; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=rv710 | FileCheck %s ; CHECK: TEX 9 @6 ; encoding: [0x06,0x00,0x00,0x00,0x00,0x04,0x88,0x80] define amdgpu_vs void @test(<4 x float> inreg %reg0, <4 x float> inreg %reg1) { bb: %tmp = extractelement <4 x float> %reg1, i32 0 %tmp1 = extractelement <4 x float> %reg1, i32 1 %tmp2 = extractelement <4 x float> %reg1, i32 2 %tmp3 = extractelement <4 x float> %reg1, i32 3 %tmp4 = insertelement <4 x float> undef, float %tmp, i32 0 %tmp5 = insertelement <4 x float> %tmp4, float %tmp1, i32 1 %tmp6 = insertelement <4 x float> %tmp5, float %tmp2, i32 2 %tmp7 = insertelement <4 x float> %tmp6, float %tmp3, i32 3 %tmp8 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp9 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp8, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp10 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp11 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp10, i32 0, i32 0, i32 0, i32 1, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp12 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp13 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp12, i32 0, i32 0, i32 0, i32 2, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp14 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp15 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp14, i32 0, i32 0, i32 0, i32 3, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp16 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp17 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp16, i32 0, i32 0, i32 0, i32 4, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp18 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp19 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp18, i32 0, i32 0, i32 0, i32 5, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp20 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp21 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp20, i32 0, i32 0, i32 0, i32 6, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp22 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp23 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp22, i32 0, i32 0, i32 0, i32 7, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp24 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp25 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp24, i32 0, i32 0, i32 0, i32 8, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp26 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %tmp27 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp26, i32 0, i32 0, i32 0, i32 9, i32 0, i32 1, i32 1, i32 1, i32 1) %tmp28 = fadd <4 x float> %tmp9, %tmp11 %tmp29 = fadd <4 x float> %tmp28, %tmp13 %tmp30 = fadd <4 x float> %tmp29, %tmp15 %tmp31 = fadd <4 x float> %tmp30, %tmp17 %tmp32 = fadd <4 x float> %tmp31, %tmp19 %tmp33 = fadd <4 x float> %tmp32, %tmp21 %tmp34 = fadd <4 x float> %tmp33, %tmp23 %tmp35 = fadd <4 x float> %tmp34, %tmp25 %tmp36 = fadd <4 x float> %tmp35, %tmp27 call void @llvm.r600.store.swizzle(<4 x float> %tmp36, i32 0, i32 2) ret void } declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32) ; Function Attrs: nounwind readnone declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0 attributes #0 = { nounwind readnone }