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PlayerKeyActions.OnUnitSelected += PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected += PartyMemberPortrait_OnPartyMemberSelected;
_eventAggregator.OnUnitSelected += EventAggregator_OnUnitSelected;
_eventAggregator.OnPartyMemberSelected += EventAggregator_OnPartyMemberSelected;
portrait.onClick.AddListener(() => {
OnPartyMemberSelected?.Invoke(this, new PartyMemberSelectedArgs(this.partyMember));
_portrait.onClick.AddListener(() => {
_eventAggregator.InvokeOnPartyMemberSelected(this, new PartyMemberSelectedArgs(this.partyMember));
// public event EventHandler<UnitActionArgs> OnUnitSelected;
// public event EventHandler<UnitMoveArgs> OnUnitMove;
public event EventHandler<PartyMemberSelectedArgs> OnPartyMemberSelected;
public event EventHandler<UnitActionArgs> OnUnitSelected;
public event EventHandler<UnitMoveArgs> OnUnitMove;
public void InvokeOnUnitMove(object sender, UnitMoveArgs e) {
OnUnitMove?.Invoke(sender, e);
}
public void InvokeOnWeaponSelected(object sender, WeaponSelectedArgs e) {
OnWeaponSelected?.Invoke(sender, e);
}
public void InvokeOnCombatFormSelected(object sender, CombatFormSelectedArgs e) {
OnCombatFormSelected?.Invoke(sender, e);
}
CombatFormSelectUI.OnCombatFormSelected -= CombatFormSelectUI_OnCombatFormSelected;
PlayerKeyActions.OnUnitMove -= PlayerKeyActions_OnUnitMove;
WeaponSelectUI.OnWeaponSelected -= WeaponSelectUI_OnWeaponSelected;
eventAggregator.OnCombatFormSelected -= EventAggregator_OnCombatFormSelected;
eventAggregator.OnUnitMove -= EventAggregator_OnUnitMove;
eventAggregator.OnWeaponSelected -= EventAggregator_OnWeaponSelected;
CombatFormSelectUI.OnCombatFormSelected += CombatFormSelectUI_OnCombatFormSelected;
PlayerKeyActions.OnUnitMove += PlayerKeyActions_OnUnitMove;
WeaponSelectUI.OnWeaponSelected += WeaponSelectUI_OnWeaponSelected;
eventAggregator.OnCombatFormSelected += EventAggregator_OnCombatFormSelected;
eventAggregator.OnUnitMove += EventAggregator_OnUnitMove;
eventAggregator.OnWeaponSelected += EventAggregator_OnWeaponSelected;
PlayerKeyActions.OnUnitSelected += PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected += PartyMemberPortrait_OnPartyMemberSelected;
eventAggregator.OnUnitSelected += EventAggregator_OnUnitSelected;
eventAggregator.OnPartyMemberSelected += EventAggregator_OnPartyMemberSelected;
PlayerKeyActions.OnUnitSelected -= PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected -= PartyMemberPortrait_OnPartyMemberSelected;
eventAggregator.OnUnitSelected -= EventAggregator_OnUnitSelected;
eventAggregator.OnPartyMemberSelected -= EventAggregator_OnPartyMemberSelected;
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