#ifndef _ENGINE_TRANSFORM_H_ #define _ENGINE_TRANSFORM_H_ #include <alias/transform.h> #include <engine/utility.h> alias_TransformBundle * Engine_transform_bundle(void); ENGINE_COMPONENT(Engine_transform_bundle, Translation2D) ENGINE_COMPONENT(Engine_transform_bundle, Rotation2D) ENGINE_COMPONENT(Engine_transform_bundle, Transform2D) ENGINE_COMPONENT(Engine_transform_bundle, LocalToWorld2D) ENGINE_COMPONENT(Engine_transform_bundle, Parent2D) #endif