; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=aarch64-unknown-unknown < %s | FileCheck %s ; Following test cases check: ; a / D; b / D; c / D; ; => ; recip = 1.0 / D; a * recip; b * recip; c * recip; define void @three_fdiv_float(float %D, float %a, float %b, float %c) #0 { ; CHECK-LABEL: three_fdiv_float: ; CHECK: // %bb.0: ; CHECK-NEXT: fmov s4, #1.00000000 ; CHECK-NEXT: fdiv s4, s4, s0 ; CHECK-NEXT: fmul s0, s1, s4 ; CHECK-NEXT: fmul s1, s2, s4 ; CHECK-NEXT: fmul s2, s3, s4 ; CHECK-NEXT: b foo_3f %div = fdiv float %a, %D %div1 = fdiv float %b, %D %div2 = fdiv float %c, %D tail call void @foo_3f(float %div, float %div1, float %div2) ret void } define void @three_fdiv_double(double %D, double %a, double %b, double %c) #0 { ; CHECK-LABEL: three_fdiv_double: ; CHECK: // %bb.0: ; CHECK-NEXT: fmov d4, #1.00000000 ; CHECK-NEXT: fdiv d4, d4, d0 ; CHECK-NEXT: fmul d0, d1, d4 ; CHECK-NEXT: fmul d1, d2, d4 ; CHECK-NEXT: fmul d2, d3, d4 ; CHECK-NEXT: b foo_3d %div = fdiv double %a, %D %div1 = fdiv double %b, %D %div2 = fdiv double %c, %D tail call void @foo_3d(double %div, double %div1, double %div2) ret void } define void @three_fdiv_4xfloat(<4 x float> %D, <4 x float> %a, <4 x float> %b, <4 x float> %c) #0 { ; CHECK-LABEL: three_fdiv_4xfloat: ; CHECK: // %bb.0: ; CHECK-NEXT: fmov v4.4s, #1.00000000 ; CHECK-NEXT: fdiv v4.4s, v4.4s, v0.4s ; CHECK-NEXT: fmul v0.4s, v1.4s, v4.4s ; CHECK-NEXT: fmul v1.4s, v2.4s, v4.4s ; CHECK-NEXT: fmul v2.4s, v3.4s, v4.4s ; CHECK-NEXT: b foo_3_4xf %div = fdiv <4 x float> %a, %D %div1 = fdiv <4 x float> %b, %D %div2 = fdiv <4 x float> %c, %D tail call void @foo_3_4xf(<4 x float> %div, <4 x float> %div1, <4 x float> %div2) ret void } define void @three_fdiv_2xdouble(<2 x double> %D, <2 x double> %a, <2 x double> %b, <2 x double> %c) #0 { ; CHECK-LABEL: three_fdiv_2xdouble: ; CHECK: // %bb.0: ; CHECK-NEXT: fmov v4.2d, #1.00000000 ; CHECK-NEXT: fdiv v4.2d, v4.2d, v0.2d ; CHECK-NEXT: fmul v0.2d, v1.2d, v4.2d ; CHECK-NEXT: fmul v1.2d, v2.2d, v4.2d ; CHECK-NEXT: fmul v2.2d, v3.2d, v4.2d ; CHECK-NEXT: b foo_3_2xd %div = fdiv <2 x double> %a, %D %div1 = fdiv <2 x double> %b, %D %div2 = fdiv <2 x double> %c, %D tail call void @foo_3_2xd(<2 x double> %div, <2 x double> %div1, <2 x double> %div2) ret void } ; Following test cases check we never combine two FDIVs if neither of them ; calculates a reciprocal. define void @two_fdiv_float(float %D, float %a, float %b) #0 { ; CHECK-LABEL: two_fdiv_float: ; CHECK: // %bb.0: ; CHECK-NEXT: fdiv s3, s1, s0 ; CHECK-NEXT: fdiv s1, s2, s0 ; CHECK-NEXT: fmov s0, s3 ; CHECK-NEXT: b foo_2f %div = fdiv float %a, %D %div1 = fdiv float %b, %D tail call void @foo_2f(float %div, float %div1) ret void } define void @two_fdiv_double(double %D, double %a, double %b) #0 { ; CHECK-LABEL: two_fdiv_double: ; CHECK: // %bb.0: ; CHECK-NEXT: fdiv d3, d1, d0 ; CHECK-NEXT: fdiv d1, d2, d0 ; CHECK-NEXT: fmov d0, d3 ; CHECK-NEXT: b foo_2d %div = fdiv double %a, %D %div1 = fdiv double %b, %D tail call void @foo_2d(double %div, double %div1) ret void } define void @splat_three_fdiv_4xfloat(float %D, <4 x float> %a, <4 x float> %b, <4 x float> %c) #0 { ; CHECK-LABEL: splat_three_fdiv_4xfloat: ; CHECK: // %bb.0: ; CHECK-NEXT: fmov v4.4s, #1.00000000 ; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0 ; CHECK-NEXT: dup v0.4s, v0.s[0] ; CHECK-NEXT: fdiv v4.4s, v4.4s, v0.4s ; CHECK-NEXT: fmul v0.4s, v1.4s, v4.4s ; CHECK-NEXT: fmul v1.4s, v2.4s, v4.4s ; CHECK-NEXT: fmul v2.4s, v3.4s, v4.4s ; CHECK-NEXT: b foo_3_4xf %D.ins = insertelement <4 x float> poison, float %D, i64 0 %splat = shufflevector <4 x float> %D.ins, <4 x float> poison, <4 x i32> zeroinitializer %div = fdiv <4 x float> %a, %splat %div1 = fdiv <4 x float> %b, %splat %div2 = fdiv <4 x float> %c, %splat tail call void @foo_3_4xf(<4 x float> %div, <4 x float> %div1, <4 x float> %div2) ret void } define <4 x float> @splat_fdiv_v4f32(float %D, <4 x float> %a) #1 { ; CHECK-LABEL: splat_fdiv_v4f32: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: fmov v2.4s, #1.00000000 ; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0 ; CHECK-NEXT: dup v0.4s, v0.s[0] ; CHECK-NEXT: fdiv v0.4s, v2.4s, v0.4s ; CHECK-NEXT: fmul v0.4s, v1.4s, v0.4s ; CHECK-NEXT: ret entry: %D.ins = insertelement <4 x float> poison, float %D, i64 0 %splat = shufflevector <4 x float> %D.ins, <4 x float> poison, <4 x i32> zeroinitializer %div = fdiv <4 x float> %a, %splat ret <4 x float> %div } define <vscale x 4 x float> @splat_fdiv_nxv4f32(float %D, <vscale x 4 x float> %a) #1 { ; CHECK-LABEL: splat_fdiv_nxv4f32: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: fmov s2, #1.00000000 ; CHECK-NEXT: fdiv s0, s2, s0 ; CHECK-NEXT: mov z0.s, s0 ; CHECK-NEXT: fmul z0.s, z1.s, z0.s ; CHECK-NEXT: ret entry: %D.ins = insertelement <vscale x 4 x float> poison, float %D, i64 0 %splat = shufflevector <vscale x 4 x float> %D.ins, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer %div = fdiv <vscale x 4 x float> %a, %splat ret <vscale x 4 x float> %div } define void @splat_three_fdiv_nxv4f32(float %D, <vscale x 4 x float> %a, <vscale x 4 x float> %b, <vscale x 4 x float> %c) #1 { ; CHECK-LABEL: splat_three_fdiv_nxv4f32: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: fmov s4, #1.00000000 ; CHECK-NEXT: fdiv s0, s4, s0 ; CHECK-NEXT: mov z4.s, s0 ; CHECK-NEXT: fmul z0.s, z1.s, z4.s ; CHECK-NEXT: fmul z1.s, z2.s, z4.s ; CHECK-NEXT: fmul z2.s, z3.s, z4.s ; CHECK-NEXT: b foo_3_nxv4f32 entry: %D.ins = insertelement <vscale x 4 x float> poison, float %D, i64 0 %splat = shufflevector <vscale x 4 x float> %D.ins, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer %div = fdiv <vscale x 4 x float> %a, %splat %div1 = fdiv <vscale x 4 x float> %b, %splat %div2 = fdiv <vscale x 4 x float> %c, %splat tail call void @foo_3_nxv4f32(<vscale x 4 x float> %div, <vscale x 4 x float> %div1, <vscale x 4 x float> %div2) ret void } define <vscale x 2 x double> @splat_fdiv_nxv2f64(double %D, <vscale x 2 x double> %a) #1 { ; CHECK-LABEL: splat_fdiv_nxv2f64: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: // kill: def $d0 killed $d0 def $z0 ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: mov z0.d, d0 ; CHECK-NEXT: fdivr z0.d, p0/m, z0.d, z1.d ; CHECK-NEXT: ret entry: %D.ins = insertelement <vscale x 2 x double> poison, double %D, i64 0 %splat = shufflevector <vscale x 2 x double> %D.ins, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer %div = fdiv <vscale x 2 x double> %a, %splat ret <vscale x 2 x double> %div } define void @splat_two_fdiv_nxv2f64(double %D, <vscale x 2 x double> %a, <vscale x 2 x double> %b) #1 { ; CHECK-LABEL: splat_two_fdiv_nxv2f64: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: fmov d3, #1.00000000 ; CHECK-NEXT: fdiv d0, d3, d0 ; CHECK-NEXT: mov z3.d, d0 ; CHECK-NEXT: fmul z0.d, z1.d, z3.d ; CHECK-NEXT: fmul z1.d, z2.d, z3.d ; CHECK-NEXT: b foo_2_nxv2f64 entry: %D.ins = insertelement <vscale x 2 x double> poison, double %D, i64 0 %splat = shufflevector <vscale x 2 x double> %D.ins, <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer %div = fdiv <vscale x 2 x double> %a, %splat %div1 = fdiv <vscale x 2 x double> %b, %splat tail call void @foo_2_nxv2f64(<vscale x 2 x double> %div, <vscale x 2 x double> %div1) ret void } declare void @foo_3f(float, float, float) declare void @foo_3d(double, double, double) declare void @foo_3_4xf(<4 x float>, <4 x float>, <4 x float>) declare void @foo_3_2xd(<2 x double>, <2 x double>, <2 x double>) declare void @foo_2f(float, float) declare void @foo_2d(double, double) declare void @foo_3_nxv4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x float>) declare void @foo_2_nxv2f64(<vscale x 2 x double>, <vscale x 2 x double>) attributes #0 = { "unsafe-fp-math"="true" } attributes #1 = { "unsafe-fp-math"="true" "target-features"="+sve" }