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using System;using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;namespace TagFighter.UI{public class PlannedActionsView : MonoBehaviour{public EventAggregator eventAggregator;public List<PlannedActionClicker> PlannedActionsUI;Weaver _watchedWeaver;void OnDestroy() {PlayerKeyActions.OnUnitSelected -= PlayerKeyActions_OnUnitSelected;PartyMemberPortrait.OnPartyMemberSelected -= PartyMemberPortrait_OnPartyMemberSelected;eventAggregator.OnUnitPlannedActionsChanged -= EventAggregator_OnUnitPlannedActionsChanged;}void Start() {PlayerKeyActions.OnUnitSelected += PlayerKeyActions_OnUnitSelected;PartyMemberPortrait.OnPartyMemberSelected += PartyMemberPortrait_OnPartyMemberSelected;eventAggregator.OnUnitPlannedActionsChanged += EventAggregator_OnUnitPlannedActionsChanged;for (int i = 0; i < PlannedActionsUI.Count(); ++i) {var uiClicker = PlannedActionsUI[i];uiClicker.SetActionName("");uiClicker.Index = i;}}private void EventAggregator_OnUnitPlannedActionsChanged(object sender, UnitActionArgs e) {if (e.UnitTransform == _watchedWeaver.transform) {UpdatePlannedActions(e.UnitTransform.GetComponent<Weaver>());}}void PlayerKeyActions_OnUnitSelected(object sender, UnitActionArgs unitSelectedArgs) {if ((unitSelectedArgs.UnitTransform.GetComponent<PartyMember>() != null) && unitSelectedArgs.UnitTransform.TryGetComponent<Weaver>(out var weaver)) {UpdatePlannedActions(weaver);}}void PartyMemberPortrait_OnPartyMemberSelected(object sender, PartyMemberSelectedArgs partyMemberSelectedArgs) {if (partyMemberSelectedArgs.PartyMember.TryGetComponent<Weaver>(out var weaver)) {UpdatePlannedActions(weaver);}}void UpdatePlannedActions(Weaver watchedWeaver) {_watchedWeaver = watchedWeaver;int count = 0;foreach (var item in _watchedWeaver.GetPlannedActions().Zip(PlannedActionsUI, (action, uiClicker) => (action, uiClicker))) {item.uiClicker.SetActionName(item.action.ToString());if (item.uiClicker.TryGetComponent(out PlannedActionStatus statusWatcher)) {statusWatcher.SetWatched(item.action);}count++;}foreach (var uiClicker in PlannedActionsUI.Skip(count)) {uiClicker.SetActionName("");if (uiClicker.TryGetComponent(out PlannedActionStatus statusWatcher)) {statusWatcher.SetWatched(null);}}}}}
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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;[RequireComponent(typeof(Image))]public class PlannedActionStatus : MonoBehaviour{Image _status;IAction _watched;void Start() {_status = GetComponent<Image>();}void Update() {if (_watched != null) {_status.fillAmount = _watched.CompletionStatus();}}public void SetWatched(IAction action) {_watched = action;if (_watched == null) {_status.fillAmount = 0;} else {_status.fillAmount = _watched.CompletionStatus();}}}
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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;using TMPro;public class PlannedActionClicker : MonoBehaviour, IPointerClickHandler{public int Index { get; set; }TMP_Text ActionName;[SerializeField] EventAggregator _eventAggregator;void Start() {ActionName = GetComponentInChildren<TMP_Text>();}public void OnPointerClick(PointerEventData eventData) {switch (eventData.button) {case PointerEventData.InputButton.Left:break;case PointerEventData.InputButton.Right:HandleRemoveFromPlannedActions();break;}}public void SetActionName(string actionName) {ActionName.text = actionName;}private void HandleRemoveFromPlannedActions() {_eventAggregator.InvokeOnTryRemovePlannedAction(this, new(Index));}}
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