; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -march=amdgcn -mcpu=verde -verify-machineinstrs < %s | FileCheck -check-prefixes=VERDE %s ; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX6789 %s ; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s) { ; VERDE-LABEL: sample_cd_1d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_cd_1d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) { ; VERDE-LABEL: sample_cd_2d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_cd_2d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { ; VERDE-LABEL: sample_c_cd_1d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_c_cd_1d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) { ; VERDE-LABEL: sample_c_cd_2d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_c_cd_2d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s, float %clamp) { ; VERDE-LABEL: sample_cd_cl_1d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_cd_cl_1d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp) { ; VERDE-LABEL: sample_cd_cl_2d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_cd_cl_2d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp) { ; VERDE-LABEL: sample_c_cd_cl_1d: ; VERDE: ; %bb.0: ; %main_body ; VERDE-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf ; VERDE-NEXT: s_waitcnt vmcnt(0) ; VERDE-NEXT: ; return to shader part epilog ; ; GFX6789-LABEL: sample_c_cd_cl_1d: ; GFX6789: ; %bb.0: ; %main_body ; GFX6789-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf ; GFX6789-NEXT: s_waitcnt vmcnt(0) ; GFX6789-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }