; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=arm-eabi -arm-atomic-cfg-tidy=0 %s -o - | FileCheck -check-prefix=ARM %s ; RUN: llc -mtriple=thumb-eabi -arm-atomic-cfg-tidy=0 %s -o - | FileCheck -check-prefix=THUMB %s ; RUN: llc -mtriple=thumb-eabi -arm-atomic-cfg-tidy=0 -mcpu=arm1156t2-s -mattr=+thumb2 %s -o - | FileCheck -check-prefix=T2 %s ; RUN: llc -mtriple=thumbv8-eabi -arm-atomic-cfg-tidy=0 %s -o - | FileCheck -check-prefix=V8 %s ; FIXME: The -mtriple=thumb test doesn't change if -disable-peephole is specified. %struct.Foo = type { i8* } ; ARM-LABEL: foo: ; THUMB-LABEL: foo: ; T2-LABEL: foo: define %struct.Foo* @foo(%struct.Foo* %this, i32 %acc) nounwind readonly align 2 { ; ARM: @ %bb.0: @ %entry ; ARM-NEXT: add r2, r0, #4 ; ARM-NEXT: mov r12, #1 ; ARM-NEXT: b .LBB0_3 ; ARM-NEXT: .LBB0_1: @ %tailrecurse.switch ; ARM-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; ARM-NEXT: cmp r3, #1 ; ARM-NEXT: movne pc, lr ; ARM-NEXT: .LBB0_2: @ %sw.bb ; ARM-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; ARM-NEXT: orr r1, r3, r1, lsl #1 ; ARM-NEXT: add r2, r2, #4 ; ARM-NEXT: add r12, r12, #1 ; ARM-NEXT: .LBB0_3: @ %tailrecurse ; ARM-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-NEXT: ldr r3, [r2, #-4] ; ARM-NEXT: ands r3, r3, #3 ; ARM-NEXT: beq .LBB0_2 ; ARM-NEXT: @ %bb.4: @ %tailrecurse.switch ; ARM-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; ARM-NEXT: cmp r3, #3 ; ARM-NEXT: moveq r0, r2 ; ARM-NEXT: moveq pc, lr ; ARM-NEXT: .LBB0_5: @ %tailrecurse.switch ; ARM-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; ARM-NEXT: cmp r3, #2 ; ARM-NEXT: bne .LBB0_1 ; ARM-NEXT: @ %bb.6: @ %sw.bb8 ; ARM-NEXT: add r1, r1, r12 ; ARM-NEXT: add r0, r0, r1, lsl #2 ; ARM-NEXT: mov pc, lr ; ; THUMB: @ %bb.0: @ %entry ; THUMB-NEXT: .save {r4, r5, r7, lr} ; THUMB-NEXT: push {r4, r5, r7, lr} ; THUMB-NEXT: movs r2, #1 ; THUMB-NEXT: movs r3, r0 ; THUMB-NEXT: .LBB0_1: @ %tailrecurse ; THUMB-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-NEXT: ldr r5, [r3] ; THUMB-NEXT: movs r4, #3 ; THUMB-NEXT: ands r4, r5 ; THUMB-NEXT: beq .LBB0_5 ; THUMB-NEXT: @ %bb.2: @ %tailrecurse.switch ; THUMB-NEXT: @ in Loop: Header=BB0_1 Depth=1 ; THUMB-NEXT: cmp r4, #3 ; THUMB-NEXT: beq .LBB0_6 ; THUMB-NEXT: @ %bb.3: @ %tailrecurse.switch ; THUMB-NEXT: @ in Loop: Header=BB0_1 Depth=1 ; THUMB-NEXT: cmp r4, #2 ; THUMB-NEXT: beq .LBB0_7 ; THUMB-NEXT: @ %bb.4: @ %tailrecurse.switch ; THUMB-NEXT: @ in Loop: Header=BB0_1 Depth=1 ; THUMB-NEXT: cmp r4, #1 ; THUMB-NEXT: bne .LBB0_9 ; THUMB-NEXT: .LBB0_5: @ %sw.bb ; THUMB-NEXT: @ in Loop: Header=BB0_1 Depth=1 ; THUMB-NEXT: lsls r1, r1, #1 ; THUMB-NEXT: orrs r4, r1 ; THUMB-NEXT: adds r3, r3, #4 ; THUMB-NEXT: adds r2, r2, #1 ; THUMB-NEXT: movs r1, r4 ; THUMB-NEXT: b .LBB0_1 ; THUMB-NEXT: .LBB0_6: @ %sw.bb6 ; THUMB-NEXT: adds r0, r3, #4 ; THUMB-NEXT: b .LBB0_8 ; THUMB-NEXT: .LBB0_7: @ %sw.bb8 ; THUMB-NEXT: adds r1, r1, r2 ; THUMB-NEXT: lsls r1, r1, #2 ; THUMB-NEXT: adds r0, r0, r1 ; THUMB-NEXT: .LBB0_8: @ %sw.bb6 ; THUMB-NEXT: pop {r4, r5, r7} ; THUMB-NEXT: pop {r1} ; THUMB-NEXT: bx r1 ; THUMB-NEXT: .LBB0_9: @ %sw.epilog ; THUMB-NEXT: pop {r4, r5, r7} ; THUMB-NEXT: pop {r0} ; THUMB-NEXT: bx r0 ; ; T2: @ %bb.0: @ %entry ; T2-NEXT: adds r2, r0, #4 ; T2-NEXT: mov.w r12, #1 ; T2-NEXT: b .LBB0_3 ; T2-NEXT: .LBB0_1: @ %tailrecurse.switch ; T2-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; T2-NEXT: cmp r3, #1 ; T2-NEXT: it ne ; T2-NEXT: bxne lr ; T2-NEXT: .LBB0_2: @ %sw.bb ; T2-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; T2-NEXT: orr.w r1, r3, r1, lsl #1 ; T2-NEXT: adds r2, #4 ; T2-NEXT: add.w r12, r12, #1 ; T2-NEXT: .LBB0_3: @ %tailrecurse ; T2-NEXT: @ =>This Inner Loop Header: Depth=1 ; T2-NEXT: ldr r3, [r2, #-4] ; T2-NEXT: ands r3, r3, #3 ; T2-NEXT: beq .LBB0_2 ; T2-NEXT: @ %bb.4: @ %tailrecurse.switch ; T2-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; T2-NEXT: cmp r3, #3 ; T2-NEXT: itt eq ; T2-NEXT: moveq r0, r2 ; T2-NEXT: bxeq lr ; T2-NEXT: .LBB0_5: @ %tailrecurse.switch ; T2-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; T2-NEXT: cmp r3, #2 ; T2-NEXT: bne .LBB0_1 ; T2-NEXT: @ %bb.6: @ %sw.bb8 ; T2-NEXT: add r1, r12 ; T2-NEXT: add.w r0, r0, r1, lsl #2 ; T2-NEXT: bx lr ; ; V8: @ %bb.0: @ %entry ; V8-NEXT: adds r2, r0, #4 ; V8-NEXT: mov.w r12, #1 ; V8-NEXT: b .LBB0_3 ; V8-NEXT: .LBB0_1: @ %tailrecurse.switch ; V8-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; V8-NEXT: cmp r3, #1 ; V8-NEXT: it ne ; V8-NEXT: bxne lr ; V8-NEXT: .LBB0_2: @ %sw.bb ; V8-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; V8-NEXT: orr.w r1, r3, r1, lsl #1 ; V8-NEXT: adds r2, #4 ; V8-NEXT: add.w r12, r12, #1 ; V8-NEXT: .LBB0_3: @ %tailrecurse ; V8-NEXT: @ =>This Inner Loop Header: Depth=1 ; V8-NEXT: ldr r3, [r2, #-4] ; V8-NEXT: ands r3, r3, #3 ; V8-NEXT: beq .LBB0_2 ; V8-NEXT: @ %bb.4: @ %tailrecurse.switch ; V8-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; V8-NEXT: cmp r3, #3 ; V8-NEXT: itt eq ; V8-NEXT: moveq r0, r2 ; V8-NEXT: bxeq lr ; V8-NEXT: .LBB0_5: @ %tailrecurse.switch ; V8-NEXT: @ in Loop: Header=BB0_3 Depth=1 ; V8-NEXT: cmp r3, #2 ; V8-NEXT: bne .LBB0_1 ; V8-NEXT: @ %bb.6: @ %sw.bb8 ; V8-NEXT: add r1, r12 ; V8-NEXT: add.w r0, r0, r1, lsl #2 ; V8-NEXT: bx lr entry: %scevgep = getelementptr %struct.Foo, %struct.Foo* %this, i32 1 br label %tailrecurse tailrecurse: ; preds = %sw.bb, %entry %lsr.iv2 = phi %struct.Foo* [ %scevgep3, %sw.bb ], [ %scevgep, %entry ] %lsr.iv = phi i32 [ %lsr.iv.next, %sw.bb ], [ 1, %entry ] %acc.tr = phi i32 [ %or, %sw.bb ], [ %acc, %entry ] %lsr.iv24 = bitcast %struct.Foo* %lsr.iv2 to i8** %scevgep5 = getelementptr i8*, i8** %lsr.iv24, i32 -1 %tmp2 = load i8*, i8** %scevgep5 %0 = ptrtoint i8* %tmp2 to i32 %and = and i32 %0, 3 %tst = icmp eq i32 %and, 0 br i1 %tst, label %sw.bb, label %tailrecurse.switch tailrecurse.switch: ; preds = %tailrecurse switch i32 %and, label %sw.epilog [ i32 1, label %sw.bb i32 3, label %sw.bb6 i32 2, label %sw.bb8 ], !prof !1 sw.bb: ; preds = %tailrecurse.switch, %tailrecurse %shl = shl i32 %acc.tr, 1 %or = or i32 %and, %shl %lsr.iv.next = add i32 %lsr.iv, 1 %scevgep3 = getelementptr %struct.Foo, %struct.Foo* %lsr.iv2, i32 1 br label %tailrecurse sw.bb6: ; preds = %tailrecurse.switch ret %struct.Foo* %lsr.iv2 sw.bb8: ; preds = %tailrecurse.switch %tmp1 = add i32 %acc.tr, %lsr.iv %add.ptr11 = getelementptr inbounds %struct.Foo, %struct.Foo* %this, i32 %tmp1 ret %struct.Foo* %add.ptr11 sw.epilog: ; preds = %tailrecurse.switch ret %struct.Foo* undef } ; Another test that exercises the AND/TST peephole optimization and also ; generates a predicated ANDS instruction. Check that the predicate is printed ; after the "S" modifier on the instruction. %struct.S = type { i8* (i8*)*, [1 x i8] } ; ARM-LABEL: bar: ; THUMB-LABEL: bar: ; T2-LABEL: bar: ; V8-LABEL: bar: define internal zeroext i8 @bar(%struct.S* %x, %struct.S* nocapture %y) nounwind readonly { ; ARM: @ %bb.0: @ %entry ; ARM-NEXT: ldrb r2, [r0, #4] ; ARM-NEXT: ands r2, r2, #112 ; ARM-NEXT: ldrbne r1, [r1, #4] ; ARM-NEXT: andsne r1, r1, #112 ; ARM-NEXT: beq .LBB1_2 ; ARM-NEXT: @ %bb.1: @ %bb2 ; ARM-NEXT: cmp r2, #16 ; ARM-NEXT: cmpne r1, #16 ; ARM-NEXT: andeq r0, r0, #255 ; ARM-NEXT: moveq pc, lr ; ARM-NEXT: .LBB1_2: @ %return ; ARM-NEXT: mov r0, #1 ; ARM-NEXT: mov pc, lr ; ; THUMB: @ %bb.0: @ %entry ; THUMB-NEXT: ldrb r2, [r0, #4] ; THUMB-NEXT: movs r3, #112 ; THUMB-NEXT: ands r2, r3 ; THUMB-NEXT: beq .LBB1_4 ; THUMB-NEXT: @ %bb.1: @ %bb ; THUMB-NEXT: ldrb r1, [r1, #4] ; THUMB-NEXT: ands r1, r3 ; THUMB-NEXT: beq .LBB1_4 ; THUMB-NEXT: @ %bb.2: @ %bb2 ; THUMB-NEXT: cmp r2, #16 ; THUMB-NEXT: beq .LBB1_5 ; THUMB-NEXT: @ %bb.3: @ %bb2 ; THUMB-NEXT: cmp r1, #16 ; THUMB-NEXT: beq .LBB1_5 ; THUMB-NEXT: .LBB1_4: @ %return ; THUMB-NEXT: movs r0, #1 ; THUMB-NEXT: bx lr ; THUMB-NEXT: .LBB1_5: @ %bb4 ; THUMB-NEXT: movs r1, #255 ; THUMB-NEXT: ands r0, r1 ; THUMB-NEXT: bx lr ; ; T2: @ %bb.0: @ %entry ; T2-NEXT: ldrb r2, [r0, #4] ; T2-NEXT: ands r2, r2, #112 ; T2-NEXT: itt ne ; T2-NEXT: ldrbne r1, [r1, #4] ; T2-NEXT: andsne r1, r1, #112 ; T2-NEXT: beq .LBB1_2 ; T2-NEXT: @ %bb.1: @ %bb2 ; T2-NEXT: cmp r2, #16 ; T2-NEXT: itee ne ; T2-NEXT: cmpne r1, #16 ; T2-NEXT: uxtbeq r0, r0 ; T2-NEXT: bxeq lr ; T2-NEXT: .LBB1_2: @ %return ; T2-NEXT: movs r0, #1 ; T2-NEXT: bx lr ; ; V8: @ %bb.0: @ %entry ; V8-NEXT: ldrb r2, [r0, #4] ; V8-NEXT: ands r2, r2, #112 ; V8-NEXT: itt ne ; V8-NEXT: ldrbne r1, [r1, #4] ; V8-NEXT: andsne r1, r1, #112 ; V8-NEXT: beq .LBB1_2 ; V8-NEXT: @ %bb.1: @ %bb2 ; V8-NEXT: cmp r2, #16 ; V8-NEXT: itee ne ; V8-NEXT: cmpne r1, #16 ; V8-NEXT: uxtbeq r0, r0 ; V8-NEXT: bxeq lr ; V8-NEXT: .LBB1_2: @ %return ; V8-NEXT: movs r0, #1 ; V8-NEXT: bx lr entry: %0 = getelementptr inbounds %struct.S, %struct.S* %x, i32 0, i32 1, i32 0 %1 = load i8, i8* %0, align 1 %2 = zext i8 %1 to i32 %3 = and i32 %2, 112 %4 = icmp eq i32 %3, 0 br i1 %4, label %return, label %bb bb: ; preds = %entry %5 = getelementptr inbounds %struct.S, %struct.S* %y, i32 0, i32 1, i32 0 %6 = load i8, i8* %5, align 1 %7 = zext i8 %6 to i32 %8 = and i32 %7, 112 %9 = icmp eq i32 %8, 0 br i1 %9, label %return, label %bb2 bb2: ; preds = %bb %10 = icmp eq i32 %3, 16 %11 = icmp eq i32 %8, 16 %or.cond = or i1 %10, %11 br i1 %or.cond, label %bb4, label %return bb4: ; preds = %bb2 %12 = ptrtoint %struct.S* %x to i32 %phitmp = trunc i32 %12 to i8 ret i8 %phitmp return: ; preds = %bb2, %bb, %entry ret i8 1 } ; We were looking through multiple COPY instructions to find an AND we might ; fold into a TST, but in doing so we changed the register being tested allowing ; folding of unrelated tests (in this case, a TST against r1 was eliminated in ; favour of an AND of r0). define i32 @test_tst_assessment(i32 %a, i32 %b) { ; ARM-LABEL: test_tst_assessment: ; ARM: @ %bb.0: ; ARM-NEXT: and r0, r0, #1 ; ARM-NEXT: tst r1, #1 ; ARM-NEXT: subne r0, r0, #1 ; ARM-NEXT: mov pc, lr ; ; THUMB-LABEL: test_tst_assessment: ; THUMB: @ %bb.0: ; THUMB-NEXT: movs r2, r0 ; THUMB-NEXT: movs r0, #1 ; THUMB-NEXT: ands r0, r2 ; THUMB-NEXT: lsls r1, r1, #31 ; THUMB-NEXT: beq .LBB2_2 ; THUMB-NEXT: @ %bb.1: ; THUMB-NEXT: subs r0, r0, #1 ; THUMB-NEXT: .LBB2_2: ; THUMB-NEXT: bx lr ; ; T2-LABEL: test_tst_assessment: ; T2: @ %bb.0: ; T2-NEXT: and r0, r0, #1 ; T2-NEXT: lsls r1, r1, #31 ; T2-NEXT: it ne ; T2-NEXT: subne r0, #1 ; T2-NEXT: bx lr ; ; V8-LABEL: test_tst_assessment: ; V8: @ %bb.0: ; V8-NEXT: and r0, r0, #1 ; V8-NEXT: lsls r1, r1, #31 ; V8-NEXT: it ne ; V8-NEXT: subne r0, #1 ; V8-NEXT: bx lr %and1 = and i32 %a, 1 %sub = sub i32 %and1, 1 %and2 = and i32 %b, 1 %cmp = icmp eq i32 %and2, 0 %sel = select i1 %cmp, i32 %and1, i32 %sub ret i32 %sel } !1 = !{!"branch_weights", i32 1, i32 1, i32 3, i32 2 }