//===-- AMDGPUPALMetadata.h - PAL metadata handling -------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file
/// PAL metadata handling
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
#define LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
#include "llvm/BinaryFormat/MsgPackDocument.h"
namespace llvm {
class MachineFunction;
class Module;
class StringRef;
class AMDGPUPALMetadata {
unsigned BlobType = 0;
msgpack::Document MsgPackDoc;
msgpack::DocNode Registers;
msgpack::DocNode HwStages;
msgpack::DocNode ShaderFunctions;
public:
// Read the amdgpu.pal.metadata supplied by the frontend, ready for
// per-function modification.
void readFromIR(Module &M);
// Set PAL metadata from a binary blob from the applicable .note record.
// Returns false if bad format. Blob must remain valid for the lifetime of
// the Metadata.
bool setFromBlob(unsigned Type, StringRef Blob);
// Set the rsrc1 register in the metadata for a particular shader stage.
// In fact this ORs the value into any previous setting of the register.
void setRsrc1(unsigned CC, unsigned Val);
// Set the rsrc2 register in the metadata for a particular shader stage.
// In fact this ORs the value into any previous setting of the register.
void setRsrc2(unsigned CC, unsigned Val);
// Set the SPI_PS_INPUT_ENA register in the metadata.
// In fact this ORs the value into any previous setting of the register.
void setSpiPsInputEna(unsigned Val);
// Set the SPI_PS_INPUT_ADDR register in the metadata.
// In fact this ORs the value into any previous setting of the register.
void setSpiPsInputAddr(unsigned Val);
// Get a register from the metadata, or 0 if not currently set.
unsigned getRegister(unsigned Reg);
// Set a register in the metadata.
// In fact this ORs the value into any previous setting of the register.
void setRegister(unsigned Reg, unsigned Val);
// Set the entry point name for one shader.
void setEntryPoint(unsigned CC, StringRef Name);
// Set the number of used vgprs in the metadata. This is an optional advisory
// record for logging etc; wave dispatch actually uses the rsrc1 register for
// the shader stage to determine the number of vgprs to allocate.
void setNumUsedVgprs(unsigned CC, unsigned Val);
// Set the number of used agprs in the metadata. This is an optional advisory
// record for logging etc;
void setNumUsedAgprs(unsigned CC, unsigned Val);
// Set the number of used sgprs in the metadata. This is an optional advisory
// record for logging etc; wave dispatch actually uses the rsrc1 register for
// the shader stage to determine the number of sgprs to allocate.
void setNumUsedSgprs(unsigned CC, unsigned Val);
// Set the scratch size in the metadata.
void setScratchSize(unsigned CC, unsigned Val);
// Set the stack frame size of a function in the metadata.
void setFunctionScratchSize(const MachineFunction &MF, unsigned Val);
// Set the amount of LDS used in bytes in the metadata. This is an optional
// advisory record for logging etc; wave dispatch actually uses the rsrc1
// register for the shader stage to determine the amount of LDS to allocate.
void setFunctionLdsSize(const MachineFunction &MF, unsigned Val);
// Set the number of used vgprs in the metadata. This is an optional advisory
// record for logging etc; wave dispatch actually uses the rsrc1 register for
// the shader stage to determine the number of vgprs to allocate.
void setFunctionNumUsedVgprs(const MachineFunction &MF, unsigned Val);
// Set the number of used sgprs in the metadata. This is an optional advisory
// record for logging etc; wave dispatch actually uses the rsrc1 register for
// the shader stage to determine the number of sgprs to allocate.
void setFunctionNumUsedSgprs(const MachineFunction &MF, unsigned Val);
// Set the hardware register bit in PAL metadata to enable wave32 on the
// shader of the given calling convention.
void setWave32(unsigned CC);
// Emit the accumulated PAL metadata as asm directives.
// This is called from AMDGPUTargetAsmStreamer::Finish().
void toString(std::string &S);
// Set PAL metadata from YAML text.
bool setFromString(StringRef S);
// Get .note record vendor name of metadata blob to be emitted.
const char *getVendor() const;
// Get .note record type of metadata blob to be emitted:
// ELF::NT_AMD_PAL_METADATA (legacy key=val format), or
// ELF::NT_AMDGPU_METADATA (MsgPack format), or
// 0 (no PAL metadata).
unsigned getType() const;
// Emit the accumulated PAL metadata as a binary blob.
// This is called from AMDGPUTargetELFStreamer::Finish().
void toBlob(unsigned Type, std::string &S);
// Get the msgpack::Document for the PAL metadata.
msgpack::Document *getMsgPackDoc() { return &MsgPackDoc; }
// Set legacy PAL metadata format.
void setLegacy();
// Erase all PAL metadata.
void reset();
private:
// Return whether the blob type is legacy PAL metadata.
bool isLegacy() const;
// Reference (create if necessary) the node for the registers map.
msgpack::DocNode &refRegisters();
// Get (create if necessary) the registers map.
msgpack::MapDocNode getRegisters();
// Reference (create if necessary) the node for the shader functions map.
msgpack::DocNode &refShaderFunctions();
// Get (create if necessary) the shader functions map.
msgpack::MapDocNode getShaderFunctions();
// Get (create if necessary) a function in the shader functions map.
msgpack::MapDocNode getShaderFunction(StringRef Name);
// Get (create if necessary) the .hardware_stages entry for the given calling
// convention.
msgpack::MapDocNode getHwStage(unsigned CC);
bool setFromLegacyBlob(StringRef Blob);
bool setFromMsgPackBlob(StringRef Blob);
void toLegacyBlob(std::string &Blob);
void toMsgPackBlob(std::string &Blob);
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H