; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs -tail-predication=enabled -o - %s | FileCheck %s define arm_aapcs_vfpcc void @round(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { ; CHECK-LABEL: round: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: it eq ; CHECK-NEXT: popeq {r7, pc} ; CHECK-NEXT: .LBB0_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB0_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vrinta.f32 q0, q0 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB0_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp5 = icmp eq i32 %n, 0 br i1 %cmp5, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %next.gep = getelementptr float, float* %pSrcA, i32 %index %next.gep14 = getelementptr float, float* %pDst, i32 %index %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = bitcast float* %next.gep to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %1 = call fast <4 x float> @llvm.round.v4f32(<4 x float> %wide.masked.load) %2 = bitcast float* %next.gep14 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %3 = icmp eq i32 %index.next, %n.vec br i1 %3, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @rint(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { ; CHECK-LABEL: rint: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: it eq ; CHECK-NEXT: popeq {r7, pc} ; CHECK-NEXT: .LBB1_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB1_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vrintx.f32 q0, q0 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB1_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp5 = icmp eq i32 %n, 0 br i1 %cmp5, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %next.gep = getelementptr float, float* %pSrcA, i32 %index %next.gep14 = getelementptr float, float* %pDst, i32 %index %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = bitcast float* %next.gep to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %1 = call fast <4 x float> @llvm.rint.v4f32(<4 x float> %wide.masked.load) %2 = bitcast float* %next.gep14 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %3 = icmp eq i32 %index.next, %n.vec br i1 %3, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @trunc(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { ; CHECK-LABEL: trunc: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: it eq ; CHECK-NEXT: popeq {r7, pc} ; CHECK-NEXT: .LBB2_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB2_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vrintz.f32 q0, q0 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB2_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp5 = icmp eq i32 %n, 0 br i1 %cmp5, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %next.gep = getelementptr float, float* %pSrcA, i32 %index %next.gep14 = getelementptr float, float* %pDst, i32 %index %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = bitcast float* %next.gep to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %1 = call fast <4 x float> @llvm.trunc.v4f32(<4 x float> %wide.masked.load) %2 = bitcast float* %next.gep14 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %3 = icmp eq i32 %index.next, %n.vec br i1 %3, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @ceil(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { ; CHECK-LABEL: ceil: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: it eq ; CHECK-NEXT: popeq {r7, pc} ; CHECK-NEXT: .LBB3_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB3_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vrintp.f32 q0, q0 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB3_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp5 = icmp eq i32 %n, 0 br i1 %cmp5, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %next.gep = getelementptr float, float* %pSrcA, i32 %index %next.gep14 = getelementptr float, float* %pDst, i32 %index %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = bitcast float* %next.gep to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %1 = call fast <4 x float> @llvm.ceil.v4f32(<4 x float> %wide.masked.load) %2 = bitcast float* %next.gep14 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %3 = icmp eq i32 %index.next, %n.vec br i1 %3, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } define arm_aapcs_vfpcc void @floor(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { ; CHECK-LABEL: floor: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: it eq ; CHECK-NEXT: popeq {r7, pc} ; CHECK-NEXT: .LBB4_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB4_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vrintm.f32 q0, q0 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB4_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp5 = icmp eq i32 %n, 0 br i1 %cmp5, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %next.gep = getelementptr float, float* %pSrcA, i32 %index %next.gep14 = getelementptr float, float* %pDst, i32 %index %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = bitcast float* %next.gep to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %1 = call fast <4 x float> @llvm.floor.v4f32(<4 x float> %wide.masked.load) %2 = bitcast float* %next.gep14 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %3 = icmp eq i32 %index.next, %n.vec br i1 %3, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } ; nearbyint shouldn't be tail predicated because it's lowered into multiple instructions define arm_aapcs_vfpcc void @nearbyint(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { ; CHECK-LABEL: nearbyint: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: it eq ; CHECK-NEXT: popeq {r7, pc} ; CHECK-NEXT: .LBB5_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r2 ; CHECK-NEXT: .LBB5_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vrintr.f32 s3, s3 ; CHECK-NEXT: vrintr.f32 s2, s2 ; CHECK-NEXT: vrintr.f32 s1, s1 ; CHECK-NEXT: vrintr.f32 s0, s0 ; CHECK-NEXT: vstrw.32 q0, [r1], #16 ; CHECK-NEXT: letp lr, .LBB5_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp5 = icmp eq i32 %n, 0 br i1 %cmp5, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %next.gep = getelementptr float, float* %pSrcA, i32 %index %next.gep14 = getelementptr float, float* %pDst, i32 %index %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = bitcast float* %next.gep to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %1 = call fast <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.masked.load) %2 = bitcast float* %next.gep14 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %3 = icmp eq i32 %index.next, %n.vec br i1 %3, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret void } declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) #1 declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) #2 declare <4 x float> @llvm.trunc.v4f32(<4 x float>) #3 declare <4 x float> @llvm.rint.v4f32(<4 x float>) #3 declare <4 x float> @llvm.round.v4f32(<4 x float>) #3 declare <4 x float> @llvm.ceil.v4f32(<4 x float>) #3 declare <4 x float> @llvm.floor.v4f32(<4 x float>) #3 declare <4 x float> @llvm.nearbyint.v4f32(<4 x float>) #1 declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) #4