/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/*
==============================================================================

boss3

==============================================================================
*/

#include "../g_local.h"
#include "m_boss32.h"

void Use_Boss3(edict_t *ent, edict_t *other, edict_t *activator) {
  gi.WriteByte(svc_temp_entity);
  gi.WriteByte(TE_BOSSTPORT);
  gi.WritePosition(ent->s.origin);
  gi.multicast(ent->s.cmodel_index, ent->s.origin, MULTICAST_PVS);
  G_FreeEdict(ent);
}

void Think_Boss3Stand(edict_t *ent) {
  if(ent->s.frame == FRAME_stand260)
    ent->s.frame = FRAME_stand201;
  else
    ent->s.frame++;
  ent->nextthink = level.time + FRAMETIME;
}

/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)

Just stands and cycles in one place until targeted, then teleports away.
*/
void SP_monster_boss3_stand(edict_t *self) {
  if(deathmatch->value) {
    G_FreeEdict(self);
    return;
  }

  self->movetype = MOVETYPE_STEP;
  self->solid = SOLID_BBOX;
  self->model = "models/monsters/boss3/rider/tris.md2";
  self->s.modelindex = gi.modelindex(self->model);
  self->s.frame = FRAME_stand201;

  gi.soundindex("misc/bigtele.wav");

  VectorSet(self->mins, -32, -32, 0);
  VectorSet(self->maxs, 32, 32, 90);

  self->use = Use_Boss3;
  self->think = Think_Boss3Stand;
  self->nextthink = level.time + FRAMETIME;
  gi.linkentity(self);
}