; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs -tail-predication=enabled %s -o - | FileCheck %s define arm_aapcs_vfpcc void @fmas1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fmas1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB0_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB0_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1], #16 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vfmas.f32 q1, q0, r12 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB0_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14) %6 = getelementptr inbounds float, float* %z, i32 %index %7 = bitcast float* %6 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fmas2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fmas2: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB1_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB1_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vldrw.u32 q1, [r1], #16 ; CHECK-NEXT: vfmas.f32 q1, q0, r12 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB1_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load %6 = fadd fast <4 x float> %5, %broadcast.splat14 %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fma1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fma1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB2_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB2_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vldrw.u32 q1, [r1], #16 ; CHECK-NEXT: vfma.f32 q1, q0, r12 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB2_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %wide.masked.load12) %6 = getelementptr inbounds float, float* %z, i32 %index %7 = bitcast float* %6 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fma2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fma2: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB3_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB3_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vldrw.u32 q1, [r1], #16 ; CHECK-NEXT: vfma.f32 q1, q0, r12 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB3_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert12 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat13 %4 = getelementptr inbounds float, float* %y, i32 %index %5 = bitcast float* %4 to <4 x float>* %wide.masked.load14 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %5, i32 4, <4 x i1> %1, <4 x float> undef) %6 = fadd fast <4 x float> %3, %wide.masked.load14 %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fmss1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fmss1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB4_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: eor r12, r12, #-2147483648 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB4_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1], #16 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vfmas.f32 q1, q0, r12 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB4_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %fneg = fneg fast float %a %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %fneg, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14) %6 = getelementptr inbounds float, float* %z, i32 %index %7 = bitcast float* %6 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fmss2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fmss2: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB5_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: vdup.32 q0, r12 ; CHECK-NEXT: vneg.f32 q0, q0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB5_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vmov q3, q0 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vldrw.u32 q2, [r1], #16 ; CHECK-NEXT: vfma.f32 q3, q2, q1 ; CHECK-NEXT: vstrw.32 q3, [r2], #16 ; CHECK-NEXT: letp lr, .LBB5_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load %6 = fsub fast <4 x float> %5, %broadcast.splat14 %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fmss3(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fmss3: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB6_1: @ %vector.ph ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: vdup.32 q0, r4 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB6_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vmov q3, q0 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vldrw.u32 q2, [r1], #16 ; CHECK-NEXT: vfms.f32 q3, q2, q1 ; CHECK-NEXT: vstrw.32 q3, [r2], #16 ; CHECK-NEXT: letp lr, .LBB6_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fneg fast <4 x float> %wide.masked.load12 %6 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %5, <4 x float> %broadcast.splat14) %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fmss4(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fmss4: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB7_1: @ %vector.ph ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: vdup.32 q0, r4 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB7_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vmov q3, q0 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vldrw.u32 q2, [r1], #16 ; CHECK-NEXT: vfms.f32 q3, q2, q1 ; CHECK-NEXT: vstrw.32 q3, [r2], #16 ; CHECK-NEXT: letp lr, .LBB7_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fmul fast <4 x float> %wide.masked.load12, %wide.masked.load %6 = fsub fast <4 x float> %broadcast.splat14, %5 %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fms1(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fms1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB8_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: eor r12, r12, #-2147483648 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB8_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vldrw.u32 q1, [r1], #16 ; CHECK-NEXT: vfma.f32 q1, q0, r12 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB8_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %fneg = fneg fast float %a %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %fneg, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %wide.masked.load12) %6 = getelementptr inbounds float, float* %z, i32 %index %7 = bitcast float* %6 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fms2(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fms2: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB9_1: @ %vector.ph ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: vdup.32 q0, r4 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB9_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vldrw.u32 q2, [r1], #16 ; CHECK-NEXT: vfms.f32 q2, q1, q0 ; CHECK-NEXT: vstrw.32 q2, [r2], #16 ; CHECK-NEXT: letp lr, .LBB9_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat14 %6 = fsub fast <4 x float> %wide.masked.load12, %5 %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fms3(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fms3: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB10_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB10_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1], #16 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vneg.f32 q0, q0 ; CHECK-NEXT: vfma.f32 q0, q1, r12 ; CHECK-NEXT: vstrw.32 q0, [r2], #16 ; CHECK-NEXT: letp lr, .LBB10_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %y, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fneg fast <4 x float> %wide.masked.load12 %6 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %broadcast.splat14, <4 x float> %5) %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @fms4(float* nocapture readonly %x, float* nocapture readonly %y, float* noalias nocapture %z, float %a, i32 %n) { ; CHECK-LABEL: fms4: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r4, pc} ; CHECK-NEXT: .LBB11_1: @ %vector.ph ; CHECK-NEXT: vmov r12, s0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB11_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1], #16 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vneg.f32 q0, q0 ; CHECK-NEXT: vfma.f32 q0, q1, r12 ; CHECK-NEXT: vstrw.32 q0, [r2], #16 ; CHECK-NEXT: letp lr, .LBB11_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 %broadcast.splatinsert12 = insertelement <4 x float> undef, float %a, i32 0 %broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = fmul fast <4 x float> %wide.masked.load, %broadcast.splat13 %4 = getelementptr inbounds float, float* %y, i32 %index %5 = bitcast float* %4 to <4 x float>* %wide.masked.load14 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %5, i32 4, <4 x i1> %1, <4 x float> undef) %6 = fsub fast <4 x float> %3, %wide.masked.load14 %7 = getelementptr inbounds float, float* %z, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %1) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>) declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)