{.deadCodeElim: on.}
import vmath
import ../vk/vkm/vkmat
type
Vertex* = object
pos*: array[3,float32]
color*: array[3, float32]
texture_coordinates*: array[3, float32]
UBO* = object
projection*: Mat4
model*: Mat4
view*: Mat4
model_view_projection*: Mat4
being_color*: Vec4
deshn_color*: Vec4
pos*: Vec4
deshn_pool*: float32
deshn_pool_is_full*: bool = true
deshn_pool_is_empty*: bool = false
Shape_Pushes* = object