; RUN: opt -S %s -verify declare token @llvm.call.preallocated.setup(i32) declare i8* @llvm.call.preallocated.arg(token, i32) declare void @llvm.call.preallocated.teardown(token) declare i32 @__CxxFrameHandler3(...) declare void @foo1(i32* preallocated(i32)) declare i64 @foo1_i64(i32* preallocated(i32)) declare void @foo2(i32* preallocated(i32), i32*, i32* preallocated(i32)) declare void @constructor(i32*) define void @preallocated() { %cs = call token @llvm.call.preallocated.setup(i32 1) %x = call i8* @llvm.call.preallocated.arg(token %cs, i32 0) preallocated(i32) %y = bitcast i8* %x to i32* call void @foo1(i32* preallocated(i32) %y) ["preallocated"(token %cs)] ret void } define void @preallocated_indirect(void (i32*)* %f) { %cs = call token @llvm.call.preallocated.setup(i32 1) %x = call i8* @llvm.call.preallocated.arg(token %cs, i32 0) preallocated(i32) %y = bitcast i8* %x to i32* call void %f(i32* preallocated(i32) %y) ["preallocated"(token %cs)] ret void } define void @preallocated_setup_without_call() { %cs = call token @llvm.call.preallocated.setup(i32 1) %a0 = call i8* @llvm.call.preallocated.arg(token %cs, i32 0) preallocated(i32) ret void } define void @preallocated_num_args() { %cs = call token @llvm.call.preallocated.setup(i32 2) %x = call i8* @llvm.call.preallocated.arg(token %cs, i32 0) preallocated(i32) %x1 = bitcast i8* %x to i32* %y = call i8* @llvm.call.preallocated.arg(token %cs, i32 1) preallocated(i32) %y1 = bitcast i8* %y to i32* %a = inttoptr i32 0 to i32* call void @foo2(i32* preallocated(i32) %x1, i32* %a, i32* preallocated(i32) %y1) ["preallocated"(token %cs)] ret void } define void @preallocated_musttail(i32* preallocated(i32) %a) { musttail call void @foo1(i32* preallocated(i32) %a) ret void } define i64 @preallocated_musttail_i64(i32* preallocated(i32) %a) { %r = musttail call i64 @foo1_i64(i32* preallocated(i32) %a) ret i64 %r } define void @preallocated_teardown() { %cs = call token @llvm.call.preallocated.setup(i32 1) call void @llvm.call.preallocated.teardown(token %cs) ret void } define void @preallocated_teardown_invoke() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { %cs = call token @llvm.call.preallocated.setup(i32 1) %x = call i8* @llvm.call.preallocated.arg(token %cs, i32 0) preallocated(i32) %y = bitcast i8* %x to i32* invoke void @constructor(i32* %y) to label %conta unwind label %contb conta: call void @foo1(i32* preallocated(i32) %y) ["preallocated"(token %cs)] ret void contb: %s = catchswitch within none [label %catch] unwind to caller catch: %p = catchpad within %s [] call void @llvm.call.preallocated.teardown(token %cs) ret void }