; RUN: llc -march=r600 -mcpu=redwood < %s | FileCheck %s ; CHECK-LABEL: {{^}}cube: ; CHECK: CUBE T{{[0-9]}}.X ; CHECK: CUBE T{{[0-9]}}.Y ; CHECK: CUBE T{{[0-9]}}.Z ; CHECK: CUBE * T{{[0-9]}}.W define amdgpu_ps void @cube() { main_body: %tmp = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9) %tmp1 = extractelement <4 x float> %tmp, i32 3 %tmp2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9) %tmp3 = extractelement <4 x float> %tmp2, i32 0 %tmp4 = fdiv float %tmp3, %tmp1 %tmp5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9) %tmp6 = extractelement <4 x float> %tmp5, i32 1 %tmp7 = fdiv float %tmp6, %tmp1 %tmp8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9) %tmp9 = extractelement <4 x float> %tmp8, i32 2 %tmp10 = fdiv float %tmp9, %tmp1 %tmp11 = insertelement <4 x float> undef, float %tmp4, i32 0 %tmp12 = insertelement <4 x float> %tmp11, float %tmp7, i32 1 %tmp13 = insertelement <4 x float> %tmp12, float %tmp10, i32 2 %tmp14 = insertelement <4 x float> %tmp13, float 1.000000e+00, i32 3 %tmp15 = call <4 x float> @llvm.r600.cube(<4 x float> %tmp14) %tmp16 = extractelement <4 x float> %tmp15, i32 0 %tmp17 = extractelement <4 x float> %tmp15, i32 1 %tmp18 = extractelement <4 x float> %tmp15, i32 2 %tmp19 = extractelement <4 x float> %tmp15, i32 3 %tmp20 = call float @llvm.fabs.f32(float %tmp18) %tmp21 = fdiv float 1.000000e+00, %tmp20 %tmp22 = fmul float %tmp16, %tmp21 %tmp23 = fadd float %tmp22, 1.500000e+00 %tmp24 = fmul float %tmp17, %tmp21 %tmp25 = fadd float %tmp24, 1.500000e+00 %tmp26 = insertelement <4 x float> undef, float %tmp25, i32 0 %tmp27 = insertelement <4 x float> %tmp26, float %tmp23, i32 1 %tmp28 = insertelement <4 x float> %tmp27, float %tmp19, i32 2 %tmp29 = insertelement <4 x float> %tmp28, float %tmp25, i32 3 %tmp30 = shufflevector <4 x float> %tmp29, <4 x float> %tmp29, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp31 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp30, i32 0, i32 0, i32 0, i32 16, i32 0, i32 1, i32 1, i32 1, i32 1) call void @llvm.r600.store.swizzle(<4 x float> %tmp31, i32 0, i32 0) ret void } ; Function Attrs: readnone declare <4 x float> @llvm.r600.cube(<4 x float>) #0 ; Function Attrs: nounwind readnone declare float @llvm.fabs.f32(float) #0 declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32) ; Function Attrs: readnone declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0 attributes #0 = { nounwind readnone }