; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX10,GFX1030 %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX10,GFX1013 %s ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX11 %s ; RUN: not --crash llc -global-isel -march=amdgcn -mcpu=gfx1012 -verify-machineinstrs < %s -o /dev/null 2>&1 | FileCheck -check-prefix=ERR %s ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr) ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(uint node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr) ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(ulong node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr) ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(ulong node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>) declare i32 @llvm.amdgcn.workitem.id.x() define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh_intersect_ray: ; GCN: ; %bb.0: ; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog ; ERR: in function image_bvh_intersect_ray{{.*}}intrinsic not supported on subtarget %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_flat(i32 %node_ptr, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh_intersect_ray_flat: ; GCN: ; %bb.0: ; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0 %ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1 %ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2 %ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0 %ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1 %ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2 %ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0 %ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1 %ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2 %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GFX10-LABEL: image_bvh_intersect_ray_a16: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshrrev_b32_e32 v9, 16, v5 ; GFX10-NEXT: v_and_b32_e32 v10, 0xffff, v7 ; GFX10-NEXT: v_and_b32_e32 v8, 0xffff, v8 ; GFX10-NEXT: v_lshlrev_b32_e32 v9, 16, v9 ; GFX10-NEXT: v_lshlrev_b32_e32 v10, 16, v10 ; GFX10-NEXT: v_alignbit_b32 v7, v8, v7, 16 ; GFX10-NEXT: v_and_or_b32 v5, v5, 0xffff, v9 ; GFX10-NEXT: v_and_or_b32 v6, v6, 0xffff, v10 ; GFX10-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: image_bvh_intersect_ray_a16: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_lshrrev_b32_e32 v9, 16, v5 ; GFX11-NEXT: v_lshrrev_b32_e32 v10, 16, v7 ; GFX11-NEXT: v_lshlrev_b32_e32 v5, 16, v5 ; GFX11-NEXT: v_lshlrev_b32_e32 v11, 16, v6 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_lshlrev_b32_e32 v9, 16, v9 ; GFX11-NEXT: v_and_or_b32 v5, 0xffff, v7, v5 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_and_or_b32 v7, 0xffff, v8, v11 ; GFX11-NEXT: v_and_or_b32 v6, 0xffff, v10, v9 ; GFX11-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh64_intersect_ray: ; GCN: ; %bb.0: ; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_flat(<2 x i32> %node_ptr_vec, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh64_intersect_ray_flat: ; GCN: ; %bb.0: ; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %node_ptr = bitcast <2 x i32> %node_ptr_vec to i64 %ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0 %ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1 %ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2 %ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0 %ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1 %ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2 %ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0 %ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1 %ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2 %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GFX10-LABEL: image_bvh64_intersect_ray_a16: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_lshrrev_b32_e32 v10, 16, v6 ; GFX10-NEXT: v_and_b32_e32 v11, 0xffff, v8 ; GFX10-NEXT: v_and_b32_e32 v9, 0xffff, v9 ; GFX10-NEXT: v_lshlrev_b32_e32 v10, 16, v10 ; GFX10-NEXT: v_lshlrev_b32_e32 v11, 16, v11 ; GFX10-NEXT: v_alignbit_b32 v8, v9, v8, 16 ; GFX10-NEXT: v_and_or_b32 v6, v6, 0xffff, v10 ; GFX10-NEXT: v_and_or_b32 v7, v7, 0xffff, v11 ; GFX10-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: image_bvh64_intersect_ray_a16: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_lshrrev_b32_e32 v10, 16, v6 ; GFX11-NEXT: v_lshrrev_b32_e32 v11, 16, v8 ; GFX11-NEXT: v_lshlrev_b32_e32 v6, 16, v6 ; GFX11-NEXT: v_lshlrev_b32_e32 v12, 16, v7 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_lshlrev_b32_e32 v10, 16, v10 ; GFX11-NEXT: v_and_or_b32 v6, 0xffff, v8, v6 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_and_or_b32 v8, 0xffff, v9, v12 ; GFX11-NEXT: v_and_or_b32 v7, 0xffff, v11, v10 ; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_vgpr_descr(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) { ; GFX1030-LABEL: image_bvh_intersect_ray_vgpr_descr: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: v_mov_b32_e32 v15, v0 ; GFX1030-NEXT: v_mov_b32_e32 v16, v1 ; GFX1030-NEXT: v_mov_b32_e32 v17, v2 ; GFX1030-NEXT: v_mov_b32_e32 v18, v3 ; GFX1030-NEXT: v_mov_b32_e32 v19, v4 ; GFX1030-NEXT: v_mov_b32_e32 v20, v5 ; GFX1030-NEXT: v_mov_b32_e32 v21, v6 ; GFX1030-NEXT: v_mov_b32_e32 v22, v7 ; GFX1030-NEXT: v_mov_b32_e32 v23, v8 ; GFX1030-NEXT: v_mov_b32_e32 v24, v9 ; GFX1030-NEXT: v_mov_b32_e32 v25, v10 ; GFX1030-NEXT: s_mov_b32 s1, exec_lo ; GFX1030-NEXT: .LBB6_1: ; =>This Inner Loop Header: Depth=1 ; GFX1030-NEXT: v_readfirstlane_b32 s4, v11 ; GFX1030-NEXT: v_readfirstlane_b32 s5, v12 ; GFX1030-NEXT: v_readfirstlane_b32 s6, v13 ; GFX1030-NEXT: v_readfirstlane_b32 s7, v14 ; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[11:12] ; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[13:14] ; GFX1030-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[15:30], s[4:7] ; GFX1030-NEXT: ; implicit-def: $vgpr11 ; GFX1030-NEXT: ; implicit-def: $vgpr15 ; GFX1030-NEXT: ; implicit-def: $vgpr16 ; GFX1030-NEXT: ; implicit-def: $vgpr17 ; GFX1030-NEXT: ; implicit-def: $vgpr18 ; GFX1030-NEXT: ; implicit-def: $vgpr19 ; GFX1030-NEXT: ; implicit-def: $vgpr20 ; GFX1030-NEXT: ; implicit-def: $vgpr21 ; GFX1030-NEXT: ; implicit-def: $vgpr22 ; GFX1030-NEXT: ; implicit-def: $vgpr23 ; GFX1030-NEXT: ; implicit-def: $vgpr24 ; GFX1030-NEXT: ; implicit-def: $vgpr25 ; GFX1030-NEXT: ; implicit-def: $vgpr11_vgpr12_vgpr13_vgpr14 ; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1030-NEXT: s_cbranch_execnz .LBB6_1 ; GFX1030-NEXT: ; %bb.2: ; GFX1030-NEXT: s_mov_b32 exec_lo, s1 ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: ; return to shader part epilog ; ; GFX1013-LABEL: image_bvh_intersect_ray_vgpr_descr: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: v_mov_b32_e32 v16, v11 ; GFX1013-NEXT: v_mov_b32_e32 v17, v12 ; GFX1013-NEXT: v_mov_b32_e32 v18, v13 ; GFX1013-NEXT: v_mov_b32_e32 v19, v14 ; GFX1013-NEXT: s_mov_b32 s1, exec_lo ; GFX1013-NEXT: .LBB6_1: ; =>This Inner Loop Header: Depth=1 ; GFX1013-NEXT: v_readfirstlane_b32 s4, v16 ; GFX1013-NEXT: v_readfirstlane_b32 s5, v17 ; GFX1013-NEXT: v_readfirstlane_b32 s6, v18 ; GFX1013-NEXT: v_readfirstlane_b32 s7, v19 ; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17] ; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19] ; GFX1013-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1013-NEXT: image_bvh_intersect_ray v[20:23], v[0:15], s[4:7] ; GFX1013-NEXT: ; implicit-def: $vgpr16 ; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7_vgpr8_vgpr9_vgpr10_vgpr11_vgpr12_vgpr13_vgpr14_vgpr15 ; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18_vgpr19 ; GFX1013-NEXT: s_waitcnt_depctr 0xffe3 ; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1013-NEXT: s_cbranch_execnz .LBB6_1 ; GFX1013-NEXT: ; %bb.2: ; GFX1013-NEXT: s_mov_b32 exec_lo, s1 ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, v20 ; GFX1013-NEXT: v_mov_b32_e32 v1, v21 ; GFX1013-NEXT: v_mov_b32_e32 v2, v22 ; GFX1013-NEXT: v_mov_b32_e32 v3, v23 ; GFX1013-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: image_bvh_intersect_ray_vgpr_descr: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v18, v0 :: v_dual_mov_b32 v19, v1 ; GFX11-NEXT: v_dual_mov_b32 v15, v2 :: v_dual_mov_b32 v16, v3 ; GFX11-NEXT: v_mov_b32_e32 v17, v4 ; GFX11-NEXT: s_mov_b32 s1, exec_lo ; GFX11-NEXT: .LBB6_1: ; =>This Inner Loop Header: Depth=1 ; GFX11-NEXT: v_readfirstlane_b32 s4, v11 ; GFX11-NEXT: v_readfirstlane_b32 s5, v12 ; GFX11-NEXT: v_readfirstlane_b32 s6, v13 ; GFX11-NEXT: v_readfirstlane_b32 s7, v14 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[11:12] ; GFX11-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[13:14] ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX11-NEXT: s_and_saveexec_b32 s0, s0 ; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v18, v19, v[15:17], v[5:7], v[8:10]], s[4:7] ; GFX11-NEXT: ; implicit-def: $vgpr11 ; GFX11-NEXT: ; implicit-def: $vgpr18 ; GFX11-NEXT: ; implicit-def: $vgpr19 ; GFX11-NEXT: ; implicit-def: $vgpr15_vgpr16_vgpr17 ; GFX11-NEXT: ; implicit-def: $vgpr5_vgpr6_vgpr7 ; GFX11-NEXT: ; implicit-def: $vgpr8_vgpr9_vgpr10 ; GFX11-NEXT: ; implicit-def: $vgpr11_vgpr12_vgpr13_vgpr14 ; GFX11-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX11-NEXT: s_cbranch_execnz .LBB6_1 ; GFX11-NEXT: ; %bb.2: ; GFX11-NEXT: s_mov_b32 exec_lo, s1 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16_vgpr_descr(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) { ; GFX1030-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: v_mov_b32_e32 v13, v0 ; GFX1030-NEXT: v_mov_b32_e32 v14, v1 ; GFX1030-NEXT: v_lshrrev_b32_e32 v0, 16, v5 ; GFX1030-NEXT: v_and_b32_e32 v1, 0xffff, v7 ; GFX1030-NEXT: v_mov_b32_e32 v15, v2 ; GFX1030-NEXT: v_and_b32_e32 v2, 0xffff, v8 ; GFX1030-NEXT: v_mov_b32_e32 v16, v3 ; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 16, v0 ; GFX1030-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX1030-NEXT: v_mov_b32_e32 v17, v4 ; GFX1030-NEXT: v_alignbit_b32 v20, v2, v7, 16 ; GFX1030-NEXT: s_mov_b32 s1, exec_lo ; GFX1030-NEXT: v_and_or_b32 v18, v5, 0xffff, v0 ; GFX1030-NEXT: v_and_or_b32 v19, v6, 0xffff, v1 ; GFX1030-NEXT: .LBB7_1: ; =>This Inner Loop Header: Depth=1 ; GFX1030-NEXT: v_readfirstlane_b32 s4, v9 ; GFX1030-NEXT: v_readfirstlane_b32 s5, v10 ; GFX1030-NEXT: v_readfirstlane_b32 s6, v11 ; GFX1030-NEXT: v_readfirstlane_b32 s7, v12 ; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[9:10] ; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[11:12] ; GFX1030-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[13:20], s[4:7] a16 ; GFX1030-NEXT: ; implicit-def: $vgpr9 ; GFX1030-NEXT: ; implicit-def: $vgpr13 ; GFX1030-NEXT: ; implicit-def: $vgpr14 ; GFX1030-NEXT: ; implicit-def: $vgpr15 ; GFX1030-NEXT: ; implicit-def: $vgpr16 ; GFX1030-NEXT: ; implicit-def: $vgpr17 ; GFX1030-NEXT: ; implicit-def: $vgpr18 ; GFX1030-NEXT: ; implicit-def: $vgpr19 ; GFX1030-NEXT: ; implicit-def: $vgpr20 ; GFX1030-NEXT: ; implicit-def: $vgpr9_vgpr10_vgpr11_vgpr12 ; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1030-NEXT: s_cbranch_execnz .LBB7_1 ; GFX1030-NEXT: ; %bb.2: ; GFX1030-NEXT: s_mov_b32 exec_lo, s1 ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: ; return to shader part epilog ; ; GFX1013-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: v_lshrrev_b32_e32 v13, 16, v5 ; GFX1013-NEXT: v_and_b32_e32 v14, 0xffff, v7 ; GFX1013-NEXT: v_and_b32_e32 v8, 0xffff, v8 ; GFX1013-NEXT: s_mov_b32 s1, exec_lo ; GFX1013-NEXT: v_lshlrev_b32_e32 v13, 16, v13 ; GFX1013-NEXT: v_lshlrev_b32_e32 v14, 16, v14 ; GFX1013-NEXT: v_alignbit_b32 v7, v8, v7, 16 ; GFX1013-NEXT: v_and_or_b32 v5, v5, 0xffff, v13 ; GFX1013-NEXT: v_and_or_b32 v6, v6, 0xffff, v14 ; GFX1013-NEXT: .LBB7_1: ; =>This Inner Loop Header: Depth=1 ; GFX1013-NEXT: v_readfirstlane_b32 s4, v9 ; GFX1013-NEXT: v_readfirstlane_b32 s5, v10 ; GFX1013-NEXT: v_readfirstlane_b32 s6, v11 ; GFX1013-NEXT: v_readfirstlane_b32 s7, v12 ; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[9:10] ; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[11:12] ; GFX1013-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1013-NEXT: image_bvh_intersect_ray v[13:16], v[0:7], s[4:7] a16 ; GFX1013-NEXT: ; implicit-def: $vgpr9 ; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7 ; GFX1013-NEXT: ; implicit-def: $vgpr9_vgpr10_vgpr11_vgpr12 ; GFX1013-NEXT: s_waitcnt_depctr 0xffe3 ; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1013-NEXT: s_cbranch_execnz .LBB7_1 ; GFX1013-NEXT: ; %bb.2: ; GFX1013-NEXT: s_mov_b32 exec_lo, s1 ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, v13 ; GFX1013-NEXT: v_mov_b32_e32 v1, v14 ; GFX1013-NEXT: v_mov_b32_e32 v2, v15 ; GFX1013-NEXT: v_mov_b32_e32 v3, v16 ; GFX1013-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v13, v0 :: v_dual_mov_b32 v14, v1 ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v5 ; GFX11-NEXT: v_dual_mov_b32 v15, v2 :: v_dual_mov_b32 v16, v3 ; GFX11-NEXT: v_dual_mov_b32 v17, v4 :: v_dual_lshlrev_b32 v2, 16, v5 ; GFX11-NEXT: v_lshrrev_b32_e32 v1, 16, v7 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(SKIP_3) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 16, v0 ; GFX11-NEXT: v_lshlrev_b32_e32 v3, 16, v6 ; GFX11-NEXT: s_mov_b32 s1, exec_lo ; GFX11-NEXT: v_and_or_b32 v4, 0xffff, v7, v2 ; GFX11-NEXT: v_and_or_b32 v5, 0xffff, v1, v0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) ; GFX11-NEXT: v_and_or_b32 v6, 0xffff, v8, v3 ; GFX11-NEXT: .LBB7_1: ; =>This Inner Loop Header: Depth=1 ; GFX11-NEXT: v_readfirstlane_b32 s4, v9 ; GFX11-NEXT: v_readfirstlane_b32 s5, v10 ; GFX11-NEXT: v_readfirstlane_b32 s6, v11 ; GFX11-NEXT: v_readfirstlane_b32 s7, v12 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[9:10] ; GFX11-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[11:12] ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX11-NEXT: s_and_saveexec_b32 s0, s0 ; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v13, v14, v[15:17], v[4:6]], s[4:7] a16 ; GFX11-NEXT: ; implicit-def: $vgpr9 ; GFX11-NEXT: ; implicit-def: $vgpr13 ; GFX11-NEXT: ; implicit-def: $vgpr14 ; GFX11-NEXT: ; implicit-def: $vgpr15_vgpr16_vgpr17 ; GFX11-NEXT: ; implicit-def: $vgpr4_vgpr5_vgpr6 ; GFX11-NEXT: ; implicit-def: $vgpr9_vgpr10_vgpr11_vgpr12 ; GFX11-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX11-NEXT: s_cbranch_execnz .LBB7_1 ; GFX11-NEXT: ; %bb.2: ; GFX11-NEXT: s_mov_b32 exec_lo, s1 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_vgpr_descr(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) { ; GFX1030-LABEL: image_bvh64_intersect_ray_vgpr_descr: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: v_mov_b32_e32 v16, v0 ; GFX1030-NEXT: v_mov_b32_e32 v17, v1 ; GFX1030-NEXT: v_mov_b32_e32 v18, v2 ; GFX1030-NEXT: v_mov_b32_e32 v19, v3 ; GFX1030-NEXT: v_mov_b32_e32 v20, v4 ; GFX1030-NEXT: v_mov_b32_e32 v21, v5 ; GFX1030-NEXT: v_mov_b32_e32 v22, v6 ; GFX1030-NEXT: v_mov_b32_e32 v23, v7 ; GFX1030-NEXT: v_mov_b32_e32 v24, v8 ; GFX1030-NEXT: v_mov_b32_e32 v25, v9 ; GFX1030-NEXT: v_mov_b32_e32 v26, v10 ; GFX1030-NEXT: v_mov_b32_e32 v27, v11 ; GFX1030-NEXT: s_mov_b32 s1, exec_lo ; GFX1030-NEXT: .LBB8_1: ; =>This Inner Loop Header: Depth=1 ; GFX1030-NEXT: v_readfirstlane_b32 s4, v12 ; GFX1030-NEXT: v_readfirstlane_b32 s5, v13 ; GFX1030-NEXT: v_readfirstlane_b32 s6, v14 ; GFX1030-NEXT: v_readfirstlane_b32 s7, v15 ; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[12:13] ; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[14:15] ; GFX1030-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[16:31], s[4:7] ; GFX1030-NEXT: ; implicit-def: $vgpr12 ; GFX1030-NEXT: ; implicit-def: $vgpr16 ; GFX1030-NEXT: ; implicit-def: $vgpr17 ; GFX1030-NEXT: ; implicit-def: $vgpr18 ; GFX1030-NEXT: ; implicit-def: $vgpr19 ; GFX1030-NEXT: ; implicit-def: $vgpr20 ; GFX1030-NEXT: ; implicit-def: $vgpr21 ; GFX1030-NEXT: ; implicit-def: $vgpr22 ; GFX1030-NEXT: ; implicit-def: $vgpr23 ; GFX1030-NEXT: ; implicit-def: $vgpr24 ; GFX1030-NEXT: ; implicit-def: $vgpr25 ; GFX1030-NEXT: ; implicit-def: $vgpr26 ; GFX1030-NEXT: ; implicit-def: $vgpr27 ; GFX1030-NEXT: ; implicit-def: $vgpr12_vgpr13_vgpr14_vgpr15 ; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1030-NEXT: s_cbranch_execnz .LBB8_1 ; GFX1030-NEXT: ; %bb.2: ; GFX1030-NEXT: s_mov_b32 exec_lo, s1 ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: ; return to shader part epilog ; ; GFX1013-LABEL: image_bvh64_intersect_ray_vgpr_descr: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: v_mov_b32_e32 v16, v12 ; GFX1013-NEXT: v_mov_b32_e32 v17, v13 ; GFX1013-NEXT: v_mov_b32_e32 v18, v14 ; GFX1013-NEXT: v_mov_b32_e32 v19, v15 ; GFX1013-NEXT: s_mov_b32 s1, exec_lo ; GFX1013-NEXT: .LBB8_1: ; =>This Inner Loop Header: Depth=1 ; GFX1013-NEXT: v_readfirstlane_b32 s4, v16 ; GFX1013-NEXT: v_readfirstlane_b32 s5, v17 ; GFX1013-NEXT: v_readfirstlane_b32 s6, v18 ; GFX1013-NEXT: v_readfirstlane_b32 s7, v19 ; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17] ; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19] ; GFX1013-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1013-NEXT: image_bvh64_intersect_ray v[20:23], v[0:15], s[4:7] ; GFX1013-NEXT: ; implicit-def: $vgpr16 ; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7_vgpr8_vgpr9_vgpr10_vgpr11_vgpr12_vgpr13_vgpr14_vgpr15 ; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18_vgpr19 ; GFX1013-NEXT: s_waitcnt_depctr 0xffe3 ; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1013-NEXT: s_cbranch_execnz .LBB8_1 ; GFX1013-NEXT: ; %bb.2: ; GFX1013-NEXT: s_mov_b32 exec_lo, s1 ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, v20 ; GFX1013-NEXT: v_mov_b32_e32 v1, v21 ; GFX1013-NEXT: v_mov_b32_e32 v2, v22 ; GFX1013-NEXT: v_mov_b32_e32 v3, v23 ; GFX1013-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: image_bvh64_intersect_ray_vgpr_descr: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v19, v0 :: v_dual_mov_b32 v20, v1 ; GFX11-NEXT: v_dual_mov_b32 v21, v2 :: v_dual_mov_b32 v16, v3 ; GFX11-NEXT: v_dual_mov_b32 v17, v4 :: v_dual_mov_b32 v18, v5 ; GFX11-NEXT: s_mov_b32 s1, exec_lo ; GFX11-NEXT: .LBB8_1: ; =>This Inner Loop Header: Depth=1 ; GFX11-NEXT: v_readfirstlane_b32 s4, v12 ; GFX11-NEXT: v_readfirstlane_b32 s5, v13 ; GFX11-NEXT: v_readfirstlane_b32 s6, v14 ; GFX11-NEXT: v_readfirstlane_b32 s7, v15 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[12:13] ; GFX11-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[14:15] ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX11-NEXT: s_and_saveexec_b32 s0, s0 ; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[19:20], v21, v[16:18], v[6:8], v[9:11]], s[4:7] ; GFX11-NEXT: ; implicit-def: $vgpr12 ; GFX11-NEXT: ; implicit-def: $vgpr19_vgpr20 ; GFX11-NEXT: ; implicit-def: $vgpr21 ; GFX11-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18 ; GFX11-NEXT: ; implicit-def: $vgpr6_vgpr7_vgpr8 ; GFX11-NEXT: ; implicit-def: $vgpr9_vgpr10_vgpr11 ; GFX11-NEXT: ; implicit-def: $vgpr12_vgpr13_vgpr14_vgpr15 ; GFX11-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX11-NEXT: s_cbranch_execnz .LBB8_1 ; GFX11-NEXT: ; %bb.2: ; GFX11-NEXT: s_mov_b32 exec_lo, s1 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16_vgpr_descr(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) { ; GFX1030-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: v_mov_b32_e32 v14, v0 ; GFX1030-NEXT: v_mov_b32_e32 v15, v1 ; GFX1030-NEXT: v_lshrrev_b32_e32 v0, 16, v6 ; GFX1030-NEXT: v_and_b32_e32 v1, 0xffff, v8 ; GFX1030-NEXT: v_mov_b32_e32 v16, v2 ; GFX1030-NEXT: v_and_b32_e32 v2, 0xffff, v9 ; GFX1030-NEXT: v_mov_b32_e32 v17, v3 ; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 16, v0 ; GFX1030-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX1030-NEXT: v_mov_b32_e32 v18, v4 ; GFX1030-NEXT: v_mov_b32_e32 v19, v5 ; GFX1030-NEXT: v_alignbit_b32 v22, v2, v8, 16 ; GFX1030-NEXT: v_and_or_b32 v20, v6, 0xffff, v0 ; GFX1030-NEXT: v_and_or_b32 v21, v7, 0xffff, v1 ; GFX1030-NEXT: s_mov_b32 s1, exec_lo ; GFX1030-NEXT: .LBB9_1: ; =>This Inner Loop Header: Depth=1 ; GFX1030-NEXT: v_readfirstlane_b32 s4, v10 ; GFX1030-NEXT: v_readfirstlane_b32 s5, v11 ; GFX1030-NEXT: v_readfirstlane_b32 s6, v12 ; GFX1030-NEXT: v_readfirstlane_b32 s7, v13 ; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11] ; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13] ; GFX1030-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[14:29], s[4:7] a16 ; GFX1030-NEXT: ; implicit-def: $vgpr10 ; GFX1030-NEXT: ; implicit-def: $vgpr14 ; GFX1030-NEXT: ; implicit-def: $vgpr15 ; GFX1030-NEXT: ; implicit-def: $vgpr16 ; GFX1030-NEXT: ; implicit-def: $vgpr17 ; GFX1030-NEXT: ; implicit-def: $vgpr18 ; GFX1030-NEXT: ; implicit-def: $vgpr19 ; GFX1030-NEXT: ; implicit-def: $vgpr20 ; GFX1030-NEXT: ; implicit-def: $vgpr21 ; GFX1030-NEXT: ; implicit-def: $vgpr22 ; GFX1030-NEXT: ; implicit-def: $vgpr10_vgpr11_vgpr12_vgpr13 ; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1030-NEXT: s_cbranch_execnz .LBB9_1 ; GFX1030-NEXT: ; %bb.2: ; GFX1030-NEXT: s_mov_b32 exec_lo, s1 ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: ; return to shader part epilog ; ; GFX1013-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: v_mov_b32_e32 v16, v10 ; GFX1013-NEXT: v_mov_b32_e32 v17, v11 ; GFX1013-NEXT: v_lshrrev_b32_e32 v10, 16, v6 ; GFX1013-NEXT: v_and_b32_e32 v11, 0xffff, v8 ; GFX1013-NEXT: v_and_b32_e32 v9, 0xffff, v9 ; GFX1013-NEXT: v_mov_b32_e32 v18, v12 ; GFX1013-NEXT: v_mov_b32_e32 v19, v13 ; GFX1013-NEXT: v_lshlrev_b32_e32 v10, 16, v10 ; GFX1013-NEXT: v_lshlrev_b32_e32 v11, 16, v11 ; GFX1013-NEXT: v_alignbit_b32 v8, v9, v8, 16 ; GFX1013-NEXT: s_mov_b32 s1, exec_lo ; GFX1013-NEXT: v_and_or_b32 v6, v6, 0xffff, v10 ; GFX1013-NEXT: v_and_or_b32 v7, v7, 0xffff, v11 ; GFX1013-NEXT: .LBB9_1: ; =>This Inner Loop Header: Depth=1 ; GFX1013-NEXT: v_readfirstlane_b32 s4, v16 ; GFX1013-NEXT: v_readfirstlane_b32 s5, v17 ; GFX1013-NEXT: v_readfirstlane_b32 s6, v18 ; GFX1013-NEXT: v_readfirstlane_b32 s7, v19 ; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17] ; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19] ; GFX1013-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 ; GFX1013-NEXT: image_bvh64_intersect_ray v[20:23], v[0:15], s[4:7] a16 ; GFX1013-NEXT: ; implicit-def: $vgpr16 ; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7_vgpr8_vgpr9_vgpr10_vgpr11_vgpr12_vgpr13_vgpr14_vgpr15 ; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18_vgpr19 ; GFX1013-NEXT: s_waitcnt_depctr 0xffe3 ; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX1013-NEXT: s_cbranch_execnz .LBB9_1 ; GFX1013-NEXT: ; %bb.2: ; GFX1013-NEXT: s_mov_b32 exec_lo, s1 ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, v20 ; GFX1013-NEXT: v_mov_b32_e32 v1, v21 ; GFX1013-NEXT: v_mov_b32_e32 v2, v22 ; GFX1013-NEXT: v_mov_b32_e32 v3, v23 ; GFX1013-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v14, v0 :: v_dual_mov_b32 v15, v1 ; GFX11-NEXT: v_lshrrev_b32_e32 v0, 16, v6 ; GFX11-NEXT: v_dual_mov_b32 v16, v2 :: v_dual_mov_b32 v17, v3 ; GFX11-NEXT: v_lshrrev_b32_e32 v1, 16, v8 ; GFX11-NEXT: v_lshlrev_b32_e32 v2, 16, v6 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(SKIP_2) | instid1(VALU_DEP_4) ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 16, v0 ; GFX11-NEXT: v_dual_mov_b32 v18, v4 :: v_dual_lshlrev_b32 v3, 16, v7 ; GFX11-NEXT: v_mov_b32_e32 v19, v5 ; GFX11-NEXT: v_and_or_b32 v4, 0xffff, v8, v2 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4) ; GFX11-NEXT: v_and_or_b32 v5, 0xffff, v1, v0 ; GFX11-NEXT: v_and_or_b32 v6, 0xffff, v9, v3 ; GFX11-NEXT: s_mov_b32 s1, exec_lo ; GFX11-NEXT: .LBB9_1: ; =>This Inner Loop Header: Depth=1 ; GFX11-NEXT: v_readfirstlane_b32 s4, v10 ; GFX11-NEXT: v_readfirstlane_b32 s5, v11 ; GFX11-NEXT: v_readfirstlane_b32 s6, v12 ; GFX11-NEXT: v_readfirstlane_b32 s7, v13 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11] ; GFX11-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13] ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GFX11-NEXT: s_and_b32 s0, vcc_lo, s0 ; GFX11-NEXT: s_and_saveexec_b32 s0, s0 ; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[14:15], v16, v[17:19], v[4:6]], s[4:7] a16 ; GFX11-NEXT: ; implicit-def: $vgpr10 ; GFX11-NEXT: ; implicit-def: $vgpr14_vgpr15 ; GFX11-NEXT: ; implicit-def: $vgpr16 ; GFX11-NEXT: ; implicit-def: $vgpr17_vgpr18_vgpr19 ; GFX11-NEXT: ; implicit-def: $vgpr4_vgpr5_vgpr6 ; GFX11-NEXT: ; implicit-def: $vgpr10_vgpr11_vgpr12_vgpr13 ; GFX11-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GFX11-NEXT: s_cbranch_execnz .LBB9_1 ; GFX11-NEXT: ; %bb.2: ; GFX11-NEXT: s_mov_b32 exec_lo, s1 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_kernel void @image_bvh_intersect_ray_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) { ; GFX1030-LABEL: image_bvh_intersect_ray_nsa_reassign: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: s_clause 0x1 ; GFX1030-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24 ; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34 ; GFX1030-NEXT: v_lshlrev_b32_e32 v4, 2, v0 ; GFX1030-NEXT: v_mov_b32_e32 v5, 0x40400000 ; GFX1030-NEXT: v_mov_b32_e32 v6, 4.0 ; GFX1030-NEXT: v_mov_b32_e32 v7, 0x40a00000 ; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40c00000 ; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40e00000 ; GFX1030-NEXT: v_mov_b32_e32 v10, 0x41000000 ; GFX1030-NEXT: s_waitcnt lgkmcnt(0) ; GFX1030-NEXT: v_mov_b32_e32 v0, s4 ; GFX1030-NEXT: v_mov_b32_e32 v1, s5 ; GFX1030-NEXT: v_mov_b32_e32 v2, s6 ; GFX1030-NEXT: v_mov_b32_e32 v3, s7 ; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v4 ; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX1030-NEXT: v_add_co_u32 v2, vcc_lo, v2, v4 ; GFX1030-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo ; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0 ; GFX1030-NEXT: flat_load_dword v0, v[0:1] ; GFX1030-NEXT: flat_load_dword v1, v[2:3] ; GFX1030-NEXT: v_mov_b32_e32 v2, 0 ; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0 ; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3] ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1030-NEXT: s_endpgm ; ; GFX1013-LABEL: image_bvh_intersect_ray_nsa_reassign: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: s_clause 0x1 ; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24 ; GFX1013-NEXT: s_load_dwordx4 s[8:11], s[0:1], 0x34 ; GFX1013-NEXT: v_lshlrev_b32_e32 v6, 2, v0 ; GFX1013-NEXT: v_mov_b32_e32 v7, 0x40a00000 ; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40c00000 ; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40e00000 ; GFX1013-NEXT: v_mov_b32_e32 v10, 0x41000000 ; GFX1013-NEXT: s_waitcnt lgkmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, s4 ; GFX1013-NEXT: v_mov_b32_e32 v1, s5 ; GFX1013-NEXT: v_mov_b32_e32 v2, s6 ; GFX1013-NEXT: v_mov_b32_e32 v3, s7 ; GFX1013-NEXT: v_add_co_u32 v4, vcc_lo, v0, v6 ; GFX1013-NEXT: v_add_co_ci_u32_e32 v5, vcc_lo, 0, v1, vcc_lo ; GFX1013-NEXT: v_add_co_u32 v2, vcc_lo, v2, v6 ; GFX1013-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo ; GFX1013-NEXT: v_mov_b32_e32 v6, 4.0 ; GFX1013-NEXT: flat_load_dword v0, v[4:5] ; GFX1013-NEXT: flat_load_dword v1, v[2:3] ; GFX1013-NEXT: v_mov_b32_e32 v2, 0 ; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0 ; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0 ; GFX1013-NEXT: v_mov_b32_e32 v5, 0x40400000 ; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[8:11] ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1013-NEXT: s_endpgm ; ; GFX11-LABEL: image_bvh_intersect_ray_nsa_reassign: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: s_load_b128 s[4:7], s[0:1], 0x24 ; GFX11-NEXT: s_load_b128 s[0:3], s[0:1], 0x34 ; GFX11-NEXT: v_lshlrev_b32_e32 v4, 2, v0 ; GFX11-NEXT: s_mov_b32 s8, 2.0 ; GFX11-NEXT: s_mov_b32 s9, 0x40400000 ; GFX11-NEXT: s_mov_b32 s12, 0x40c00000 ; GFX11-NEXT: s_mov_b32 s11, 0x40a00000 ; GFX11-NEXT: s_mov_b32 s10, 4.0 ; GFX11-NEXT: s_mov_b32 s14, 0x41000000 ; GFX11-NEXT: s_mov_b32 s13, 0x40e00000 ; GFX11-NEXT: v_mov_b32_e32 v6, s12 ; GFX11-NEXT: v_dual_mov_b32 v8, s14 :: v_dual_mov_b32 v7, s13 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_dual_mov_b32 v0, s4 :: v_dual_mov_b32 v1, s5 ; GFX11-NEXT: v_dual_mov_b32 v2, s6 :: v_dual_mov_b32 v3, s7 ; GFX11-NEXT: s_mov_b32 s6, 0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v4 ; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) ; GFX11-NEXT: v_add_co_u32 v2, vcc_lo, v2, v4 ; GFX11-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo ; GFX11-NEXT: flat_load_b32 v9, v[0:1] ; GFX11-NEXT: flat_load_b32 v10, v[2:3] ; GFX11-NEXT: s_mov_b32 s7, 1.0 ; GFX11-NEXT: v_dual_mov_b32 v0, s6 :: v_dual_mov_b32 v3, s9 ; GFX11-NEXT: v_dual_mov_b32 v1, s7 :: v_dual_mov_b32 v2, s8 ; GFX11-NEXT: v_dual_mov_b32 v5, s11 :: v_dual_mov_b32 v4, s10 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v9, v10, v[0:2], v[3:5], v[6:8]], s[0:3] ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3] ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %lid = tail call i32 @llvm.amdgcn.workitem.id.x() %gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid %node_ptr = load i32, i32* %gep_node_ptr, align 4 %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid %ray_extent = load float, float* %gep_ray, align 4 %ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0 %ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1 %ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2 %ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0 %ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1 %ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2 %ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0 %ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1 %ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2 %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) store <4 x i32> %v, <4 x i32>* undef ret void } define amdgpu_kernel void @image_bvh_intersect_ray_a16_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) { ; GFX1030-LABEL: image_bvh_intersect_ray_a16_nsa_reassign: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: s_clause 0x1 ; GFX1030-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24 ; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34 ; GFX1030-NEXT: v_lshlrev_b32_e32 v4, 2, v0 ; GFX1030-NEXT: s_movk_i32 s9, 0x4600 ; GFX1030-NEXT: s_movk_i32 s8, 0x4700 ; GFX1030-NEXT: s_bfe_u32 s8, s8, 0x100000 ; GFX1030-NEXT: s_waitcnt lgkmcnt(0) ; GFX1030-NEXT: v_mov_b32_e32 v0, s4 ; GFX1030-NEXT: v_mov_b32_e32 v1, s5 ; GFX1030-NEXT: v_mov_b32_e32 v2, s6 ; GFX1030-NEXT: v_mov_b32_e32 v3, s7 ; GFX1030-NEXT: s_movk_i32 s5, 0x4400 ; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v4 ; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX1030-NEXT: v_add_co_u32 v2, vcc_lo, v2, v4 ; GFX1030-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo ; GFX1030-NEXT: s_movk_i32 s6, 0x4200 ; GFX1030-NEXT: flat_load_dword v0, v[0:1] ; GFX1030-NEXT: flat_load_dword v1, v[2:3] ; GFX1030-NEXT: s_bfe_u32 s5, s5, 0x100000 ; GFX1030-NEXT: s_movk_i32 s7, 0x4800 ; GFX1030-NEXT: s_bfe_u32 s6, s6, 0x100000 ; GFX1030-NEXT: s_lshl_b32 s5, s5, 16 ; GFX1030-NEXT: s_movk_i32 s4, 0x4500 ; GFX1030-NEXT: s_or_b32 s5, s6, s5 ; GFX1030-NEXT: s_bfe_u32 s6, s9, 0x100000 ; GFX1030-NEXT: s_bfe_u32 s7, s7, 0x100000 ; GFX1030-NEXT: s_bfe_u32 s4, s4, 0x100000 ; GFX1030-NEXT: s_lshl_b32 s6, s6, 16 ; GFX1030-NEXT: s_lshl_b32 s7, s7, 16 ; GFX1030-NEXT: s_or_b32 s4, s4, s6 ; GFX1030-NEXT: s_or_b32 s6, s8, s7 ; GFX1030-NEXT: v_mov_b32_e32 v2, 0 ; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0 ; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0 ; GFX1030-NEXT: v_mov_b32_e32 v5, s5 ; GFX1030-NEXT: v_mov_b32_e32 v6, s4 ; GFX1030-NEXT: v_mov_b32_e32 v7, s6 ; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16 ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1030-NEXT: s_endpgm ; ; GFX1013-LABEL: image_bvh_intersect_ray_a16_nsa_reassign: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: s_clause 0x1 ; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24 ; GFX1013-NEXT: s_load_dwordx4 s[8:11], s[0:1], 0x34 ; GFX1013-NEXT: v_lshlrev_b32_e32 v6, 2, v0 ; GFX1013-NEXT: s_movk_i32 s1, 0x4400 ; GFX1013-NEXT: s_movk_i32 s2, 0x4200 ; GFX1013-NEXT: s_bfe_u32 s1, s1, 0x100000 ; GFX1013-NEXT: s_movk_i32 s3, 0x4800 ; GFX1013-NEXT: s_bfe_u32 s2, s2, 0x100000 ; GFX1013-NEXT: s_lshl_b32 s1, s1, 16 ; GFX1013-NEXT: s_movk_i32 s0, 0x4500 ; GFX1013-NEXT: s_or_b32 s1, s2, s1 ; GFX1013-NEXT: s_bfe_u32 s3, s3, 0x100000 ; GFX1013-NEXT: s_bfe_u32 s0, s0, 0x100000 ; GFX1013-NEXT: s_lshl_b32 s3, s3, 16 ; GFX1013-NEXT: s_waitcnt lgkmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, s4 ; GFX1013-NEXT: v_mov_b32_e32 v1, s5 ; GFX1013-NEXT: v_mov_b32_e32 v2, s6 ; GFX1013-NEXT: v_mov_b32_e32 v3, s7 ; GFX1013-NEXT: s_movk_i32 s5, 0x4600 ; GFX1013-NEXT: v_add_co_u32 v4, vcc_lo, v0, v6 ; GFX1013-NEXT: v_add_co_ci_u32_e32 v5, vcc_lo, 0, v1, vcc_lo ; GFX1013-NEXT: v_add_co_u32 v2, vcc_lo, v2, v6 ; GFX1013-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo ; GFX1013-NEXT: s_movk_i32 s4, 0x4700 ; GFX1013-NEXT: flat_load_dword v0, v[4:5] ; GFX1013-NEXT: flat_load_dword v1, v[2:3] ; GFX1013-NEXT: s_bfe_u32 s2, s5, 0x100000 ; GFX1013-NEXT: s_bfe_u32 s4, s4, 0x100000 ; GFX1013-NEXT: s_lshl_b32 s2, s2, 16 ; GFX1013-NEXT: v_mov_b32_e32 v2, 0 ; GFX1013-NEXT: s_or_b32 s0, s0, s2 ; GFX1013-NEXT: s_or_b32 s2, s4, s3 ; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0 ; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0 ; GFX1013-NEXT: v_mov_b32_e32 v5, s1 ; GFX1013-NEXT: v_mov_b32_e32 v6, s0 ; GFX1013-NEXT: v_mov_b32_e32 v7, s2 ; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[8:11] a16 ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1013-NEXT: s_endpgm ; ; GFX11-LABEL: image_bvh_intersect_ray_a16_nsa_reassign: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: s_load_b128 s[4:7], s[0:1], 0x24 ; GFX11-NEXT: s_load_b128 s[0:3], s[0:1], 0x34 ; GFX11-NEXT: v_lshlrev_b32_e32 v4, 2, v0 ; GFX11-NEXT: s_mov_b32 s8, 2.0 ; GFX11-NEXT: s_mov_b32 s9, 0x42004600 ; GFX11-NEXT: s_mov_b32 s10, 0x44004700 ; GFX11-NEXT: s_mov_b32 s11, 0x45004800 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_dual_mov_b32 v0, s4 :: v_dual_mov_b32 v1, s5 ; GFX11-NEXT: v_dual_mov_b32 v2, s6 :: v_dual_mov_b32 v3, s7 ; GFX11-NEXT: s_mov_b32 s6, 0 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v4 ; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) ; GFX11-NEXT: v_add_co_u32 v2, vcc_lo, v2, v4 ; GFX11-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo ; GFX11-NEXT: s_mov_b32 s7, 1.0 ; GFX11-NEXT: flat_load_b32 v6, v[0:1] ; GFX11-NEXT: flat_load_b32 v7, v[2:3] ; GFX11-NEXT: v_dual_mov_b32 v0, s6 :: v_dual_mov_b32 v3, s9 ; GFX11-NEXT: v_dual_mov_b32 v1, s7 :: v_dual_mov_b32 v2, s8 ; GFX11-NEXT: v_dual_mov_b32 v5, s11 :: v_dual_mov_b32 v4, s10 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v6, v7, v[0:2], v[3:5]], s[0:3] a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3] ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %lid = tail call i32 @llvm.amdgcn.workitem.id.x() %gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid %node_ptr = load i32, i32* %gep_node_ptr, align 4 %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid %ray_extent = load float, float* %gep_ray, align 4 %ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0 %ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1 %ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2 %ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0 %ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1 %ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2 %ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0 %ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1 %ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2 %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) store <4 x i32> %v, <4 x i32>* undef ret void } define amdgpu_kernel void @image_bvh64_intersect_ray_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) { ; GFX1030-LABEL: image_bvh64_intersect_ray_nsa_reassign: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: s_clause 0x1 ; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24 ; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34 ; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0 ; GFX1030-NEXT: v_mov_b32_e32 v3, 0 ; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0 ; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0 ; GFX1030-NEXT: v_mov_b32_e32 v6, 0x40400000 ; GFX1030-NEXT: v_mov_b32_e32 v7, 4.0 ; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40a00000 ; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40c00000 ; GFX1030-NEXT: v_mov_b32_e32 v10, 0x40e00000 ; GFX1030-NEXT: v_mov_b32_e32 v11, 0x41000000 ; GFX1030-NEXT: s_waitcnt lgkmcnt(0) ; GFX1030-NEXT: v_mov_b32_e32 v0, s4 ; GFX1030-NEXT: v_mov_b32_e32 v1, s5 ; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX1030-NEXT: flat_load_dword v2, v[0:1] ; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c7 ; GFX1030-NEXT: v_mov_b32_e32 v1, 0x102 ; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1030-NEXT: s_endpgm ; ; GFX1013-LABEL: image_bvh64_intersect_ray_nsa_reassign: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: s_clause 0x1 ; GFX1013-NEXT: s_load_dwordx2 s[2:3], s[0:1], 0x24 ; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x34 ; GFX1013-NEXT: v_lshlrev_b32_e32 v2, 2, v0 ; GFX1013-NEXT: v_mov_b32_e32 v3, 0 ; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0 ; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0 ; GFX1013-NEXT: v_mov_b32_e32 v6, 0x40400000 ; GFX1013-NEXT: v_mov_b32_e32 v7, 4.0 ; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40a00000 ; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40c00000 ; GFX1013-NEXT: v_mov_b32_e32 v10, 0x40e00000 ; GFX1013-NEXT: v_mov_b32_e32 v11, 0x41000000 ; GFX1013-NEXT: s_waitcnt lgkmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, s2 ; GFX1013-NEXT: v_mov_b32_e32 v1, s3 ; GFX1013-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX1013-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX1013-NEXT: flat_load_dword v2, v[0:1] ; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c7 ; GFX1013-NEXT: v_mov_b32_e32 v1, 0x102 ; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[4:7] ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1013-NEXT: s_endpgm ; ; GFX11-LABEL: image_bvh64_intersect_ray_nsa_reassign: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: s_load_b64 s[4:5], s[0:1], 0x24 ; GFX11-NEXT: s_load_b128 s[0:3], s[0:1], 0x34 ; GFX11-NEXT: v_lshlrev_b32_e32 v2, 2, v0 ; GFX11-NEXT: s_mov_b32 s8, 2.0 ; GFX11-NEXT: s_mov_b32 s7, 1.0 ; GFX11-NEXT: s_mov_b32 s6, 0 ; GFX11-NEXT: s_mov_b32 s9, 0x40400000 ; GFX11-NEXT: s_mov_b32 s12, 0x40c00000 ; GFX11-NEXT: s_mov_b32 s11, 0x40a00000 ; GFX11-NEXT: s_mov_b32 s10, 4.0 ; GFX11-NEXT: s_mov_b32 s14, 0x41000000 ; GFX11-NEXT: s_mov_b32 s13, 0x40e00000 ; GFX11-NEXT: v_mov_b32_e32 v6, s12 ; GFX11-NEXT: v_dual_mov_b32 v8, s14 :: v_dual_mov_b32 v3, s9 ; GFX11-NEXT: v_dual_mov_b32 v4, s10 :: v_dual_mov_b32 v7, s13 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_dual_mov_b32 v5, s11 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: v_mov_b32_e32 v1, s5 ; GFX11-NEXT: s_mov_b32 s4, 0xb36211c7 ; GFX11-NEXT: s_movk_i32 s5, 0x102 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v10, s5 :: v_dual_mov_b32 v9, s4 ; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX11-NEXT: flat_load_b32 v11, v[0:1] ; GFX11-NEXT: v_dual_mov_b32 v0, s6 :: v_dual_mov_b32 v1, s7 ; GFX11-NEXT: v_mov_b32_e32 v2, s8 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[9:10], v11, v[0:2], v[3:5], v[6:8]], s[0:3] ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3] ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %lid = tail call i32 @llvm.amdgcn.workitem.id.x() %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid %ray_extent = load float, float* %gep_ray, align 4 %ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0 %ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1 %ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2 %ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0 %ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1 %ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2 %ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0 %ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1 %ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2 %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 1111111111111, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) store <4 x i32> %v, <4 x i32>* undef ret void } define amdgpu_kernel void @image_bvh64_intersect_ray_a16_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) { ; GFX1030-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign: ; GFX1030: ; %bb.0: ; GFX1030-NEXT: s_clause 0x1 ; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24 ; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34 ; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0 ; GFX1030-NEXT: s_movk_i32 s6, 0x4200 ; GFX1030-NEXT: s_movk_i32 s7, 0x4800 ; GFX1030-NEXT: s_bfe_u32 s6, s6, 0x100000 ; GFX1030-NEXT: s_movk_i32 s9, 0x4600 ; GFX1030-NEXT: s_movk_i32 s8, 0x4700 ; GFX1030-NEXT: s_bfe_u32 s7, s7, 0x100000 ; GFX1030-NEXT: s_bfe_u32 s8, s8, 0x100000 ; GFX1030-NEXT: s_lshl_b32 s7, s7, 16 ; GFX1030-NEXT: v_mov_b32_e32 v3, 0 ; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0 ; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0 ; GFX1030-NEXT: s_waitcnt lgkmcnt(0) ; GFX1030-NEXT: v_mov_b32_e32 v0, s4 ; GFX1030-NEXT: v_mov_b32_e32 v1, s5 ; GFX1030-NEXT: s_movk_i32 s5, 0x4400 ; GFX1030-NEXT: s_movk_i32 s4, 0x4500 ; GFX1030-NEXT: s_bfe_u32 s5, s5, 0x100000 ; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX1030-NEXT: s_lshl_b32 s5, s5, 16 ; GFX1030-NEXT: s_bfe_u32 s4, s4, 0x100000 ; GFX1030-NEXT: s_or_b32 s5, s6, s5 ; GFX1030-NEXT: flat_load_dword v2, v[0:1] ; GFX1030-NEXT: s_bfe_u32 s6, s9, 0x100000 ; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c6 ; GFX1030-NEXT: s_lshl_b32 s6, s6, 16 ; GFX1030-NEXT: v_mov_b32_e32 v1, 0x102 ; GFX1030-NEXT: s_or_b32 s4, s4, s6 ; GFX1030-NEXT: s_or_b32 s6, s8, s7 ; GFX1030-NEXT: v_mov_b32_e32 v6, s5 ; GFX1030-NEXT: v_mov_b32_e32 v7, s4 ; GFX1030-NEXT: v_mov_b32_e32 v8, s6 ; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 ; GFX1030-NEXT: s_waitcnt vmcnt(0) ; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1030-NEXT: s_endpgm ; ; GFX1013-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign: ; GFX1013: ; %bb.0: ; GFX1013-NEXT: s_clause 0x1 ; GFX1013-NEXT: s_load_dwordx2 s[2:3], s[0:1], 0x24 ; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x34 ; GFX1013-NEXT: v_lshlrev_b32_e32 v2, 2, v0 ; GFX1013-NEXT: s_movk_i32 s1, 0x4400 ; GFX1013-NEXT: s_movk_i32 s9, 0x4600 ; GFX1013-NEXT: s_bfe_u32 s1, s1, 0x100000 ; GFX1013-NEXT: s_movk_i32 s0, 0x4500 ; GFX1013-NEXT: s_lshl_b32 s1, s1, 16 ; GFX1013-NEXT: s_movk_i32 s8, 0x4700 ; GFX1013-NEXT: s_bfe_u32 s0, s0, 0x100000 ; GFX1013-NEXT: s_bfe_u32 s8, s8, 0x100000 ; GFX1013-NEXT: v_mov_b32_e32 v3, 0 ; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0 ; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0 ; GFX1013-NEXT: s_waitcnt lgkmcnt(0) ; GFX1013-NEXT: v_mov_b32_e32 v0, s2 ; GFX1013-NEXT: v_mov_b32_e32 v1, s3 ; GFX1013-NEXT: s_movk_i32 s2, 0x4200 ; GFX1013-NEXT: s_movk_i32 s3, 0x4800 ; GFX1013-NEXT: s_bfe_u32 s2, s2, 0x100000 ; GFX1013-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX1013-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX1013-NEXT: s_or_b32 s1, s2, s1 ; GFX1013-NEXT: s_bfe_u32 s2, s9, 0x100000 ; GFX1013-NEXT: s_bfe_u32 s3, s3, 0x100000 ; GFX1013-NEXT: flat_load_dword v2, v[0:1] ; GFX1013-NEXT: s_lshl_b32 s2, s2, 16 ; GFX1013-NEXT: s_lshl_b32 s3, s3, 16 ; GFX1013-NEXT: s_or_b32 s0, s0, s2 ; GFX1013-NEXT: s_or_b32 s2, s8, s3 ; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c6 ; GFX1013-NEXT: v_mov_b32_e32 v1, 0x102 ; GFX1013-NEXT: v_mov_b32_e32 v6, s1 ; GFX1013-NEXT: v_mov_b32_e32 v7, s0 ; GFX1013-NEXT: v_mov_b32_e32 v8, s2 ; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[4:7] a16 ; GFX1013-NEXT: s_waitcnt vmcnt(0) ; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3] ; GFX1013-NEXT: s_endpgm ; ; GFX11-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: s_load_b64 s[4:5], s[0:1], 0x24 ; GFX11-NEXT: s_load_b128 s[0:3], s[0:1], 0x34 ; GFX11-NEXT: v_lshlrev_b32_e32 v2, 2, v0 ; GFX11-NEXT: s_mov_b32 s6, 0 ; GFX11-NEXT: s_mov_b32 s9, 0x42004600 ; GFX11-NEXT: s_mov_b32 s8, 2.0 ; GFX11-NEXT: s_mov_b32 s7, 1.0 ; GFX11-NEXT: s_mov_b32 s10, 0x44004700 ; GFX11-NEXT: s_mov_b32 s11, 0x45004800 ; GFX11-NEXT: v_dual_mov_b32 v3, s9 :: v_dual_mov_b32 v4, s10 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_dual_mov_b32 v5, s11 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: v_mov_b32_e32 v1, s5 ; GFX11-NEXT: s_mov_b32 s4, 0xb36211c6 ; GFX11-NEXT: s_movk_i32 s5, 0x102 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v7, s5 ; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo ; GFX11-NEXT: v_mov_b32_e32 v6, s4 ; GFX11-NEXT: flat_load_b32 v8, v[0:1] ; GFX11-NEXT: v_dual_mov_b32 v0, s6 :: v_dual_mov_b32 v1, s7 ; GFX11-NEXT: v_mov_b32_e32 v2, s8 ; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0) ; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[6:7], v8, v[0:2], v[3:5]], s[0:3] a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3] ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm %lid = tail call i32 @llvm.amdgcn.workitem.id.x() %gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid %ray_extent = load float, float* %gep_ray, align 4 %ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0 %ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1 %ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2 %ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0 %ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1 %ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2 %ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0 %ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1 %ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2 %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 1111111111110, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) store <4 x i32> %v, <4 x i32>* undef ret void }