// snddma_null.c
// all other sound mixing is portable
#include"../client/client.h"#include"../client/snd_loc.h"boolSNDDMA_Init(void){returnfalse;}intSNDDMA_GetDMAPos(void){return0;}voidSNDDMA_Shutdown(void){}voidSNDDMA_BeginPainting(void){}voidSNDDMA_Submit(void){}