#include "../ref_gl/gl_local.h"

void GLimp_BeginFrame(float camera_separation) {}

void GLimp_EndFrame(void) {}

int GLimp_Init(void *hinstance, void *hWnd) {}

void GLimp_Shutdown(void) {}

int GLimp_SetMode(int *pwidth, int *pheight, int mode, bool fullscreen) {}

void GLimp_AppActivate(bool active) {}

void GLimp_EnableLogging(bool enable) {}

void GLimp_LogNewFrame(void) {}