#include "../g_local.h"
#include "m_parasite.h"
static int sound_pain1;
static int sound_pain2;
static int sound_die;
static int sound_launch;
static int sound_impact;
static int sound_suck;
static int sound_reelin;
static int sound_sight;
static int sound_tap;
static int sound_scratch;
static int sound_search;
void parasite_stand(edict_t *self);
void parasite_start_run(edict_t *self);
void parasite_run(edict_t *self);
void parasite_walk(edict_t *self);
void parasite_start_walk(edict_t *self);
void parasite_end_fidget(edict_t *self);
void parasite_do_fidget(edict_t *self);
void parasite_refidget(edict_t *self);
void parasite_launch(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); }
void parasite_reel_in(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); }
void parasite_sight(edict_t *self, edict_t *other) { gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); }
void parasite_tap(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); }
void parasite_scratch(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); }
void parasite_search(edict_t *self) { gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); }
mframe_t parasite_frames_start_fidget[] = {
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}};
mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};
mframe_t parasite_frames_fidget[] = {{ai_stand, 0, parasite_scratch}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, parasite_scratch}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}};
mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};
mframe_t parasite_frames_end_fidget[] = {{ai_stand, 0, parasite_scratch},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}};
mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};
void parasite_end_fidget(edict_t *self) { self->monsterinfo.currentmove = ¶site_move_end_fidget; }
void parasite_do_fidget(edict_t *self) { self->monsterinfo.currentmove = ¶site_move_fidget; }
void parasite_refidget(edict_t *self) {
if(random() <= 0.8)
self->monsterinfo.currentmove = ¶site_move_fidget;
else
self->monsterinfo.currentmove = ¶site_move_end_fidget;
}
void parasite_idle(edict_t *self) { self->monsterinfo.currentmove = ¶site_move_start_fidget; }
mframe_t parasite_frames_stand[] = {{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}};
mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};
void parasite_stand(edict_t *self) { self->monsterinfo.currentmove = ¶site_move_stand; }
mframe_t parasite_frames_run[] = {{ai_run, 30, NULL}, {ai_run, 30, NULL}, {ai_run, 22, NULL}, {ai_run, 19, NULL},
{ai_run, 24, NULL}, {ai_run, 28, NULL}, {ai_run, 25, NULL}};
mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};
mframe_t parasite_frames_start_run[] = {
{ai_run, 0, NULL},
{ai_run, 30, NULL},
};
mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};
mframe_t parasite_frames_stop_run[] = {{ai_run, 20, NULL}, {ai_run, 20, NULL}, {ai_run, 12, NULL},
{ai_run, 10, NULL}, {ai_run, 0, NULL}, {ai_run, 0, NULL}};
mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};
void parasite_start_run(edict_t *self) {
if(self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = ¶site_move_stand;
else
self->monsterinfo.currentmove = ¶site_move_start_run;
}
void parasite_run(edict_t *self) {
if(self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = ¶site_move_stand;
else
self->monsterinfo.currentmove = ¶site_move_run;
}
mframe_t parasite_frames_walk[] = {{ai_walk, 30, NULL}, {ai_walk, 30, NULL}, {ai_walk, 22, NULL}, {ai_walk, 19, NULL},
{ai_walk, 24, NULL}, {ai_walk, 28, NULL}, {ai_walk, 25, NULL}};
mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};
mframe_t parasite_frames_start_walk[] = {{ai_walk, 0, NULL}, {ai_walk, 30, parasite_walk}};
mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};
mframe_t parasite_frames_stop_walk[] = {{ai_walk, 20, NULL}, {ai_walk, 20, NULL}, {ai_walk, 12, NULL},
{ai_walk, 10, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}};
mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};
void parasite_start_walk(edict_t *self) { self->monsterinfo.currentmove = ¶site_move_start_walk; }
void parasite_walk(edict_t *self) { self->monsterinfo.currentmove = ¶site_move_walk; }
mframe_t parasite_frames_pain1[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 6, NULL}, {ai_move, 16, NULL},
{ai_move, -6, NULL}, {ai_move, -7, NULL}, {ai_move, 0, NULL}};
mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};
void parasite_pain(edict_t *self, edict_t *other, float kick, int damage) {
if(ent_read_health(self)->value < (cv_get(ent_read_max_health(self)) / 2))
self->s.skinnum = 1;
if(level.time < self->pain_debounce_time)
return;
self->pain_debounce_time = level.time + 3;
if(skill->value == 3)
return;
if(random() < 0.5)
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = ¶site_move_pain1;
}
static bool parasite_drain_attack_ok(vec3_t start, vec3_t end) {
vec3_t dir, angles;
VectorSubtract(start, end, dir);
if(VectorLength(dir) > 256)
return false;
vectoangles(dir, angles);
if(angles[0] < -180)
angles[0] += 360;
if(fabs(angles[0]) > 30)
return false;
return true;
}
void parasite_drain_attack(edict_t *self) {
vec3_t offset, start, f, r, end, dir;
trace_t tr;
int damage;
AngleVectors(self->s.angles, f, r, NULL);
VectorSet(offset, 24, 0, 6);
G_ProjectSource(self->s.origin, offset, f, r, start);
VectorCopy(self->enemy->s.origin, end);
if(!parasite_drain_attack_ok(start, end)) {
end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
if(!parasite_drain_attack_ok(start, end)) {
end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
if(!parasite_drain_attack_ok(start, end))
return;
}
}
VectorCopy(self->enemy->s.origin, end);
tr = gi.trace(self->s.cmodel_index, start, NULL, NULL, end, self, MASK_SHOT);
if(tr.ent != self->enemy)
return;
if(self->s.frame == FRAME_drain03) {
damage = 5;
gi.sound(self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
} else {
if(self->s.frame == FRAME_drain04)
gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
damage = 2;
}
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_PARASITE_ATTACK);
gi.WriteShort(self - g_edicts);
gi.WritePosition(start);
gi.WritePosition(end);
gi.multicast(self->s.cmodel_index, self->s.origin, MULTICAST_PVS);
VectorSubtract(start, end, dir);
T_Damage(self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK,
MOD_UNKNOWN);
}
mframe_t parasite_frames_drain[] = {{ai_charge, 0, parasite_launch},
{ai_charge, 0, NULL},
{ai_charge, 15, parasite_drain_attack}, {ai_charge, 0, parasite_drain_attack}, {ai_charge, 0, parasite_drain_attack}, {ai_charge, 0, parasite_drain_attack}, {ai_charge, 0, parasite_drain_attack}, {ai_charge, -2, parasite_drain_attack}, {ai_charge, -2, parasite_drain_attack}, {ai_charge, -3, parasite_drain_attack}, {ai_charge, -2, parasite_drain_attack}, {ai_charge, 0, parasite_drain_attack}, {ai_charge, -1, parasite_drain_attack}, {ai_charge, 0, parasite_reel_in}, {ai_charge, -2, NULL},
{ai_charge, -2, NULL},
{ai_charge, -3, NULL},
{ai_charge, 0, NULL}};
mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};
mframe_t parasite_frames_break[] = {
{ai_charge, 0, NULL}, {ai_charge, -3, NULL}, {ai_charge, 1, NULL}, {ai_charge, 2, NULL}, {ai_charge, -3, NULL},
{ai_charge, 1, NULL}, {ai_charge, 1, NULL}, {ai_charge, 3, NULL}, {ai_charge, 0, NULL}, {ai_charge, -18, NULL},
{ai_charge, 3, NULL}, {ai_charge, 9, NULL}, {ai_charge, 6, NULL}, {ai_charge, 0, NULL}, {ai_charge, -18, NULL},
{ai_charge, 0, NULL}, {ai_charge, 8, NULL}, {ai_charge, 9, NULL}, {ai_charge, 0, NULL}, {ai_charge, -18, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 4, NULL}, {ai_charge, 11, NULL}, {ai_charge, -2, NULL}, {ai_charge, -5, NULL}, {ai_charge, 1, NULL}};
mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};
void parasite_attack(edict_t *self) {
self->monsterinfo.currentmove = ¶site_move_drain;
}
void parasite_dead(edict_t *self) {
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
mframe_t parasite_frames_death[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};
void parasite_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) {
int n;
if(ent_read_health(self)->value <= self->gib_health) {
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for(n = 0; n < 2; n++)
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for(n = 0; n < 4; n++)
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if(self->deadflag == DEAD_DEAD)
return;
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = ¶site_move_death;
}
void SP_monster_parasite(edict_t *self) {
if(deathmatch->value) {
G_FreeEdict(self);
return;
}
sound_pain1 = gi.soundindex("parasite/parpain1.wav");
sound_pain2 = gi.soundindex("parasite/parpain2.wav");
sound_die = gi.soundindex("parasite/pardeth1.wav");
sound_launch = gi.soundindex("parasite/paratck1.wav");
sound_impact = gi.soundindex("parasite/paratck2.wav");
sound_suck = gi.soundindex("parasite/paratck3.wav");
sound_reelin = gi.soundindex("parasite/paratck4.wav");
sound_sight = gi.soundindex("parasite/parsght1.wav");
sound_tap = gi.soundindex("parasite/paridle1.wav");
sound_scratch = gi.soundindex("parasite/paridle2.wav");
sound_search = gi.soundindex("parasite/parsrch1.wav");
self->s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 24);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
dv_set(ent_write_health(self), 175);
self->gib_health = -50;
self->mass = 250;
self->pain = parasite_pain;
self->die = parasite_die;
self->monsterinfo.stand = parasite_stand;
self->monsterinfo.walk = parasite_start_walk;
self->monsterinfo.run = parasite_start_run;
self->monsterinfo.attack = parasite_attack;
self->monsterinfo.sight = parasite_sight;
self->monsterinfo.idle = parasite_idle;
gi.linkentity(self);
self->monsterinfo.currentmove = ¶site_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}