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using TagFighter.PawnResources;
using UnityEngine;
namespace TagFighter.UI
{
[RequireComponent(typeof(IPawnResourceViewer))]
public class PawnResourceWatcher : MonoBehaviour
{
public Weaver watch;
IWatchableResource _watchedResource;
IPawnResourceViewer _resourceDisplay;
static readonly OnChangeArgs Default = new(0, 1, 0, 0);
public IWatchableResource WatchedResource {
get => _watchedResource;
set {
if (_watchedResource != null) {
_watchedResource.OnCapacityChanged -= OnCapacityChanged;
_watchedResource.OnCurrentChanged -= OnCurrentChanged;
_watchedResource.OnRegenerationAmountChanged -= OnRegenerationAmountChanged;
}
_watchedResource = value;
OnChangeArgs status = Default;
if (_watchedResource != null) {
_watchedResource.OnCapacityChanged += OnCapacityChanged;
_watchedResource.OnCurrentChanged += OnCurrentChanged;
_watchedResource.OnRegenerationAmountChanged += OnRegenerationAmountChanged;
status = _watchedResource.Status;
}
_resourceDisplay.UpdateView(status);
}
}
protected void Awake() {
_resourceDisplay = GetComponent<IPawnResourceViewer>();
}
protected void Start() {
if (watch) {
WatchedResource = watch.GetComponent<Pain>();
}
}
protected virtual void OnCapacityChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected virtual void OnCurrentChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
protected virtual void OnRegenerationAmountChanged(object sender, OnChangeArgs e) {
_resourceDisplay.UpdateView(e);
}
}
}
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using TagFighter.PawnResources;
using UnityEngine;
using UnityEngine.UI;
namespace TagFighter.UI
{
[RequireComponent(typeof(Image))]
public class PawnResourceViewer : MonoBehaviour, IPawnResourceViewer
{
Image fill;
protected void Awake() {
fill = GetComponent<Image>();
}
public void UpdateView(OnChangeArgs e) {
fill.fillAmount = (float)e.Current / e.Capacity;
}
}
}
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using TagFighter.PawnResources;
namespace TagFighter.UI
{
public interface IPawnResourceViewer
{
public void UpdateView(OnChangeArgs e);
}
}
Transform partyMemberPortraitTransform = Instantiate(partyMemberPortraitPrefab, transform);
PartyMemberPortrait partyMemberPortrait = partyMemberPortraitTransform.GetComponent<PartyMemberPortrait>();
Transform partyMemberPortraitTransform = Instantiate(partyMemberUnitFrame, transform);
PartyMemberPortrait partyMemberPortrait = partyMemberPortraitTransform.GetComponentInChildren<PartyMemberPortrait>();
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using System;
using System.Collections;
using TagFighter.SpendableResources;
using UnityEngine;
namespace TagFighter.PawnResources
{
[Serializable]
public class PawnResource<T> : MonoBehaviour, IWatchableResource where T : ISpendableResource
{
[SerializeField] SpendableResource<T> _current;
[SerializeField] SpendableResource<T> _capacity;
[SerializeField] SpendableResource<T> regenerationAmount;
[Range(0.1f, 10f)] public float RegenerationRate;
public OnChangeArgs Status => (OnChangeArgs)this;
public SpendableResource<T> Capacity {
get => _capacity;
set {
if (Capacity == value) {
return;
}
_capacity = value;
OnCapacityChanged?.Invoke(this, (OnChangeArgs)this);
if (Current < Capacity) {
Current = Capacity;
}
}
}
public SpendableResource<T> Current {
get => _current;
set {
if ((_current > Capacity) || (_current == value)) {
return;
}
_current = (value < Capacity) ? value : Capacity;
OnCurrentChanged?.Invoke(this, (OnChangeArgs)this);
}
}
public SpendableResource<T> RegenerationAmount {
get => regenerationAmount;
set {
regenerationAmount = value;
OnRegenerationAmountChanged?.Invoke(this,(OnChangeArgs)this);
}
}
public event EventHandler<OnChangeArgs> OnCurrentChanged;
public event EventHandler<OnChangeArgs> OnCapacityChanged;
public event EventHandler<OnChangeArgs> OnRegenerationAmountChanged;
public static explicit operator OnChangeArgs(PawnResource<T> resource) {
return new(
(int) resource.Current,
(int) resource.Capacity,
(int) resource.RegenerationAmount,
resource.RegenerationRate);
}
private IEnumerator Regenerate() {
while (true) {
yield return new WaitForSeconds(RegenerationRate);
Current += RegenerationAmount;
// print($"Regenerated {typeof(T).Name}, value = {Current}");
}
}
protected void Start() {
StartCoroutine(Regenerate());
}
}
}
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using System;
namespace TagFighter.PawnResources
{
[Serializable]
public class Pain : PawnResource<SpendableResources.Pain>
{
}
}
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using System;
namespace TagFighter.PawnResources
{
public interface IWatchableResource
{
public event EventHandler<OnChangeArgs> OnCurrentChanged;
public event EventHandler<OnChangeArgs> OnCapacityChanged;
public event EventHandler<OnChangeArgs> OnRegenerationAmountChanged;
public OnChangeArgs Status {
get;
}
}
public class OnChangeArgs : EventArgs
{
public int Current { get; }
public int Capacity { get; }
public int RegenerationAmount { get; }
public float RegenerationRate { get; }
public OnChangeArgs(int current, int capacity, int regenerationAmount, float regenerationRate) {
Current = current;
Capacity = capacity;
RegenerationAmount = regenerationAmount;
RegenerationRate = regenerationRate;
}
}
}
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using System;
using UnityEngine;
namespace TagFighter.SpendableResources
{
[Serializable]
public struct SpendableResource<T> where T : ISpendableResource
{
[SerializeField] int _value;
private SpendableResource(int value) => _value = value;
public static explicit operator SpendableResource<T>(int value) => new(value);
public static explicit operator int(SpendableResource<T> resource) => resource._value;
public static bool operator ==(SpendableResource<T> a, SpendableResource<T> b) => a._value == b._value;
public static bool operator >(SpendableResource<T> a, SpendableResource<T> b) => a._value > b._value;
public static bool operator <(SpendableResource<T> a, SpendableResource<T> b) => a._value < b._value;
public static bool operator !=(SpendableResource<T> a, SpendableResource<T> b) => !(a == b);
public static bool operator >=(SpendableResource<T> a, SpendableResource<T> b) => !(a < b);
public static bool operator <=(SpendableResource<T> a, SpendableResource<T> b) => !(a > b);
public static SpendableResource<T> operator +(SpendableResource<T> a, SpendableResource<T> b) {
SpendableResource<T> returnPoints;
if (a._value > int.MaxValue - b._value) {
returnPoints = (SpendableResource<T>)int.MaxValue;
}
else {
returnPoints = (SpendableResource<T>)(a._value + b._value);
}
return returnPoints;
}
public static SpendableResource<T> operator -(SpendableResource<T> a, SpendableResource<T> b) {
SpendableResource<T> returnPoints;
if (a < b) {
returnPoints = (SpendableResource<T>)int.MinValue;
}
else {
returnPoints = (SpendableResource<T>)(a._value - b._value);
}
return returnPoints;
}
public static float operator /(SpendableResource<T> a, SpendableResource<T> b) => a._value / (float)b._value;
public static SpendableResource<T> operator /(SpendableResource<T> a, int b) => a / (float)b;
public static SpendableResource<T> operator /(SpendableResource<T> a, float b) {
SpendableResource<T> returnPoints;
if (b == 0) {
returnPoints = (SpendableResource<T>)int.MaxValue;
}
else {
returnPoints = (SpendableResource<T>)(a._value / b);
}
return returnPoints;
}
public override bool Equals(object obj) {
return obj is SpendableResource<T> points &&
_value == points._value;
}
public override int GetHashCode() {
return HashCode.Combine(_value);
}
public override string ToString() => _value.ToString();
}
public interface ISpendableResource { }
public class Pain : ISpendableResource { }
public class Fatigue : ISpendableResource { }
public class Strain : ISpendableResource { }
}
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executionOrder: 0
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userData:
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using System;
namespace TagFighter.PawnResources
{
[Serializable]
public class Fatigue : PawnResource<SpendableResources.Pain>
{
}
}
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