{.deadCodeElim: on.} import vmath import ../vk/vkm/vkmat type Vertex* = object pos*: array[3,float32] color*: array[3, float32] texture_coordinates*: array[3, float32] UBO* = object projection*: Mat4 model*: Mat4 view*: Mat4 model_view_projection*: Mat4 being_color*: Vec4 deshn_color*: Vec4 pos*: Vec4 deshn_pool*: float32 deshn_pool_is_full*: bool = true deshn_pool_is_empty*: bool = false Shape_Pushes* = object