; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-wasm-fallthrough-return-opt -wasm-disable-explicit-locals -wasm-keep-registers -mattr=+simd128 | FileCheck %s ; Test that SIMD shifts can be lowered correctly even with shift ; values that are more complex than plain splats. target triple = "wasm32-unknown-unknown" ;; TODO: Optimize this further by scalarizing the add ; CHECK-LABEL: shl_add: ; CHECK-NEXT: .functype shl_add (v128, i32, i32) -> (v128) ; CHECK-NEXT: i8x16.splat $push1=, $1 ; CHECK-NEXT: i8x16.splat $push0=, $2 ; CHECK-NEXT: i8x16.add $push2=, $pop1, $pop0 ; CHECK-NEXT: i8x16.extract_lane_u $push3=, $pop2, 0 ; CHECK-NEXT: i8x16.shl $push4=, $0, $pop3 ; CHECK-NEXT: return $pop4 define <16 x i8> @shl_add(<16 x i8> %v, i8 %a, i8 %b) { %t1 = insertelement <16 x i8> undef, i8 %a, i32 0 %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer %t2 = insertelement <16 x i8> undef, i8 %b, i32 0 %vb = shufflevector <16 x i8> %t2, <16 x i8> undef, <16 x i32> zeroinitializer %shift = add <16 x i8> %va, %vb %r = shl <16 x i8> %v, %shift ret <16 x i8> %r } ; CHECK-LABEL: shl_abs: ; CHECK-NEXT: .functype shl_abs (v128, i32) -> (v128) ; CHECK-NEXT: i8x16.splat $push0=, $1 ; CHECK-NEXT: i8x16.abs $push1=, $pop0 ; CHECK-NEXT: i8x16.extract_lane_u $push2=, $pop1, 0 ; CHECK-NEXT: i8x16.shl $push3=, $0, $pop2 ; CHECK-NEXT: return $pop3 define <16 x i8> @shl_abs(<16 x i8> %v, i8 %a) { %t1 = insertelement <16 x i8> undef, i8 %a, i32 0 %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer %nva = sub <16 x i8> zeroinitializer, %va %c = icmp sgt <16 x i8> %va, zeroinitializer %shift = select <16 x i1> %c, <16 x i8> %va, <16 x i8> %nva %r = shl <16 x i8> %v, %shift ret <16 x i8> %r } ; CHECK-LABEL: shl_abs_add: ; CHECK-NEXT: .functype shl_abs_add (v128, i32, i32) -> (v128) ; CHECK-NEXT: i8x16.splat $push1=, $1 ; CHECK-NEXT: i8x16.splat $push0=, $2 ; CHECK-NEXT: i8x16.add $push2=, $pop1, $pop0 ; CHECK-NEXT: i8x16.shuffle $push3=, $pop2, $0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; CHECK-NEXT: i8x16.abs $push4=, $pop3 ; CHECK-NEXT: i8x16.extract_lane_u $push5=, $pop4, 0 ; CHECK-NEXT: i8x16.shl $push6=, $0, $pop5 ; CHECK-NEXT: return $pop6 define <16 x i8> @shl_abs_add(<16 x i8> %v, i8 %a, i8 %b) { %t1 = insertelement <16 x i8> undef, i8 %a, i32 0 %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer %t2 = insertelement <16 x i8> undef, i8 %b, i32 0 %vb = shufflevector <16 x i8> %t2, <16 x i8> undef, <16 x i32> zeroinitializer %vadd = add <16 x i8> %va, %vb %nvadd = sub <16 x i8> zeroinitializer, %vadd %c = icmp sgt <16 x i8> %vadd, zeroinitializer %shift = select <16 x i1> %c, <16 x i8> %vadd, <16 x i8> %nvadd %r = shl <16 x i8> %v, %shift ret <16 x i8> %r }