namespace std { template<typename T> class allocator { public: void in_base(); }; template<typename T, typename Alloc = std::allocator<T> > class vector : Alloc { public: void foo(); void stop(); }; template<typename Alloc> class vector<bool, Alloc>; } void f() { std::vector<int> v; v.foo(); // RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:18:8 %s -o - | FileCheck -check-prefix=CHECK-CC1 %s // CHECK-CC1: allocator<<#typename T#>> // CHECK-CC1-NEXT: vector<<#typename T#>{#, <#typename Alloc#>#}> // RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:19:5 %s -o - | FileCheck -check-prefix=CHECK-CC2 %s // CHECK-CC2: foo // CHECK-CC2: in_base // CHECK-CC2: stop } template <typename> struct X; template <typename T> struct X<T*> { X(double); }; X<int*> x(42); // RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:32:11 %s -o - | FileCheck -check-prefix=CHECK-CONSTRUCTOR %s // CHECK-CONSTRUCTOR: OVERLOAD: X(<#double#>) // (rather than X<type-parameter-0-0 *>(<#double#>)