#ifndef _ENGINE_PHYSICS_H_ #define _ENGINE_PHYSICS_H_ #include <alias/physics.h> alias_Physics2DBundle * Engine_physics_2d_bundle(void); ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DMotion) ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DBodyMotion) ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DMass) ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DDampen) ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DGravity) #endif