_OES 0x8B90 # GL_PALETTE4_RGBA8_OES 0x8B91 # GL_PALETTE4_R5_G6_B5_OES 0x8B92 # GL_PALETTE4_RGBA4_OES 0x8B93 # GL_PALETTE4_RGB5_A1_OES 0x8B94 # GL_PALETTE8_RGB8_OES 0x8B95 # GL_PALETTE8_RGBA8_OES 0x8B96 # GL_PALETTE8_R5_G6_B5_OES 0x8B97 # GL_PALETTE8_RGBA4_OES 0x8B98 # GL_PALETTE8_RGB5_A1_OES 0x8B99 # # # # Palletized (separate palette) # # # GL_COLOR_INDEX1_EXT 0x80E2 # deprecated # GL_COLOR_INDEX2_EXT 0x80E3 # deprecated # GL_COLOR_INDEX4_EXT 0x80E4 # deprecated # GL_COLOR_INDEX8_EXT 0x80E5 # deprecated # GL_COLOR_INDEX12_EXT 0x80E6 # deprecated # GL_COLOR_INDEX16_EXT 0x80E7 # deprecated # # # # Depth/stencil # # # GL_DEPTH_COMPONENT16 0x81A5 # same as GL_DEPTH_COMPONENT16_SGIX and GL_DEPTH_COMPONENT16_ARB # GL_DEPTH_COMPONENT24 0x81A6 # same as GL_DEPTH_COMPONENT24_SGIX and GL_DEPTH_COMPONENT24_ARB # GL_DEPTH_COMPONENT32 0x81A7 # same as GL_DEPTH_COMPONENT32_SGIX and GL_DEPTH_COMPONENT32_ARB and GL_DEPTH_COMPONENT32_OES # GL_DEPTH_COMPONENT32F 0x8CAC # same as GL_DEPTH_COMPONENT32F_ARB # GL_DEPTH_COMPONENT32F_NV 0x8DAB # note that this is different from GL_DEPTH_COMPONENT32F # GL_STENCIL_INDEX1 0x8D46 # same as GL_STENCIL_INDEX1_EXT # GL_STENCIL_INDEX4 0x8D47 # same as GL_STENCIL_INDEX4_EXT # GL_STENCIL_INDEX8 0x8D48 # same as GL_STENCIL_INDEX8_EXT # GL_STENCIL_INDEX16 0x8D49 # same as GL_STENCIL_INDEX16_EXT # GL_DEPTH24_STENCIL8 0x88F0 # same as GL_DEPTH24_STENCIL8_EXT and GL_DEPTH24_STENCIL8_OES # GL_DEPTH32F_STENCIL8 0x8CAD # same as GL_DEPTH32F_STENCIL8_ARB # GL_DEPTH32F_STENCIL8_NV 0x8DAC # note that this is different from GL_DEPTH32F_STENCIL8 #[ Excerpt from the original gl_format.h from https://github.com/SaschaWillems/Vulkan: in case i accidently messed up the hex converting. Someday I should probably verify or find a way to get rid of this nonsense Note: All values marked as deprecated by sascha/whoever in the original .h are not included here, such as GL_LUMINANCE32UI_EXT or GL_ALPHA8_SNORM ------------------------------------------------------------------------------------------------------------------------------------------------- Internal format to glTexImage2D, glTexImage3D, glCompressedTexImage2D, glCompressedTexImage3D, glTexStorage2D, glTexStorage3D // // 8 bits per component // #if !defined( GL_R8 ) #define GL_R8 0x8229 // same as GL_R8_EXT #endif #if !defined( GL_RG8 ) #define GL_RG8 0x822B // same as GL_RG8_EXT #endif #if !defined( GL_RGB8 ) #define GL_RGB8 0x8051 // same as GL_RGB8_EXT and GL_RGB8_OES #endif #if !defined( GL_RGBA8 ) #define GL_RGBA8 0x8058 // same as GL_RGBA8_EXT and GL_RGBA8_OES #endif #if !defined( GL_R8_SNORM ) #define GL_R8_SNORM 0x8F94 #endif #if !defined( GL_RG8_SNORM ) #define GL_RG8_SNORM 0x8F95 #endif #if !defined( GL_RGB8_SNORM ) #define GL_RGB8_SNORM 0x8F96 #endif #if !defined( GL_RGBA8_SNORM ) #define GL_RGBA8_SNORM 0x8F97 #endif #if !defined( GL_R8UI ) #define GL_R8UI 0x8232 #endif #if !defined( GL_RG8UI ) #define GL_RG8UI 0x8238 #endif #if !defined( GL_RGB8UI ) #define GL_RGB8UI 0x8D7D // same as GL_RGB8UI_EXT #endif #if !defined( GL_RGBA8UI ) #define GL_RGBA8UI 0x8D7C // same as GL_RGBA8UI_EXT #endif #if !defined( GL_R8I ) #define GL_R8I 0x8231 #endif #if !defined( GL_RG8I ) #define GL_RG8I 0x8237 #endif #if !defined( GL_RGB8I ) #define GL_RGB8I 0x8D8F // same as GL_RGB8I_EXT #endif #if !defined( GL_RGBA8I ) #define GL_RGBA8I 0x8D8E // same as GL_RGBA8I_EXT #endif #if !defined( GL_SR8 ) #define GL_SR8 0x8FBD // same as GL_SR8_EXT #endif #if !defined( GL_SRG8 ) #define GL_SRG8 0x8FBE // same as GL_SRG8_EXT #endif #if !defined( GL_SRGB8 ) #define GL_SRGB8 0x8C41 // same as GL_SRGB8_EXT #endif #if !defined( GL_SRGB8_ALPHA8 ) #define GL_SRGB8_ALPHA8 0x8C43 // same as GL_SRGB8_ALPHA8_EXT #endif // // 16 bits per component // #if !defined( GL_R16 ) #define GL_R16 0x822A // same as GL_R16_EXT #endif #if !defined( GL_RG16 ) #define GL_RG16 0x822C // same as GL_RG16_EXT #endif #if !defined( GL_RGB16 ) #define GL_RGB16 0x8054 // same as GL_RGB16_EXT #endif #if !defined( GL_RGBA16 ) #define GL_RGBA16 0x805B // same as GL_RGBA16_EXT #endif #if !defined( GL_R16_SNORM ) #define GL_R16_SNORM 0x8F98 // same as GL_R16_SNORM_EXT #endif #if !defined( GL_RG16_SNORM ) #define GL_RG16_SNORM 0x8F99 // same as GL_RG16_SNORM_EXT #endif #if !defined( GL_RGB16_SNORM ) #define GL_RGB16_SNORM 0x8F9A // same as GL_RGB16_SNORM_EXT #endif #if !defined( GL_RGBA16_SNORM ) #define GL_RGBA16_SNORM 0x8F9B // same as GL_RGBA16_SNORM_EXT #endif #if !defined( GL_R16UI ) #define GL_R16UI 0x8234 #endif #if !defined( GL_RG16UI ) #define GL_RG16UI 0x823A #endif #if !defined( GL_RGB16UI ) #define GL_RGB16UI 0x8D77 // same as GL_RGB16UI_EXT #endif #if !defined( GL_RGBA16UI ) #define GL_RGBA16UI 0x8D76 // same as GL_RGBA16UI_EXT #endif #if !defined( GL_R16I ) #define GL_R16I 0x8233 #endif #if !defined( GL_RG16I ) #define GL_RG16I 0x8239 #endif #if !defined( GL_RGB16I ) #define GL_RGB16I 0x8D89 // same as GL_RGB16I_EXT #endif #if !defined( GL_RGBA16I ) #define GL_RGBA16I 0x8D88 // same as GL_RGBA16I_EXT #endif #if !defined( GL_R16F ) #define GL_R16F 0x822D // same as GL_R16F_EXT #endif #if !defined( GL_RG16F ) #define GL_RG16F 0x822F // same as GL_RG16F_EXT #endif #if !defined( GL_RGB16F ) #define GL_RGB16F 0x881B // same as GL_RGB16F_EXT and GL_RGB16F_ARB #endif #if !defined( GL_RGBA16F ) #define GL_RGBA16F 0x881A // sama as GL_RGBA16F_EXT and GL_RGBA16F_ARB #endif // // 32 bits per component // #if !defined( GL_R32UI ) #define GL_R32UI 0x8236 #endif #if !defined( GL_RG32UI ) #define GL_RG32UI 0x823C #endif #if !defined( GL_RGB32UI ) #define GL_RGB32UI 0x8D71 // same as GL_RGB32UI_EXT #endif #if !defined( GL_RGBA32UI ) #define GL_RGBA32UI 0x8D70 // same as GL_RGBA32UI_EXT #endif #if !defined( GL_R32I ) #define GL_R32I 0x8235 #endif #if !defined( GL_RG32I ) #define GL_RG32I 0x823B #endif #if !defined( GL_RGB32I ) #define GL_RGB32I 0x8D83 // same as GL_RGB32I_EXT #endif #if !defined( GL_RGBA32I ) #define GL_RGBA32I 0x8D82 // same as GL_RGBA32I_EXT #endif #if !defined( GL_R32F ) #define GL_R32F 0x822E // same as GL_R32F_EXT #endif #if !defined( GL_RG32F ) #define GL_RG32F 0x8230 // same as GL_RG32F_EXT #endif #if !defined( GL_RGB32F ) #define GL_RGB32F 0x8815 // same as GL_RGB32F_EXT and GL_RGB32F_ARB #endif #if !defined( GL_RGBA32F ) #define GL_RGBA32F 0x8814 // same as GL_RGBA32F_EXT and GL_RGBA32F_ARB #endif // // Packed // #if !defined( GL_R3_G3_B2 ) #define GL_R3_G3_B2 0x2A10 #endif #if !defined( GL_RGB4 ) #define GL_RGB4 0x804F // same as GL_RGB4_EXT #endif #if !defined( GL_RGB5 ) #define GL_RGB5 0x8050 // same as GL_RGB5_EXT #endif #if !defined( GL_RGB565 ) #define GL_RGB565 0x8D62 // same as GL_RGB565_EXT and GL_RGB565_OES #endif #if !defined( GL_RGB10 ) #define GL_RGB10 0x8052 // same as GL_RGB10_EXT #endif #if !defined( GL_RGB12 ) #define GL_RGB12 0x8053 // same as GL_RGB12_EXT #endif #if !defined( GL_RGBA2 ) #define GL_RGBA2 0x8055 // same as GL_RGBA2_EXT #endif #if !defined( GL_RGBA4 ) #define GL_RGBA4 0x8056 // same as GL_RGBA4_EXT and GL_RGBA4_OES #endif #if !defined( GL_RGBA12 ) #define GL_RGBA12 0x805A // same as GL_RGBA12_EXT #endif #if !defined( GL_RGB5_A1 ) #define GL_RGB5_A1 0x8057 // same as GL_RGB5_A1_EXT and GL_RGB5_A1_OES #endif #if !defined( GL_RGB10_A2 ) #define GL_RGB10_A2 0x8059 // same as GL_RGB10_A2_EXT #endif #if !defined( GL_RGB10_A2UI ) #define GL_RGB10_A2UI 0x906F #endif #if !defined( GL_R11F_G11F_B10F ) #define GL_R11F_G11F_B10F 0x8C3A // same as GL_R11F_G11F_B10F_APPLE and GL_R11F_G11F_B10F_EXT #endif #if !defined( GL_RGB9_E5 ) #define GL_RGB9_E5 0x8C3D // same as GL_RGB9_E5_APPLE and GL_RGB9_E5_EXT #endif #if !defined( GL_COMPRESSED_RG ) #define GL_COMPRESSED_RG 0x8226 #endif #if !defined( GL_COMPRESSED_RGB ) #define GL_COMPRESSED_RGB 0x84ED // same as GL_COMPRESSED_RGB_ARB #endif #if !defined( GL_COMPRESSED_RGBA ) #define GL_COMPRESSED_RGBA 0x84EE // same as GL_COMPRESSED_RGBA_ARB #endif #if !defined( GL_COMPRESSED_SRGB ) #define GL_COMPRESSED_SRGB 0x8C48 // same as GL_COMPRESSED_SRGB_EXT #endif #if !defined( GL_COMPRESSED_SRGB_ALPHA ) #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 // same as GL_COMPRESSED_SRGB_ALPHA_EXT #endif S3TC/DXT/BC // #if !defined( GL_COMPRESSED_RGB_S3TC_DXT1_EXT ) #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif #if !defined( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ) #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif #if !defined( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ) #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #endif #if !defined( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ) #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #if !defined( GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ) #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #endif #if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ) #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #endif #if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ) #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #endif #if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ) #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif #if !defined( GL_COMPRESSED_LUMINANCE_LATC1_EXT ) #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #endif #if !defined( GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT ) #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #endif #if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT ) #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #endif #if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT ) #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #endif #if !defined( GL_COMPRESSED_RED_RGTC1 ) #define GL_COMPRESSED_RED_RGTC1 0x8DBB // same as GL_COMPRESSED_RED_RGTC1_EXT #endif #if !defined( GL_COMPRESSED_RG_RGTC2 ) #define GL_COMPRESSED_RG_RGTC2 0x8DBD // same as GL_COMPRESSED_RG_RGTC2_EXT #endif #if !defined( GL_COMPRESSED_SIGNED_RED_RGTC1 ) #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC // same as GL_COMPRESSED_SIGNED_RED_RGTC1_EXT #endif #if !defined( GL_COMPRESSED_SIGNED_RG_RGTC2 ) #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE // same as GL_COMPRESSED_SIGNED_RG_RGTC2_EXT #endif #if !defined( GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ) #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E // same as GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB #endif #if !defined( GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ) #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F // same as GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB #endif #if !defined( GL_COMPRESSED_RGBA_BPTC_UNORM ) #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C // same as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #endif #if !defined( GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ) #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D // same as GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB #endif // // ETC // #if !defined( GL_ETC1_RGB8_OES ) #define GL_ETC1_RGB8_OES 0x8D64 #endif #if !defined( GL_COMPRESSED_RGB8_ETC2 ) #define GL_COMPRESSED_RGB8_ETC2 0x9274 #endif #if !defined( GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 ) #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #endif #if !defined( GL_COMPRESSED_RGBA8_ETC2_EAC ) #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #endif #if !defined( GL_COMPRESSED_SRGB8_ETC2 ) #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #endif #if !defined( GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 ) #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #endif #if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC ) #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #endif #if !defined( GL_COMPRESSED_R11_EAC ) #define GL_COMPRESSED_R11_EAC 0x9270 #endif #if !defined( GL_COMPRESSED_RG11_EAC ) #define GL_COMPRESSED_RG11_EAC 0x9272 #endif #if !defined( GL_COMPRESSED_SIGNED_R11_EAC ) #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #endif #if !defined( GL_COMPRESSED_SIGNED_RG11_EAC ) #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #endif // // PVRTC // #if !defined( GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG ) #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 #endif #if !defined( GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG ) #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 #endif #if !defined( GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT ) #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 #endif #if !defined( GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG ) #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 #endif // // ASTC // #if !defined( GL_COMPRESSED_RGBA_ASTC_4x4_KHR ) #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #endif #if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR ) #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif #if !defined( GL_COMPRESSED_RGBA_ASTC_3x3x3_OES ) #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 #endif #if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES ) #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 #endif // // ATC // #if !defined( GL_ATC_RGB_AMD ) #define GL_ATC_RGB_AMD 0x8C92 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE #endif // // Palletized (combined palette) // #if !defined( GL_PALETTE4_RGB8_OES ) #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 Depth/stencil // #if !defined( GL_DEPTH_COMPONENT16 ) #define GL_DEPTH_COMPONENT16 0x81A5 // same as GL_DEPTH_COMPONENT16_SGIX and GL_DEPTH_COMPONENT16_ARB #endif #if !defined( GL_DEPTH_COMPONENT24 ) #define GL_DEPTH_COMPONENT24 0x81A6 // same as GL_DEPTH_COMPONENT24_SGIX and GL_DEPTH_COMPONENT24_ARB #endif #if !defined( GL_DEPTH_COMPONENT32 ) #define GL_DEPTH_COMPONENT32 0x81A7 // same as GL_DEPTH_COMPONENT32_SGIX and GL_DEPTH_COMPONENT32_ARB and GL_DEPTH_COMPONENT32_OES #endif #if !defined( GL_DEPTH_COMPONENT32F ) #define GL_DEPTH_COMPONENT32F 0x8CAC // same as GL_DEPTH_COMPONENT32F_ARB #endif #if !defined( GL_DEPTH_COMPONENT32F_NV ) #define GL_DEPTH_COMPONENT32F_NV 0x8DAB // note that this is different from GL_DEPTH_COMPONENT32F #endif #if !defined( GL_STENCIL_INDEX1 ) #define GL_STENCIL_INDEX1 0x8D46 // same as GL_STENCIL_INDEX1_EXT #endif #if !defined( GL_STENCIL_INDEX4 ) #define GL_STENCIL_INDEX4 0x8D47 // same as GL_STENCIL_INDEX4_EXT #endif #if !defined( GL_STENCIL_INDEX8 ) #define GL_STENCIL_INDEX8 0x8D48 // same as GL_STENCIL_INDEX8_EXT #endif #if !defined( GL_STENCIL_INDEX16 ) #define GL_STENCIL_INDEX16 0x8D49 // same as GL_STENCIL_INDEX16_EXT #endif #if !defined( GL_DEPTH24_STENCIL8 ) #define GL_DEPTH24_STENCIL8 0x88F0 // same as GL_DEPTH24_STENCIL8_EXT and GL_DEPTH24_STENCIL8_OES #endif #if !defined( GL_DEPTH32F_STENCIL8 ) #define GL_DEPTH32F_STENCIL8 0x8CAD // same as GL_DEPTH32F_STENCIL8_ARB #endif #if !defined( GL_DEPTH32F_STENCIL8_NV ) #define GL_DEPTH32F_STENCIL8_NV 0x8DAC // note that this is different from GL_DEPTH32F_STENCIL8 ]# # How to add a currently unhandled format: #1. echo KtxTexture.glInternalformat #2. convert the value to hex #3. ctrl-f the hex value for the matching GL_XXXXX #.4. Find the original case block of the match in the C `glGetFormatSize` (bottom of file) proc aformatSize*( format: GlFormats, pFormatSize: var GlFormatSize ) = case format of GL_RGBA8: pFormatSize.flags = 0 pFormatSize.paletteSizeInBits = 0 pFormatSize.blockSizeInBits = 4 * 8 pFormatSize.blockWidth = 1 pFormatSize.blockHeight = 1 pFormatSize.blockDepth = 1 # of GL_R8 or GL_R8_SNORM or GL_R8UI or GL_R8I: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 1 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RG8 or GL_RG8_SNORM:# or GL_RG8UI:# or GL_RG8I:# or GL_SRG8: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 2 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB8 or GL_RGB8_SNORM or GL_RGB8UI or GL_RGB8I or GL_SRGB8: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 3 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_R16 or GL_R16_SNORM or GL_R16UI or GL_R16I or GL_R16F: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 2 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RG16 or GL_RG16_SNORM or GL_RG16UI or GL_RG16I or GL_RG16F : # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 4 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB16 or GL_RGB16_SNORM or GL_RGB16UI or GL_RGB16I or GL_RGB16F: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 6 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGBA16 or GL_RGBA16_SNORM or GL_RGBA16UI or GL_RGBA16I or GL_RGBA16F: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 8 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_R32UI or GL_R32I or GL_R32F: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 4 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RG32UI or GL_RG32I or GL_RG32F: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 8 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB32UI or GL_RGB32I or GL_RGB32F: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 12 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGBA32UI or GL_RGBA32I or GL_RGBA32F : # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 16 * 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # # Packed # of GL_R3_G3_B2: # 3-component 3:3:2, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB4: # 3-component 4:4:4, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 12 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB5: # 3-component 5:5:5, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 16 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB565: # 3-component 5:6:5, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 16 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB10: # 3-component 10:10:10, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB12: # 3-component 12:12:12, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 36 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGBA2: # 4-component 2:2:2:2, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGBA4: # 4-component 4:4:4:4, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 16 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGBA12: # 4-component 12:12:12:12, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 48 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB5_A1: # 4-component 5:5:5:1, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB10_A2: # 4-component 10:10:10:2, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_RGB10_A2UI: # 4-component 10:10:10:2, unsigned integer # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_R11F_G11F_B10F or GL_RGB9_E5: # pFormatSize.flags = GL_FORMAT_SIZE_PACKED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RGB_S3TC_DXT1_EXT or GL_COMPRESSED_RGBA_S3TC_DXT1_EXT or GL_COMPRESSED_SRGB_S3TC_DXT1_EXT or GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RGBA_S3TC_DXT5_EXT or GL_COMPRESSED_RGBA_S3TC_DXT3_EXT or GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT or GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_LUMINANCE_LATC1_EXT or GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT or GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RED_RGTC1 or GL_COMPRESSED_SIGNED_RED_RGTC1: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RG_RGTC2 or GL_COMPRESSED_SIGNED_RG_RGTC2: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT or GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT or GL_COMPRESSED_RGBA_BPTC_UNORM or GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_ETC1_RGB8_OES or GL_COMPRESSED_RGB8_ETC2 or GL_COMPRESSED_SRGB8_ETC2 or GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 or GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RGBA8_ETC2_EAC or GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_R11_EAC or GL_COMPRESSED_SIGNED_R11_EAC: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # of GL_COMPRESSED_RG11_EAC or GL_COMPRESSED_SIGNED_RG11_EAC: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # PVRTC # # 3-component PVRTC, 16x8 blocks, unsigned normalized # # 3-component PVRTC, 16x8 blocks, sRGB # # 4-component PVRTC, 16x8 blocks, unsigned normalized # # 4-component PVRTC, 16x8 blocks, sRGB # of GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG or GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT or GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG or GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 16 # pFormatSize.blockHeight = 8 # pFormatSize.blockDepth = 1 # # 3-component PVRTC, 8x8 blocks, unsigned normalized # # 3-component PVRTC, 8x8 blocks, sRGB # # 4-component PVRTC, 8x8 blocks, unsigned normalized # # 4-component PVRTC, 8x8 blocks, sRGB # of GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG or GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT or GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG or GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 8 # pFormatSize.blockHeight = 8 # pFormatSize.blockDepth = 1 # # 4-component PVRTC, 8x4 blocks, unsigned normalized # # 4-component PVRTC, 8x4 blocks, sRGB # of GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG or GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 8 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # 4-component PVRTC, 4x4 blocks, unsigned normalized # # 4-component PVRTC, 4x4 blocks, sRGB # of GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG or GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # ASTC # # 4-component ASTC, 4x4 blocks, unsigned normalized # # 4-component ASTC, 4x4 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_4x4_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 5x4 blocks, unsigned normalized # # 4-component ASTC, 5x4 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_5x4_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 5 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 5x5 blocks, unsigned normalized # # 4-component ASTC, 5x5 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_5x5_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 5 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 6x5 blocks, unsigned normalized # # 4-component ASTC, 6x5 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_6x5_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 6 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 6x6 blocks, unsigned normalized # # 4-component ASTC, 6x6 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_6x6_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 6 # pFormatSize.blockHeight = 6 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 8x5 blocks, unsigned normalized # # 4-component ASTC, 8x5 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_8x5_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 8 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 8x6 blocks, unsigned normalized # # 4-component ASTC, 8x6 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_8x6_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 8 # pFormatSize.blockHeight = 6 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 8x8 blocks, unsigned normalized # # 4-component ASTC, 8x8 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_8x8_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 8 # pFormatSize.blockHeight = 8 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 10x5 blocks, unsigned normalized # # 4-component ASTC, 10x5 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_10x5_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 10 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 10x6 blocks, unsigned normalized # # 4-component ASTC, 10x6 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_10x6_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 10 # pFormatSize.blockHeight = 6 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 10x8 blocks, unsigned normalized # # 4-component ASTC, 10x8 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_10x8_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 10 # pFormatSize.blockHeight = 8 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 10x10 blocks, unsigned normalized # # 4-component ASTC, 10x10 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_10x10_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 10 # pFormatSize.blockHeight = 10 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 12x10 blocks, unsigned normalized # # 4-component ASTC, 12x10 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_12x10_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 12 # pFormatSize.blockHeight = 10 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 12x12 blocks, unsigned normalized # # 4-component ASTC, 12x12 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_12x12_KHR or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 12 # pFormatSize.blockHeight = 12 # pFormatSize.blockDepth = 1 # # 4-component ASTC, 3x3x3 blocks, unsigned normalized # # 4-component ASTC, 3x3x3 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_3x3x3_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 3 # pFormatSize.blockHeight = 3 # pFormatSize.blockDepth = 3 # # 4-component ASTC, 4x3x3 blocks, unsigned normalized # # 4-component ASTC, 4x3x3 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_4x3x3_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 3 # pFormatSize.blockDepth = 3 # # 4-component ASTC, 4x4x3 blocks, unsigned normalized # # 4-component ASTC, 4x4x3 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_4x4x3_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 3 # # 4-component ASTC, 4x4x4 blocks, unsigned normalized # # 4-component ASTC, 4x4x4 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_4x4x4_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 4 # # 4-component ASTC, 5x4x4 blocks, unsigned normalized # # 4-component ASTC, 5x4x4 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_5x4x4_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 5 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 4 # # 4-component ASTC, 5x5x4 blocks, unsigned normalized # # 4-component ASTC, 5x5x4 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_5x5x4_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 5 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 4 # # 4-component ASTC, 5x5x5 blocks, unsigned normalized # # 4-component ASTC, 5x5x5 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_5x5x5_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 5 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 5 # # 4-component ASTC, 6x5x5 blocks, unsigned normalized # # 4-component ASTC, 6x5x5 blocks, sRGB: # of GL_COMPRESSED_RGBA_ASTC_6x5x5_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 6 # pFormatSize.blockHeight = 5 # pFormatSize.blockDepth = 5 # # 4-component ASTC, 6x6x5 blocks, unsigned normalized # # 4-component ASTC, 6x6x5 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_6x6x5_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 6 # pFormatSize.blockHeight = 6 # pFormatSize.blockDepth = 5 # # 4-component ASTC, 6x6x6 blocks, unsigned normalized # # 4-component ASTC, 6x6x6 blocks, sRGB # of GL_COMPRESSED_RGBA_ASTC_6x6x6_OES or GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES : # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 6 # pFormatSize.blockHeight = 6 # pFormatSize.blockDepth = 6 # # ATC # of GL_ATC_RGB_AMD: # 3-component, 4x4 blocks, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # 4-component, 4x4 blocks, unsigned normalized # # 4-component, 4x4 blocks, unsigned normalized # of GL_ATC_RGBA_EXPLICIT_ALPHA_AMD or GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: # pFormatSize.flags = GL_FORMAT_SIZE_COMPRESSED_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 128 # pFormatSize.blockWidth = 4 # pFormatSize.blockHeight = 4 # pFormatSize.blockDepth = 1 # # Palletized # of GL_PALETTE4_RGB8_OES: # 3-component 8:8:8, 4-bit palette, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PALETTIZED_BIT # pFormatSize.paletteSizeInBits = 16 * 24 # pFormatSize.blockSizeInBits = 4 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_PALETTE4_RGBA8_OES: # 4-component 8:8:8:8, 4-bit palette, unsigned normalized # pFormatSize.flags = GL_FORMAT_SIZE_PALETTIZED_BIT # pFormatSize.paletteSizeInBits = 16 * 32 # pFormatSize.blockSizeInBits = 4 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # # 3-component 5:6:5, 4-bit palette, unsigned normalized # # 4-component 4:4:4:4, 4-bit palette, unsigned normalized # # 4-component 5:5:5:1, 4-bit palette, unsigned normalized # of GL_PALETTE4_R5_G6_B5_OES or GL_PALETTE4_RGBA4_OES or GL_PALETTE4_RGB5_A1_OES: # pFormatSize.flags = GL_FORMAT_SIZE_PALETTIZED_BIT # pFormatSize.paletteSizeInBits = 16 * 16 # pFormatSize.blockSizeInBits = 4 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # # 3-component 8:8:8, 8-bit palette, unsigned normalized # of GL_PALETTE8_RGB8_OES: # pFormatSize.flags = GL_FORMAT_SIZE_PALETTIZED_BIT # pFormatSize.paletteSizeInBits = 256 * 24 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # # 4-component 8:8:8:8, 8-bit palette, unsigned normalized # of GL_PALETTE8_RGBA8_OES: # pFormatSize.flags = GL_FORMAT_SIZE_PALETTIZED_BIT # pFormatSize.paletteSizeInBits = 256 * 32 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # # 3-component 5:6:5, 8-bit palette, unsigned normalized # # 4-component 4:4:4:4, 8-bit palette, unsigned normalized # # 4-component 5:5:5:1, 8-bit palette, unsigned normalized # of GL_PALETTE8_R5_G6_B5_OES or GL_PALETTE8_RGBA4_OES or GL_PALETTE8_RGB5_A1_OES: # pFormatSize.flags = GL_FORMAT_SIZE_PALETTIZED_BIT # pFormatSize.paletteSizeInBits = 256 * 16 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # # Depth/stencil # of GL_DEPTH_COMPONENT16: # pFormatSize.flags = GL_FORMAT_SIZE_DEPTH_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 16 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 or GL_DEPTH_COMPONENT32F or GL_DEPTH_COMPONENT32F_NV: # pFormatSize.flags = GL_FORMAT_SIZE_DEPTH_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_STENCIL_INDEX1: # pFormatSize.flags = GL_FORMAT_SIZE_STENCIL_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 1 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_STENCIL_INDEX4: # pFormatSize.flags = GL_FORMAT_SIZE_STENCIL_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 4 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_STENCIL_INDEX8: # pFormatSize.flags = GL_FORMAT_SIZE_STENCIL_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_STENCIL_INDEX16: # pFormatSize.flags = GL_FORMAT_SIZE_STENCIL_BIT # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 16 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_DEPTH24_STENCIL8: # pFormatSize.flags = bitor(GL_FORMAT_SIZE_DEPTH_BIT, GL_FORMAT_SIZE_STENCIL_BIT) # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 32 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # of GL_DEPTH32F_STENCIL8 or GL_DEPTH32F_STENCIL8_NV: # pFormatSize.flags = bitor(GL_FORMAT_SIZE_DEPTH_BIT, GL_FORMAT_SIZE_STENCIL_BIT) # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 64 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # else: # pFormatSize.flags = 0 # pFormatSize.paletteSizeInBits = 0 # pFormatSize.blockSizeInBits = 8 # pFormatSize.blockWidth = 1 # pFormatSize.blockHeight = 1 # pFormatSize.blockDepth = 1 # until we know for """sure""" the glGetFormatSize port is correct #[ static inline void glGetFormatSize( const GLenum internalFormat, GlFormatSize * pFormatSize ) { switch ( internalFormat ) { // // 8 bits per component // case GL_R8: // 1-component, 8-bit unsigned normalized case GL_R8_SNORM: // 1-component, 8-bit signed normalized case GL_R8UI: // 1-component, 8-bit unsigned integer case GL_R8I: // 1-component, 8-bit signed integer case GL_SR8: // 1-component, 8-bit sRGB pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 1 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RG8: // 2-component, 8-bit unsigned normalized case GL_RG8_SNORM: // 2-component, 8-bit signed normalized case GL_RG8UI: // 2-component, 8-bit unsigned integer case GL_RG8I: // 2-component, 8-bit signed integer case GL_SRG8: // 2-component, 8-bit sRGB pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 2 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB8: // 3-component, 8-bit unsigned normalized case GL_RGB8_SNORM: // 3-component, 8-bit signed normalized case GL_RGB8UI: // 3-component, 8-bit unsigned integer case GL_RGB8I: // 3-component, 8-bit signed integer case GL_SRGB8: // 3-component, 8-bit sRGB pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 3 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGBA8: // 4-component, 8-bit unsigned normalized case GL_RGBA8_SNORM: // 4-component, 8-bit signed normalized case GL_RGBA8UI: // 4-component, 8-bit unsigned integer case GL_RGBA8I: // 4-component, 8-bit signed integer case GL_SRGB8_ALPHA8: // 4-component, 8-bit sRGB pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 4 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; // // 16 bits per component // case GL_R16: // 1-component, 16-bit unsigned normalized case GL_R16_SNORM: // 1-component, 16-bit signed normalized case GL_R16UI: // 1-component, 16-bit unsigned integer case GL_R16I: // 1-component, 16-bit signed integer case GL_R16F: // 1-component, 16-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 2 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RG16: // 2-component, 16-bit unsigned normalized case GL_RG16_SNORM: // 2-component, 16-bit signed normalized case GL_RG16UI: // 2-component, 16-bit unsigned integer case GL_RG16I: // 2-component, 16-bit signed integer case GL_RG16F: // 2-component, 16-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 4 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB16: // 3-component, 16-bit unsigned normalized case GL_RGB16_SNORM: // 3-component, 16-bit signed normalized case GL_RGB16UI: // 3-component, 16-bit unsigned integer case GL_RGB16I: // 3-component, 16-bit signed integer case GL_RGB16F: // 3-component, 16-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 6 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGBA16: // 4-component, 16-bit unsigned normalized case GL_RGBA16_SNORM: // 4-component, 16-bit signed normalized case GL_RGBA16UI: // 4-component, 16-bit unsigned integer case GL_RGBA16I: // 4-component, 16-bit signed integer case GL_RGBA16F: // 4-component, 16-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 8 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; // // 32 bits per component // case GL_R32UI: // 1-component, 32-bit unsigned integer case GL_R32I: // 1-component, 32-bit signed integer case GL_R32F: // 1-component, 32-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 4 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RG32UI: // 2-component, 32-bit unsigned integer case GL_RG32I: // 2-component, 32-bit signed integer case GL_RG32F: // 2-component, 32-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 8 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB32UI: // 3-component, 32-bit unsigned integer case GL_RGB32I: // 3-component, 32-bit signed integer case GL_RGB32F: // 3-component, 32-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 12 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGBA32UI: // 4-component, 32-bit unsigned integer case GL_RGBA32I: // 4-component, 32-bit signed integer case GL_RGBA32F: // 4-component, 32-bit floating-point pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 16 * 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; // // Packed // case GL_R3_G3_B2: // 3-component 3:3:2, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB4: // 3-component 4:4:4, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 12; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB5: // 3-component 5:5:5, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 16; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB565: // 3-component 5:6:5, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 16; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB10: // 3-component 10:10:10, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB12: // 3-component 12:12:12, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 36; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGBA2: // 4-component 2:2:2:2, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGBA4: // 4-component 4:4:4:4, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 16; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGBA12: // 4-component 12:12:12:12, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 48; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB5_A1: // 4-component 5:5:5:1, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB10_A2: // 4-component 10:10:10:2, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_RGB10_A2UI: // 4-component 10:10:10:2, unsigned integer pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_R11F_G11F_B10F: // 3-component 11:11:10, floating-point case GL_RGB9_E5: // 3-component/exp 9:9:9/5, floating-point pFormatSize->flags = GL_FORMAT_SIZE_PACKED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; // // S3TC/DXT/BC // case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // line through 3D space, 4x4 blocks, unsigned normalized case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: // line through 3D space, 4x4 blocks, sRGB case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: // line through 3D space plus line through 1D space, 4x4 blocks, sRGB case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_LUMINANCE_LATC1_EXT: // line through 1D space, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: // line through 1D space, 4x4 blocks, signed normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: // two lines through 1D space, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: // two lines through 1D space, 4x4 blocks, signed normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RED_RGTC1: // line through 1D space, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SIGNED_RED_RGTC1: // line through 1D space, 4x4 blocks, signed normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RG_RGTC2: // two lines through 1D space, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SIGNED_RG_RGTC2: // two lines through 1D space, 4x4 blocks, signed normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: // 3-component, 4x4 blocks, unsigned floating-point case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: // 3-component, 4x4 blocks, signed floating-point case GL_COMPRESSED_RGBA_BPTC_UNORM: // 4-component, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: // 4-component, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; // // ETC // case GL_ETC1_RGB8_OES: // 3-component ETC1, 4x4 blocks, unsigned normalized" ), case GL_COMPRESSED_RGB8_ETC2: // 3-component ETC2, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ETC2: // 3-component ETC2, 4x4 blocks, sRGB case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA8_ETC2_EAC: // 4-component ETC2, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: // 4-component ETC2, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_R11_EAC: // 1-component ETC, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SIGNED_R11_EAC: // 1-component ETC, 4x4 blocks, signed normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RG11_EAC: // 2-component ETC, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SIGNED_RG11_EAC: // 2-component ETC, 4x4 blocks, signed normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; // // PVRTC // case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: // 3-component PVRTC, 16x8 blocks, unsigned normalized case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: // 3-component PVRTC, 16x8 blocks, sRGB case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: // 4-component PVRTC, 16x8 blocks, unsigned normalized case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: // 4-component PVRTC, 16x8 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 16; pFormatSize->blockHeight = 8; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: // 3-component PVRTC, 8x8 blocks, unsigned normalized case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: // 3-component PVRTC, 8x8 blocks, sRGB case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: // 4-component PVRTC, 8x8 blocks, unsigned normalized case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: // 4-component PVRTC, 8x8 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 8; pFormatSize->blockHeight = 8; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG: // 4-component PVRTC, 8x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG: // 4-component PVRTC, 8x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 8; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG: // 4-component PVRTC, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG: // 4-component PVRTC, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; // // ASTC // case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: // 4-component ASTC, 4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: // 4-component ASTC, 4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: // 4-component ASTC, 5x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: // 4-component ASTC, 5x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 5; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: // 4-component ASTC, 5x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: // 4-component ASTC, 5x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 5; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: // 4-component ASTC, 6x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: // 4-component ASTC, 6x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 6; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: // 4-component ASTC, 6x6 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: // 4-component ASTC, 6x6 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 6; pFormatSize->blockHeight = 6; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: // 4-component ASTC, 8x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: // 4-component ASTC, 8x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 8; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: // 4-component ASTC, 8x6 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: // 4-component ASTC, 8x6 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 8; pFormatSize->blockHeight = 6; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: // 4-component ASTC, 8x8 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: // 4-component ASTC, 8x8 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 8; pFormatSize->blockHeight = 8; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: // 4-component ASTC, 10x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: // 4-component ASTC, 10x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 10; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: // 4-component ASTC, 10x6 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: // 4-component ASTC, 10x6 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 10; pFormatSize->blockHeight = 6; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: // 4-component ASTC, 10x8 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: // 4-component ASTC, 10x8 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 10; pFormatSize->blockHeight = 8; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: // 4-component ASTC, 10x10 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: // 4-component ASTC, 10x10 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 10; pFormatSize->blockHeight = 10; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: // 4-component ASTC, 12x10 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: // 4-component ASTC, 12x10 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 12; pFormatSize->blockHeight = 10; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: // 4-component ASTC, 12x12 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: // 4-component ASTC, 12x12 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 12; pFormatSize->blockHeight = 12; pFormatSize->blockDepth = 1; break; case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: // 4-component ASTC, 3x3x3 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: // 4-component ASTC, 3x3x3 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 3; pFormatSize->blockHeight = 3; pFormatSize->blockDepth = 3; break; case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: // 4-component ASTC, 4x3x3 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: // 4-component ASTC, 4x3x3 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 3; pFormatSize->blockDepth = 3; break; case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: // 4-component ASTC, 4x4x3 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: // 4-component ASTC, 4x4x3 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 3; break; case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: // 4-component ASTC, 4x4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: // 4-component ASTC, 4x4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 4; break; case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: // 4-component ASTC, 5x4x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: // 4-component ASTC, 5x4x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 5; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 4; break; case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: // 4-component ASTC, 5x5x4 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: // 4-component ASTC, 5x5x4 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 5; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 4; break; case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: // 4-component ASTC, 5x5x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: // 4-component ASTC, 5x5x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 5; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 5; break; case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: // 4-component ASTC, 6x5x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: // 4-component ASTC, 6x5x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 6; pFormatSize->blockHeight = 5; pFormatSize->blockDepth = 5; break; case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: // 4-component ASTC, 6x6x5 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: // 4-component ASTC, 6x6x5 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 6; pFormatSize->blockHeight = 6; pFormatSize->blockDepth = 5; break; case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: // 4-component ASTC, 6x6x6 blocks, unsigned normalized case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: // 4-component ASTC, 6x6x6 blocks, sRGB pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 6; pFormatSize->blockHeight = 6; pFormatSize->blockDepth = 6; break; // // ATC // case GL_ATC_RGB_AMD: // 3-component, 4x4 blocks, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: // 4-component, 4x4 blocks, unsigned normalized case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: // 4-component, 4x4 blocks, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_COMPRESSED_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 128; pFormatSize->blockWidth = 4; pFormatSize->blockHeight = 4; pFormatSize->blockDepth = 1; break; // // Palletized // case GL_PALETTE4_RGB8_OES: // 3-component 8:8:8, 4-bit palette, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PALETTIZED_BIT; pFormatSize->paletteSizeInBits = 16 * 24; pFormatSize->blockSizeInBits = 4; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_PALETTE4_RGBA8_OES: // 4-component 8:8:8:8, 4-bit palette, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PALETTIZED_BIT; pFormatSize->paletteSizeInBits = 16 * 32; pFormatSize->blockSizeInBits = 4; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_PALETTE4_R5_G6_B5_OES: // 3-component 5:6:5, 4-bit palette, unsigned normalized case GL_PALETTE4_RGBA4_OES: // 4-component 4:4:4:4, 4-bit palette, unsigned normalized case GL_PALETTE4_RGB5_A1_OES: // 4-component 5:5:5:1, 4-bit palette, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PALETTIZED_BIT; pFormatSize->paletteSizeInBits = 16 * 16; pFormatSize->blockSizeInBits = 4; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_PALETTE8_RGB8_OES: // 3-component 8:8:8, 8-bit palette, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PALETTIZED_BIT; pFormatSize->paletteSizeInBits = 256 * 24; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_PALETTE8_RGBA8_OES: // 4-component 8:8:8:8, 8-bit palette, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PALETTIZED_BIT; pFormatSize->paletteSizeInBits = 256 * 32; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_PALETTE8_R5_G6_B5_OES: // 3-component 5:6:5, 8-bit palette, unsigned normalized case GL_PALETTE8_RGBA4_OES: // 4-component 4:4:4:4, 8-bit palette, unsigned normalized case GL_PALETTE8_RGB5_A1_OES: // 4-component 5:5:5:1, 8-bit palette, unsigned normalized pFormatSize->flags = GL_FORMAT_SIZE_PALETTIZED_BIT; pFormatSize->paletteSizeInBits = 256 * 16; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; // // Depth/stencil // case GL_DEPTH_COMPONENT16: pFormatSize->flags = GL_FORMAT_SIZE_DEPTH_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 16; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: case GL_DEPTH_COMPONENT32F: case GL_DEPTH_COMPONENT32F_NV: pFormatSize->flags = GL_FORMAT_SIZE_DEPTH_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_STENCIL_INDEX1: pFormatSize->flags = GL_FORMAT_SIZE_STENCIL_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 1; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_STENCIL_INDEX4: pFormatSize->flags = GL_FORMAT_SIZE_STENCIL_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 4; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_STENCIL_INDEX8: pFormatSize->flags = GL_FORMAT_SIZE_STENCIL_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_STENCIL_INDEX16: pFormatSize->flags = GL_FORMAT_SIZE_STENCIL_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 16; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_DEPTH24_STENCIL8: pFormatSize->flags = GL_FORMAT_SIZE_DEPTH_BIT | GL_FORMAT_SIZE_STENCIL_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 32; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; case GL_DEPTH32F_STENCIL8: case GL_DEPTH32F_STENCIL8_NV: pFormatSize->flags = GL_FORMAT_SIZE_DEPTH_BIT | GL_FORMAT_SIZE_STENCIL_BIT; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 64; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; default: pFormatSize->flags = 0; pFormatSize->paletteSizeInBits = 0; pFormatSize->blockSizeInBits = 8; pFormatSize->blockWidth = 1; pFormatSize->blockHeight = 1; pFormatSize->blockDepth = 1; break; } } #endif // !GL_FORMAT_H ]#