#include "../g_local.h"
#include "m_boss31.h"
extern int SP_monster_makron(edict_t *self);
bool visible(edict_t *self, edict_t *other);
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_idle;
static int sound_death;
static int sound_search1;
static int sound_search2;
static int sound_search3;
static int sound_attack1;
static int sound_attack2;
static int sound_firegun;
static int sound_step_left;
static int sound_step_right;
static int sound_death_hit;
void BossExplode(edict_t *self);
void MakronToss(edict_t *self);
void jorg_search(edict_t *self) {
float r;
r = random();
if(r <= 0.3)
gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
else if(r <= 0.6)
gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
}
void jorg_dead(edict_t *self);
void jorgBFG(edict_t *self);
void jorgMachineGun(edict_t *self);
void jorg_firebullet(edict_t *self);
void jorg_reattack1(edict_t *self);
void jorg_attack1(edict_t *self);
void jorg_idle(edict_t *self);
void jorg_step_left(edict_t *self);
void jorg_step_right(edict_t *self);
void jorg_death_hit(edict_t *self);
mframe_t jorg_frames_stand[] = {
{ai_stand, 0, jorg_idle},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 19, NULL},
{ai_stand, 11, jorg_step_left},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 6, NULL},
{ai_stand, 9, jorg_step_right},
{ai_stand, 0, NULL}, {ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, -2, NULL},
{ai_stand, -17, jorg_step_left},
{ai_stand, 0, NULL},
{ai_stand, -12, NULL}, {ai_stand, -14, jorg_step_right} };
mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};
void jorg_idle(edict_t *self) { gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0); }
void jorg_death_hit(edict_t *self) { gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0); }
void jorg_step_left(edict_t *self) { gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); }
void jorg_step_right(edict_t *self) { gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); }
void jorg_stand(edict_t *self) { self->monsterinfo.currentmove = &jorg_move_stand; }
mframe_t jorg_frames_run[] = {{ai_run, 17, jorg_step_left},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 12, NULL},
{ai_run, 8, NULL},
{ai_run, 10, NULL},
{ai_run, 33, jorg_step_right},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 9, NULL},
{ai_run, 9, NULL},
{ai_run, 9, NULL}};
mmove_t jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};
mframe_t jorg_frames_start_walk[] = {
{ai_walk, 5, NULL}, {ai_walk, 6, NULL}, {ai_walk, 7, NULL}, {ai_walk, 9, NULL}, {ai_walk, 15, NULL}};
mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};
mframe_t jorg_frames_walk[] = {{ai_walk, 17, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL},
{ai_walk, 12, NULL}, {ai_walk, 8, NULL}, {ai_walk, 10, NULL}, {ai_walk, 33, NULL},
{ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 9, NULL},
{ai_walk, 9, NULL}, {ai_walk, 9, NULL}};
mmove_t jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};
mframe_t jorg_frames_end_walk[] = {{ai_walk, 11, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL},
{ai_walk, 0, NULL}, {ai_walk, 8, NULL}, {ai_walk, -8, NULL}};
mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};
void jorg_walk(edict_t *self) { self->monsterinfo.currentmove = &jorg_move_walk; }
void jorg_run(edict_t *self) {
if(self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &jorg_move_stand;
else
self->monsterinfo.currentmove = &jorg_move_run;
}
mframe_t jorg_frames_pain3[] = {{ai_move, -28, NULL},
{ai_move, -6, NULL},
{ai_move, -3, jorg_step_left},
{ai_move, -9, NULL},
{ai_move, 0, jorg_step_right},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -7, NULL},
{ai_move, 1, NULL},
{ai_move, -11, NULL},
{ai_move, -4, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 10, NULL},
{ai_move, 11, NULL},
{ai_move, 0, NULL},
{ai_move, 10, NULL},
{ai_move, 3, NULL},
{ai_move, 10, NULL},
{ai_move, 7, jorg_step_left},
{ai_move, 17, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, jorg_step_right}};
mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};
mframe_t jorg_frames_pain2[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};
mframe_t jorg_frames_pain1[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};
mframe_t jorg_frames_death1[] = {
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, MakronToss}, {ai_move, 0, BossExplode} };
mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};
mframe_t jorg_frames_attack2[] = {
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, jorgBFG}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL},
{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};
mframe_t jorg_frames_start_attack1[] = {{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL},
{ai_charge, 0, NULL}, {ai_charge, 0, NULL}};
mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};
mframe_t jorg_frames_attack1[] = {{ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet}};
mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1};
mframe_t jorg_frames_end_attack1[] = {{ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}};
mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run};
void jorg_reattack1(edict_t *self) {
if(visible(self, self->enemy))
if(random() < 0.9)
self->monsterinfo.currentmove = &jorg_move_attack1;
else {
self->s.sound = 0;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
else {
self->s.sound = 0;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
}
void jorg_attack1(edict_t *self) { self->monsterinfo.currentmove = &jorg_move_attack1; }
void jorg_pain(edict_t *self, edict_t *other, float kick, int damage) {
if(ent_read_health(self)->value < (cv_get(ent_read_max_health(self)) / 2))
self->s.skinnum = 1;
self->s.sound = 0;
if(level.time < self->pain_debounce_time)
return;
if(damage <= 40)
if(random() <= 0.6)
return;
if((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108))
if(random() <= 0.005)
return;
if((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114))
if(random() <= 0.00005)
return;
if((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208))
if(random() <= 0.005)
return;
self->pain_debounce_time = level.time + 3;
if(skill->value == 3)
return;
if(damage <= 50) {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain1;
} else if(damage <= 100) {
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain2;
} else {
if(random() <= 0.3) {
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain3;
}
}
};
void jorgBFG(edict_t *self) {
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start);
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, dir);
VectorNormalize(dir);
gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
}
void jorg_firebullet_right(edict_t *self) {
vec3_t forward, right, target;
vec3_t start;
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start);
VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
target[2] += self->enemy->viewheight;
VectorSubtract(target, start, forward);
VectorNormalize(forward);
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD,
MZ2_JORG_MACHINEGUN_R1);
}
void jorg_firebullet_left(edict_t *self) {
vec3_t forward, right, target;
vec3_t start;
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start);
VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
target[2] += self->enemy->viewheight;
VectorSubtract(target, start, forward);
VectorNormalize(forward);
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD,
MZ2_JORG_MACHINEGUN_L1);
}
void jorg_firebullet(edict_t *self) {
jorg_firebullet_left(self);
jorg_firebullet_right(self);
};
void jorg_attack(edict_t *self) {
if(random() <= 0.75) {
gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0);
self->s.sound = gi.soundindex("boss3/w_loop.wav");
self->monsterinfo.currentmove = &jorg_move_start_attack1;
} else {
gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_attack2;
}
}
void jorg_dead(edict_t *self) {
#if 0#endif
}
void jorg_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) {
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_NO;
self->s.sound = 0;
self->count = 0;
self->monsterinfo.currentmove = &jorg_move_death;
}
bool Jorg_CheckAttack(edict_t *self) {
vec3_t spot1, spot2;
vec3_t temp;
float chance;
trace_t tr;
int enemy_range;
float enemy_yaw;
if(ent_read_health(self->enemy)->value > 0) {
VectorCopy(self->s.origin, spot1);
spot1[2] += self->viewheight;
VectorCopy(self->enemy->s.origin, spot2);
spot2[2] += self->enemy->viewheight;
tr = gi.trace(self->s.cmodel_index, spot1, NULL, NULL, spot2, self,
CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
if(tr.ent != self->enemy)
return false;
}
enemy_range = range(self, self->enemy);
VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
if(enemy_range == RANGE_MELEE) {
if(self->monsterinfo.melee)
self->monsterinfo.attack_state = AS_MELEE;
else
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
if(!self->monsterinfo.attack)
return false;
if(level.time < self->monsterinfo.attack_finished)
return false;
if(enemy_range == RANGE_FAR)
return false;
if(self->monsterinfo.aiflags & AI_STAND_GROUND) {
chance = 0.4;
} else if(enemy_range == RANGE_MELEE) {
chance = 0.8;
} else if(enemy_range == RANGE_NEAR) {
chance = 0.4;
} else if(enemy_range == RANGE_MID) {
chance = 0.2;
} else {
return false;
}
if(random() < chance) {
self->monsterinfo.attack_state = AS_MISSILE;
self->monsterinfo.attack_finished = level.time + 2 * random();
return true;
}
if(self->flags & FL_FLY) {
if(random() < 0.3)
self->monsterinfo.attack_state = AS_SLIDING;
else
self->monsterinfo.attack_state = AS_STRAIGHT;
}
return false;
}
void MakronPrecache(void);
void SP_monster_jorg(edict_t *self) {
if(deathmatch->value) {
G_FreeEdict(self);
return;
}
sound_pain1 = gi.soundindex("boss3/bs3pain1.wav");
sound_pain2 = gi.soundindex("boss3/bs3pain2.wav");
sound_pain3 = gi.soundindex("boss3/bs3pain3.wav");
sound_death = gi.soundindex("boss3/bs3deth1.wav");
sound_attack1 = gi.soundindex("boss3/bs3atck1.wav");
sound_attack2 = gi.soundindex("boss3/bs3atck2.wav");
sound_search1 = gi.soundindex("boss3/bs3srch1.wav");
sound_search2 = gi.soundindex("boss3/bs3srch2.wav");
sound_search3 = gi.soundindex("boss3/bs3srch3.wav");
sound_idle = gi.soundindex("boss3/bs3idle1.wav");
sound_step_left = gi.soundindex("boss3/step1.wav");
sound_step_right = gi.soundindex("boss3/step2.wav");
sound_firegun = gi.soundindex("boss3/xfire.wav");
sound_death_hit = gi.soundindex("boss3/d_hit.wav");
MakronPrecache();
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
self->s.modelindex2 = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
VectorSet(self->mins, -80, -80, 0);
VectorSet(self->maxs, 80, 80, 140);
dv_set(ent_write_health(self), 3000);
self->gib_health = -2000;
self->mass = 1000;
self->pain = jorg_pain;
self->die = jorg_die;
self->monsterinfo.stand = jorg_stand;
self->monsterinfo.walk = jorg_walk;
self->monsterinfo.run = jorg_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = jorg_attack;
self->monsterinfo.search = jorg_search;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = NULL;
self->monsterinfo.checkattack = Jorg_CheckAttack;
gi.linkentity(self);
self->monsterinfo.currentmove = &jorg_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}