#ifndef _ENGINE_TRANSFORM_H_
#define _ENGINE_TRANSFORM_H_

#include <alias/transform.h>

#include <engine/utility.h>

alias_TransformBundle * Engine_transform_bundle(void);

ENGINE_COMPONENT(Engine_transform_bundle, Translation2D)
ENGINE_COMPONENT(Engine_transform_bundle, Rotation2D)
ENGINE_COMPONENT(Engine_transform_bundle, Transform2D)
ENGINE_COMPONENT(Engine_transform_bundle, LocalToWorld2D)
ENGINE_COMPONENT(Engine_transform_bundle, Parent2D)

#endif