; RUN: llc < %s -mtriple=armv7-apple-ios -O0 | FileCheck %s ; rdar://12713765 ; When realign-stack is set to false, make sure we are not creating stack ; objects that are assumed to be 64-byte aligned. define void @test1(<16 x float>* noalias sret(<16 x float>) %agg.result) nounwind ssp "no-realign-stack" { ; CHECK-LABEL: test1: ; CHECK: mov r[[PTR:[0-9]+]], r{{[0-9]+}} ; CHECK: mov r[[NOTALIGNED:[0-9]+]], sp ; CHECK: add r[[NOTALIGNED]], r[[NOTALIGNED]], #32 ; CHECK: add r[[PTR]], r[[PTR]], #32 ; CHECK: vld1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[NOTALIGNED]]:128] ; CHECK: vld1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[PTR]]:128] ; CHECK: vst1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[PTR]]:128] ; CHECK: vst1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[NOTALIGNED]]:128] entry: %retval = alloca <16 x float>, align 64 %a1 = bitcast <16 x float>* %retval to float* %a2 = getelementptr inbounds float, float* %a1, i64 8 %a3 = bitcast float* %a2 to <4 x float>* %b1 = bitcast <16 x float>* %agg.result to float* %b2 = getelementptr inbounds float, float* %b1, i64 8 %b3 = bitcast float* %b2 to <4 x float>* %0 = load <4 x float>, <4 x float>* %a3, align 16 %1 = load <4 x float>, <4 x float>* %b3, align 16 store <4 x float> %0, <4 x float>* %b3, align 16 store <4 x float> %1, <4 x float>* %a3, align 16 ret void } define void @test2(<16 x float>* noalias sret(<16 x float>) %agg.result) nounwind ssp { ; CHECK-LABEL: test2: ; CHECK: mov r[[PTR:[0-9]+]], r{{[0-9]+}} ; CHECK: mov r[[ALIGNED:[0-9]+]], sp ; CHECK: orr r[[ALIGNED]], r[[ALIGNED]], #32 ; CHECK: add r[[PTR]], r[[PTR]], #32 ; CHECK: vld1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[ALIGNED]]:128] ; CHECK: vld1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[PTR]]:128] ; CHECK: vst1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[PTR]]:128] ; CHECK: vst1.64 {d{{[0-9]+}}, d{{[0-9]+}}}, [r[[ALIGNED]]:128] entry: %retval = alloca <16 x float>, align 64 %a1 = bitcast <16 x float>* %retval to float* %a2 = getelementptr inbounds float, float* %a1, i64 8 %a3 = bitcast float* %a2 to <4 x float>* %b1 = bitcast <16 x float>* %agg.result to float* %b2 = getelementptr inbounds float, float* %b1, i64 8 %b3 = bitcast float* %b2 to <4 x float>* %0 = load <4 x float>, <4 x float>* %a3, align 16 %1 = load <4 x float>, <4 x float>* %b3, align 16 store <4 x float> %0, <4 x float>* %b3, align 16 store <4 x float> %1, <4 x float>* %a3, align 16 ret void }