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var weaponSelectUI = Instantiate(weaponSelectUIPrefab, transform).GetComponent<WeaponSelectUI>();
WeaponSelectUI weaponSelectUI;
if (currentWeaponIndex < transform.childCount) {
weaponSelectUI = transform.GetChild(currentWeaponIndex).GetComponent<WeaponSelectUI>();
}
else {
weaponSelectUI = Instantiate(weaponSelectUIPrefab, transform).GetComponent<WeaponSelectUI>();
}
eventAggregator.OnPartyMemberSelected += EventAggregator_OnPartyMemberSelected;
protected void OnDestroy() {
SelectedWeaver = null;
eventAggregator.OnUnitSelected -= EventAggregator_OnUnitSelected;
eventAggregator.OnPartyMemberSelected -= EventAggregator_OnPartyMemberSelected;
Clear();
var runeWeaveSelectUI = Instantiate(weaveSelectButtonTemplate, transform).GetComponent<RuneWeaveSelectUI>();
RuneWeaveSelectUI runeWeaveSelectUI;
if (currentWeaveIndex < originalChildCount) {
runeWeaveSelectUI = transform.GetChild(currentWeaveIndex + 1).GetComponent<RuneWeaveSelectUI>();
}
else {
runeWeaveSelectUI = Instantiate(weaveSelectButtonTemplate, transform).GetComponent<RuneWeaveSelectUI>();
}
protected void OnDestroy() {
eventAggregator.OnRuneWeavingBankChanged -= EventAggregator_OnRuneWeavingBankChanged;
SelectedWeaver = null;
eventAggregator.OnUnitSelected -= EventAggregator_OnUnitSelected;