#include "../g_local.h"
#include "m_tank.h"
void tank_refire_rocket(edict_t *self);
void tank_doattack_rocket(edict_t *self);
void tank_reattack_blaster(edict_t *self);
static int sound_thud;
static int sound_pain;
static int sound_idle;
static int sound_die;
static int sound_step;
static int sound_sight;
static int sound_windup;
static int sound_strike;
void tank_sight(edict_t *self, edict_t *other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); }
void tank_footstep(edict_t *self) { gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); }
void tank_thud(edict_t *self) { gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); }
void tank_windup(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); }
void tank_idle(edict_t *self) { gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); }
mframe_t tank_frames_stand[] = {
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}};
mmove_t tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL};
void tank_stand(edict_t *self) { self->monsterinfo.currentmove = &tank_move_stand; }
void tank_walk(edict_t *self);
mframe_t tank_frames_start_walk[] = {{ai_walk, 0, NULL}, {ai_walk, 6, NULL}, {ai_walk, 6, NULL}, {ai_walk, 11, tank_footstep}};
mmove_t tank_move_start_walk = {FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk};
mframe_t tank_frames_walk[] = {{ai_walk, 4, NULL}, {ai_walk, 5, NULL}, {ai_walk, 3, NULL}, {ai_walk, 2, NULL},
{ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 4, NULL}, {ai_walk, 4, tank_footstep},
{ai_walk, 3, NULL}, {ai_walk, 5, NULL}, {ai_walk, 4, NULL}, {ai_walk, 5, NULL},
{ai_walk, 7, NULL}, {ai_walk, 7, NULL}, {ai_walk, 6, NULL}, {ai_walk, 6, tank_footstep}};
mmove_t tank_move_walk = {FRAME_walk05, FRAME_walk20, tank_frames_walk, NULL};
mframe_t tank_frames_stop_walk[] = {{ai_walk, 3, NULL}, {ai_walk, 3, NULL}, {ai_walk, 2,
NULL}, {ai_walk, 2, NULL}, {ai_walk, 4, tank_footstep}};
mmove_t tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand};
void tank_walk(edict_t *self) { self->monsterinfo.currentmove = &tank_move_walk; }
void tank_run(edict_t *self);
mframe_t tank_frames_start_run[] = {{ai_run, 0, NULL}, {ai_run, 6, NULL}, {ai_run, 6, NULL}, {ai_run, 11, tank_footstep}};
mmove_t tank_move_start_run = {FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run};
mframe_t tank_frames_run[] = {{ai_run, 4, NULL}, {ai_run, 5, NULL}, {ai_run, 3, NULL}, {ai_run, 2, NULL},
{ai_run, 5, NULL}, {ai_run, 5, NULL}, {ai_run, 4, NULL}, {ai_run, 4, tank_footstep},
{ai_run, 3, NULL}, {ai_run, 5, NULL}, {ai_run, 4, NULL}, {ai_run, 5, NULL},
{ai_run, 7, NULL}, {ai_run, 7, NULL}, {ai_run, 6, NULL}, {ai_run, 6, tank_footstep}};
mmove_t tank_move_run = {FRAME_walk05, FRAME_walk20, tank_frames_run, NULL};
mframe_t tank_frames_stop_run[] = {{ai_run, 3, NULL}, {ai_run, 3, NULL}, {ai_run, 2,
NULL}, {ai_run, 2, NULL}, {ai_run, 4, tank_footstep}};
mmove_t tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk};
void tank_run(edict_t *self) {
if(self->enemy && self->enemy->client)
self->monsterinfo.aiflags |= AI_BRUTAL;
else
self->monsterinfo.aiflags &= ~AI_BRUTAL;
if(self->monsterinfo.aiflags & AI_STAND_GROUND) {
self->monsterinfo.currentmove = &tank_move_stand;
return;
}
if(self->monsterinfo.currentmove == &tank_move_walk || self->monsterinfo.currentmove == &tank_move_start_run) {
self->monsterinfo.currentmove = &tank_move_run;
} else {
self->monsterinfo.currentmove = &tank_move_start_run;
}
}
mframe_t tank_frames_pain1[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t tank_move_pain1 = {FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run};
mframe_t tank_frames_pain2[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0,
NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t tank_move_pain2 = {FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run};
mframe_t tank_frames_pain3[] = {{ai_move, -7, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 2, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 3, NULL},
{ai_move, 0, NULL}, {ai_move, 2, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, tank_footstep}};
mmove_t tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run};
void tank_pain(edict_t *self, edict_t *other, float kick, int damage) {
if(ent_read_health(self)->value < (cv_get(ent_read_max_health(self)) / 2))
self->s.skinnum |= 1;
if(damage <= 10)
return;
if(level.time < self->pain_debounce_time)
return;
if(damage <= 30)
if(random() > 0.2)
return;
if(skill->value >= 2) {
if((self->s.frame >= FRAME_attak301) && (self->s.frame <= FRAME_attak330))
return;
if((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak116))
return;
}
self->pain_debounce_time = level.time + 3;
gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
if(skill->value == 3)
return;
if(damage <= 30)
self->monsterinfo.currentmove = &tank_move_pain1;
else if(damage <= 60)
self->monsterinfo.currentmove = &tank_move_pain2;
else
self->monsterinfo.currentmove = &tank_move_pain3;
};
void TankBlaster(edict_t *self) {
vec3_t forward, right;
vec3_t start;
vec3_t end;
vec3_t dir;
int flash_number;
if(self->s.frame == FRAME_attak110)
flash_number = MZ2_TANK_BLASTER_1;
else if(self->s.frame == FRAME_attak113)
flash_number = MZ2_TANK_BLASTER_2;
else flash_number = MZ2_TANK_BLASTER_3;
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward, right, start);
VectorCopy(self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
VectorSubtract(end, start, dir);
monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER);
}
void TankStrike(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); }
void TankRocket(edict_t *self) {
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
int flash_number;
if(self->s.frame == FRAME_attak324)
flash_number = MZ2_TANK_ROCKET_1;
else if(self->s.frame == FRAME_attak327)
flash_number = MZ2_TANK_ROCKET_2;
else flash_number = MZ2_TANK_ROCKET_3;
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward, right, start);
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, dir);
VectorNormalize(dir);
monster_fire_rocket(self, start, dir, 50, 550, flash_number);
}
void TankMachineGun(edict_t *self) {
vec3_t dir;
vec3_t vec;
vec3_t start;
vec3_t forward, right;
int flash_number;
flash_number = MZ2_TANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak406);
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward, right, start);
if(self->enemy) {
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, vec);
vectoangles(vec, vec);
dir[0] = vec[0];
} else {
dir[0] = 0;
}
if(self->s.frame <= FRAME_attak415)
dir[1] = self->s.angles[1] - 8 * (self->s.frame - FRAME_attak411);
else
dir[1] = self->s.angles[1] + 8 * (self->s.frame - FRAME_attak419);
dir[2] = 0;
AngleVectors(dir, forward, NULL, NULL);
monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
}
mframe_t tank_frames_attack_blast[] = {
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, -1, NULL}, {ai_charge, -2, NULL}, {ai_charge, -1, NULL}, {ai_charge, -1, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, TankBlaster}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, TankBlaster}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, TankBlaster }};
mmove_t tank_move_attack_blast = {FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster};
mframe_t tank_frames_reattack_blast[] = {
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, TankBlaster},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, TankBlaster }};
mmove_t tank_move_reattack_blast = {FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster};
mframe_t tank_frames_attack_post_blast[] = {
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 2, NULL}, {ai_move, 3, NULL}, {ai_move, 2, NULL}, {ai_move, -2, tank_footstep }};
mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run};
void tank_reattack_blaster(edict_t *self) {
if(skill->value >= 2)
if(visible(self, self->enemy))
if(ent_read_health(self->enemy)->value > 0)
if(random() <= 0.6) {
self->monsterinfo.currentmove = &tank_move_reattack_blast;
return;
}
self->monsterinfo.currentmove = &tank_move_attack_post_blast;
}
void tank_poststrike(edict_t *self) {
self->enemy = NULL;
tank_run(self);
}
mframe_t tank_frames_attack_strike[] = {
{ai_move, 3, NULL}, {ai_move, 2, NULL}, {ai_move, 2, NULL}, {ai_move, 1, NULL},
{ai_move, 6, NULL}, {ai_move, 7, NULL}, {ai_move, 9, tank_footstep}, {ai_move, 2, NULL},
{ai_move, 1, NULL}, {ai_move, 2, NULL}, {ai_move, 2, tank_footstep}, {ai_move, 2, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, -2, NULL}, {ai_move, -2, NULL}, {ai_move, 0, tank_windup}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, TankStrike}, {ai_move, 0, NULL}, {ai_move, -1, NULL},
{ai_move, -1, NULL}, {ai_move, -1, NULL}, {ai_move, -1, NULL}, {ai_move, -1, NULL},
{ai_move, -3, NULL}, {ai_move, -10, NULL}, {ai_move, -10, NULL}, {ai_move, -2, NULL},
{ai_move, -3, NULL}, {ai_move, -2, tank_footstep}};
mmove_t tank_move_attack_strike = {FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike};
mframe_t tank_frames_attack_pre_rocket[] = {
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 1, NULL}, {ai_charge, 2, NULL}, {ai_charge, 7, NULL}, {ai_charge, 7, NULL},
{ai_charge, 7, tank_footstep}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, -3, NULL}};
mmove_t tank_move_attack_pre_rocket = {FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket,
tank_doattack_rocket};
mframe_t tank_frames_attack_fire_rocket[] = {
{ai_charge, -3, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, TankRocket}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, TankRocket},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, -1, TankRocket }};
mmove_t tank_move_attack_fire_rocket = {FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket,
tank_refire_rocket};
mframe_t tank_frames_attack_post_rocket[] = {{ai_charge, 0, NULL}, {ai_charge, -1, NULL}, {ai_charge, -1, NULL}, {ai_charge, 0, NULL},
{ai_charge, 2, NULL}, {ai_charge, 3, NULL}, {ai_charge, 4, NULL},
{ai_charge, 2, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, -9, NULL}, {ai_charge, -8, NULL},
{ai_charge, -7, NULL}, {ai_charge, -1, NULL}, {ai_charge, -1, tank_footstep},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}};
mmove_t tank_move_attack_post_rocket = {FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run};
mframe_t tank_frames_attack_chain[] = {{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}};
mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run};
void tank_refire_rocket(edict_t *self) {
if(skill->value >= 2)
if(ent_read_health(self->enemy)->value > 0)
if(visible(self, self->enemy))
if(random() <= 0.4) {
self->monsterinfo.currentmove = &tank_move_attack_fire_rocket;
return;
}
self->monsterinfo.currentmove = &tank_move_attack_post_rocket;
}
void tank_doattack_rocket(edict_t *self) { self->monsterinfo.currentmove = &tank_move_attack_fire_rocket; }
void tank_attack(edict_t *self) {
vec3_t vec;
float range;
float r;
if(ent_read_health(self->enemy)->value < 0) {
self->monsterinfo.currentmove = &tank_move_attack_strike;
self->monsterinfo.aiflags &= ~AI_BRUTAL;
return;
}
VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
range = VectorLength(vec);
r = random();
if(range <= 125) {
if(r < 0.4)
self->monsterinfo.currentmove = &tank_move_attack_chain;
else
self->monsterinfo.currentmove = &tank_move_attack_blast;
} else if(range <= 250) {
if(r < 0.5)
self->monsterinfo.currentmove = &tank_move_attack_chain;
else
self->monsterinfo.currentmove = &tank_move_attack_blast;
} else {
if(r < 0.33)
self->monsterinfo.currentmove = &tank_move_attack_chain;
else if(r < 0.66) {
self->monsterinfo.currentmove = &tank_move_attack_pre_rocket;
self->pain_debounce_time = level.time + 5.0; } else
self->monsterinfo.currentmove = &tank_move_attack_blast;
}
}
void tank_dead(edict_t *self) {
VectorSet(self->mins, -16, -16, -16);
VectorSet(self->maxs, 16, 16, -0);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
mframe_t tank_frames_death1[] = {{ai_move, -7, NULL}, {ai_move, -2, NULL}, {ai_move, -2, NULL}, {ai_move, 1, NULL},
{ai_move, 3, NULL}, {ai_move, 6, NULL}, {ai_move, 1, NULL}, {ai_move, 1, NULL},
{ai_move, 2, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, -2, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -3, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -4, NULL}, {ai_move, -6, NULL},
{ai_move, -4, NULL}, {ai_move, -5, NULL}, {ai_move, -7, NULL}, {ai_move, -15, tank_thud},
{ai_move, -5, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t tank_move_death = {FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead};
void tank_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) {
int n;
if(ent_read_health(self)->value <= self->gib_health) {
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for(n = 0; n < 1 ; n++)
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
for(n = 0; n < 4; n++)
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
self->deadflag = DEAD_DEAD;
return;
}
if(self->deadflag == DEAD_DEAD)
return;
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &tank_move_death;
}
void SP_monster_tank(edict_t *self) {
if(deathmatch->value) {
G_FreeEdict(self);
return;
}
self->s.modelindex = gi.modelindex("models/monsters/tank/tris.md2");
VectorSet(self->mins, -32, -32, -16);
VectorSet(self->maxs, 32, 32, 72);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
sound_pain = gi.soundindex("tank/tnkpain2.wav");
sound_thud = gi.soundindex("tank/tnkdeth2.wav");
sound_idle = gi.soundindex("tank/tnkidle1.wav");
sound_die = gi.soundindex("tank/death.wav");
sound_step = gi.soundindex("tank/step.wav");
sound_windup = gi.soundindex("tank/tnkatck4.wav");
sound_strike = gi.soundindex("tank/tnkatck5.wav");
sound_sight = gi.soundindex("tank/sight1.wav");
gi.soundindex("tank/tnkatck1.wav");
gi.soundindex("tank/tnkatk2a.wav");
gi.soundindex("tank/tnkatk2b.wav");
gi.soundindex("tank/tnkatk2c.wav");
gi.soundindex("tank/tnkatk2d.wav");
gi.soundindex("tank/tnkatk2e.wav");
gi.soundindex("tank/tnkatck3.wav");
if(strcmp(self->classname, "monster_tank_commander") == 0) {
dv_set(ent_write_health(self), 1000);
self->gib_health = -225;
} else {
dv_set(ent_write_health(self), 750);
self->gib_health = -200;
}
self->mass = 500;
self->pain = tank_pain;
self->die = tank_die;
self->monsterinfo.stand = tank_stand;
self->monsterinfo.walk = tank_walk;
self->monsterinfo.run = tank_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = tank_attack;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = tank_sight;
self->monsterinfo.idle = tank_idle;
gi.linkentity(self);
self->monsterinfo.currentmove = &tank_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
if(strcmp(self->classname, "monster_tank_commander") == 0)
self->s.skinnum = 2;
}