alias_ecs_EntityHandle _spawn_main_camera(alias_ecs_LayerHandle layer, alias_ecs_EntityHandle target) {
  return ENGINE_SPAWN_LAYER(
      layer, (alias_Translation2D), (alias_Parent2D, .value = target),
      (engine_Camera, .viewport_max = alias_pga2d_point(alias_R_ONE, alias_R_ONE), .zoom = alias_R_ONE));
}