; RUN: llc < %s -mtriple=i686-pc-win32 ;target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32" ;target triple = "i686-pc-win32" define void @test() nounwind { %1 = fdiv <3 x double> zeroinitializer, undef %2 = fdiv <2 x double> zeroinitializer, undef %3 = shufflevector <2 x double> %2, <2 x double> undef, <3 x i32> <i32 0, i32 1, i32 undef> %4 = insertelement <3 x double> %3, double undef, i32 2 %5 = bitcast <3 x double> %1 to <3 x i64> %6 = bitcast <3 x double> %4 to <3 x i64> %7 = sub <3 x i64> %5, %6 %8 = shufflevector <3 x i64> %7, <3 x i64> undef, <2 x i32> <i32 0, i32 1> %9 = xor <2 x i64> %8, zeroinitializer %10 = add nsw <2 x i64> %9, zeroinitializer %11 = shufflevector <2 x i64> %10, <2 x i64> undef, <3 x i32> <i32 0, i32 1, i32 undef> %12 = insertelement <3 x i64> %11, i64 0, i32 2 %13 = shufflevector <3 x i64> %12, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %14 = shufflevector <4 x i64> %13, <4 x i64> undef, <2 x i32> <i32 0, i32 1> %15 = bitcast <2 x i64> %14 to <4 x i32> %16 = shufflevector <4 x i32> %15, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 0, i32 2> %17 = bitcast <4 x i32> %16 to <2 x i64> %18 = shufflevector <2 x i64> %17, <2 x i64> undef, <2 x i32> <i32 0, i32 2> %19 = bitcast <2 x i64> %18 to <4 x i32> %20 = shufflevector <4 x i32> %19, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2> %21 = or <3 x i32> %20, zeroinitializer store <3 x i32> %21, ptr addrspace(1) undef, align 16 ret void }