; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -basic-aa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s ; RUN: opt < %s -basic-aa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mattr=+sse2 | FileCheck %s --check-prefix=SSE2 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128" ; Make sure we order the operands of commutative operations so that we get ; bigger vectorizable trees. define void @shuffle_operands1(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @shuffle_operands1( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> poison, double [[V1:%.*]], i64 0 ; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[V2:%.*]], i64 1 ; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4 ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @shuffle_operands1( ; SSE2-NEXT: [[TMP1:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4 ; SSE2-NEXT: [[TMP3:%.*]] = insertelement <2 x double> poison, double [[V1:%.*]], i64 0 ; SSE2-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[V2:%.*]], i64 1 ; SSE2-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]] ; SSE2-NEXT: [[TMP6:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4 ; SSE2-NEXT: ret void ; %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %v1 %v1_2 = fadd double %v2, %v0_2 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 ret void } define void @vecload_vs_broadcast(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @vecload_vs_broadcast( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[LP:%.*]] ; CHECK: lp: ; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] ; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; CHECK: ext: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @vecload_vs_broadcast( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[LP:%.*]] ; SSE2: lp: ; SSE2-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; SSE2-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; SSE2-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0 ; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> ; SSE2-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] ; SSE2-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; SSE2-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; SSE2: ext: ; SSE2-NEXT: ret void ; entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %p %v1_2 = fadd double %v0_1, %v0_2 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } define void @vecload_vs_broadcast2(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @vecload_vs_broadcast2( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[LP:%.*]] ; CHECK: lp: ; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]] ; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; CHECK: ext: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @vecload_vs_broadcast2( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[LP:%.*]] ; SSE2: lp: ; SSE2-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; SSE2-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; SSE2-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0 ; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> ; SSE2-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]] ; SSE2-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; SSE2-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; SSE2: ext: ; SSE2-NEXT: ret void ; entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %p, %v0_1 %v1_2 = fadd double %v0_2, %v0_1 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } define void @vecload_vs_broadcast3(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @vecload_vs_broadcast3( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[LP:%.*]] ; CHECK: lp: ; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]] ; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; CHECK: ext: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @vecload_vs_broadcast3( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[LP:%.*]] ; SSE2: lp: ; SSE2-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; SSE2-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; SSE2-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0 ; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> ; SSE2-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]] ; SSE2-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; SSE2-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; SSE2: ext: ; SSE2-NEXT: ret void ; entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %p, %v0_1 %v1_2 = fadd double %v0_1, %v0_2 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } define void @shuffle_nodes_match1(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @shuffle_nodes_match1( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[LP:%.*]] ; CHECK: lp: ; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0> ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1 ; CHECK-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[TMP2]], [[SHUFFLE]] ; CHECK-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4 ; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; CHECK: ext: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @shuffle_nodes_match1( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[LP:%.*]] ; SSE2: lp: ; SSE2-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; SSE2-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; SSE2-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0> ; SSE2-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1 ; SSE2-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[TMP2]], [[SHUFFLE]] ; SSE2-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4 ; SSE2-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; SSE2: ext: ; SSE2-NEXT: ret void ; entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_2, %v0_1 %v1_2 = fadd double %p, %v0_1 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } define void @vecload_vs_broadcast4(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @vecload_vs_broadcast4( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[LP:%.*]] ; CHECK: lp: ; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1 ; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4 ; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4 ; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> poison, double [[V0_2]], i64 0 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> [[TMP0]], double [[P]], i64 1 ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[V0_1]], i64 0 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] ; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; CHECK: ext: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @vecload_vs_broadcast4( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[LP:%.*]] ; SSE2: lp: ; SSE2-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; SSE2-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; SSE2-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0> ; SSE2-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1 ; SSE2-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[TMP2]], [[SHUFFLE]] ; SSE2-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4 ; SSE2-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; SSE2: ext: ; SSE2-NEXT: ret void ; entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %v0_2 %v1_2 = fadd double %p, %v0_1 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } define void @shuffle_nodes_match2(double * noalias %from, double * noalias %to, double %v1, double %v2) { ; CHECK-LABEL: @shuffle_nodes_match2( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[LP:%.*]] ; CHECK: lp: ; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1 ; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4 ; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4 ; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> poison, double [[V0_1]], i64 0 ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[V0_2]], i64 0 ; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> [[TMP2]], double [[P]], i64 1 ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] ; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 ; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; CHECK: ext: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @shuffle_nodes_match2( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[LP:%.*]] ; SSE2: lp: ; SSE2-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; SSE2-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 ; SSE2-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0> ; SSE2-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1 ; SSE2-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[SHUFFLE]], [[TMP2]] ; SSE2-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4 ; SSE2-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] ; SSE2: ext: ; SSE2-NEXT: ret void ; entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %v0_2 %v1_2 = fadd double %v0_1, %p %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; Make sure we don't scramble operands when we reorder them and destroy ; 'good' source order. @a = common global [32000 x float] zeroinitializer, align 16 define void @good_load_order() { ; CHECK-LABEL: @good_load_order( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[FOR_COND1_PREHEADER:%.*]] ; CHECK: for.cond1.preheader: ; CHECK-NEXT: [[TMP0:%.*]] = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i32 0, i32 0), align 16 ; CHECK-NEXT: br label [[FOR_BODY3:%.*]] ; CHECK: for.body3: ; CHECK-NEXT: [[TMP1:%.*]] = phi float [ [[TMP0]], [[FOR_COND1_PREHEADER]] ], [ [[TMP14:%.*]], [[FOR_BODY3]] ] ; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ 0, [[FOR_COND1_PREHEADER]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY3]] ] ; CHECK-NEXT: [[TMP2:%.*]] = trunc i64 [[INDVARS_IV]] to i32 ; CHECK-NEXT: [[TMP3:%.*]] = add i32 [[TMP2]], 1 ; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP3]] ; CHECK-NEXT: [[TMP4:%.*]] = trunc i64 [[INDVARS_IV]] to i32 ; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP4]] ; CHECK-NEXT: [[TMP5:%.*]] = trunc i64 [[INDVARS_IV]] to i32 ; CHECK-NEXT: [[TMP6:%.*]] = add i32 [[TMP5]], 4 ; CHECK-NEXT: [[ARRAYIDX31:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP6]] ; CHECK-NEXT: [[TMP7:%.*]] = bitcast float* [[ARRAYIDX]] to <4 x float>* ; CHECK-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* [[TMP7]], align 4 ; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i64 0 ; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 5, i32 6> ; CHECK-NEXT: [[TMP11:%.*]] = fmul <4 x float> [[TMP8]], [[TMP10]] ; CHECK-NEXT: [[TMP12:%.*]] = bitcast float* [[ARRAYIDX5]] to <4 x float>* ; CHECK-NEXT: store <4 x float> [[TMP11]], <4 x float>* [[TMP12]], align 4 ; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 5 ; CHECK-NEXT: [[TMP13:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 ; CHECK-NEXT: [[ARRAYIDX41:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP13]] ; CHECK-NEXT: [[TMP14]] = load float, float* [[ARRAYIDX41]], align 4 ; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x float> [[TMP8]], i64 3 ; CHECK-NEXT: [[MUL45:%.*]] = fmul float [[TMP14]], [[TMP15]] ; CHECK-NEXT: store float [[MUL45]], float* [[ARRAYIDX31]], align 4 ; CHECK-NEXT: [[TMP16:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 ; CHECK-NEXT: [[CMP2:%.*]] = icmp slt i32 [[TMP16]], 31995 ; CHECK-NEXT: br i1 [[CMP2]], label [[FOR_BODY3]], label [[FOR_END:%.*]] ; CHECK: for.end: ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @good_load_order( ; SSE2-NEXT: entry: ; SSE2-NEXT: br label [[FOR_COND1_PREHEADER:%.*]] ; SSE2: for.cond1.preheader: ; SSE2-NEXT: [[TMP0:%.*]] = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i32 0, i32 0), align 16 ; SSE2-NEXT: br label [[FOR_BODY3:%.*]] ; SSE2: for.body3: ; SSE2-NEXT: [[TMP1:%.*]] = phi float [ [[TMP0]], [[FOR_COND1_PREHEADER]] ], [ [[TMP14:%.*]], [[FOR_BODY3]] ] ; SSE2-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ 0, [[FOR_COND1_PREHEADER]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY3]] ] ; SSE2-NEXT: [[TMP2:%.*]] = trunc i64 [[INDVARS_IV]] to i32 ; SSE2-NEXT: [[TMP3:%.*]] = add i32 [[TMP2]], 1 ; SSE2-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP3]] ; SSE2-NEXT: [[TMP4:%.*]] = trunc i64 [[INDVARS_IV]] to i32 ; SSE2-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP4]] ; SSE2-NEXT: [[TMP5:%.*]] = trunc i64 [[INDVARS_IV]] to i32 ; SSE2-NEXT: [[TMP6:%.*]] = add i32 [[TMP5]], 4 ; SSE2-NEXT: [[ARRAYIDX31:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP6]] ; SSE2-NEXT: [[TMP7:%.*]] = bitcast float* [[ARRAYIDX]] to <4 x float>* ; SSE2-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* [[TMP7]], align 4 ; SSE2-NEXT: [[TMP9:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i64 0 ; SSE2-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 5, i32 6> ; SSE2-NEXT: [[TMP11:%.*]] = fmul <4 x float> [[TMP8]], [[TMP10]] ; SSE2-NEXT: [[TMP12:%.*]] = bitcast float* [[ARRAYIDX5]] to <4 x float>* ; SSE2-NEXT: store <4 x float> [[TMP11]], <4 x float>* [[TMP12]], align 4 ; SSE2-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 5 ; SSE2-NEXT: [[TMP13:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 ; SSE2-NEXT: [[ARRAYIDX41:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP13]] ; SSE2-NEXT: [[TMP14]] = load float, float* [[ARRAYIDX41]], align 4 ; SSE2-NEXT: [[TMP15:%.*]] = extractelement <4 x float> [[TMP8]], i64 3 ; SSE2-NEXT: [[MUL45:%.*]] = fmul float [[TMP14]], [[TMP15]] ; SSE2-NEXT: store float [[MUL45]], float* [[ARRAYIDX31]], align 4 ; SSE2-NEXT: [[TMP16:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 ; SSE2-NEXT: [[CMP2:%.*]] = icmp slt i32 [[TMP16]], 31995 ; SSE2-NEXT: br i1 [[CMP2]], label [[FOR_BODY3]], label [[FOR_END:%.*]] ; SSE2: for.end: ; SSE2-NEXT: ret void ; entry: br label %for.cond1.preheader for.cond1.preheader: %0 = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), align 16 br label %for.body3 for.body3: %1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ] %indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ] %2 = add nsw i64 %indvars.iv, 1 %arrayidx = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %2 %3 = load float, float* %arrayidx, align 4 %arrayidx5 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv %mul6 = fmul float %3, %1 store float %mul6, float* %arrayidx5, align 4 %4 = add nsw i64 %indvars.iv, 2 %arrayidx11 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %4 %5 = load float, float* %arrayidx11, align 4 %mul15 = fmul float %5, %3 store float %mul15, float* %arrayidx, align 4 %6 = add nsw i64 %indvars.iv, 3 %arrayidx21 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %6 %7 = load float, float* %arrayidx21, align 4 %mul25 = fmul float %7, %5 store float %mul25, float* %arrayidx11, align 4 %8 = add nsw i64 %indvars.iv, 4 %arrayidx31 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %8 %9 = load float, float* %arrayidx31, align 4 %mul35 = fmul float %9, %7 store float %mul35, float* %arrayidx21, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 5 %arrayidx41 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.next %10 = load float, float* %arrayidx41, align 4 %mul45 = fmul float %10, %9 store float %mul45, float* %arrayidx31, align 4 %11 = trunc i64 %indvars.iv.next to i32 %cmp2 = icmp slt i32 %11, 31995 br i1 %cmp2, label %for.body3, label %for.end for.end: ret void } ; Check vectorization of following code for double data type- ; c[0] = a[0]+b[0]; ; c[1] = b[1]+a[1]; // swapped b[1] and a[1] define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){ ; CHECK-LABEL: @load_reorder_double( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[B:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>* ; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 4 ; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[C:%.*]] to <2 x double>* ; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4 ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @load_reorder_double( ; SSE2-NEXT: [[TMP1:%.*]] = bitcast double* [[B:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4 ; SSE2-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>* ; SSE2-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 4 ; SSE2-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]] ; SSE2-NEXT: [[TMP6:%.*]] = bitcast double* [[C:%.*]] to <2 x double>* ; SSE2-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4 ; SSE2-NEXT: ret void ; %1 = load double, double* %a %2 = load double, double* %b %3 = fadd double %1, %2 store double %3, double* %c %4 = getelementptr inbounds double, double* %b, i64 1 %5 = load double, double* %4 %6 = getelementptr inbounds double, double* %a, i64 1 %7 = load double, double* %6 %8 = fadd double %5, %7 %9 = getelementptr inbounds double, double* %c, i64 1 store double %8, double* %9 ret void } ; Check vectorization of following code for float data type- ; c[0] = a[0]+b[0]; ; c[1] = b[1]+a[1]; // swapped b[1] and a[1] ; c[2] = a[2]+b[2]; ; c[3] = a[3]+b[3]; define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){ ; CHECK-LABEL: @load_reorder_float( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[A:%.*]] to <4 x float>* ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[B:%.*]] to <4 x float>* ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4 ; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[C:%.*]] to <4 x float>* ; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* [[TMP6]], align 4 ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @load_reorder_float( ; SSE2-NEXT: [[TMP1:%.*]] = bitcast float* [[A:%.*]] to <4 x float>* ; SSE2-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 ; SSE2-NEXT: [[TMP3:%.*]] = bitcast float* [[B:%.*]] to <4 x float>* ; SSE2-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4 ; SSE2-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]] ; SSE2-NEXT: [[TMP6:%.*]] = bitcast float* [[C:%.*]] to <4 x float>* ; SSE2-NEXT: store <4 x float> [[TMP5]], <4 x float>* [[TMP6]], align 4 ; SSE2-NEXT: ret void ; %1 = load float, float* %a %2 = load float, float* %b %3 = fadd float %1, %2 store float %3, float* %c %4 = getelementptr inbounds float, float* %b, i64 1 %5 = load float, float* %4 %6 = getelementptr inbounds float, float* %a, i64 1 %7 = load float, float* %6 %8 = fadd float %5, %7 %9 = getelementptr inbounds float, float* %c, i64 1 store float %8, float* %9 %10 = getelementptr inbounds float, float* %a, i64 2 %11 = load float, float* %10 %12 = getelementptr inbounds float, float* %b, i64 2 %13 = load float, float* %12 %14 = fadd float %11, %13 %15 = getelementptr inbounds float, float* %c, i64 2 store float %14, float* %15 %16 = getelementptr inbounds float, float* %a, i64 3 %17 = load float, float* %16 %18 = getelementptr inbounds float, float* %b, i64 3 %19 = load float, float* %18 %20 = fadd float %17, %19 %21 = getelementptr inbounds float, float* %c, i64 3 store float %20, float* %21 ret void } ; Check we properly reorder the below code so that it gets vectorized optimally- ; a[0] = (b[0]+c[0])+d[0]; ; a[1] = d[1]+(b[1]+c[1]); ; a[2] = (b[2]+c[2])+d[2]; ; a[3] = (b[3]+c[3])+d[3]; define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b, float* noalias nocapture readonly %c,float* noalias nocapture readonly %d) { ; CHECK-LABEL: @opcode_reorder( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>* ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[C:%.*]] to <4 x float>* ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4 ; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[D:%.*]] to <4 x float>* ; CHECK-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4 ; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], [[TMP5]] ; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[A:%.*]] to <4 x float>* ; CHECK-NEXT: store <4 x float> [[TMP8]], <4 x float>* [[TMP9]], align 4 ; CHECK-NEXT: ret void ; ; SSE2-LABEL: @opcode_reorder( ; SSE2-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>* ; SSE2-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 ; SSE2-NEXT: [[TMP3:%.*]] = bitcast float* [[C:%.*]] to <4 x float>* ; SSE2-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4 ; SSE2-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]] ; SSE2-NEXT: [[TMP6:%.*]] = bitcast float* [[D:%.*]] to <4 x float>* ; SSE2-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4 ; SSE2-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], [[TMP5]] ; SSE2-NEXT: [[TMP9:%.*]] = bitcast float* [[A:%.*]] to <4 x float>* ; SSE2-NEXT: store <4 x float> [[TMP8]], <4 x float>* [[TMP9]], align 4 ; SSE2-NEXT: ret void ; %1 = load float, float* %b %2 = load float, float* %c %3 = fadd float %1, %2 %4 = load float, float* %d %5 = fadd float %3, %4 store float %5, float* %a %6 = getelementptr inbounds float, float* %d, i64 1 %7 = load float, float* %6 %8 = getelementptr inbounds float, float* %b, i64 1 %9 = load float, float* %8 %10 = getelementptr inbounds float, float* %c, i64 1 %11 = load float, float* %10 %12 = fadd float %9, %11 %13 = fadd float %7, %12 %14 = getelementptr inbounds float, float* %a, i64 1 store float %13, float* %14 %15 = getelementptr inbounds float, float* %b, i64 2 %16 = load float, float* %15 %17 = getelementptr inbounds float, float* %c, i64 2 %18 = load float, float* %17 %19 = fadd float %16, %18 %20 = getelementptr inbounds float, float* %d, i64 2 %21 = load float, float* %20 %22 = fadd float %19, %21 %23 = getelementptr inbounds float, float* %a, i64 2 store float %22, float* %23 %24 = getelementptr inbounds float, float* %b, i64 3 %25 = load float, float* %24 %26 = getelementptr inbounds float, float* %c, i64 3 %27 = load float, float* %26 %28 = fadd float %25, %27 %29 = getelementptr inbounds float, float* %d, i64 3 %30 = load float, float* %29 %31 = fadd float %28, %30 %32 = getelementptr inbounds float, float* %a, i64 3 store float %31, float* %32 ret void }