#include "client.h"
#include "snd_loc.h"
void S_Play(void);
void S_SoundList(void);
void S_Update_();
void S_StopAllSounds(void);
#define SOUND_FULLVOLUME 80
#define SOUND_LOOPATTENUATE 0.003
int s_registration_sequence;
channel_t channels[MAX_CHANNELS];
bool snd_initialized = false;
int sound_started = 0;
dma_t dma;
vec3_t listener_origin;
vec3_t listener_forward;
vec3_t listener_right;
vec3_t listener_up;
bool s_registering;
int soundtime; int paintedtime;
#define MAX_SFX (MAX_SOUNDS * 2)
sfx_t known_sfx[MAX_SFX];
int num_sfx;
#define MAX_PLAYSOUNDS 128
playsound_t s_playsounds[MAX_PLAYSOUNDS];
playsound_t s_freeplays;
playsound_t s_pendingplays;
int s_beginofs;
cvar_t *s_volume;
cvar_t *s_testsound;
cvar_t *s_loadas8bit;
cvar_t *s_khz;
cvar_t *s_show;
cvar_t *s_mixahead;
cvar_t *s_primary;
int s_rawend;
portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
void S_SoundInfo_f(void) {
if(!sound_started) {
Com_Printf("sound system not started\n");
return;
}
Com_Printf("%5d stereo\n", dma.channels - 1);
Com_Printf("%5d samples\n", dma.samples);
Com_Printf("%5d samplepos\n", dma.samplepos);
Com_Printf("%5d samplebits\n", dma.samplebits);
Com_Printf("%5d submission_chunk\n", dma.submission_chunk);
Com_Printf("%5d speed\n", dma.speed);
Com_Printf("0x%x dma buffer\n", dma.buffer);
}
void S_Init(void) {
cvar_t *cv;
Com_Printf("\n------- sound initialization -------\n");
cv = Cvar_Get("s_initsound", "1", 0);
if(!cv->value)
Com_Printf("not initializing.\n");
else {
s_volume = Cvar_Get("s_volume", "0.7", CVAR_ARCHIVE);
s_khz = Cvar_Get("s_khz", "11", CVAR_ARCHIVE);
s_loadas8bit = Cvar_Get("s_loadas8bit", "1", CVAR_ARCHIVE);
s_mixahead = Cvar_Get("s_mixahead", "0.2", CVAR_ARCHIVE);
s_show = Cvar_Get("s_show", "0", 0);
s_testsound = Cvar_Get("s_testsound", "0", 0);
s_primary = Cvar_Get("s_primary", "0", CVAR_ARCHIVE);
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("stopsound", S_StopAllSounds);
Cmd_AddCommand("soundlist", S_SoundList);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
if(!SNDDMA_Init())
return;
S_InitScaletable();
sound_started = 1;
num_sfx = 0;
soundtime = 0;
paintedtime = 0;
Com_Printf("sound sampling rate: %i\n", dma.speed);
S_StopAllSounds();
}
Com_Printf("------------------------------------\n");
}
void S_Shutdown(void) {
int i;
sfx_t *sfx;
if(!sound_started)
return;
SNDDMA_Shutdown();
sound_started = 0;
Cmd_RemoveCommand("play");
Cmd_RemoveCommand("stopsound");
Cmd_RemoveCommand("soundlist");
Cmd_RemoveCommand("soundinfo");
for(i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) {
if(!sfx->name[0])
continue;
if(sfx->cache)
Z_Free(sfx->cache);
memset(sfx, 0, sizeof(*sfx));
}
num_sfx = 0;
}
sfx_t *S_FindName(char *name, bool create) {
int i;
sfx_t *sfx;
if(!name)
Com_Error(ERR_FATAL, "S_FindName: NULL\n");
if(!name[0])
Com_Error(ERR_FATAL, "S_FindName: empty name\n");
if(strlen(name) >= MAX_QPATH)
Com_Error(ERR_FATAL, "Sound name too long: %s", name);
for(i = 0; i < num_sfx; i++)
if(!strcmp(known_sfx[i].name, name)) {
return &known_sfx[i];
}
if(!create)
return NULL;
for(i = 0; i < num_sfx; i++)
if(!known_sfx[i].name[0])
break;
if(i == num_sfx) {
if(num_sfx == MAX_SFX)
Com_Error(ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = &known_sfx[i];
memset(sfx, 0, sizeof(*sfx));
strcpy(sfx->name, name);
sfx->registration_sequence = s_registration_sequence;
return sfx;
}
sfx_t *S_AliasName(char *aliasname, char *truename) {
sfx_t *sfx;
char *s;
int i;
s = Z_Malloc(MAX_QPATH);
strcpy(s, truename);
for(i = 0; i < num_sfx; i++)
if(!known_sfx[i].name[0])
break;
if(i == num_sfx) {
if(num_sfx == MAX_SFX)
Com_Error(ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = &known_sfx[i];
memset(sfx, 0, sizeof(*sfx));
strcpy(sfx->name, aliasname);
sfx->registration_sequence = s_registration_sequence;
sfx->truename = s;
return sfx;
}
void S_BeginRegistration(void) {
s_registration_sequence++;
s_registering = true;
}
sfx_t *S_RegisterSound(char *name) {
sfx_t *sfx;
if(!sound_started)
return NULL;
sfx = S_FindName(name, true);
sfx->registration_sequence = s_registration_sequence;
if(!s_registering)
S_LoadSound(sfx);
return sfx;
}
void S_EndRegistration(void) {
int i;
sfx_t *sfx;
int size;
for(i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) {
if(!sfx->name[0])
continue;
if(sfx->registration_sequence != s_registration_sequence) { if(sfx->cache) Z_Free(sfx->cache); memset(sfx, 0, sizeof(*sfx));
} else { if(sfx->cache) {
size = sfx->cache->length * sfx->cache->width;
Com_PageInMemory((byte *)sfx->cache, size);
}
}
}
for(i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) {
if(!sfx->name[0])
continue;
S_LoadSound(sfx);
}
s_registering = false;
}
channel_t *S_PickChannel(int entnum, int entchannel) {
int ch_idx;
int first_to_die;
int life_left;
channel_t *ch;
if(entchannel < 0)
Com_Error(ERR_DROP, "S_PickChannel: entchannel<0");
first_to_die = -1;
life_left = 0x7fffffff;
for(ch_idx = 0; ch_idx < MAX_CHANNELS; ch_idx++) {
if(entchannel != 0 && channels[ch_idx].entnum == entnum &&
channels[ch_idx].entchannel == entchannel) { first_to_die = ch_idx;
break;
}
if(channels[ch_idx].entnum == cl.playernum + 1 && entnum != cl.playernum + 1 && channels[ch_idx].sfx)
continue;
if(channels[ch_idx].end - paintedtime < life_left) {
life_left = channels[ch_idx].end - paintedtime;
first_to_die = ch_idx;
}
}
if(first_to_die == -1)
return NULL;
ch = &channels[first_to_die];
memset(ch, 0, sizeof(*ch));
return ch;
}
void S_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult, int *left_vol, int *right_vol) {
vec_t dot;
vec_t dist;
vec_t lscale, rscale, scale;
vec3_t source_vec;
if(cls.state != ca_active) {
*left_vol = *right_vol = 255;
return;
}
VectorSubtract(origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec);
dist -= SOUND_FULLVOLUME;
if(dist < 0)
dist = 0; dist *= dist_mult;
dot = DotProduct(listener_right, source_vec);
if(dma.channels == 1 || !dist_mult) { rscale = 1.0;
lscale = 1.0;
} else {
rscale = 0.5 * (1.0 + dot);
lscale = 0.5 * (1.0 - dot);
}
scale = (1.0 - dist) * rscale;
*right_vol = (int)(master_vol * scale);
if(*right_vol < 0)
*right_vol = 0;
scale = (1.0 - dist) * lscale;
*left_vol = (int)(master_vol * scale);
if(*left_vol < 0)
*left_vol = 0;
}
void S_Spatialize(channel_t *ch) {
vec3_t origin;
if(ch->entnum == cl.playernum + 1) {
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
return;
}
if(ch->fixed_origin) {
VectorCopy(ch->origin, origin);
} else
CL_GetEntitySoundOrigin(ch->entnum, origin);
S_SpatializeOrigin(origin, ch->master_vol, ch->dist_mult, &ch->leftvol, &ch->rightvol);
}
playsound_t *S_AllocPlaysound(void) {
playsound_t *ps;
ps = s_freeplays.next;
if(ps == &s_freeplays)
return NULL;
ps->prev->next = ps->next;
ps->next->prev = ps->prev;
return ps;
}
void S_FreePlaysound(playsound_t *ps) {
ps->prev->next = ps->next;
ps->next->prev = ps->prev;
ps->next = s_freeplays.next;
s_freeplays.next->prev = ps;
ps->prev = &s_freeplays;
s_freeplays.next = ps;
}
void S_IssuePlaysound(playsound_t *ps) {
channel_t *ch;
sfxcache_t *sc;
if(s_show->value)
Com_Printf("Issue %i\n", ps->begin);
ch = S_PickChannel(ps->entnum, ps->entchannel);
if(!ch) {
S_FreePlaysound(ps);
return;
}
if(ps->attenuation == ATTN_STATIC)
ch->dist_mult = ps->attenuation * 0.001;
else
ch->dist_mult = ps->attenuation * 0.0005;
ch->master_vol = ps->volume;
ch->entnum = ps->entnum;
ch->entchannel = ps->entchannel;
ch->sfx = ps->sfx;
VectorCopy(ps->origin, ch->origin);
ch->fixed_origin = ps->fixed_origin;
S_Spatialize(ch);
ch->pos = 0;
sc = S_LoadSound(ch->sfx);
ch->end = paintedtime + sc->length;
S_FreePlaysound(ps);
}
struct sfx_s *S_RegisterSexedSound(entity_state_t *ent, char *base) {
int n;
char *p;
struct sfx_s *sfx;
FILE *f;
char model[MAX_QPATH];
char sexedFilename[MAX_QPATH];
char maleFilename[MAX_QPATH];
model[0] = 0;
n = CS_PLAYERSKINS + ent->number - 1;
if(cl.configstrings[n][0]) {
p = strchr(cl.configstrings[n], '\\');
if(p) {
p += 1;
strcpy(model, p);
p = strchr(model, '/');
if(p)
*p = 0;
}
}
if(!model[0])
strcpy(model, "male");
Com_sprintf(sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base + 1);
sfx = S_FindName(sexedFilename, false);
if(!sfx) {
FS_FOpenFile(&sexedFilename[1], &f);
if(f) {
FS_FCloseFile(f);
sfx = S_RegisterSound(sexedFilename);
} else {
Com_sprintf(maleFilename, sizeof(maleFilename), "player/%s/%s", "male", base + 1);
sfx = S_AliasName(sexedFilename, maleFilename);
}
}
return sfx;
}
void S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs) {
sfxcache_t *sc;
int vol;
playsound_t *ps, *sort;
int start;
if(!sound_started)
return;
if(!sfx)
return;
if(sfx->name[0] == '*')
sfx = S_RegisterSexedSound(&cl_entities[entnum].current, sfx->name);
sc = S_LoadSound(sfx);
if(!sc)
return;
vol = fvol * 255;
ps = S_AllocPlaysound();
if(!ps)
return;
if(origin) {
VectorCopy(origin, ps->origin);
ps->fixed_origin = true;
} else
ps->fixed_origin = false;
ps->entnum = entnum;
ps->entchannel = entchannel;
ps->attenuation = attenuation;
ps->volume = vol;
ps->sfx = sfx;
start = cl.frame.servertime * 0.001 * dma.speed + s_beginofs;
if(start < paintedtime) {
start = paintedtime;
s_beginofs = start - (cl.frame.servertime * 0.001 * dma.speed);
} else if(start > paintedtime + 0.3 * dma.speed) {
start = paintedtime + 0.1 * dma.speed;
s_beginofs = start - (cl.frame.servertime * 0.001 * dma.speed);
} else {
s_beginofs -= 10;
}
if(!timeofs)
ps->begin = paintedtime;
else
ps->begin = start + timeofs * dma.speed;
for(sort = s_pendingplays.next; sort != &s_pendingplays && sort->begin < ps->begin; sort = sort->next)
;
ps->next = sort;
ps->prev = sort->prev;
ps->next->prev = ps;
ps->prev->next = ps;
}
void S_StartLocalSound(char *sound) {
sfx_t *sfx;
if(!sound_started)
return;
sfx = S_RegisterSound(sound);
if(!sfx) {
Com_Printf("S_StartLocalSound: can't cache %s\n", sound);
return;
}
S_StartSound(NULL, cl.playernum + 1, 0, sfx, 1, 1, 0);
}
void S_ClearBuffer(void) {
int clear;
if(!sound_started)
return;
s_rawend = 0;
if(dma.samplebits == 8)
clear = 0x80;
else
clear = 0;
SNDDMA_BeginPainting();
if(dma.buffer)
memset(dma.buffer, clear, dma.samples * dma.samplebits / 8);
SNDDMA_Submit();
}
void S_StopAllSounds(void) {
int i;
if(!sound_started)
return;
memset(s_playsounds, 0, sizeof(s_playsounds));
s_freeplays.next = s_freeplays.prev = &s_freeplays;
s_pendingplays.next = s_pendingplays.prev = &s_pendingplays;
for(i = 0; i < MAX_PLAYSOUNDS; i++) {
s_playsounds[i].prev = &s_freeplays;
s_playsounds[i].next = s_freeplays.next;
s_playsounds[i].prev->next = &s_playsounds[i];
s_playsounds[i].next->prev = &s_playsounds[i];
}
memset(channels, 0, sizeof(channels));
S_ClearBuffer();
}
void S_AddLoopSounds(void) {
int i, j;
int sounds[MAX_EDICTS];
int left, right, left_total, right_total;
channel_t *ch;
sfx_t *sfx;
sfxcache_t *sc;
int num;
entity_state_t *ent;
if(cl_paused->value)
return;
if(cls.state != ca_active)
return;
if(!cl.sound_prepped)
return;
for(i = 0; i < cl.frame.num_entities; i++) {
num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
ent = &cl_parse_entities[num];
sounds[i] = ent->sound;
}
for(i = 0; i < cl.frame.num_entities; i++) {
if(!sounds[i])
continue;
sfx = cl.sound_precache[sounds[i]];
if(!sfx)
continue; sc = sfx->cache;
if(!sc)
continue;
num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
ent = &cl_parse_entities[num];
S_SpatializeOrigin(ent->origin, 255.0, SOUND_LOOPATTENUATE, &left_total, &right_total);
for(j = i + 1; j < cl.frame.num_entities; j++) {
if(sounds[j] != sounds[i])
continue;
sounds[j] = 0;
num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES - 1);
ent = &cl_parse_entities[num];
S_SpatializeOrigin(ent->origin, 255.0, SOUND_LOOPATTENUATE, &left, &right);
left_total += left;
right_total += right;
}
if(left_total == 0 && right_total == 0)
continue;
ch = S_PickChannel(0, 0);
if(!ch)
return;
if(left_total > 255)
left_total = 255;
if(right_total > 255)
right_total = 255;
ch->leftvol = left_total;
ch->rightvol = right_total;
ch->autosound = true; ch->sfx = sfx;
ch->pos = paintedtime % sc->length;
ch->end = paintedtime + sc->length - ch->pos;
}
}
void S_RawSamples(int samples, int rate, int width, int channels, byte *data) {
int i;
int src, dst;
float scale;
if(!sound_started)
return;
if(s_rawend < paintedtime)
s_rawend = paintedtime;
scale = (float)rate / dma.speed;
if(channels == 2 && width == 2) {
if(scale == 1.0) { for(i = 0; i < samples; i++) {
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples[dst].left = LittleShort(((short *)data)[i * 2]) << 8;
s_rawsamples[dst].right = LittleShort(((short *)data)[i * 2 + 1]) << 8;
}
} else {
for(i = 0;; i++) {
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples[dst].left = LittleShort(((short *)data)[src * 2]) << 8;
s_rawsamples[dst].right = LittleShort(((short *)data)[src * 2 + 1]) << 8;
}
}
} else if(channels == 1 && width == 2) {
for(i = 0;; i++) {
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples[dst].left = LittleShort(((short *)data)[src]) << 8;
s_rawsamples[dst].right = LittleShort(((short *)data)[src]) << 8;
}
} else if(channels == 2 && width == 1) {
for(i = 0;; i++) {
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples[dst].left = ((char *)data)[src * 2] << 16;
s_rawsamples[dst].right = ((char *)data)[src * 2 + 1] << 16;
}
} else if(channels == 1 && width == 1) {
for(i = 0;; i++) {
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples[dst].left = (((byte *)data)[src] - 128) << 16;
s_rawsamples[dst].right = (((byte *)data)[src] - 128) << 16;
}
}
}
void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) {
int i;
int total;
channel_t *ch;
if(!sound_started)
return;
if(cls.disable_screen) {
S_ClearBuffer();
return;
}
if(s_volume->modified)
S_InitScaletable();
VectorCopy(origin, listener_origin);
VectorCopy(forward, listener_forward);
VectorCopy(right, listener_right);
VectorCopy(up, listener_up);
ch = channels;
for(i = 0; i < MAX_CHANNELS; i++, ch++) {
if(!ch->sfx)
continue;
if(ch->autosound) { memset(ch, 0, sizeof(*ch));
continue;
}
S_Spatialize(ch); if(!ch->leftvol && !ch->rightvol) {
memset(ch, 0, sizeof(*ch));
continue;
}
}
S_AddLoopSounds();
if(s_show->value) {
total = 0;
ch = channels;
for(i = 0; i < MAX_CHANNELS; i++, ch++)
if(ch->sfx && (ch->leftvol || ch->rightvol)) {
Com_Printf("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
total++;
}
Com_Printf("----(%i)---- painted: %i\n", total, paintedtime);
}
S_Update_();
}
void GetSoundtime(void) {
int samplepos;
static int buffers;
static int oldsamplepos;
int fullsamples;
fullsamples = dma.samples / dma.channels;
samplepos = SNDDMA_GetDMAPos();
if(samplepos < oldsamplepos) {
buffers++;
if(paintedtime > 0x40000000) { buffers = 0;
paintedtime = fullsamples;
S_StopAllSounds();
}
}
oldsamplepos = samplepos;
soundtime = buffers * fullsamples + samplepos / dma.channels;
}
void S_Update_(void) {
unsigned endtime;
int samps;
if(!sound_started)
return;
SNDDMA_BeginPainting();
if(!dma.buffer)
return;
GetSoundtime();
if(paintedtime < soundtime) {
Com_DPrintf("S_Update_ : overflow\n");
paintedtime = soundtime;
}
endtime = soundtime + s_mixahead->value * dma.speed;
endtime = (endtime + dma.submission_chunk - 1) & ~(dma.submission_chunk - 1);
samps = dma.samples >> (dma.channels - 1);
if(endtime - soundtime > samps)
endtime = soundtime + samps;
S_PaintChannels(endtime);
SNDDMA_Submit();
}
void S_Play(void) {
int i;
char name[256];
sfx_t *sfx;
i = 1;
while(i < Cmd_Argc()) {
if(!strrchr(Cmd_Argv(i), '.')) {
strcpy(name, Cmd_Argv(i));
strcat(name, ".wav");
} else
strcpy(name, Cmd_Argv(i));
sfx = S_RegisterSound(name);
S_StartSound(NULL, cl.playernum + 1, 0, sfx, 1.0, 1.0, 0);
i++;
}
}
void S_SoundList(void) {
int i;
sfx_t *sfx;
sfxcache_t *sc;
int size, total;
total = 0;
for(sfx = known_sfx, i = 0; i < num_sfx; i++, sfx++) {
if(!sfx->registration_sequence)
continue;
sc = sfx->cache;
if(sc) {
size = sc->length * sc->width * (sc->stereo + 1);
total += size;
if(sc->loopstart >= 0)
Com_Printf("L");
else
Com_Printf(" ");
Com_Printf("(%2db) %6i : %s\n", sc->width * 8, size, sfx->name);
} else {
if(sfx->name[0] == '*')
Com_Printf(" placeholder : %s\n", sfx->name);
else
Com_Printf(" not loaded : %s\n", sfx->name);
}
}
Com_Printf("Total resident: %i\n", total);
}