; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -verify-machineinstrs -mattr=+simd128 | FileCheck %s ; Test loads and stores with custom alignment values. target triple = "wasm32-unknown-unknown" ; ============================================================================== ; 16 x i8 ; ============================================================================== define <16 x i8> @load_v16i8_a1(<16 x i8> *%p) { ; CHECK-LABEL: load_v16i8_a1: ; CHECK: .functype load_v16i8_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <16 x i8>, <16 x i8>* %p, align 1 ret <16 x i8> %v } define <16 x i8> @load_v16i8_a4(<16 x i8> *%p) { ; CHECK-LABEL: load_v16i8_a4: ; CHECK: .functype load_v16i8_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <16 x i8>, <16 x i8>* %p, align 4 ret <16 x i8> %v } ; 16 is the default alignment for v128 so no attribute is needed. define <16 x i8> @load_v16i8_a16(<16 x i8> *%p) { ; CHECK-LABEL: load_v16i8_a16: ; CHECK: .functype load_v16i8_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <16 x i8>, <16 x i8>* %p, align 16 ret <16 x i8> %v } ; 32 is greater than the default alignment so it is ignored. define <16 x i8> @load_v16i8_a32(<16 x i8> *%p) { ; CHECK-LABEL: load_v16i8_a32: ; CHECK: .functype load_v16i8_a32 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <16 x i8>, <16 x i8>* %p, align 32 ret <16 x i8> %v } define void @store_v16i8_a1(<16 x i8> *%p, <16 x i8> %v) { ; CHECK-LABEL: store_v16i8_a1: ; CHECK: .functype store_v16i8_a1 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=0 ; CHECK-NEXT: # fallthrough-return store <16 x i8> %v, <16 x i8>* %p, align 1 ret void } define void @store_v16i8_a4(<16 x i8> *%p, <16 x i8> %v) { ; CHECK-LABEL: store_v16i8_a4: ; CHECK: .functype store_v16i8_a4 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=2 ; CHECK-NEXT: # fallthrough-return store <16 x i8> %v, <16 x i8>* %p, align 4 ret void } ; 16 is the default alignment for v128 so no attribute is needed. define void @store_v16i8_a16(<16 x i8> *%p, <16 x i8> %v) { ; CHECK-LABEL: store_v16i8_a16: ; CHECK: .functype store_v16i8_a16 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <16 x i8> %v, <16 x i8>* %p, align 16 ret void } ; 32 is greater than the default alignment so it is ignored. define void @store_v16i8_a32(<16 x i8> *%p, <16 x i8> %v) { ; CHECK-LABEL: store_v16i8_a32: ; CHECK: .functype store_v16i8_a32 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <16 x i8> %v, <16 x i8>* %p, align 32 ret void } ; 1 is the default alignment for v128.load8_splat so no attribute is needed. define <16 x i8> @load_splat_v16i8_a1(i8* %p) { ; CHECK-LABEL: load_splat_v16i8_a1: ; CHECK: .functype load_splat_v16i8_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load8_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i8, i8* %p, align 1 %v1 = insertelement <16 x i8> undef, i8 %e, i32 0 %v2 = shufflevector <16 x i8> %v1, <16 x i8> undef, <16 x i32> zeroinitializer ret <16 x i8> %v2 } ; 2 is greater than the default alignment so it is ignored. define <16 x i8> @load_splat_v16i8_a2(i8* %p) { ; CHECK-LABEL: load_splat_v16i8_a2: ; CHECK: .functype load_splat_v16i8_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load8_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i8, i8* %p, align 2 %v1 = insertelement <16 x i8> undef, i8 %e, i32 0 %v2 = shufflevector <16 x i8> %v1, <16 x i8> undef, <16 x i32> zeroinitializer ret <16 x i8> %v2 } ; 1 is the default alignment for v128.load8_lane so no attribute is needed. define <16 x i8> @load_lane_i8_a1(i8* %p, <16 x i8> %v) { ; CHECK-LABEL: load_lane_i8_a1: ; CHECK: .functype load_lane_i8_a1 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load8_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i8, i8* %p, align 1 %v1 = insertelement <16 x i8> %v, i8 %e, i32 0 ret <16 x i8> %v1 } ; 2 is greater than the default alignment so it is ignored. define <16 x i8> @load_lane_i8_a2(i8* %p, <16 x i8> %v) { ; CHECK-LABEL: load_lane_i8_a2: ; CHECK: .functype load_lane_i8_a2 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load8_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i8, i8* %p, align 2 %v1 = insertelement <16 x i8> %v, i8 %e, i32 0 ret <16 x i8> %v1 } ; 1 is the default alignment for v128.store8_lane so no attribute is needed. define void @store_lane_i8_a1(<16 x i8> %v, i8* %p) { ; CHECK-LABEL: store_lane_i8_a1: ; CHECK: .functype store_lane_i8_a1 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store8_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <16 x i8> %v, i32 0 store i8 %x, i8* %p, align 1 ret void } ; 2 is greater than the default alignment so it is ignored. define void @store_lane_i8_a2(<16 x i8> %v, i8* %p) { ; CHECK-LABEL: store_lane_i8_a2: ; CHECK: .functype store_lane_i8_a2 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store8_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <16 x i8> %v, i32 0 store i8 %x, i8* %p, align 2 ret void } ; ============================================================================== ; 8 x i16 ; ============================================================================== define <8 x i16> @load_v8i16_a1(<8 x i16> *%p) { ; CHECK-LABEL: load_v8i16_a1: ; CHECK: .functype load_v8i16_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i16>, <8 x i16>* %p, align 1 ret <8 x i16> %v } define <8 x i16> @load_v8i16_a4(<8 x i16> *%p) { ; CHECK-LABEL: load_v8i16_a4: ; CHECK: .functype load_v8i16_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i16>, <8 x i16>* %p, align 4 ret <8 x i16> %v } ; 8 is the default alignment for v128 so no attribute is needed. define <8 x i16> @load_v8i16_a16(<8 x i16> *%p) { ; CHECK-LABEL: load_v8i16_a16: ; CHECK: .functype load_v8i16_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i16>, <8 x i16>* %p, align 16 ret <8 x i16> %v } ; 32 is greater than the default alignment so it is ignored. define <8 x i16> @load_v8i16_a32(<8 x i16> *%p) { ; CHECK-LABEL: load_v8i16_a32: ; CHECK: .functype load_v8i16_a32 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i16>, <8 x i16>* %p, align 32 ret <8 x i16> %v } define void @store_v8i16_a1(<8 x i16> *%p, <8 x i16> %v) { ; CHECK-LABEL: store_v8i16_a1: ; CHECK: .functype store_v8i16_a1 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=0 ; CHECK-NEXT: # fallthrough-return store <8 x i16> %v, <8 x i16>* %p, align 1 ret void } define void @store_v8i16_a4(<8 x i16> *%p, <8 x i16> %v) { ; CHECK-LABEL: store_v8i16_a4: ; CHECK: .functype store_v8i16_a4 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=2 ; CHECK-NEXT: # fallthrough-return store <8 x i16> %v, <8 x i16>* %p, align 4 ret void } ; 16 is the default alignment for v128 so no attribute is needed. define void @store_v8i16_a16(<8 x i16> *%p, <8 x i16> %v) { ; CHECK-LABEL: store_v8i16_a16: ; CHECK: .functype store_v8i16_a16 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <8 x i16> %v, <8 x i16>* %p, align 16 ret void } ; 32 is greater than the default alignment so it is ignored. define void @store_v8i16_a32(<8 x i16> *%p, <8 x i16> %v) { ; CHECK-LABEL: store_v8i16_a32: ; CHECK: .functype store_v8i16_a32 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <8 x i16> %v, <8 x i16>* %p, align 32 ret void } define <8 x i8> @load_ext_v8i16_a1(<8 x i8>* %p) { ; CHECK-LABEL: load_ext_v8i16_a1: ; CHECK: .functype load_ext_v8i16_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 1 ret <8 x i8> %v } define <8 x i8> @load_ext_v8i16_a2(<8 x i8>* %p) { ; CHECK-LABEL: load_ext_v8i16_a2: ; CHECK: .functype load_ext_v8i16_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 2 ret <8 x i8> %v } define <8 x i8> @load_ext_v8i16_a4(<8 x i8>* %p) { ; CHECK-LABEL: load_ext_v8i16_a4: ; CHECK: .functype load_ext_v8i16_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 4 ret <8 x i8> %v } ; 8 is the default alignment for v128 extending load so no attribute is needed. define <8 x i8> @load_ext_v8i16_a8(<8 x i8>* %p) { ; CHECK-LABEL: load_ext_v8i16_a8: ; CHECK: .functype load_ext_v8i16_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 8 ret <8 x i8> %v } ; 16 is greater than the default alignment so it is ignored. define <8 x i8> @load_ext_v8i16_a16(<8 x i8>* %p) { ; CHECK-LABEL: load_ext_v8i16_a16: ; CHECK: .functype load_ext_v8i16_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 16 ret <8 x i8> %v } define <8 x i16> @load_sext_v8i16_a1(<8 x i8>* %p) { ; CHECK-LABEL: load_sext_v8i16_a1: ; CHECK: .functype load_sext_v8i16_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i16x8.load8x8_s 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 1 %v2 = sext <8 x i8> %v to <8 x i16> ret <8 x i16> %v2 } define <8 x i16> @load_sext_v8i16_a2(<8 x i8>* %p) { ; CHECK-LABEL: load_sext_v8i16_a2: ; CHECK: .functype load_sext_v8i16_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i16x8.load8x8_s 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 2 %v2 = sext <8 x i8> %v to <8 x i16> ret <8 x i16> %v2 } define <8 x i16> @load_sext_v8i16_a4(<8 x i8>* %p) { ; CHECK-LABEL: load_sext_v8i16_a4: ; CHECK: .functype load_sext_v8i16_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i16x8.load8x8_s 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 4 %v2 = sext <8 x i8> %v to <8 x i16> ret <8 x i16> %v2 } ; 8 is the default alignment for v128 extending load so no attribute is needed. define <8 x i16> @load_sext_v8i16_a8(<8 x i8>* %p) { ; CHECK-LABEL: load_sext_v8i16_a8: ; CHECK: .functype load_sext_v8i16_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i16x8.load8x8_s 0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 8 %v2 = sext <8 x i8> %v to <8 x i16> ret <8 x i16> %v2 } ; 16 is greater than the default alignment so it is ignored. define <8 x i16> @load_sext_v8i16_a16(<8 x i8>* %p) { ; CHECK-LABEL: load_sext_v8i16_a16: ; CHECK: .functype load_sext_v8i16_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i16x8.load8x8_s 0 ; CHECK-NEXT: # fallthrough-return %v = load <8 x i8>, <8 x i8>* %p, align 16 %v2 = sext <8 x i8> %v to <8 x i16> ret <8 x i16> %v2 } define <8 x i16> @load_splat_v8i16_a1(i16* %p) { ; CHECK-LABEL: load_splat_v8i16_a1: ; CHECK: .functype load_splat_v8i16_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load16_splat 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %e = load i16, i16* %p, align 1 %v1 = insertelement <8 x i16> undef, i16 %e, i32 0 %v2 = shufflevector <8 x i16> %v1, <8 x i16> undef, <8 x i32> zeroinitializer ret <8 x i16> %v2 } ; 2 is the default alignment for v128.load16_splat so no attribute is needed. define <8 x i16> @load_splat_v8i16_a2(i16* %p) { ; CHECK-LABEL: load_splat_v8i16_a2: ; CHECK: .functype load_splat_v8i16_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load16_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i16, i16* %p, align 2 %v1 = insertelement <8 x i16> undef, i16 %e, i32 0 %v2 = shufflevector <8 x i16> %v1, <8 x i16> undef, <8 x i32> zeroinitializer ret <8 x i16> %v2 } ; 4 is greater than the default alignment so it is ignored. define <8 x i16> @load_splat_v8i16_a4(i16* %p) { ; CHECK-LABEL: load_splat_v8i16_a4: ; CHECK: .functype load_splat_v8i16_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load16_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i16, i16* %p, align 4 %v1 = insertelement <8 x i16> undef, i16 %e, i32 0 %v2 = shufflevector <8 x i16> %v1, <8 x i16> undef, <8 x i32> zeroinitializer ret <8 x i16> %v2 } define <8 x i16> @load_lane_i16_a1(i16* %p, <8 x i16> %v) { ; CHECK-LABEL: load_lane_i16_a1: ; CHECK: .functype load_lane_i16_a1 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load16_lane 0:p2align=0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i16, i16* %p, align 1 %v1 = insertelement <8 x i16> %v, i16 %e, i32 0 ret <8 x i16> %v1 } ; 2 is the default alignment for v128.load16_lane so no attribute is needed. define <8 x i16> @load_lane_i16_a2(i16* %p, <8 x i16> %v) { ; CHECK-LABEL: load_lane_i16_a2: ; CHECK: .functype load_lane_i16_a2 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load16_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i16, i16* %p, align 2 %v1 = insertelement <8 x i16> %v, i16 %e, i32 0 ret <8 x i16> %v1 } ; 4 is greater than the default alignment so it is ignored. define <8 x i16> @load_lane_i16_a4(i16* %p, <8 x i16> %v) { ; CHECK-LABEL: load_lane_i16_a4: ; CHECK: .functype load_lane_i16_a4 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load16_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i16, i16* %p, align 4 %v1 = insertelement <8 x i16> %v, i16 %e, i32 0 ret <8 x i16> %v1 } define void @store_lane_i16_a1(<8 x i16> %v, i16* %p) { ; CHECK-LABEL: store_lane_i16_a1: ; CHECK: .functype store_lane_i16_a1 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store16_lane 0:p2align=0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <8 x i16> %v, i32 0 store i16 %x, i16* %p, align 1 ret void } ; 2 is the default alignment for v128.store16_lane so no attribute is needed. define void @store_lane_i16_a2(<8 x i16> %v, i16* %p) { ; CHECK-LABEL: store_lane_i16_a2: ; CHECK: .functype store_lane_i16_a2 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store16_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <8 x i16> %v, i32 0 store i16 %x, i16* %p, align 2 ret void } ; 4 is greater than the default alignment so it is ignored. define void @store_lane_i16_a4(<8 x i16> %v, i16* %p) { ; CHECK-LABEL: store_lane_i16_a4: ; CHECK: .functype store_lane_i16_a4 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store16_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <8 x i16> %v, i32 0 store i16 %x, i16* %p, align 4 ret void } ; ============================================================================== ; 4 x i32 ; ============================================================================== define <4 x i32> @load_v4i32_a1(<4 x i32> *%p) { ; CHECK-LABEL: load_v4i32_a1: ; CHECK: .functype load_v4i32_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i32>, <4 x i32>* %p, align 1 ret <4 x i32> %v } define <4 x i32> @load_v4i32_a4(<4 x i32> *%p) { ; CHECK-LABEL: load_v4i32_a4: ; CHECK: .functype load_v4i32_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i32>, <4 x i32>* %p, align 4 ret <4 x i32> %v } ; 4 is the default alignment for v128 so no attribute is needed. define <4 x i32> @load_v4i32_a16(<4 x i32> *%p) { ; CHECK-LABEL: load_v4i32_a16: ; CHECK: .functype load_v4i32_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i32>, <4 x i32>* %p, align 16 ret <4 x i32> %v } ; 32 is greater than the default alignment so it is ignored. define <4 x i32> @load_v4i32_a32(<4 x i32> *%p) { ; CHECK-LABEL: load_v4i32_a32: ; CHECK: .functype load_v4i32_a32 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i32>, <4 x i32>* %p, align 32 ret <4 x i32> %v } define void @store_v4i32_a1(<4 x i32> *%p, <4 x i32> %v) { ; CHECK-LABEL: store_v4i32_a1: ; CHECK: .functype store_v4i32_a1 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=0 ; CHECK-NEXT: # fallthrough-return store <4 x i32> %v, <4 x i32>* %p, align 1 ret void } define void @store_v4i32_a4(<4 x i32> *%p, <4 x i32> %v) { ; CHECK-LABEL: store_v4i32_a4: ; CHECK: .functype store_v4i32_a4 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=2 ; CHECK-NEXT: # fallthrough-return store <4 x i32> %v, <4 x i32>* %p, align 4 ret void } ; 16 is the default alignment for v128 so no attribute is needed. define void @store_v4i32_a16(<4 x i32> *%p, <4 x i32> %v) { ; CHECK-LABEL: store_v4i32_a16: ; CHECK: .functype store_v4i32_a16 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <4 x i32> %v, <4 x i32>* %p, align 16 ret void } ; 32 is greater than the default alignment so it is ignored. define void @store_v4i32_a32(<4 x i32> *%p, <4 x i32> %v) { ; CHECK-LABEL: store_v4i32_a32: ; CHECK: .functype store_v4i32_a32 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <4 x i32> %v, <4 x i32>* %p, align 32 ret void } define <4 x i16> @load_ext_v4i32_a1(<4 x i16>* %p) { ; CHECK-LABEL: load_ext_v4i32_a1: ; CHECK: .functype load_ext_v4i32_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 1 ret <4 x i16> %v } define <4 x i16> @load_ext_v4i32_a2(<4 x i16>* %p) { ; CHECK-LABEL: load_ext_v4i32_a2: ; CHECK: .functype load_ext_v4i32_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 2 ret <4 x i16> %v } define <4 x i16> @load_ext_v4i32_a4(<4 x i16>* %p) { ; CHECK-LABEL: load_ext_v4i32_a4: ; CHECK: .functype load_ext_v4i32_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 4 ret <4 x i16> %v } ; 8 is the default alignment for v128 extending load so no attribute is needed. define <4 x i16> @load_ext_v4i32_a8(<4 x i16>* %p) { ; CHECK-LABEL: load_ext_v4i32_a8: ; CHECK: .functype load_ext_v4i32_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 8 ret <4 x i16> %v } ; 16 is greater than the default alignment so it is ignored. define <4 x i16> @load_ext_v4i32_a16(<4 x i16>* %p) { ; CHECK-LABEL: load_ext_v4i32_a16: ; CHECK: .functype load_ext_v4i32_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 16 ret <4 x i16> %v } define <4 x i32> @load_sext_v4i32_a1(<4 x i16>* %p) { ; CHECK-LABEL: load_sext_v4i32_a1: ; CHECK: .functype load_sext_v4i32_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i32x4.load16x4_s 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 1 %v2 = sext <4 x i16> %v to <4 x i32> ret <4 x i32> %v2 } define <4 x i32> @load_sext_v4i32_a2(<4 x i16>* %p) { ; CHECK-LABEL: load_sext_v4i32_a2: ; CHECK: .functype load_sext_v4i32_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i32x4.load16x4_s 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 2 %v2 = sext <4 x i16> %v to <4 x i32> ret <4 x i32> %v2 } define <4 x i32> @load_sext_v4i32_a4(<4 x i16>* %p) { ; CHECK-LABEL: load_sext_v4i32_a4: ; CHECK: .functype load_sext_v4i32_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i32x4.load16x4_s 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 4 %v2 = sext <4 x i16> %v to <4 x i32> ret <4 x i32> %v2 } ; 8 is the default alignment for v128 extending load so no attribute is needed. define <4 x i32> @load_sext_v4i32_a8(<4 x i16>* %p) { ; CHECK-LABEL: load_sext_v4i32_a8: ; CHECK: .functype load_sext_v4i32_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i32x4.load16x4_s 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 8 %v2 = sext <4 x i16> %v to <4 x i32> ret <4 x i32> %v2 } ; 16 is greater than the default alignment so it is ignored. define <4 x i32> @load_sext_v4i32_a16(<4 x i16>* %p) { ; CHECK-LABEL: load_sext_v4i32_a16: ; CHECK: .functype load_sext_v4i32_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: i32x4.load16x4_s 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x i16>, <4 x i16>* %p, align 16 %v2 = sext <4 x i16> %v to <4 x i32> ret <4 x i32> %v2 } define <4 x i32> @load_splat_v4i32_a1(i32* %addr) { ; CHECK-LABEL: load_splat_v4i32_a1: ; CHECK: .functype load_splat_v4i32_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_splat 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %addr, align 1 %v1 = insertelement <4 x i32> undef, i32 %e, i32 0 %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %v2 } define <4 x i32> @load_splat_v4i32_a2(i32* %addr) { ; CHECK-LABEL: load_splat_v4i32_a2: ; CHECK: .functype load_splat_v4i32_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_splat 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %addr, align 2 %v1 = insertelement <4 x i32> undef, i32 %e, i32 0 %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %v2 } ; 4 is the default alignment for v128.load32_splat so no attribute is needed. define <4 x i32> @load_splat_v4i32_a4(i32* %addr) { ; CHECK-LABEL: load_splat_v4i32_a4: ; CHECK: .functype load_splat_v4i32_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %addr, align 4 %v1 = insertelement <4 x i32> undef, i32 %e, i32 0 %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %v2 } ; 8 is greater than the default alignment so it is ignored. define <4 x i32> @load_splat_v4i32_a8(i32* %addr) { ; CHECK-LABEL: load_splat_v4i32_a8: ; CHECK: .functype load_splat_v4i32_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %addr, align 8 %v1 = insertelement <4 x i32> undef, i32 %e, i32 0 %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %v2 } define <4 x i32> @load_lane_i32_a1(i32* %p, <4 x i32> %v) { ; CHECK-LABEL: load_lane_i32_a1: ; CHECK: .functype load_lane_i32_a1 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load32_lane 0:p2align=0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %p, align 1 %v1 = insertelement <4 x i32> %v, i32 %e, i32 0 ret <4 x i32> %v1 } define <4 x i32> @load_lane_i32_a2(i32* %p, <4 x i32> %v) { ; CHECK-LABEL: load_lane_i32_a2: ; CHECK: .functype load_lane_i32_a2 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load32_lane 0:p2align=1, 0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %p, align 2 %v1 = insertelement <4 x i32> %v, i32 %e, i32 0 ret <4 x i32> %v1 } ; 4 is the default alignment for v128.load32_lane so no attribute is needed. define <4 x i32> @load_lane_i32_a4(i32* %p, <4 x i32> %v) { ; CHECK-LABEL: load_lane_i32_a4: ; CHECK: .functype load_lane_i32_a4 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load32_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %p, align 4 %v1 = insertelement <4 x i32> %v, i32 %e, i32 0 ret <4 x i32> %v1 } ; 8 is greater than the default alignment so it is ignored. define <4 x i32> @load_lane_i32_a8(i32* %p, <4 x i32> %v) { ; CHECK-LABEL: load_lane_i32_a8: ; CHECK: .functype load_lane_i32_a8 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load32_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i32, i32* %p, align 8 %v1 = insertelement <4 x i32> %v, i32 %e, i32 0 ret <4 x i32> %v1 } define void @store_lane_i32_a1(<4 x i32> %v, i32* %p) { ; CHECK-LABEL: store_lane_i32_a1: ; CHECK: .functype store_lane_i32_a1 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store32_lane 0:p2align=0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <4 x i32> %v, i32 0 store i32 %x, i32* %p, align 1 ret void } define void @store_lane_i32_a2(<4 x i32> %v, i32* %p) { ; CHECK-LABEL: store_lane_i32_a2: ; CHECK: .functype store_lane_i32_a2 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store32_lane 0:p2align=1, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <4 x i32> %v, i32 0 store i32 %x, i32* %p, align 2 ret void } ; 4 is the default alignment for v128.store32_lane so no attribute is needed. define void @store_lane_i32_a4(<4 x i32> %v, i32* %p) { ; CHECK-LABEL: store_lane_i32_a4: ; CHECK: .functype store_lane_i32_a4 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store32_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <4 x i32> %v, i32 0 store i32 %x, i32* %p, align 4 ret void } ; 8 is greater than the default alignment so it is ignored. define void @store_lane_i32_a8(<4 x i32> %v, i32* %p) { ; CHECK-LABEL: store_lane_i32_a8: ; CHECK: .functype store_lane_i32_a8 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store32_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <4 x i32> %v, i32 0 store i32 %x, i32* %p, align 8 ret void } define <4 x i32> @load_zero_i32_a1(i32* %p) { ; CHECK-LABEL: load_zero_i32_a1: ; CHECK: .functype load_zero_i32_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_zero 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %x = load i32, i32* %p, align 1 %v = insertelement <4 x i32> zeroinitializer, i32 %x, i32 0 ret <4 x i32> %v } define <4 x i32> @load_zero_i32_a2(i32* %p) { ; CHECK-LABEL: load_zero_i32_a2: ; CHECK: .functype load_zero_i32_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_zero 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %x = load i32, i32* %p, align 2 %v = insertelement <4 x i32> zeroinitializer, i32 %x, i32 0 ret <4 x i32> %v } ; 4 is the default alignment for v128.load32_zero so no attribute is needed. define <4 x i32> @load_zero_i32_a4(i32* %p) { ; CHECK-LABEL: load_zero_i32_a4: ; CHECK: .functype load_zero_i32_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_zero 0 ; CHECK-NEXT: # fallthrough-return %x = load i32, i32* %p, align 4 %v = insertelement <4 x i32> zeroinitializer, i32 %x, i32 0 ret <4 x i32> %v } ; 8 is greater than the default alignment so it is ignored. define <4 x i32> @load_zero_i32_a8(i32* %p) { ; CHECK-LABEL: load_zero_i32_a8: ; CHECK: .functype load_zero_i32_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load32_zero 0 ; CHECK-NEXT: # fallthrough-return %x = load i32, i32* %p, align 8 %v = insertelement <4 x i32> zeroinitializer, i32 %x, i32 0 ret <4 x i32> %v } ; ============================================================================== ; 2 x i64 ; ============================================================================== define <2 x i64> @load_v2i64_a1(<2 x i64> *%p) { ; CHECK-LABEL: load_v2i64_a1: ; CHECK: .functype load_v2i64_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <2 x i64>, <2 x i64>* %p, align 1 ret <2 x i64> %v } define <2 x i64> @load_v2i64_a4(<2 x i64> *%p) { ; CHECK-LABEL: load_v2i64_a4: ; CHECK: .functype load_v2i64_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <2 x i64>, <2 x i64>* %p, align 4 ret <2 x i64> %v } ; 2 is the default alignment for v128 so no attribute is needed. define <2 x i64> @load_v2i64_a16(<2 x i64> *%p) { ; CHECK-LABEL: load_v2i64_a16: ; CHECK: .functype load_v2i64_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <2 x i64>, <2 x i64>* %p, align 16 ret <2 x i64> %v } ; 32 is greater than the default alignment so it is ignored. define <2 x i64> @load_v2i64_a32(<2 x i64> *%p) { ; CHECK-LABEL: load_v2i64_a32: ; CHECK: .functype load_v2i64_a32 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <2 x i64>, <2 x i64>* %p, align 32 ret <2 x i64> %v } define void @store_v2i64_a1(<2 x i64> *%p, <2 x i64> %v) { ; CHECK-LABEL: store_v2i64_a1: ; CHECK: .functype store_v2i64_a1 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=0 ; CHECK-NEXT: # fallthrough-return store <2 x i64> %v, <2 x i64>* %p, align 1 ret void } define void @store_v2i64_a4(<2 x i64> *%p, <2 x i64> %v) { ; CHECK-LABEL: store_v2i64_a4: ; CHECK: .functype store_v2i64_a4 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=2 ; CHECK-NEXT: # fallthrough-return store <2 x i64> %v, <2 x i64>* %p, align 4 ret void } ; 16 is the default alignment for v128 so no attribute is needed. define void @store_v2i64_a16(<2 x i64> *%p, <2 x i64> %v) { ; CHECK-LABEL: store_v2i64_a16: ; CHECK: .functype store_v2i64_a16 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <2 x i64> %v, <2 x i64>* %p, align 16 ret void } ; 32 is greater than the default alignment so it is ignored. define void @store_v2i64_a32(<2 x i64> *%p, <2 x i64> %v) { ; CHECK-LABEL: store_v2i64_a32: ; CHECK: .functype store_v2i64_a32 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <2 x i64> %v, <2 x i64>* %p, align 32 ret void } define <2 x i64> @load_splat_v2i64_a1(i64* %p) { ; CHECK-LABEL: load_splat_v2i64_a1: ; CHECK: .functype load_splat_v2i64_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_splat 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 1 %v1 = insertelement <2 x i64> undef, i64 %e, i32 0 %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer ret <2 x i64> %v2 } define <2 x i64> @load_splat_v2i64_a2(i64* %p) { ; CHECK-LABEL: load_splat_v2i64_a2: ; CHECK: .functype load_splat_v2i64_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_splat 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 2 %v1 = insertelement <2 x i64> undef, i64 %e, i32 0 %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer ret <2 x i64> %v2 } define <2 x i64> @load_splat_v2i64_a4(i64* %p) { ; CHECK-LABEL: load_splat_v2i64_a4: ; CHECK: .functype load_splat_v2i64_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_splat 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 4 %v1 = insertelement <2 x i64> undef, i64 %e, i32 0 %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer ret <2 x i64> %v2 } ; 8 is the default alignment for v128.load64_splat so no attribute is needed. define <2 x i64> @load_splat_v2i64_a8(i64* %p) { ; CHECK-LABEL: load_splat_v2i64_a8: ; CHECK: .functype load_splat_v2i64_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 8 %v1 = insertelement <2 x i64> undef, i64 %e, i32 0 %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer ret <2 x i64> %v2 } ; 16 is greater than the default alignment so it is ignored. define <2 x i64> @load_splat_v2i64_a16(i64* %p) { ; CHECK-LABEL: load_splat_v2i64_a16: ; CHECK: .functype load_splat_v2i64_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_splat 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 16 %v1 = insertelement <2 x i64> undef, i64 %e, i32 0 %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer ret <2 x i64> %v2 } define <2 x i64> @load_lane_i64_a1(i64* %p, <2 x i64> %v) { ; CHECK-LABEL: load_lane_i64_a1: ; CHECK: .functype load_lane_i64_a1 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load64_lane 0:p2align=0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 1 %v1 = insertelement <2 x i64> %v, i64 %e, i32 0 ret <2 x i64> %v1 } define <2 x i64> @load_lane_i64_a2(i64* %p, <2 x i64> %v) { ; CHECK-LABEL: load_lane_i64_a2: ; CHECK: .functype load_lane_i64_a2 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load64_lane 0:p2align=1, 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 2 %v1 = insertelement <2 x i64> %v, i64 %e, i32 0 ret <2 x i64> %v1 } define <2 x i64> @load_lane_i64_a4(i64* %p, <2 x i64> %v) { ; CHECK-LABEL: load_lane_i64_a4: ; CHECK: .functype load_lane_i64_a4 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load64_lane 0:p2align=2, 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 4 %v1 = insertelement <2 x i64> %v, i64 %e, i32 0 ret <2 x i64> %v1 } ; 8 is the default alignment for v128.load64_lane so no attribute is needed. define <2 x i64> @load_lane_i64_a8(i64* %p, <2 x i64> %v) { ; CHECK-LABEL: load_lane_i64_a8: ; CHECK: .functype load_lane_i64_a8 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load64_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 8 %v1 = insertelement <2 x i64> %v, i64 %e, i32 0 ret <2 x i64> %v1 } ; 16 is greater than the default alignment so it is ignored. define <2 x i64> @load_lane_i64_a16(i64* %p, <2 x i64> %v) { ; CHECK-LABEL: load_lane_i64_a16: ; CHECK: .functype load_lane_i64_a16 (i32, v128) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.load64_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %e = load i64, i64* %p, align 16 %v1 = insertelement <2 x i64> %v, i64 %e, i32 0 ret <2 x i64> %v1 } define void @store_lane_i64_a1(<2 x i64> %v, i64* %p) { ; CHECK-LABEL: store_lane_i64_a1: ; CHECK: .functype store_lane_i64_a1 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store64_lane 0:p2align=0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <2 x i64> %v, i32 0 store i64 %x, i64* %p, align 1 ret void } define void @store_lane_i64_a2(<2 x i64> %v, i64* %p) { ; CHECK-LABEL: store_lane_i64_a2: ; CHECK: .functype store_lane_i64_a2 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store64_lane 0:p2align=1, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <2 x i64> %v, i32 0 store i64 %x, i64* %p, align 2 ret void } define void @store_lane_i64_a4(<2 x i64> %v, i64* %p) { ; CHECK-LABEL: store_lane_i64_a4: ; CHECK: .functype store_lane_i64_a4 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store64_lane 0:p2align=2, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <2 x i64> %v, i32 0 store i64 %x, i64* %p, align 4 ret void } ; 8 is the default alignment for v128.store64_lane so no attribute is needed. define void @store_lane_i64_a8(<2 x i64> %v, i64* %p) { ; CHECK-LABEL: store_lane_i64_a8: ; CHECK: .functype store_lane_i64_a8 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store64_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <2 x i64> %v, i32 0 store i64 %x, i64* %p, align 8 ret void } ; 16 is greater than the default alignment so it is ignored. define void @store_lane_i64_a16(<2 x i64> %v, i64* %p) { ; CHECK-LABEL: store_lane_i64_a16: ; CHECK: .functype store_lane_i64_a16 (v128, i32) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.store64_lane 0, 0 ; CHECK-NEXT: # fallthrough-return %x = extractelement <2 x i64> %v, i32 0 store i64 %x, i64* %p, align 16 ret void } define <2 x i64> @load_zero_i64_a1(i64* %p) { ; CHECK-LABEL: load_zero_i64_a1: ; CHECK: .functype load_zero_i64_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %x = load i64, i64* %p, align 1 %v = insertelement <2 x i64> zeroinitializer, i64 %x, i32 0 ret <2 x i64> %v } define <2 x i64> @load_zero_i64_a2(i64* %p) { ; CHECK-LABEL: load_zero_i64_a2: ; CHECK: .functype load_zero_i64_a2 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=1 ; CHECK-NEXT: # fallthrough-return %x = load i64, i64* %p, align 2 %v = insertelement <2 x i64> zeroinitializer, i64 %x, i32 0 ret <2 x i64> %v } define <2 x i64> @load_zero_i64_a4(i64* %p) { ; CHECK-LABEL: load_zero_i64_a4: ; CHECK: .functype load_zero_i64_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %x = load i64, i64* %p, align 4 %v = insertelement <2 x i64> zeroinitializer, i64 %x, i32 0 ret <2 x i64> %v } ; 8 is the default alignment for v128.load64_zero so no attribute is needed. define <2 x i64> @load_zero_i64_a8(i64* %p) { ; CHECK-LABEL: load_zero_i64_a8: ; CHECK: .functype load_zero_i64_a8 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0 ; CHECK-NEXT: # fallthrough-return %x = load i64, i64* %p, align 8 %v = insertelement <2 x i64> zeroinitializer, i64 %x, i32 0 ret <2 x i64> %v } ; 16 is greater than the default alignment so it is ignored. define <2 x i64> @load_zero_i64_a16(i64* %p) { ; CHECK-LABEL: load_zero_i64_a16: ; CHECK: .functype load_zero_i64_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load64_zero 0 ; CHECK-NEXT: # fallthrough-return %x = load i64, i64* %p, align 16 %v = insertelement <2 x i64> zeroinitializer, i64 %x, i32 0 ret <2 x i64> %v } ; ============================================================================== ; 4 x float ; ============================================================================== define <4 x float> @load_v4f32_a1(<4 x float> *%p) { ; CHECK-LABEL: load_v4f32_a1: ; CHECK: .functype load_v4f32_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x float>, <4 x float>* %p, align 1 ret <4 x float> %v } define <4 x float> @load_v4f32_a4(<4 x float> *%p) { ; CHECK-LABEL: load_v4f32_a4: ; CHECK: .functype load_v4f32_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <4 x float>, <4 x float>* %p, align 4 ret <4 x float> %v } ; 4 is the default alignment for v128 so no attribute is needed. define <4 x float> @load_v4f32_a16(<4 x float> *%p) { ; CHECK-LABEL: load_v4f32_a16: ; CHECK: .functype load_v4f32_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x float>, <4 x float>* %p, align 16 ret <4 x float> %v } ; 32 is greater than the default alignment so it is ignored. define <4 x float> @load_v4f32_a32(<4 x float> *%p) { ; CHECK-LABEL: load_v4f32_a32: ; CHECK: .functype load_v4f32_a32 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <4 x float>, <4 x float>* %p, align 32 ret <4 x float> %v } define void @store_v4f32_a1(<4 x float> *%p, <4 x float> %v) { ; CHECK-LABEL: store_v4f32_a1: ; CHECK: .functype store_v4f32_a1 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=0 ; CHECK-NEXT: # fallthrough-return store <4 x float> %v, <4 x float>* %p, align 1 ret void } define void @store_v4f32_a4(<4 x float> *%p, <4 x float> %v) { ; CHECK-LABEL: store_v4f32_a4: ; CHECK: .functype store_v4f32_a4 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=2 ; CHECK-NEXT: # fallthrough-return store <4 x float> %v, <4 x float>* %p, align 4 ret void } ; 16 is the default alignment for v128 so no attribute is needed. define void @store_v4f32_a16(<4 x float> *%p, <4 x float> %v) { ; CHECK-LABEL: store_v4f32_a16: ; CHECK: .functype store_v4f32_a16 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <4 x float> %v, <4 x float>* %p, align 16 ret void } ; 32 is greater than the default alignment so it is ignored. define void @store_v4f32_a32(<4 x float> *%p, <4 x float> %v) { ; CHECK-LABEL: store_v4f32_a32: ; CHECK: .functype store_v4f32_a32 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <4 x float> %v, <4 x float>* %p, align 32 ret void } ; ============================================================================== ; 2 x double ; ============================================================================== define <2 x double> @load_v2f64_a1(<2 x double> *%p) { ; CHECK-LABEL: load_v2f64_a1: ; CHECK: .functype load_v2f64_a1 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=0 ; CHECK-NEXT: # fallthrough-return %v = load <2 x double>, <2 x double>* %p, align 1 ret <2 x double> %v } define <2 x double> @load_v2f64_a4(<2 x double> *%p) { ; CHECK-LABEL: load_v2f64_a4: ; CHECK: .functype load_v2f64_a4 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0:p2align=2 ; CHECK-NEXT: # fallthrough-return %v = load <2 x double>, <2 x double>* %p, align 4 ret <2 x double> %v } ; 2 is the default alignment for v128 so no attribute is needed. define <2 x double> @load_v2f64_a16(<2 x double> *%p) { ; CHECK-LABEL: load_v2f64_a16: ; CHECK: .functype load_v2f64_a16 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <2 x double>, <2 x double>* %p, align 16 ret <2 x double> %v } ; 32 is greater than the default alignment so it is ignored. define <2 x double> @load_v2f64_a32(<2 x double> *%p) { ; CHECK-LABEL: load_v2f64_a32: ; CHECK: .functype load_v2f64_a32 (i32) -> (v128) ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: v128.load 0 ; CHECK-NEXT: # fallthrough-return %v = load <2 x double>, <2 x double>* %p, align 32 ret <2 x double> %v } define void @store_v2f64_a1(<2 x double> *%p, <2 x double> %v) { ; CHECK-LABEL: store_v2f64_a1: ; CHECK: .functype store_v2f64_a1 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=0 ; CHECK-NEXT: # fallthrough-return store <2 x double> %v, <2 x double>* %p, align 1 ret void } define void @store_v2f64_a4(<2 x double> *%p, <2 x double> %v) { ; CHECK-LABEL: store_v2f64_a4: ; CHECK: .functype store_v2f64_a4 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0:p2align=2 ; CHECK-NEXT: # fallthrough-return store <2 x double> %v, <2 x double>* %p, align 4 ret void } ; 16 is the default alignment for v128 so no attribute is needed. define void @store_v2f64_a16(<2 x double> *%p, <2 x double> %v) { ; CHECK-LABEL: store_v2f64_a16: ; CHECK: .functype store_v2f64_a16 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <2 x double> %v, <2 x double>* %p, align 16 ret void } ; 32 is greater than the default alignment so it is ignored. define void @store_v2f64_a32(<2 x double> *%p, <2 x double> %v) { ; CHECK-LABEL: store_v2f64_a32: ; CHECK: .functype store_v2f64_a32 (i32, v128) -> () ; CHECK-NEXT: # %bb.0: ; CHECK-NEXT: local.get 0 ; CHECK-NEXT: local.get 1 ; CHECK-NEXT: v128.store 0 ; CHECK-NEXT: # fallthrough-return store <2 x double> %v, <2 x double>* %p, align 32 ret void }