{.deadCodeElim: on.}

import vmath
import ../vk/vkm/vkmat

type
 Vertex* = object
  pos*: array[3,float32]
  color*: array[3, float32]
  texture_coordinates*: array[3, float32]

 UBO* = object 
  projection*:  Mat4
  model*: Mat4
  view*: Mat4
  model_view_projection*: Mat4
  being_color*: Vec4
  deshn_color*: Vec4
  pos*: Vec4
  deshn_pool*: float32
  deshn_pool_is_full*: bool = true
  deshn_pool_is_empty*: bool = false

 Shape_Pushes* = object