#ifndef _ENGINE_PHYSICS_H_
#define _ENGINE_PHYSICS_H_

#include <alias/physics.h>

alias_Physics2DBundle * Engine_physics_2d_bundle(void);

ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DMotion)
ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DBodyMotion)
ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DMass)
ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DDampen)
ENGINE_COMPONENT(Engine_physics_2d_bundle, Physics2DGravity)

#endif