#include "client.h"
void CL_ParseInventory(void) {
int i;
for(i = 0; i < MAX_ITEMS; i++)
cl.inventory[i] = MSG_ReadShort(&net_message);
}
void Inv_DrawString(int x, int y, char *string) {
while(*string) {
re.DrawChar(x, y, *string);
x += 8;
string++;
}
}
void SetStringHighBit(char *s) {
while(*s)
*s++ |= 128;
}
#define DISPLAY_ITEMS 17
void CL_DrawInventory(void) {
int i, j;
int num, selected_num, item;
int index[MAX_ITEMS];
char string[1024];
int x, y;
char binding[1024];
char *bind;
int selected;
int top;
selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
num = 0;
selected_num = 0;
for(i = 0; i < MAX_ITEMS; i++) {
if(i == selected)
selected_num = num;
if(cl.inventory[i]) {
index[num] = i;
num++;
}
}
top = selected_num - DISPLAY_ITEMS / 2;
if(num - top < DISPLAY_ITEMS)
top = num - DISPLAY_ITEMS;
if(top < 0)
top = 0;
x = (viddef.width - 256) / 2;
y = (viddef.height - 240) / 2;
re.DrawPic(x, y + 8, "inventory");
y += 24;
x += 24;
Inv_DrawString(x, y, "hotkey ### item");
Inv_DrawString(x, y + 8, "------ --- ----");
y += 16;
for(i = top; i < num && i < top + DISPLAY_ITEMS; i++) {
item = index[i];
Com_sprintf(binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS + item]);
bind = "";
for(j = 0; j < 256; j++)
if(keybindings[j] && !Q_stricmp(keybindings[j], binding)) {
bind = Key_KeynumToString(j);
break;
}
Com_sprintf(string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS + item]);
if(item != selected)
SetStringHighBit(string);
else {
if((int)(cls.realtime * 10) & 1)
re.DrawChar(x - 8, y, 15);
}
Inv_DrawString(x, y, string);
y += 8;
}
}