; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -O3 -S | FileCheck %s target datalayout = "e-m:o-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-macosx11.0.0" ; We expect the loop to be vectorized even if it ; is not unrolled. ; Verify that fdiv is not sunk back into the loop ; after getting hoisted - based on this C source: ; ; void vdiv(float *a, float b) { ; for (int i = 0; i != 1024; ++i) ; a[i] /= b; ; } define void @vdiv(float* %a, float %b) #0 { ; CHECK-LABEL: @vdiv( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <4 x float> poison, float [[B:%.*]], i64 0 ; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <4 x float> [[BROADCAST_SPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: [[TMP0:%.*]] = fdiv fast <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, [[BROADCAST_SPLAT]] ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]] ; CHECK-NEXT: [[TMP2:%.*]] = bitcast float* [[TMP1]] to <4 x float>* ; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <4 x float>, <4 x float>* [[TMP2]], align 4, !tbaa [[TBAA3:![0-9]+]] ; CHECK-NEXT: [[TMP3:%.*]] = fmul fast <4 x float> [[WIDE_LOAD]], [[TMP0]] ; CHECK-NEXT: [[TMP4:%.*]] = bitcast float* [[TMP1]] to <4 x float>* ; CHECK-NEXT: store <4 x float> [[TMP3]], <4 x float>* [[TMP4]], align 4, !tbaa [[TBAA3]] ; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 ; CHECK-NEXT: [[TMP5:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024 ; CHECK-NEXT: br i1 [[TMP5]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]] ; CHECK: for.cond.cleanup: ; CHECK-NEXT: ret void ; entry: %a.addr = alloca float*, align 8 %b.addr = alloca float, align 4 %i = alloca i32, align 4 store float* %a, float** %a.addr, align 8, !tbaa !3 store float %b, float* %b.addr, align 4, !tbaa !7 %0 = bitcast i32* %i to i8* call void @llvm.lifetime.start.p0i8(i64 4, i8* %0) #2 store i32 0, i32* %i, align 4, !tbaa !9 br label %for.cond for.cond: ; preds = %for.inc, %entry %1 = load i32, i32* %i, align 4, !tbaa !9 %cmp = icmp ne i32 %1, 1024 br i1 %cmp, label %for.body, label %for.cond.cleanup for.cond.cleanup: ; preds = %for.cond %2 = bitcast i32* %i to i8* call void @llvm.lifetime.end.p0i8(i64 4, i8* %2) #2 br label %for.end for.body: ; preds = %for.cond %3 = load float, float* %b.addr, align 4, !tbaa !7 %4 = load float*, float** %a.addr, align 8, !tbaa !3 %5 = load i32, i32* %i, align 4, !tbaa !9 %idxprom = sext i32 %5 to i64 %arrayidx = getelementptr inbounds float, float* %4, i64 %idxprom %6 = load float, float* %arrayidx, align 4, !tbaa !7 %div = fdiv fast float %6, %3 store float %div, float* %arrayidx, align 4, !tbaa !7 br label %for.inc for.inc: ; preds = %for.body %7 = load i32, i32* %i, align 4, !tbaa !9 %inc = add nsw i32 %7, 1 store i32 %inc, i32* %i, align 4, !tbaa !9 br label %for.cond, !llvm.loop !11 for.end: ; preds = %for.cond.cleanup ret void } declare void @llvm.lifetime.start.p0i8(i64 immarg, i8* nocapture) #1 declare void @llvm.lifetime.end.p0i8(i64 immarg, i8* nocapture) #1 attributes #0 = { nounwind ssp uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-infs-fp-math"="true" "no-nans-fp-math"="true" "no-signed-zeros-fp-math"="true" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="penryn" "target-features"="+cx16,+cx8,+fxsr,+mmx,+sahf,+sse,+sse2,+sse3,+sse4.1,+ssse3,+x87" "tune-cpu"="generic" "unsafe-fp-math"="true" } attributes #1 = { argmemonly nofree nosync nounwind willreturn } attributes #2 = { nounwind } !llvm.module.flags = !{!0, !1} !llvm.ident = !{!2} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{!"clang version 13.0.0 (https://github.com/llvm/llvm-project.git 437fb428178716db014f75701f3cdea6dea63f59)"} !3 = !{!4, !4, i64 0} !4 = !{!"any pointer", !5, i64 0} !5 = !{!"omnipotent char", !6, i64 0} !6 = !{!"Simple C/C++ TBAA"} !7 = !{!8, !8, i64 0} !8 = !{!"float", !5, i64 0} !9 = !{!10, !10, i64 0} !10 = !{!"int", !5, i64 0} !11 = distinct !{!11, !12, !13} !12 = !{!"llvm.loop.mustprogress"} !13 = !{!"llvm.loop.unroll.disable"}