; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -mattr=sse2 -slp-vectorizer -S | FileCheck %s --check-prefix=SSE ; RUN: opt < %s -mattr=avx2 -slp-vectorizer -S | FileCheck %s --check-prefix=AVX ; TODO: ; With AVX, we are able to vectorize the 1st 4 elements as 256-bit vector ops, ; but the final 2 elements remain scalar. They should get vectorized using ; 128-bit ops identically to what happens with SSE. target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" define void @PR28457(double* noalias nocapture align 32 %q, double* noalias nocapture readonly align 32 %p) { ; SSE-LABEL: @PR28457( ; SSE-NEXT: [[P0:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 0 ; SSE-NEXT: [[P2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2 ; SSE-NEXT: [[P4:%.*]] = getelementptr inbounds double, double* [[P]], i64 4 ; SSE-NEXT: [[Q0:%.*]] = getelementptr inbounds double, double* [[Q:%.*]], i64 0 ; SSE-NEXT: [[Q2:%.*]] = getelementptr inbounds double, double* [[Q]], i64 2 ; SSE-NEXT: [[Q4:%.*]] = getelementptr inbounds double, double* [[Q]], i64 4 ; SSE-NEXT: [[TMP1:%.*]] = bitcast double* [[P0]] to <2 x double>* ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 8 ; SSE-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[TMP2]], <double 1.000000e+00, double 1.000000e+00> ; SSE-NEXT: [[TMP4:%.*]] = bitcast double* [[Q0]] to <2 x double>* ; SSE-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 8 ; SSE-NEXT: [[TMP5:%.*]] = bitcast double* [[P2]] to <2 x double>* ; SSE-NEXT: [[TMP6:%.*]] = load <2 x double>, <2 x double>* [[TMP5]], align 8 ; SSE-NEXT: [[TMP7:%.*]] = fadd <2 x double> [[TMP6]], <double 1.000000e+00, double 1.000000e+00> ; SSE-NEXT: [[TMP8:%.*]] = bitcast double* [[Q2]] to <2 x double>* ; SSE-NEXT: store <2 x double> [[TMP7]], <2 x double>* [[TMP8]], align 8 ; SSE-NEXT: [[TMP9:%.*]] = bitcast double* [[P4]] to <2 x double>* ; SSE-NEXT: [[TMP10:%.*]] = load <2 x double>, <2 x double>* [[TMP9]], align 8 ; SSE-NEXT: [[TMP11:%.*]] = fadd <2 x double> [[TMP10]], <double 1.000000e+00, double 1.000000e+00> ; SSE-NEXT: [[TMP12:%.*]] = bitcast double* [[Q4]] to <2 x double>* ; SSE-NEXT: store <2 x double> [[TMP11]], <2 x double>* [[TMP12]], align 8 ; SSE-NEXT: ret void ; ; AVX-LABEL: @PR28457( ; AVX-NEXT: [[P0:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 0 ; AVX-NEXT: [[P4:%.*]] = getelementptr inbounds double, double* [[P]], i64 4 ; AVX-NEXT: [[Q0:%.*]] = getelementptr inbounds double, double* [[Q:%.*]], i64 0 ; AVX-NEXT: [[Q4:%.*]] = getelementptr inbounds double, double* [[Q]], i64 4 ; AVX-NEXT: [[TMP1:%.*]] = bitcast double* [[P0]] to <4 x double>* ; AVX-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* [[TMP1]], align 8 ; AVX-NEXT: [[TMP3:%.*]] = fadd <4 x double> [[TMP2]], <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00> ; AVX-NEXT: [[TMP4:%.*]] = bitcast double* [[Q0]] to <4 x double>* ; AVX-NEXT: store <4 x double> [[TMP3]], <4 x double>* [[TMP4]], align 8 ; AVX-NEXT: [[TMP5:%.*]] = bitcast double* [[P4]] to <2 x double>* ; AVX-NEXT: [[TMP6:%.*]] = load <2 x double>, <2 x double>* [[TMP5]], align 8 ; AVX-NEXT: [[TMP7:%.*]] = fadd <2 x double> [[TMP6]], <double 1.000000e+00, double 1.000000e+00> ; AVX-NEXT: [[TMP8:%.*]] = bitcast double* [[Q4]] to <2 x double>* ; AVX-NEXT: store <2 x double> [[TMP7]], <2 x double>* [[TMP8]], align 8 ; AVX-NEXT: ret void ; %p0 = getelementptr inbounds double, double* %p, i64 0 %p1 = getelementptr inbounds double, double* %p, i64 1 %p2 = getelementptr inbounds double, double* %p, i64 2 %p3 = getelementptr inbounds double, double* %p, i64 3 %p4 = getelementptr inbounds double, double* %p, i64 4 %p5 = getelementptr inbounds double, double* %p, i64 5 %q0 = getelementptr inbounds double, double* %q, i64 0 %q1 = getelementptr inbounds double, double* %q, i64 1 %q2 = getelementptr inbounds double, double* %q, i64 2 %q3 = getelementptr inbounds double, double* %q, i64 3 %q4 = getelementptr inbounds double, double* %q, i64 4 %q5 = getelementptr inbounds double, double* %q, i64 5 %d0 = load double, double* %p0 %d1 = load double, double* %p1 %d2 = load double, double* %p2 %d3 = load double, double* %p3 %d4 = load double, double* %p4 %d5 = load double, double* %p5 %a0 = fadd double %d0, 1.0 %a1 = fadd double %d1, 1.0 %a2 = fadd double %d2, 1.0 %a3 = fadd double %d3, 1.0 %a4 = fadd double %d4, 1.0 %a5 = fadd double %d5, 1.0 store double %a0, double* %q0 store double %a1, double* %q1 store double %a2, double* %q2 store double %a3, double* %q3 store double %a4, double* %q4 store double %a5, double* %q5 ret void }