; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp %s -o - | FileCheck %s define float @minf32(float* noalias nocapture readonly %s1, float* noalias nocapture readonly %s2, float* noalias nocapture %d, i32 %n) { ; CHECK-LABEL: minf32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB0_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB0_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16 ; CHECK-NEXT: vldrw.u32 q1, [r1], #16 ; CHECK-NEXT: vabs.f32 q0, q0 ; CHECK-NEXT: vminnm.f32 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r2], #16 ; CHECK-NEXT: letp lr, .LBB0_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = getelementptr inbounds float, float* %s1, i32 %index %1 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %active.lane.mask, <4 x float> poison) %2 = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> %wide.masked.load) %3 = getelementptr inbounds float, float* %s2, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load10 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %active.lane.mask, <4 x float> poison) %5 = call fast <4 x float> @llvm.minnum.v4f32(<4 x float> %2, <4 x float> %wide.masked.load10) %6 = getelementptr inbounds float, float* %d, i32 %index %7 = bitcast float* %6 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %7, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret float undef } define float @maxaf32(float* noalias nocapture readonly %s1, float* noalias nocapture readonly %s2, float* noalias nocapture %d, i32 %n) { ; CHECK-LABEL: maxaf32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB1_1: @ %vector.ph ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB1_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [r1], #16 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vmaxnma.f32 q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB1_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp8 = icmp sgt i32 %n, 0 br i1 %cmp8, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 3 %n.vec = and i32 %n.rnd.up, -4 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n) %0 = getelementptr inbounds float, float* %s1, i32 %index %1 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %active.lane.mask, <4 x float> poison) %2 = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> %wide.masked.load) %3 = getelementptr inbounds float, float* %s2, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load10 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %active.lane.mask, <4 x float> poison) %5 = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> %wide.masked.load10) %6 = call fast <4 x float> @llvm.maxnum.v4f32(<4 x float> %2, <4 x float> %5) %7 = getelementptr inbounds float, float* %d, i32 %index %8 = bitcast float* %7 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %6, <4 x float>* %8, i32 4, <4 x i1> %active.lane.mask) %index.next = add i32 %index, 4 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret float undef } define half @maxf16(half* noalias nocapture readonly %s1, half* noalias nocapture readonly %s2, half* noalias nocapture %d, i32 %n) { ; CHECK-LABEL: maxf16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB2_1: @ %vector.ph ; CHECK-NEXT: dlstp.16 lr, r3 ; CHECK-NEXT: .LBB2_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u16 q0, [r0], #16 ; CHECK-NEXT: vldrh.u16 q1, [r1], #16 ; CHECK-NEXT: vabs.f16 q0, q0 ; CHECK-NEXT: vmaxnm.f16 q0, q0, q1 ; CHECK-NEXT: vstrh.16 q0, [r2], #16 ; CHECK-NEXT: letp lr, .LBB2_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp10 = icmp sgt i32 %n, 0 br i1 %cmp10, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 7 %n.vec = and i32 %n.rnd.up, -8 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %active.lane.mask = call <8 x i1> @llvm.get.active.lane.mask.v8i1.i32(i32 %index, i32 %n) %0 = getelementptr inbounds half, half* %s1, i32 %index %1 = bitcast half* %0 to <8 x half>* %wide.masked.load = call <8 x half> @llvm.masked.load.v8f16.p0v8f16(<8 x half>* %1, i32 2, <8 x i1> %active.lane.mask, <8 x half> poison) %2 = call fast <8 x half> @llvm.fabs.v8f16(<8 x half> %wide.masked.load) %3 = getelementptr inbounds half, half* %s2, i32 %index %4 = bitcast half* %3 to <8 x half>* %wide.masked.load12 = call <8 x half> @llvm.masked.load.v8f16.p0v8f16(<8 x half>* %4, i32 2, <8 x i1> %active.lane.mask, <8 x half> poison) %5 = call fast <8 x half> @llvm.maxnum.v8f16(<8 x half> %2, <8 x half> %wide.masked.load12) %6 = getelementptr inbounds half, half* %d, i32 %index %7 = bitcast half* %6 to <8 x half>* call void @llvm.masked.store.v8f16.p0v8f16(<8 x half> %5, <8 x half>* %7, i32 2, <8 x i1> %active.lane.mask) %index.next = add i32 %index, 8 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret half undef } define half @minaf16(half* noalias nocapture readonly %s1, half* noalias nocapture readonly %s2, half* noalias nocapture %d, i32 %n) { ; CHECK-LABEL: minaf16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cmp r3, #1 ; CHECK-NEXT: it lt ; CHECK-NEXT: poplt {r7, pc} ; CHECK-NEXT: .LBB3_1: @ %vector.ph ; CHECK-NEXT: dlstp.16 lr, r3 ; CHECK-NEXT: .LBB3_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u16 q0, [r1], #16 ; CHECK-NEXT: vldrh.u16 q1, [r0], #16 ; CHECK-NEXT: vminnma.f16 q1, q0 ; CHECK-NEXT: vstrh.16 q1, [r2], #16 ; CHECK-NEXT: letp lr, .LBB3_2 ; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} entry: %cmp10 = icmp sgt i32 %n, 0 br i1 %cmp10, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %entry %n.rnd.up = add i32 %n, 7 %n.vec = and i32 %n.rnd.up, -8 br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %active.lane.mask = call <8 x i1> @llvm.get.active.lane.mask.v8i1.i32(i32 %index, i32 %n) %0 = getelementptr inbounds half, half* %s1, i32 %index %1 = bitcast half* %0 to <8 x half>* %wide.masked.load = call <8 x half> @llvm.masked.load.v8f16.p0v8f16(<8 x half>* %1, i32 2, <8 x i1> %active.lane.mask, <8 x half> poison) %2 = call fast <8 x half> @llvm.fabs.v8f16(<8 x half> %wide.masked.load) %3 = getelementptr inbounds half, half* %s2, i32 %index %4 = bitcast half* %3 to <8 x half>* %wide.masked.load12 = call <8 x half> @llvm.masked.load.v8f16.p0v8f16(<8 x half>* %4, i32 2, <8 x i1> %active.lane.mask, <8 x half> poison) %5 = call fast <8 x half> @llvm.fabs.v8f16(<8 x half> %wide.masked.load12) %6 = call fast <8 x half> @llvm.minnum.v8f16(<8 x half> %2, <8 x half> %5) %7 = getelementptr inbounds half, half* %d, i32 %index %8 = bitcast half* %7 to <8 x half>* call void @llvm.masked.store.v8f16.p0v8f16(<8 x half> %6, <8 x half>* %8, i32 2, <8 x i1> %active.lane.mask) %index.next = add i32 %index, 8 %9 = icmp eq i32 %index.next, %n.vec br i1 %9, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body, %entry ret half undef } declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) declare <4 x float> @llvm.fabs.v4f32(<4 x float>) declare <4 x float> @llvm.minnum.v4f32(<4 x float>, <4 x float>) declare <4 x float> @llvm.maxnum.v4f32(<4 x float>, <4 x float>) declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) declare <8 x i1> @llvm.get.active.lane.mask.v8i1.i32(i32, i32) declare <8 x half> @llvm.masked.load.v8f16.p0v8f16(<8 x half>*, i32 immarg, <8 x i1>, <8 x half>) declare <8 x half> @llvm.fabs.v8f16(<8 x half>) declare <8 x half> @llvm.minnum.v8f16(<8 x half>, <8 x half>) declare <8 x half> @llvm.maxnum.v8f16(<8 x half>, <8 x half>) declare void @llvm.masked.store.v8f16.p0v8f16(<8 x half>, <8 x half>*, i32 immarg, <8 x i1>)