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if (!_ActionLine[0].Advance()) {
_ActionLine[0].Cancel();
_ActionLine.TryGetFirstOutOfLine(out IAction _);
if (_plannedActions.TryPeek(out IAction action)) {
if (!action.Advance()) {
action.Cancel();
_plannedActions.TryGetFirstOutOfLine(out IAction _);
_eventAggregator.InvokeOnUnitPlannedActionsChanged(this, new UnitActionArgs(transform));
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace TagFighter.UI
{
public class PlannedActionsView : MonoBehaviour
{
public EventAggregator eventAggregator;
public List<PlannedActionClicker> PlannedActionsUI;
Weaver _watchedWeaver;
void OnDestroy() {
PlayerKeyActions.OnUnitSelected -= PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected -= PartyMemberPortrait_OnPartyMemberSelected;
eventAggregator.OnUnitPlannedActionsChanged -= EventAggregator_OnUnitPlannedActionsChanged;
}
void Start() {
PlayerKeyActions.OnUnitSelected += PlayerKeyActions_OnUnitSelected;
PartyMemberPortrait.OnPartyMemberSelected += PartyMemberPortrait_OnPartyMemberSelected;
eventAggregator.OnUnitPlannedActionsChanged += EventAggregator_OnUnitPlannedActionsChanged;
for (int i = 0; i < PlannedActionsUI.Count(); ++i) {
var uiClicker = PlannedActionsUI[i];
uiClicker.SetActionName("");
uiClicker.Index = i;
}
}
private void EventAggregator_OnUnitPlannedActionsChanged(object sender, UnitActionArgs e) {
if (e.UnitTransform == _watchedWeaver.transform) {
UpdatePlannedActions(e.UnitTransform.GetComponent<Weaver>());
}
}
void PlayerKeyActions_OnUnitSelected(object sender, UnitActionArgs unitSelectedArgs) {
if ((unitSelectedArgs.UnitTransform.GetComponent<PartyMember>() != null) && unitSelectedArgs.UnitTransform.TryGetComponent<Weaver>(out var weaver)) {
UpdatePlannedActions(weaver);
}
}
void PartyMemberPortrait_OnPartyMemberSelected(object sender, PartyMemberSelectedArgs partyMemberSelectedArgs) {
if (partyMemberSelectedArgs.PartyMember.TryGetComponent<Weaver>(out var weaver)) {
UpdatePlannedActions(weaver);
}
}
void UpdatePlannedActions(Weaver watchedWeaver) {
_watchedWeaver = watchedWeaver;
int count = 0;
foreach (var item in _watchedWeaver.GetPlannedActions().Zip(PlannedActionsUI, (action, uiClicker) => (action, uiClicker))) {
item.uiClicker.SetActionName(item.action.ToString());
if (item.uiClicker.TryGetComponent(out PlannedActionStatus statusWatcher)) {
statusWatcher.SetWatched(item.action);
}
count++;
}
foreach (var uiClicker in PlannedActionsUI.Skip(count)) {
uiClicker.SetActionName("");
if (uiClicker.TryGetComponent(out PlannedActionStatus statusWatcher)) {
statusWatcher.SetWatched(null);
}
}
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class PlannedActionStatus : MonoBehaviour
{
Image _status;
IAction _watched;
void Start() {
_status = GetComponent<Image>();
}
void Update() {
if (_watched != null) {
_status.fillAmount = _watched.CompletionStatus();
}
}
public void SetWatched(IAction action) {
_watched = action;
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_status.fillAmount = 0;
} else {
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}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using TMPro;
public class PlannedActionClicker : MonoBehaviour, IPointerClickHandler
{
public int Index { get; set; }
TMP_Text ActionName;
[SerializeField] EventAggregator _eventAggregator;
void Start() {
ActionName = GetComponentInChildren<TMP_Text>();
}
public void OnPointerClick(PointerEventData eventData) {
switch (eventData.button) {
case PointerEventData.InputButton.Left:
break;
case PointerEventData.InputButton.Right:
HandleRemoveFromPlannedActions();
break;
}
}
public void SetActionName(string actionName) {
ActionName.text = actionName;
}
private void HandleRemoveFromPlannedActions() {
_eventAggregator.InvokeOnTryRemovePlannedAction(this, new(Index));
}
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