mod ui;
slint::include_modules!();
fn main() {
    ui::ui();
}
// #[cfg(target_os = "android")]
// #[no_mangle]
// fn android_main(app: i_slint_backend_android_activity::AndroidApp) {
//     slint::platform::set_platform(Box::new(
//         i_slint_backend_android_activity::AndroidPlatform::new(app),
//     ))
//     .unwrap();

//     // ... rest of your code ...
//     ui();
// }