// snddma_null.c
// all other sound mixing is portable

#include "../client/client.h"
#include "../client/snd_loc.h"

bool SNDDMA_Init(void) { return false; }

int SNDDMA_GetDMAPos(void) { return 0; }

void SNDDMA_Shutdown(void) {}

void SNDDMA_BeginPainting(void) {}

void SNDDMA_Submit(void) {}