; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+d,+zfh,+experimental-zvfh,+v,+m -target-abi=ilp32d -riscv-v-vector-bits-min=128 \ ; RUN: -verify-machineinstrs < %s | FileCheck %s ; RUN: llc -mtriple=riscv64 -mattr=+d,+zfh,+experimental-zvfh,+v,+m -target-abi=lp64d -riscv-v-vector-bits-min=128 \ ; RUN: -verify-machineinstrs < %s | FileCheck %s declare <2 x half> @llvm.vp.fma.v2f16(<2 x half>, <2 x half>, <2 x half>, <2 x i1>, i32) define <2 x half> @vfma_vv_v2f16(<2 x half> %va, <2 x half> %b, <2 x half> %c, <2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t ; CHECK-NEXT: vmv1r.v v8, v9 ; CHECK-NEXT: ret %v = call <2 x half> @llvm.vp.fma.v2f16(<2 x half> %va, <2 x half> %b, <2 x half> %c, <2 x i1> %m, i32 %evl) ret <2 x half> %v } define <2 x half> @vfma_vv_v2f16_unmasked(<2 x half> %va, <2 x half> %b, <2 x half> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v2f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %head = insertelement <2 x i1> poison, i1 true, i32 0 %m = shufflevector <2 x i1> %head, <2 x i1> poison, <2 x i32> zeroinitializer %v = call <2 x half> @llvm.vp.fma.v2f16(<2 x half> %va, <2 x half> %b, <2 x half> %c, <2 x i1> %m, i32 %evl) ret <2 x half> %v } define <2 x half> @vfma_vf_v2f16(<2 x half> %va, half %b, <2 x half> %vc, <2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v2f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <2 x half> poison, half %b, i32 0 %vb = shufflevector <2 x half> %elt.head, <2 x half> poison, <2 x i32> zeroinitializer %v = call <2 x half> @llvm.vp.fma.v2f16(<2 x half> %va, <2 x half> %vb, <2 x half> %vc, <2 x i1> %m, i32 %evl) ret <2 x half> %v } define <2 x half> @vfma_vf_v2f16_unmasked(<2 x half> %va, half %b, <2 x half> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v2f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %elt.head = insertelement <2 x half> poison, half %b, i32 0 %vb = shufflevector <2 x half> %elt.head, <2 x half> poison, <2 x i32> zeroinitializer %head = insertelement <2 x i1> poison, i1 true, i32 0 %m = shufflevector <2 x i1> %head, <2 x i1> poison, <2 x i32> zeroinitializer %v = call <2 x half> @llvm.vp.fma.v2f16(<2 x half> %va, <2 x half> %vb, <2 x half> %vc, <2 x i1> %m, i32 %evl) ret <2 x half> %v } declare <4 x half> @llvm.vp.fma.v4f16(<4 x half>, <4 x half>, <4 x half>, <4 x i1>, i32) define <4 x half> @vfma_vv_v4f16(<4 x half> %va, <4 x half> %b, <4 x half> %c, <4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t ; CHECK-NEXT: vmv1r.v v8, v9 ; CHECK-NEXT: ret %v = call <4 x half> @llvm.vp.fma.v4f16(<4 x half> %va, <4 x half> %b, <4 x half> %c, <4 x i1> %m, i32 %evl) ret <4 x half> %v } define <4 x half> @vfma_vv_v4f16_unmasked(<4 x half> %va, <4 x half> %b, <4 x half> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v4f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %head = insertelement <4 x i1> poison, i1 true, i32 0 %m = shufflevector <4 x i1> %head, <4 x i1> poison, <4 x i32> zeroinitializer %v = call <4 x half> @llvm.vp.fma.v4f16(<4 x half> %va, <4 x half> %b, <4 x half> %c, <4 x i1> %m, i32 %evl) ret <4 x half> %v } define <4 x half> @vfma_vf_v4f16(<4 x half> %va, half %b, <4 x half> %vc, <4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v4f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <4 x half> poison, half %b, i32 0 %vb = shufflevector <4 x half> %elt.head, <4 x half> poison, <4 x i32> zeroinitializer %v = call <4 x half> @llvm.vp.fma.v4f16(<4 x half> %va, <4 x half> %vb, <4 x half> %vc, <4 x i1> %m, i32 %evl) ret <4 x half> %v } define <4 x half> @vfma_vf_v4f16_unmasked(<4 x half> %va, half %b, <4 x half> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v4f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %elt.head = insertelement <4 x half> poison, half %b, i32 0 %vb = shufflevector <4 x half> %elt.head, <4 x half> poison, <4 x i32> zeroinitializer %head = insertelement <4 x i1> poison, i1 true, i32 0 %m = shufflevector <4 x i1> %head, <4 x i1> poison, <4 x i32> zeroinitializer %v = call <4 x half> @llvm.vp.fma.v4f16(<4 x half> %va, <4 x half> %vb, <4 x half> %vc, <4 x i1> %m, i32 %evl) ret <4 x half> %v } declare <8 x half> @llvm.vp.fma.v8f16(<8 x half>, <8 x half>, <8 x half>, <8 x i1>, i32) define <8 x half> @vfma_vv_v8f16(<8 x half> %va, <8 x half> %b, <8 x half> %c, <8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t ; CHECK-NEXT: vmv.v.v v8, v9 ; CHECK-NEXT: ret %v = call <8 x half> @llvm.vp.fma.v8f16(<8 x half> %va, <8 x half> %b, <8 x half> %c, <8 x i1> %m, i32 %evl) ret <8 x half> %v } define <8 x half> @vfma_vv_v8f16_unmasked(<8 x half> %va, <8 x half> %b, <8 x half> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v8f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %head = insertelement <8 x i1> poison, i1 true, i32 0 %m = shufflevector <8 x i1> %head, <8 x i1> poison, <8 x i32> zeroinitializer %v = call <8 x half> @llvm.vp.fma.v8f16(<8 x half> %va, <8 x half> %b, <8 x half> %c, <8 x i1> %m, i32 %evl) ret <8 x half> %v } define <8 x half> @vfma_vf_v8f16(<8 x half> %va, half %b, <8 x half> %vc, <8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v8f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <8 x half> poison, half %b, i32 0 %vb = shufflevector <8 x half> %elt.head, <8 x half> poison, <8 x i32> zeroinitializer %v = call <8 x half> @llvm.vp.fma.v8f16(<8 x half> %va, <8 x half> %vb, <8 x half> %vc, <8 x i1> %m, i32 %evl) ret <8 x half> %v } define <8 x half> @vfma_vf_v8f16_unmasked(<8 x half> %va, half %b, <8 x half> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v8f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %elt.head = insertelement <8 x half> poison, half %b, i32 0 %vb = shufflevector <8 x half> %elt.head, <8 x half> poison, <8 x i32> zeroinitializer %head = insertelement <8 x i1> poison, i1 true, i32 0 %m = shufflevector <8 x i1> %head, <8 x i1> poison, <8 x i32> zeroinitializer %v = call <8 x half> @llvm.vp.fma.v8f16(<8 x half> %va, <8 x half> %vb, <8 x half> %vc, <8 x i1> %m, i32 %evl) ret <8 x half> %v } declare <16 x half> @llvm.vp.fma.v16f16(<16 x half>, <16 x half>, <16 x half>, <16 x i1>, i32) define <16 x half> @vfma_vv_v16f16(<16 x half> %va, <16 x half> %b, <16 x half> %c, <16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v10, v8, v12, v0.t ; CHECK-NEXT: vmv.v.v v8, v10 ; CHECK-NEXT: ret %v = call <16 x half> @llvm.vp.fma.v16f16(<16 x half> %va, <16 x half> %b, <16 x half> %c, <16 x i1> %m, i32 %evl) ret <16 x half> %v } define <16 x half> @vfma_vv_v16f16_unmasked(<16 x half> %va, <16 x half> %b, <16 x half> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v16f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v10, v12 ; CHECK-NEXT: ret %head = insertelement <16 x i1> poison, i1 true, i32 0 %m = shufflevector <16 x i1> %head, <16 x i1> poison, <16 x i32> zeroinitializer %v = call <16 x half> @llvm.vp.fma.v16f16(<16 x half> %va, <16 x half> %b, <16 x half> %c, <16 x i1> %m, i32 %evl) ret <16 x half> %v } define <16 x half> @vfma_vf_v16f16(<16 x half> %va, half %b, <16 x half> %vc, <16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v16f16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <16 x half> poison, half %b, i32 0 %vb = shufflevector <16 x half> %elt.head, <16 x half> poison, <16 x i32> zeroinitializer %v = call <16 x half> @llvm.vp.fma.v16f16(<16 x half> %va, <16 x half> %vb, <16 x half> %vc, <16 x i1> %m, i32 %evl) ret <16 x half> %v } define <16 x half> @vfma_vf_v16f16_unmasked(<16 x half> %va, half %b, <16 x half> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v16f16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10 ; CHECK-NEXT: ret %elt.head = insertelement <16 x half> poison, half %b, i32 0 %vb = shufflevector <16 x half> %elt.head, <16 x half> poison, <16 x i32> zeroinitializer %head = insertelement <16 x i1> poison, i1 true, i32 0 %m = shufflevector <16 x i1> %head, <16 x i1> poison, <16 x i32> zeroinitializer %v = call <16 x half> @llvm.vp.fma.v16f16(<16 x half> %va, <16 x half> %vb, <16 x half> %vc, <16 x i1> %m, i32 %evl) ret <16 x half> %v } declare <2 x float> @llvm.vp.fma.v2f32(<2 x float>, <2 x float>, <2 x float>, <2 x i1>, i32) define <2 x float> @vfma_vv_v2f32(<2 x float> %va, <2 x float> %b, <2 x float> %c, <2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t ; CHECK-NEXT: vmv1r.v v8, v9 ; CHECK-NEXT: ret %v = call <2 x float> @llvm.vp.fma.v2f32(<2 x float> %va, <2 x float> %b, <2 x float> %c, <2 x i1> %m, i32 %evl) ret <2 x float> %v } define <2 x float> @vfma_vv_v2f32_unmasked(<2 x float> %va, <2 x float> %b, <2 x float> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v2f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %head = insertelement <2 x i1> poison, i1 true, i32 0 %m = shufflevector <2 x i1> %head, <2 x i1> poison, <2 x i32> zeroinitializer %v = call <2 x float> @llvm.vp.fma.v2f32(<2 x float> %va, <2 x float> %b, <2 x float> %c, <2 x i1> %m, i32 %evl) ret <2 x float> %v } define <2 x float> @vfma_vf_v2f32(<2 x float> %va, float %b, <2 x float> %vc, <2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v2f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <2 x float> poison, float %b, i32 0 %vb = shufflevector <2 x float> %elt.head, <2 x float> poison, <2 x i32> zeroinitializer %v = call <2 x float> @llvm.vp.fma.v2f32(<2 x float> %va, <2 x float> %vb, <2 x float> %vc, <2 x i1> %m, i32 %evl) ret <2 x float> %v } define <2 x float> @vfma_vf_v2f32_unmasked(<2 x float> %va, float %b, <2 x float> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v2f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %elt.head = insertelement <2 x float> poison, float %b, i32 0 %vb = shufflevector <2 x float> %elt.head, <2 x float> poison, <2 x i32> zeroinitializer %head = insertelement <2 x i1> poison, i1 true, i32 0 %m = shufflevector <2 x i1> %head, <2 x i1> poison, <2 x i32> zeroinitializer %v = call <2 x float> @llvm.vp.fma.v2f32(<2 x float> %va, <2 x float> %vb, <2 x float> %vc, <2 x i1> %m, i32 %evl) ret <2 x float> %v } declare <4 x float> @llvm.vp.fma.v4f32(<4 x float>, <4 x float>, <4 x float>, <4 x i1>, i32) define <4 x float> @vfma_vv_v4f32(<4 x float> %va, <4 x float> %b, <4 x float> %c, <4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t ; CHECK-NEXT: vmv.v.v v8, v9 ; CHECK-NEXT: ret %v = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %va, <4 x float> %b, <4 x float> %c, <4 x i1> %m, i32 %evl) ret <4 x float> %v } define <4 x float> @vfma_vv_v4f32_unmasked(<4 x float> %va, <4 x float> %b, <4 x float> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v4f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %head = insertelement <4 x i1> poison, i1 true, i32 0 %m = shufflevector <4 x i1> %head, <4 x i1> poison, <4 x i32> zeroinitializer %v = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %va, <4 x float> %b, <4 x float> %c, <4 x i1> %m, i32 %evl) ret <4 x float> %v } define <4 x float> @vfma_vf_v4f32(<4 x float> %va, float %b, <4 x float> %vc, <4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v4f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <4 x float> poison, float %b, i32 0 %vb = shufflevector <4 x float> %elt.head, <4 x float> poison, <4 x i32> zeroinitializer %v = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %va, <4 x float> %vb, <4 x float> %vc, <4 x i1> %m, i32 %evl) ret <4 x float> %v } define <4 x float> @vfma_vf_v4f32_unmasked(<4 x float> %va, float %b, <4 x float> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v4f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %elt.head = insertelement <4 x float> poison, float %b, i32 0 %vb = shufflevector <4 x float> %elt.head, <4 x float> poison, <4 x i32> zeroinitializer %head = insertelement <4 x i1> poison, i1 true, i32 0 %m = shufflevector <4 x i1> %head, <4 x i1> poison, <4 x i32> zeroinitializer %v = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %va, <4 x float> %vb, <4 x float> %vc, <4 x i1> %m, i32 %evl) ret <4 x float> %v } declare <8 x float> @llvm.vp.fma.v8f32(<8 x float>, <8 x float>, <8 x float>, <8 x i1>, i32) define <8 x float> @vfma_vv_v8f32(<8 x float> %va, <8 x float> %b, <8 x float> %c, <8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v10, v8, v12, v0.t ; CHECK-NEXT: vmv.v.v v8, v10 ; CHECK-NEXT: ret %v = call <8 x float> @llvm.vp.fma.v8f32(<8 x float> %va, <8 x float> %b, <8 x float> %c, <8 x i1> %m, i32 %evl) ret <8 x float> %v } define <8 x float> @vfma_vv_v8f32_unmasked(<8 x float> %va, <8 x float> %b, <8 x float> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v8f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v10, v12 ; CHECK-NEXT: ret %head = insertelement <8 x i1> poison, i1 true, i32 0 %m = shufflevector <8 x i1> %head, <8 x i1> poison, <8 x i32> zeroinitializer %v = call <8 x float> @llvm.vp.fma.v8f32(<8 x float> %va, <8 x float> %b, <8 x float> %c, <8 x i1> %m, i32 %evl) ret <8 x float> %v } define <8 x float> @vfma_vf_v8f32(<8 x float> %va, float %b, <8 x float> %vc, <8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v8f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <8 x float> poison, float %b, i32 0 %vb = shufflevector <8 x float> %elt.head, <8 x float> poison, <8 x i32> zeroinitializer %v = call <8 x float> @llvm.vp.fma.v8f32(<8 x float> %va, <8 x float> %vb, <8 x float> %vc, <8 x i1> %m, i32 %evl) ret <8 x float> %v } define <8 x float> @vfma_vf_v8f32_unmasked(<8 x float> %va, float %b, <8 x float> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v8f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10 ; CHECK-NEXT: ret %elt.head = insertelement <8 x float> poison, float %b, i32 0 %vb = shufflevector <8 x float> %elt.head, <8 x float> poison, <8 x i32> zeroinitializer %head = insertelement <8 x i1> poison, i1 true, i32 0 %m = shufflevector <8 x i1> %head, <8 x i1> poison, <8 x i32> zeroinitializer %v = call <8 x float> @llvm.vp.fma.v8f32(<8 x float> %va, <8 x float> %vb, <8 x float> %vc, <8 x i1> %m, i32 %evl) ret <8 x float> %v } declare <16 x float> @llvm.vp.fma.v16f32(<16 x float>, <16 x float>, <16 x float>, <16 x i1>, i32) define <16 x float> @vfma_vv_v16f32(<16 x float> %va, <16 x float> %b, <16 x float> %c, <16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vfmadd.vv v12, v8, v16, v0.t ; CHECK-NEXT: vmv.v.v v8, v12 ; CHECK-NEXT: ret %v = call <16 x float> @llvm.vp.fma.v16f32(<16 x float> %va, <16 x float> %b, <16 x float> %c, <16 x i1> %m, i32 %evl) ret <16 x float> %v } define <16 x float> @vfma_vv_v16f32_unmasked(<16 x float> %va, <16 x float> %b, <16 x float> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v16f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v12, v16 ; CHECK-NEXT: ret %head = insertelement <16 x i1> poison, i1 true, i32 0 %m = shufflevector <16 x i1> %head, <16 x i1> poison, <16 x i32> zeroinitializer %v = call <16 x float> @llvm.vp.fma.v16f32(<16 x float> %va, <16 x float> %b, <16 x float> %c, <16 x i1> %m, i32 %evl) ret <16 x float> %v } define <16 x float> @vfma_vf_v16f32(<16 x float> %va, float %b, <16 x float> %vc, <16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v16f32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <16 x float> poison, float %b, i32 0 %vb = shufflevector <16 x float> %elt.head, <16 x float> poison, <16 x i32> zeroinitializer %v = call <16 x float> @llvm.vp.fma.v16f32(<16 x float> %va, <16 x float> %vb, <16 x float> %vc, <16 x i1> %m, i32 %evl) ret <16 x float> %v } define <16 x float> @vfma_vf_v16f32_unmasked(<16 x float> %va, float %b, <16 x float> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v16f32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v12 ; CHECK-NEXT: ret %elt.head = insertelement <16 x float> poison, float %b, i32 0 %vb = shufflevector <16 x float> %elt.head, <16 x float> poison, <16 x i32> zeroinitializer %head = insertelement <16 x i1> poison, i1 true, i32 0 %m = shufflevector <16 x i1> %head, <16 x i1> poison, <16 x i32> zeroinitializer %v = call <16 x float> @llvm.vp.fma.v16f32(<16 x float> %va, <16 x float> %vb, <16 x float> %vc, <16 x i1> %m, i32 %evl) ret <16 x float> %v } declare <2 x double> @llvm.vp.fma.v2f64(<2 x double>, <2 x double>, <2 x double>, <2 x i1>, i32) define <2 x double> @vfma_vv_v2f64(<2 x double> %va, <2 x double> %b, <2 x double> %c, <2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v2f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v9, v8, v10, v0.t ; CHECK-NEXT: vmv.v.v v8, v9 ; CHECK-NEXT: ret %v = call <2 x double> @llvm.vp.fma.v2f64(<2 x double> %va, <2 x double> %b, <2 x double> %c, <2 x i1> %m, i32 %evl) ret <2 x double> %v } define <2 x double> @vfma_vv_v2f64_unmasked(<2 x double> %va, <2 x double> %b, <2 x double> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v2f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v9, v10 ; CHECK-NEXT: ret %head = insertelement <2 x i1> poison, i1 true, i32 0 %m = shufflevector <2 x i1> %head, <2 x i1> poison, <2 x i32> zeroinitializer %v = call <2 x double> @llvm.vp.fma.v2f64(<2 x double> %va, <2 x double> %b, <2 x double> %c, <2 x i1> %m, i32 %evl) ret <2 x double> %v } define <2 x double> @vfma_vf_v2f64(<2 x double> %va, double %b, <2 x double> %vc, <2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v2f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <2 x double> poison, double %b, i32 0 %vb = shufflevector <2 x double> %elt.head, <2 x double> poison, <2 x i32> zeroinitializer %v = call <2 x double> @llvm.vp.fma.v2f64(<2 x double> %va, <2 x double> %vb, <2 x double> %vc, <2 x i1> %m, i32 %evl) ret <2 x double> %v } define <2 x double> @vfma_vf_v2f64_unmasked(<2 x double> %va, double %b, <2 x double> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v2f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v9 ; CHECK-NEXT: ret %elt.head = insertelement <2 x double> poison, double %b, i32 0 %vb = shufflevector <2 x double> %elt.head, <2 x double> poison, <2 x i32> zeroinitializer %head = insertelement <2 x i1> poison, i1 true, i32 0 %m = shufflevector <2 x i1> %head, <2 x i1> poison, <2 x i32> zeroinitializer %v = call <2 x double> @llvm.vp.fma.v2f64(<2 x double> %va, <2 x double> %vb, <2 x double> %vc, <2 x i1> %m, i32 %evl) ret <2 x double> %v } declare <4 x double> @llvm.vp.fma.v4f64(<4 x double>, <4 x double>, <4 x double>, <4 x i1>, i32) define <4 x double> @vfma_vv_v4f64(<4 x double> %va, <4 x double> %b, <4 x double> %c, <4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v4f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v10, v8, v12, v0.t ; CHECK-NEXT: vmv.v.v v8, v10 ; CHECK-NEXT: ret %v = call <4 x double> @llvm.vp.fma.v4f64(<4 x double> %va, <4 x double> %b, <4 x double> %c, <4 x i1> %m, i32 %evl) ret <4 x double> %v } define <4 x double> @vfma_vv_v4f64_unmasked(<4 x double> %va, <4 x double> %b, <4 x double> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v4f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v10, v12 ; CHECK-NEXT: ret %head = insertelement <4 x i1> poison, i1 true, i32 0 %m = shufflevector <4 x i1> %head, <4 x i1> poison, <4 x i32> zeroinitializer %v = call <4 x double> @llvm.vp.fma.v4f64(<4 x double> %va, <4 x double> %b, <4 x double> %c, <4 x i1> %m, i32 %evl) ret <4 x double> %v } define <4 x double> @vfma_vf_v4f64(<4 x double> %va, double %b, <4 x double> %vc, <4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v4f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <4 x double> poison, double %b, i32 0 %vb = shufflevector <4 x double> %elt.head, <4 x double> poison, <4 x i32> zeroinitializer %v = call <4 x double> @llvm.vp.fma.v4f64(<4 x double> %va, <4 x double> %vb, <4 x double> %vc, <4 x i1> %m, i32 %evl) ret <4 x double> %v } define <4 x double> @vfma_vf_v4f64_unmasked(<4 x double> %va, double %b, <4 x double> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v4f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v10 ; CHECK-NEXT: ret %elt.head = insertelement <4 x double> poison, double %b, i32 0 %vb = shufflevector <4 x double> %elt.head, <4 x double> poison, <4 x i32> zeroinitializer %head = insertelement <4 x i1> poison, i1 true, i32 0 %m = shufflevector <4 x i1> %head, <4 x i1> poison, <4 x i32> zeroinitializer %v = call <4 x double> @llvm.vp.fma.v4f64(<4 x double> %va, <4 x double> %vb, <4 x double> %vc, <4 x i1> %m, i32 %evl) ret <4 x double> %v } declare <8 x double> @llvm.vp.fma.v8f64(<8 x double>, <8 x double>, <8 x double>, <8 x i1>, i32) define <8 x double> @vfma_vv_v8f64(<8 x double> %va, <8 x double> %b, <8 x double> %c, <8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v8f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vfmadd.vv v12, v8, v16, v0.t ; CHECK-NEXT: vmv.v.v v8, v12 ; CHECK-NEXT: ret %v = call <8 x double> @llvm.vp.fma.v8f64(<8 x double> %va, <8 x double> %b, <8 x double> %c, <8 x i1> %m, i32 %evl) ret <8 x double> %v } define <8 x double> @vfma_vv_v8f64_unmasked(<8 x double> %va, <8 x double> %b, <8 x double> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v8f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v12, v16 ; CHECK-NEXT: ret %head = insertelement <8 x i1> poison, i1 true, i32 0 %m = shufflevector <8 x i1> %head, <8 x i1> poison, <8 x i32> zeroinitializer %v = call <8 x double> @llvm.vp.fma.v8f64(<8 x double> %va, <8 x double> %b, <8 x double> %c, <8 x i1> %m, i32 %evl) ret <8 x double> %v } define <8 x double> @vfma_vf_v8f64(<8 x double> %va, double %b, <8 x double> %vc, <8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v8f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v12, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <8 x double> poison, double %b, i32 0 %vb = shufflevector <8 x double> %elt.head, <8 x double> poison, <8 x i32> zeroinitializer %v = call <8 x double> @llvm.vp.fma.v8f64(<8 x double> %va, <8 x double> %vb, <8 x double> %vc, <8 x i1> %m, i32 %evl) ret <8 x double> %v } define <8 x double> @vfma_vf_v8f64_unmasked(<8 x double> %va, double %b, <8 x double> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v8f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v12 ; CHECK-NEXT: ret %elt.head = insertelement <8 x double> poison, double %b, i32 0 %vb = shufflevector <8 x double> %elt.head, <8 x double> poison, <8 x i32> zeroinitializer %head = insertelement <8 x i1> poison, i1 true, i32 0 %m = shufflevector <8 x i1> %head, <8 x i1> poison, <8 x i32> zeroinitializer %v = call <8 x double> @llvm.vp.fma.v8f64(<8 x double> %va, <8 x double> %vb, <8 x double> %vc, <8 x i1> %m, i32 %evl) ret <8 x double> %v } declare <15 x double> @llvm.vp.fma.v15f64(<15 x double>, <15 x double>, <15 x double>, <15 x i1>, i32) define <15 x double> @vfma_vv_v15f64(<15 x double> %va, <15 x double> %b, <15 x double> %c, <15 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v15f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e64, m8, ta, mu ; CHECK-NEXT: vle64.v v24, (a0) ; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t ; CHECK-NEXT: vmv.v.v v8, v16 ; CHECK-NEXT: ret %v = call <15 x double> @llvm.vp.fma.v15f64(<15 x double> %va, <15 x double> %b, <15 x double> %c, <15 x i1> %m, i32 %evl) ret <15 x double> %v } define <15 x double> @vfma_vv_v15f64_unmasked(<15 x double> %va, <15 x double> %b, <15 x double> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v15f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e64, m8, ta, mu ; CHECK-NEXT: vle64.v v24, (a0) ; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v16, v24 ; CHECK-NEXT: ret %head = insertelement <15 x i1> poison, i1 true, i32 0 %m = shufflevector <15 x i1> %head, <15 x i1> poison, <15 x i32> zeroinitializer %v = call <15 x double> @llvm.vp.fma.v15f64(<15 x double> %va, <15 x double> %b, <15 x double> %c, <15 x i1> %m, i32 %evl) ret <15 x double> %v } declare <16 x double> @llvm.vp.fma.v16f64(<16 x double>, <16 x double>, <16 x double>, <16 x i1>, i32) define <16 x double> @vfma_vv_v16f64(<16 x double> %va, <16 x double> %b, <16 x double> %c, <16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v16f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e64, m8, ta, mu ; CHECK-NEXT: vle64.v v24, (a0) ; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t ; CHECK-NEXT: vmv.v.v v8, v16 ; CHECK-NEXT: ret %v = call <16 x double> @llvm.vp.fma.v16f64(<16 x double> %va, <16 x double> %b, <16 x double> %c, <16 x i1> %m, i32 %evl) ret <16 x double> %v } define <16 x double> @vfma_vv_v16f64_unmasked(<16 x double> %va, <16 x double> %b, <16 x double> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v16f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetivli zero, 16, e64, m8, ta, mu ; CHECK-NEXT: vle64.v v24, (a0) ; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; CHECK-NEXT: vfmadd.vv v8, v16, v24 ; CHECK-NEXT: ret %head = insertelement <16 x i1> poison, i1 true, i32 0 %m = shufflevector <16 x i1> %head, <16 x i1> poison, <16 x i32> zeroinitializer %v = call <16 x double> @llvm.vp.fma.v16f64(<16 x double> %va, <16 x double> %b, <16 x double> %c, <16 x i1> %m, i32 %evl) ret <16 x double> %v } define <16 x double> @vfma_vf_v16f64(<16 x double> %va, double %b, <16 x double> %vc, <16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v16f64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v16, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <16 x double> poison, double %b, i32 0 %vb = shufflevector <16 x double> %elt.head, <16 x double> poison, <16 x i32> zeroinitializer %v = call <16 x double> @llvm.vp.fma.v16f64(<16 x double> %va, <16 x double> %vb, <16 x double> %vc, <16 x i1> %m, i32 %evl) ret <16 x double> %v } define <16 x double> @vfma_vf_v16f64_unmasked(<16 x double> %va, double %b, <16 x double> %vc, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vf_v16f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vfmadd.vf v8, fa0, v16 ; CHECK-NEXT: ret %elt.head = insertelement <16 x double> poison, double %b, i32 0 %vb = shufflevector <16 x double> %elt.head, <16 x double> poison, <16 x i32> zeroinitializer %head = insertelement <16 x i1> poison, i1 true, i32 0 %m = shufflevector <16 x i1> %head, <16 x i1> poison, <16 x i32> zeroinitializer %v = call <16 x double> @llvm.vp.fma.v16f64(<16 x double> %va, <16 x double> %vb, <16 x double> %vc, <16 x i1> %m, i32 %evl) ret <16 x double> %v } declare <32 x double> @llvm.vp.fma.v32f64(<32 x double>, <32 x double>, <32 x double>, <32 x i1>, i32) define <32 x double> @vfma_vv_v32f64(<32 x double> %va, <32 x double> %b, <32 x double> %c, <32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v32f64: ; CHECK: # %bb.0: ; CHECK-NEXT: addi sp, sp, -16 ; CHECK-NEXT: .cfi_def_cfa_offset 16 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a3, 48 ; CHECK-NEXT: mul a1, a1, a3 ; CHECK-NEXT: sub sp, sp, a1 ; CHECK-NEXT: vmv1r.v v1, v0 ; CHECK-NEXT: vsetivli zero, 2, e8, mf4, ta, mu ; CHECK-NEXT: vslidedown.vi v0, v0, 2 ; CHECK-NEXT: addi a1, a2, 128 ; CHECK-NEXT: vsetivli zero, 16, e64, m8, ta, mu ; CHECK-NEXT: vle64.v v24, (a1) ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a3, 24 ; CHECK-NEXT: mul a1, a1, a3 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v24, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: addi a1, a0, 128 ; CHECK-NEXT: vle64.v v24, (a1) ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a3, 40 ; CHECK-NEXT: mul a1, a1, a3 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v24, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: addi a3, a4, -16 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 3 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v16, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 5 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v8, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: li a1, 0 ; CHECK-NEXT: bltu a4, a3, .LBB50_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a1, a3 ; CHECK-NEXT: .LBB50_2: ; CHECK-NEXT: vle64.v v8, (a2) ; CHECK-NEXT: csrr a2, vlenb ; CHECK-NEXT: slli a2, a2, 4 ; CHECK-NEXT: add a2, sp, a2 ; CHECK-NEXT: addi a2, a2, 16 ; CHECK-NEXT: vs8r.v v8, (a2) # Unknown-size Folded Spill ; CHECK-NEXT: vle64.v v8, (a0) ; CHECK-NEXT: addi a0, sp, 16 ; CHECK-NEXT: vs8r.v v8, (a0) # Unknown-size Folded Spill ; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; CHECK-NEXT: li a0, 16 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a2, 24 ; CHECK-NEXT: mul a1, a1, a2 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vl8re8.v v8, (a1) # Unknown-size Folded Reload ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 3 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vl8re8.v v24, (a1) # Unknown-size Folded Reload ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a2, 40 ; CHECK-NEXT: mul a1, a1, a2 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vl8re8.v v16, (a1) # Unknown-size Folded Reload ; CHECK-NEXT: vfmadd.vv v16, v24, v8, v0.t ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a2, 40 ; CHECK-NEXT: mul a1, a1, a2 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v16, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: bltu a4, a0, .LBB50_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: li a4, 16 ; CHECK-NEXT: .LBB50_4: ; CHECK-NEXT: vsetvli zero, a4, e64, m8, ta, mu ; CHECK-NEXT: vmv1r.v v0, v1 ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: slli a0, a0, 5 ; CHECK-NEXT: add a0, sp, a0 ; CHECK-NEXT: addi a0, a0, 16 ; CHECK-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: slli a0, a0, 4 ; CHECK-NEXT: add a0, sp, a0 ; CHECK-NEXT: addi a0, a0, 16 ; CHECK-NEXT: vl8re8.v v24, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: addi a0, sp, 16 ; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: vfmadd.vv v16, v8, v24, v0.t ; CHECK-NEXT: vmv.v.v v8, v16 ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: li a1, 40 ; CHECK-NEXT: mul a0, a0, a1 ; CHECK-NEXT: add a0, sp, a0 ; CHECK-NEXT: addi a0, a0, 16 ; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: li a1, 48 ; CHECK-NEXT: mul a0, a0, a1 ; CHECK-NEXT: add sp, sp, a0 ; CHECK-NEXT: addi sp, sp, 16 ; CHECK-NEXT: ret %v = call <32 x double> @llvm.vp.fma.v32f64(<32 x double> %va, <32 x double> %b, <32 x double> %c, <32 x i1> %m, i32 %evl) ret <32 x double> %v } define <32 x double> @vfma_vv_v32f64_unmasked(<32 x double> %va, <32 x double> %b, <32 x double> %c, i32 zeroext %evl) { ; CHECK-LABEL: vfma_vv_v32f64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: addi sp, sp, -16 ; CHECK-NEXT: .cfi_def_cfa_offset 16 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: li a3, 24 ; CHECK-NEXT: mul a1, a1, a3 ; CHECK-NEXT: sub sp, sp, a1 ; CHECK-NEXT: addi a1, a2, 128 ; CHECK-NEXT: vsetivli zero, 16, e64, m8, ta, mu ; CHECK-NEXT: vle64.v v24, (a1) ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 3 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v24, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: addi a1, a0, 128 ; CHECK-NEXT: vle64.v v24, (a1) ; CHECK-NEXT: addi a3, a4, -16 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 4 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vs8r.v v8, (a1) # Unknown-size Folded Spill ; CHECK-NEXT: li a1, 0 ; CHECK-NEXT: bltu a4, a3, .LBB51_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a1, a3 ; CHECK-NEXT: .LBB51_2: ; CHECK-NEXT: vle64.v v8, (a2) ; CHECK-NEXT: addi a2, sp, 16 ; CHECK-NEXT: vs8r.v v8, (a2) # Unknown-size Folded Spill ; CHECK-NEXT: vle64.v v0, (a0) ; CHECK-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; CHECK-NEXT: li a0, 16 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 3 ; CHECK-NEXT: add a1, sp, a1 ; CHECK-NEXT: addi a1, a1, 16 ; CHECK-NEXT: vl8re8.v v8, (a1) # Unknown-size Folded Reload ; CHECK-NEXT: vfmadd.vv v24, v16, v8 ; CHECK-NEXT: bltu a4, a0, .LBB51_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: li a4, 16 ; CHECK-NEXT: .LBB51_4: ; CHECK-NEXT: vsetvli zero, a4, e64, m8, ta, mu ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: slli a0, a0, 4 ; CHECK-NEXT: add a0, sp, a0 ; CHECK-NEXT: addi a0, a0, 16 ; CHECK-NEXT: vl8re8.v v16, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: addi a0, sp, 16 ; CHECK-NEXT: vl8re8.v v8, (a0) # Unknown-size Folded Reload ; CHECK-NEXT: vfmadd.vv v0, v16, v8 ; CHECK-NEXT: vmv.v.v v8, v0 ; CHECK-NEXT: vmv8r.v v16, v24 ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: li a1, 24 ; CHECK-NEXT: mul a0, a0, a1 ; CHECK-NEXT: add sp, sp, a0 ; CHECK-NEXT: addi sp, sp, 16 ; CHECK-NEXT: ret %head = insertelement <32 x i1> poison, i1 true, i32 0 %m = shufflevector <32 x i1> %head, <32 x i1> poison, <32 x i32> zeroinitializer %v = call <32 x double> @llvm.vp.fma.v32f64(<32 x double> %va, <32 x double> %b, <32 x double> %c, <32 x i1> %m, i32 %evl) ret <32 x double> %v }