#include "../ref_gl/gl_local.h" void GLimp_BeginFrame(float camera_separation) {} void GLimp_EndFrame(void) {} int GLimp_Init(void *hinstance, void *hWnd) {} void GLimp_Shutdown(void) {} int GLimp_SetMode(int *pwidth, int *pheight, int mode, bool fullscreen) {} void GLimp_AppActivate(bool active) {} void GLimp_EnableLogging(bool enable) {} void GLimp_LogNewFrame(void) {}