#include "cmdlib.h"
#include "mathlib.h"
vec3_t vec3_origin = {0, 0, 0};
#ifndef MATH_INLINE
double VectorLength(vec3_t v) {
int32_t i;
double length;
length = 0;
for (i = 0; i < 3; i++)
length += v[i] * v[i];
length = sqrt(length);
return length;
}
qboolean VectorCompare(vec3_t v1, vec3_t v2) {
int32_t i;
for (i = 0; i < 3; i++)
if (fabs(v1[i] - v2[i]) > EQUAL_EPSILON)
return false;
return true;
}
vec_t Q_rint(vec_t in) {
return floor(in + 0.5);
}
void VectorMA(vec3_t va, double scale, vec3_t vb, vec3_t vc) {
vc[0] = va[0] + scale * vb[0];
vc[1] = va[1] + scale * vb[1];
vc[2] = va[2] + scale * vb[2];
}
void CrossProduct(vec3_t v1, vec3_t v2, vec3_t cross) {
cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
}
vec_t _DotProduct(vec3_t v1, vec3_t v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
void _VectorSubtract(vec3_t va, vec3_t vb, vec3_t out) {
out[0] = va[0] - vb[0];
out[1] = va[1] - vb[1];
out[2] = va[2] - vb[2];
}
void _VectorAdd(vec3_t va, vec3_t vb, vec3_t out) {
out[0] = va[0] + vb[0];
out[1] = va[1] + vb[1];
out[2] = va[2] + vb[2];
}
void _VectorCopy(vec3_t in, vec3_t out) {
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
}
void _VectorScale(vec3_t v, vec_t scale, vec3_t out) {
out[0] = v[0] * scale;
out[1] = v[1] * scale;
out[2] = v[2] * scale;
}
vec_t VectorNormalize(vec3_t in, vec3_t out) {
vec_t length, ilength;
length = sqrt(in[0] * in[0] + in[1] * in[1] + in[2] * in[2]);
if (length == 0) {
VectorClear(out);
return 0;
}
ilength = 1.0 / length;
out[0] = in[0] * ilength;
out[1] = in[1] * ilength;
out[2] = in[2] * ilength;
return length;
}
vec_t ColorNormalize(vec3_t in, vec3_t out) {
float max, scale;
max = in[0];
if (in[1] > max)
max = in[1];
if (in[2] > max)
max = in[2];
if (max == 0)
return 0;
scale = 1.0 / max;
VectorScale(in, scale, out);
return max;
}
void VectorInverse(vec3_t v) {
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
}
void ClearBounds(vec3_t mins, vec3_t maxs) {
mins[0] = mins[1] = mins[2] = BOGUS_RANGE;
maxs[0] = maxs[1] = maxs[2] = -BOGUS_RANGE;
}
void AddPointToBounds(vec3_t v, vec3_t mins, vec3_t maxs) {
int32_t i;
vec_t val;
for (i = 0; i < 3; i++) {
val = v[i];
if (val < mins[i])
mins[i] = val;
if (val > maxs[i])
maxs[i] = val;
}
}
qboolean RayPlaneIntersect(vec3_t p_n, vec_t p_d, vec3_t l_o, vec3_t l_n,
vec3_t res) {
float dot, t;
dot = DotProduct(p_n, l_n);
if (dot > -0.001)
return false;
t = (p_d - (l_o[0] * p_n[0]) - (l_o[1] * p_n[1]) - (l_o[2] * p_n[2])) / dot;
res[0] = l_o[0] + (t * l_n[0]);
res[1] = l_o[1] + (t * l_n[1]);
res[2] = l_o[2] + (t * l_n[2]);
return true;
}
#endif