rename neck to body
Dependencies
- [2]
M3633NBZconsistent naming - [3]
RBIEBZNXadd snake object - [4]
NMLIC6YKconsistent import order - [5]
W22NXX6Sinitial commit
Change contents
- replacement in src/snake.zig at line 5
neck: Map,body: Map, - replacement in src/snake.zig at line 15
.neck = .{},.body = .{}, - replacement in src/snake.zig at line 20
self.neck.store(self.head, dir);self.body.store(self.head, dir); - replacement in src/snake.zig at line 25
self.neck.load(&self.tail);self.neck.zero(self.tail);self.body.load(&self.tail);self.body.zero(self.tail); - replacement in src/snake.zig at line 30
return self.head.mask() & self.neck.empty() == 0;return self.head.mask() & self.body.empty() == 0; - replacement in src/snake.zig at line 34
return self.neck.empty() & ~self.head.mask();return self.body.empty() & ~self.head.mask(); - replacement in src/cursor.zig at line 2
pos: u6 = 0o40,dir: u2 = 2,pos: u6,dir: u2, - edit in src/cursor.zig at line 21
pub fn init(c: u6) Self {return .{ .pos = c };}