static struct engine_Image _simple_grass_img_uncut = {"images/grass.png"};

alias_ecs_EntityHandle _spawn_simple_grass(alias_ecs_LayerHandle layer, alias_pga2d_Point origin) {
  origin.e12 = alias_R_ZERO;
  return ENGINE_SPAWN_LAYER(
      layer, (alias_Translation2D, .value = origin),
      (engine_Sprite, .image = &_simple_grass_img_uncut, .s1 = 1, .t1 = 1, .color = alias_Color_from_rgb_u8(255, 255, 255)));
}