#include "g_local.h"
#include "player/model.h"
char *ClientTeam(edict_t *ent) {
char *p;
static char value[512];
value[0] = 0;
if(!ent->client)
return value;
strcpy(value, Info_ValueForKey(ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if(!p)
return value;
if((int)(dmflags->value) & DF_MODELTEAMS) {
*p = 0;
return value;
}
return ++p;
}
bool OnSameTeam(edict_t *ent1, edict_t *ent2) {
char ent1Team[512];
char ent2Team[512];
if(!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
return false;
strcpy(ent1Team, ClientTeam(ent1));
strcpy(ent2Team, ClientTeam(ent2));
if(strcmp(ent1Team, ent2Team) == 0)
return true;
return false;
}
void SelectNextItem(edict_t *ent, int itflags) {
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if(cl->chase_target) {
ChaseNext(ent);
return;
}
for(i = 1; i <= MAX_ITEMS; i++) {
index = (cl->pers.selected_item + i) % MAX_ITEMS;
if(!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if(!it->use)
continue;
if(!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem(edict_t *ent, int itflags) {
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if(cl->chase_target) {
ChasePrev(ent);
return;
}
for(i = 1; i <= MAX_ITEMS; i++) {
index = (cl->pers.selected_item + MAX_ITEMS - i) % MAX_ITEMS;
if(!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if(!it->use)
continue;
if(!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem(edict_t *ent) {
gclient_t *cl;
cl = ent->client;
if(cl->pers.inventory[cl->pers.selected_item])
return;
SelectNextItem(ent, -1);
}
void Cmd_Give_f(edict_t *ent) {
char *name;
gitem_t *it;
int index;
int i;
bool give_all;
edict_t *it_ent;
if(deathmatch->value && !sv_cheats->value) {
gi.client_printf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
name = gi.args();
if(Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;
if(give_all || Q_stricmp(gi.argv(1), "health") == 0) {
if(gi.argc() == 3)
dv_set(ent_write_health(ent), atoi(gi.argv(2)));
else
dv_set(ent_write_health(ent), cv_get(ent_read_max_health(ent)));
if(!give_all)
return;
}
if(give_all || Q_stricmp(name, "weapons") == 0) {
for(i = 0; i < game.num_items; i++) {
it = itemlist + i;
if(!it->pickup)
continue;
if(!(it->flags & IT_WEAPON))
continue;
ent->client->pers.inventory[i] += 1;
}
if(!give_all)
return;
}
if(give_all || Q_stricmp(name, "ammo") == 0) {
for(i = 0; i < game.num_items; i++) {
it = itemlist + i;
if(!it->pickup)
continue;
if(!(it->flags & IT_AMMO))
continue;
Add_Ammo(ent, it, 1000);
}
if(!give_all)
return;
}
if(give_all || Q_stricmp(name, "armor") == 0) {
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if(!give_all)
return;
}
if(give_all || Q_stricmp(name, "Power Shield") == 0) {
it = FindItem("Power Shield");
it_ent = G_Spawn(ent->s.cmodel_index);
it_ent->classname = it->classname;
SpawnItem(it_ent, it);
Touch_Item(it_ent, ent, NULL, NULL);
if(it_ent->inuse)
G_FreeEdict(it_ent);
if(!give_all)
return;
}
if(give_all) {
for(i = 0; i < game.num_items; i++) {
it = itemlist + i;
if(!it->pickup)
continue;
if(it->flags & (IT_ARMOR | IT_WEAPON | IT_AMMO))
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem(name);
if(!it) {
name = gi.argv(1);
it = FindItem(name);
if(!it) {
gi.client_printf(ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if(!it->pickup) {
gi.client_printf(ent, PRINT_HIGH, "non-pickup item\n");
return;
}
index = ITEM_INDEX(it);
if(it->flags & IT_AMMO) {
if(gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
} else {
it_ent = G_Spawn(ent->s.cmodel_index);
it_ent->classname = it->classname;
SpawnItem(it_ent, it);
Touch_Item(it_ent, ent, NULL, NULL);
if(it_ent->inuse)
G_FreeEdict(it_ent);
}
}
void Cmd_God_f(edict_t *ent) {
char *msg;
if(deathmatch->value && !sv_cheats->value) {
gi.client_printf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if(!(ent->flags & FL_GODMODE))
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
gi.client_printf(ent, PRINT_HIGH, msg);
}
void Cmd_Notarget_f(edict_t *ent) {
char *msg;
if(deathmatch->value && !sv_cheats->value) {
gi.client_printf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if(!(ent->flags & FL_NOTARGET))
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
gi.client_printf(ent, PRINT_HIGH, msg);
}
void Cmd_Noclip_f(edict_t *ent) {
char *msg;
if(deathmatch->value && !sv_cheats->value) {
gi.client_printf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if(ent->movetype == MOVETYPE_NOCLIP) {
ent->movetype = MOVETYPE_WALK;
msg = "noclip OFF\n";
} else {
ent->movetype = MOVETYPE_NOCLIP;
msg = "noclip ON\n";
}
gi.client_printf(ent, PRINT_HIGH, msg);
}
void Cmd_Use_f(edict_t *ent) {
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem(s);
if(!it) {
gi.client_printf(ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if(!it->use) {
gi.client_printf(ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
if(!ent->client->pers.inventory[index]) {
gi.client_printf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use(ent, it);
}
void Cmd_Drop_f(edict_t *ent) {
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem(s);
if(!it) {
gi.client_printf(ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if(!it->drop) {
gi.client_printf(ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if(!ent->client->pers.inventory[index]) {
gi.client_printf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop(ent, it);
}
void Cmd_Inven_f(edict_t *ent) {
int i;
gclient_t *cl;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
if(cl->showinventory) {
cl->showinventory = false;
return;
}
cl->showinventory = true;
gi.WriteByte(svc_inventory);
for(i = 0; i < MAX_ITEMS; i++) {
gi.WriteShort(cl->pers.inventory[i]);
}
gi.unicast(ent, true);
}
void Cmd_InvUse_f(edict_t *ent) {
gitem_t *it;
ValidateSelectedItem(ent);
if(ent->client->pers.selected_item == -1) {
gi.client_printf(ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if(!it->use) {
gi.client_printf(ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
it->use(ent, it);
}
void Cmd_WeapPrev_f(edict_t *ent) {
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if(!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
for(i = 1; i <= MAX_ITEMS; i++) {
index = (selected_weapon + i) % MAX_ITEMS;
if(!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if(!it->use)
continue;
if(!(it->flags & IT_WEAPON))
continue;
it->use(ent, it);
if(cl->pers.weapon == it)
return; }
}
void Cmd_WeapNext_f(edict_t *ent) {
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if(!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
for(i = 1; i <= MAX_ITEMS; i++) {
index = (selected_weapon + MAX_ITEMS - i) % MAX_ITEMS;
if(!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if(!it->use)
continue;
if(!(it->flags & IT_WEAPON))
continue;
it->use(ent, it);
if(cl->pers.weapon == it)
return; }
}
void Cmd_WeapLast_f(edict_t *ent) {
gclient_t *cl;
int index;
gitem_t *it;
cl = ent->client;
if(!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if(!cl->pers.inventory[index])
return;
it = &itemlist[index];
if(!it->use)
return;
if(!(it->flags & IT_WEAPON))
return;
it->use(ent, it);
}
void Cmd_InvDrop_f(edict_t *ent) {
gitem_t *it;
ValidateSelectedItem(ent);
if(ent->client->pers.selected_item == -1) {
gi.client_printf(ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if(!it->drop) {
gi.client_printf(ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop(ent, it);
}
void Cmd_Kill_f(edict_t *ent) {
if((level.time - ent->client->respawn_time) < 5)
return;
ent->flags &= ~FL_GODMODE;
dv_set(ent_write_health(ent), 0);
meansOfDeath = MOD_SUICIDE;
player_die(ent, ent, ent, 100000, vec3_origin);
}
void Cmd_PutAway_f(edict_t *ent) {
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
}
int PlayerSort(void const *a, void const *b, void *ud) {
int anum, bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if(anum < bnum)
return -1;
if(anum > bnum)
return 1;
return 0;
}
void Cmd_Players_f(edict_t *ent) {
int i;
int count;
char small[64];
char large[1280];
int index[256];
count = 0;
for(i = 0; i < maxclients->value; i++)
if(game.clients[i].pers.connected) {
index[count] = i;
count++;
}
qsort(index, count, sizeof(index[0]), PlayerSort, NULL);
large[0] = 0;
for(i = 0; i < count; i++) {
Com_sprintf(small, sizeof(small), "%3i %s\n", game.clients[index[i]].ps.stats[STAT_FRAGS],
game.clients[index[i]].pers.netname);
if(strlen(small) + strlen(large) > sizeof(large) - 100) { strcat(large, "...\n");
break;
}
strcat(large, small);
}
gi.client_printf(ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
void Cmd_Wave_f(edict_t *ent) {
int i;
i = atoi(gi.argv(1));
if(ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if(ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch(i) {
case 0:
gi.client_printf(ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01 - 1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
gi.client_printf(ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01 - 1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
gi.client_printf(ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01 - 1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
gi.client_printf(ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01 - 1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
gi.client_printf(ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01 - 1;
ent->client->anim_end = FRAME_point12;
break;
}
}
void Cmd_Say_f(edict_t *ent, bool team, bool arg0) {
int i, j;
edict_t *other;
char *p;
char text[2048];
gclient_t *cl;
if(gi.argc() < 2 && !arg0)
return;
if(!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
team = false;
if(team)
Com_sprintf(text, sizeof(text), "(%s): ", ent->client->pers.netname);
else
Com_sprintf(text, sizeof(text), "%s: ", ent->client->pers.netname);
if(arg0) {
strcat(text, gi.argv(0));
strcat(text, " ");
strcat(text, gi.args());
} else {
p = gi.args();
if(*p == '"') {
p++;
p[strlen(p) - 1] = 0;
}
strcat(text, p);
}
if(strlen(text) > 150)
text[150] = 0;
strcat(text, "\n");
if(flood_msgs->value) {
cl = ent->client;
if(level.time < cl->flood_locktill) {
gi.client_printf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n", (int)(cl->flood_locktill - level.time));
return;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if(i < 0)
i = (sizeof(cl->flood_when) / sizeof(cl->flood_when[0])) + i;
if(cl->flood_when[i] && level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
gi.client_printf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n", (int)flood_waitdelay->value);
return;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) % (sizeof(cl->flood_when) / sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
if(dedicated->value)
gi.client_printf(NULL, PRINT_CHAT, "%s", text);
for(j = 1; j <= game.maxclients; j++) {
other = &g_edicts[j];
if(!other->inuse)
continue;
if(!other->client)
continue;
if(team) {
if(!OnSameTeam(ent, other))
continue;
}
gi.client_printf(other, PRINT_CHAT, "%s", text);
}
}
void Cmd_PlayerList_f(edict_t *ent) {
int i;
char st[80];
char text[1400];
edict_t *e2;
*text = 0;
for(i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if(!e2->inuse)
continue;
sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n", (level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600) / 10, e2->client->ping, e2->client->resp.score,
e2->client->pers.netname, e2->client->resp.spectator ? " (spectator)" : "");
if(strlen(text) + strlen(st) > sizeof(text) - 50) {
sprintf(text + strlen(text), sizeof(text) - strlen(text), "And more...\n");
gi.client_printf(ent, PRINT_HIGH, "%s", text);
return;
}
strcat(text, st);
}
gi.client_printf(ent, PRINT_HIGH, "%s", text);
}
void ClientCommand(edict_t *ent) {
char *cmd;
if(!ent->client)
return;
cmd = gi.argv(0);
if(Q_stricmp(cmd, "players") == 0) {
Cmd_Players_f(ent);
return;
}
if(Q_stricmp(cmd, "say") == 0) {
Cmd_Say_f(ent, false, false);
return;
}
if(Q_stricmp(cmd, "say_team") == 0) {
Cmd_Say_f(ent, true, false);
return;
}
if(Q_stricmp(cmd, "score") == 0) {
Cmd_Score_f(ent);
return;
}
if(Q_stricmp(cmd, "help") == 0) {
Cmd_Help_f(ent);
return;
}
if(level.intermissiontime)
return;
if(Q_stricmp(cmd, "use") == 0)
Cmd_Use_f(ent);
else if(Q_stricmp(cmd, "drop") == 0)
Cmd_Drop_f(ent);
else if(Q_stricmp(cmd, "give") == 0)
Cmd_Give_f(ent);
else if(Q_stricmp(cmd, "god") == 0)
Cmd_God_f(ent);
else if(Q_stricmp(cmd, "notarget") == 0)
Cmd_Notarget_f(ent);
else if(Q_stricmp(cmd, "noclip") == 0)
Cmd_Noclip_f(ent);
else if(Q_stricmp(cmd, "inven") == 0)
Cmd_Inven_f(ent);
else if(Q_stricmp(cmd, "invnext") == 0)
SelectNextItem(ent, -1);
else if(Q_stricmp(cmd, "invprev") == 0)
SelectPrevItem(ent, -1);
else if(Q_stricmp(cmd, "invnextw") == 0)
SelectNextItem(ent, IT_WEAPON);
else if(Q_stricmp(cmd, "invprevw") == 0)
SelectPrevItem(ent, IT_WEAPON);
else if(Q_stricmp(cmd, "invnextp") == 0)
SelectNextItem(ent, IT_POWERUP);
else if(Q_stricmp(cmd, "invprevp") == 0)
SelectPrevItem(ent, IT_POWERUP);
else if(Q_stricmp(cmd, "invuse") == 0)
Cmd_InvUse_f(ent);
else if(Q_stricmp(cmd, "invdrop") == 0)
Cmd_InvDrop_f(ent);
else if(Q_stricmp(cmd, "weapprev") == 0)
Cmd_WeapPrev_f(ent);
else if(Q_stricmp(cmd, "weapnext") == 0)
Cmd_WeapNext_f(ent);
else if(Q_stricmp(cmd, "weaplast") == 0)
Cmd_WeapLast_f(ent);
else if(Q_stricmp(cmd, "kill") == 0)
Cmd_Kill_f(ent);
else if(Q_stricmp(cmd, "putaway") == 0)
Cmd_PutAway_f(ent);
else if(Q_stricmp(cmd, "wave") == 0)
Cmd_Wave_f(ent);
else if(Q_stricmp(cmd, "playerlist") == 0)
Cmd_PlayerList_f(ent);
else Cmd_Say_f(ent, false, true);
}