#ifndef __GL_THIN_COMPUTE_H__
#define__GL_THIN_COMPUTE_H__#include<alias/gl.h>#defineRADIXSORT_BITS_PER_PASS4#defineRADIXSORT_WORKGROUP_SIZE128#defineRADIXSORT_NUM_BINS(1<< RADIXSORT_BITS_PER_PASS)ALIAS_GL_DECLARE_SNIPPET(random_squares32)ALIAS_GL_DECLARE_SNIPPET(sort_key_float)ALIAS_GL_DECLARE_SNIPPET(sort_key_uint)ALIAS_GL_DECLARE_SNIPPET(sort_key)ALIAS_GL_DECLARE_SNIPPET(sort_key_xy)ALIAS_GL_DECLARE_SNIPPET(sort_value_uint)ALIAS_GL_DECLARE_SNIPPET(sort_value)ALIAS_GL_DECLARE_SNIPPET(sort_value_xy)ALIAS_GL_DECLARE_SNIPPET(sort_ascending)ALIAS_GL_DECLARE_SNIPPET(sort_descending)ALIAS_GL_DECLARE_SNIPPET(radixsort_defines)ALIAS_GL_DECLARE_SNIPPET(radixsort_key_value)// sortedmatrix_key and sortedmatrix_key_value require the use snippet sort_key_xy and sort_value_xy
// and their associated functions sort_key_xy_setup and sort_value_xy_setup before calling
ALIAS_GL_DECLARE_SNIPPET(sortedmatrix_key_value)#endif