; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -O3 -disable-peephole -mtriple=x86_64-unknown-unknown -mattr=+avx512vl,+avx512dq < %s | FileCheck %s target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-unknown" ; Stack reload folding tests. ; ; By including a nop call with sideeffects we can force a partial register spill of the ; relevant registers and check that the reload is correctly folded into the instruction. define <2 x double> @stack_fold_addpd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_addpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vaddpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fadd <2 x double> %a0, %a1 ret <2 x double> %2 } define <4 x double> @stack_fold_addpd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_addpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vaddpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fadd <4 x double> %a0, %a1 ret <4 x double> %2 } define <4 x float> @stack_fold_addps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_addps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vaddps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fadd <4 x float> %a0, %a1 ret <4 x float> %2 } define <8 x float> @stack_fold_addps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_addps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vaddps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fadd <8 x float> %a0, %a1 ret <8 x float> %2 } define <2 x double> @stack_fold_andnpd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_andnpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandnpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <2 x double> %a0 to <2 x i64> %3 = bitcast <2 x double> %a1 to <2 x i64> %4 = xor <2 x i64> %2, <i64 -1, i64 -1> %5 = and <2 x i64> %4, %3 %6 = bitcast <2 x i64> %5 to <2 x double> ; fadd forces execution domain %7 = fadd <2 x double> %6, <double 0x0, double 0x0> ret <2 x double> %7 } define <4 x double> @stack_fold_andnpd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_andnpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandnpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x double> %a0 to <4 x i64> %3 = bitcast <4 x double> %a1 to <4 x i64> %4 = xor <4 x i64> %2, <i64 -1, i64 -1, i64 -1, i64 -1> %5 = and <4 x i64> %4, %3 %6 = bitcast <4 x i64> %5 to <4 x double> ; fadd forces execution domain %7 = fadd <4 x double> %6, <double 0x0, double 0x0, double 0x0, double 0x0> ret <4 x double> %7 } define <4 x float> @stack_fold_andnps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_andnps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandnps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x float> %a0 to <2 x i64> %3 = bitcast <4 x float> %a1 to <2 x i64> %4 = xor <2 x i64> %2, <i64 -1, i64 -1> %5 = and <2 x i64> %4, %3 %6 = bitcast <2 x i64> %5 to <4 x float> ; fadd forces execution domain %7 = fadd <4 x float> %6, <float 0x0, float 0x0, float 0x0, float 0x0> ret <4 x float> %7 } define <8 x float> @stack_fold_andnps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_andnps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandnps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <8 x float> %a0 to <4 x i64> %3 = bitcast <8 x float> %a1 to <4 x i64> %4 = xor <4 x i64> %2, <i64 -1, i64 -1, i64 -1, i64 -1> %5 = and <4 x i64> %4, %3 %6 = bitcast <4 x i64> %5 to <8 x float> ; fadd forces execution domain %7 = fadd <8 x float> %6, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0> ret <8 x float> %7 } define <2 x double> @stack_fold_andpd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_andpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <2 x double> %a0 to <2 x i64> %3 = bitcast <2 x double> %a1 to <2 x i64> %4 = and <2 x i64> %2, %3 %5 = bitcast <2 x i64> %4 to <2 x double> ; fadd forces execution domain %6 = fadd <2 x double> %5, <double 0x0, double 0x0> ret <2 x double> %6 } define <4 x double> @stack_fold_andpd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_andpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x double> %a0 to <4 x i64> %3 = bitcast <4 x double> %a1 to <4 x i64> %4 = and <4 x i64> %2, %3 %5 = bitcast <4 x i64> %4 to <4 x double> ; fadd forces execution domain %6 = fadd <4 x double> %5, <double 0x0, double 0x0, double 0x0, double 0x0> ret <4 x double> %6 } define <4 x float> @stack_fold_andps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_andps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x float> %a0 to <4 x i32> %3 = bitcast <4 x float> %a1 to <4 x i32> %4 = and <4 x i32> %2, %3 %5 = bitcast <4 x i32> %4 to <4 x float> ; fadd forces execution domain %6 = fadd <4 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0> ret <4 x float> %6 } define <8 x float> @stack_fold_andps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_andps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vandps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <8 x float> %a0 to <8 x i32> %3 = bitcast <8 x float> %a1 to <8 x i32> %4 = and <8 x i32> %2, %3 %5 = bitcast <8 x i32> %4 to <8 x float> ; fadd forces execution domain %6 = fadd <8 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0> ret <8 x float> %6 } define i8 @stack_fold_cmppd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_cmppd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcmpeqpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %k0 # 16-byte Folded Reload ; CHECK-NEXT: kmovw %k0, %eax ; CHECK-NEXT: # kill: def $al killed $al killed $eax ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %res = call <2 x i1> @llvm.x86.avx512.mask.cmp.pd.128(<2 x double> %a0, <2 x double> %a1, i32 0, <2 x i1> <i1 true, i1 true>) %2 = shufflevector <2 x i1> %res, <2 x i1> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 2, i32 3, i32 2, i32 3> %3 = bitcast <8 x i1> %2 to i8 ret i8 %3 } declare <2 x i1> @llvm.x86.avx512.mask.cmp.pd.128(<2 x double>, <2 x double>, i32, <2 x i1>) define i8 @stack_fold_cmppd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_cmppd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcmpeqpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %k0 # 32-byte Folded Reload ; CHECK-NEXT: kmovw %k0, %eax ; CHECK-NEXT: # kill: def $al killed $al killed $eax ; CHECK-NEXT: vzeroupper ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %res = call <4 x i1> @llvm.x86.avx512.mask.cmp.pd.256(<4 x double> %a0, <4 x double> %a1, i32 0, <4 x i1> <i1 true, i1 true, i1 true, i1 true>) %2 = shufflevector <4 x i1> %res, <4 x i1> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> %3 = bitcast <8 x i1> %2 to i8 ret i8 %3 } declare <4 x i1> @llvm.x86.avx512.mask.cmp.pd.256(<4 x double>, <4 x double>, i32, <4 x i1>) define i8 @stack_fold_cmpps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_cmpps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcmpeqps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %k0 # 16-byte Folded Reload ; CHECK-NEXT: kmovw %k0, %eax ; CHECK-NEXT: # kill: def $al killed $al killed $eax ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %res = call <4 x i1> @llvm.x86.avx512.mask.cmp.ps.128(<4 x float> %a0, <4 x float> %a1, i32 0, <4 x i1> <i1 true, i1 true, i1 true, i1 true>) %2 = shufflevector <4 x i1> %res, <4 x i1> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> %3 = bitcast <8 x i1> %2 to i8 ret i8 %3 } declare <4 x i1> @llvm.x86.avx512.mask.cmp.ps.128(<4 x float>, <4 x float>, i32, <4 x i1>) define i8 @stack_fold_cmpps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_cmpps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcmpeqps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %k0 # 32-byte Folded Reload ; CHECK-NEXT: kmovw %k0, %eax ; CHECK-NEXT: # kill: def $al killed $al killed $eax ; CHECK-NEXT: vzeroupper ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %res = call <8 x i1> @llvm.x86.avx512.mask.cmp.ps.256(<8 x float> %a0, <8 x float> %a1, i32 0, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>) %2 = bitcast <8 x i1> %res to i8 ret i8 %2 } declare <8 x i1> @llvm.x86.avx512.mask.cmp.ps.256(<8 x float>, <8 x float>, i32, <8 x i1>) define <2 x double> @stack_fold_divpd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_divpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vdivpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fdiv <2 x double> %a0, %a1 ret <2 x double> %2 } define <4 x double> @stack_fold_divpd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_divpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vdivpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fdiv <4 x double> %a0, %a1 ret <4 x double> %2 } define <4 x float> @stack_fold_divps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_divps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vdivps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fdiv <4 x float> %a0, %a1 ret <4 x float> %2 } define <8 x float> @stack_fold_divps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_divps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vdivps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fdiv <8 x float> %a0, %a1 ret <8 x float> %2 } define <2 x double> @stack_fold_cvtdq2pd(<4 x i32> %a0) { ; CHECK-LABEL: stack_fold_cvtdq2pd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcvtdq2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <2 x i32> <i32 0, i32 1> %3 = sitofp <2 x i32> %2 to <2 x double> ret <2 x double> %3 } define <4 x double> @stack_fold_cvtdq2pd_ymm(<4 x i32> %a0) { ; CHECK-LABEL: stack_fold_cvtdq2pd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcvtdq2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = sitofp <4 x i32> %a0 to <4 x double> ret <4 x double> %2 } define <2 x double> @stack_fold_cvtudq2pd(<4 x i32> %a0) { ; CHECK-LABEL: stack_fold_cvtudq2pd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcvtudq2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <2 x i32> <i32 0, i32 1> %3 = uitofp <2 x i32> %2 to <2 x double> ret <2 x double> %3 } define <4 x double> @stack_fold_cvtudq2pd_ymm(<4 x i32> %a0) { ; CHECK-LABEL: stack_fold_cvtudq2pd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcvtudq2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = uitofp <4 x i32> %a0 to <4 x double> ret <4 x double> %2 } define <2 x float> @stack_fold_cvtpd2ps(<2 x double> %a0) { ; CHECK-LABEL: stack_fold_cvtpd2ps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcvtpd2psx {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fptrunc <2 x double> %a0 to <2 x float> ret <2 x float> %2 } define <4 x float> @stack_fold_cvtpd2ps_ymm(<4 x double> %a0) { ; CHECK-LABEL: stack_fold_cvtpd2ps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vcvtpd2psy {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 32-byte Folded Reload ; CHECK-NEXT: vzeroupper ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fptrunc <4 x double> %a0 to <4 x float> ret <4 x float> %2 } define <2 x double> @stack_fold_maxpd(<2 x double> %a0, <2 x double> %a1) #0 { ; CHECK-LABEL: stack_fold_maxpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <2 x double> @llvm.x86.sse2.max.pd(<2 x double> %a0, <2 x double> %a1) ret <2 x double> %2 } declare <2 x double> @llvm.x86.sse2.max.pd(<2 x double>, <2 x double>) nounwind readnone define <2 x double> @stack_fold_maxpd_commutable(<2 x double> %a0, <2 x double> %a1) #1 { ; CHECK-LABEL: stack_fold_maxpd_commutable: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <2 x double> @llvm.x86.sse2.max.pd(<2 x double> %a0, <2 x double> %a1) ret <2 x double> %2 } define <4 x double> @stack_fold_maxpd_ymm(<4 x double> %a0, <4 x double> %a1) #0 { ; CHECK-LABEL: stack_fold_maxpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x double> @llvm.x86.avx.max.pd.256(<4 x double> %a0, <4 x double> %a1) ret <4 x double> %2 } declare <4 x double> @llvm.x86.avx.max.pd.256(<4 x double>, <4 x double>) nounwind readnone define <4 x double> @stack_fold_maxpd_ymm_commutable(<4 x double> %a0, <4 x double> %a1) #1 { ; CHECK-LABEL: stack_fold_maxpd_ymm_commutable: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x double> @llvm.x86.avx.max.pd.256(<4 x double> %a0, <4 x double> %a1) ret <4 x double> %2 } define <4 x float> @stack_fold_maxps(<4 x float> %a0, <4 x float> %a1) #0 { ; CHECK-LABEL: stack_fold_maxps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %a0, <4 x float> %a1) ret <4 x float> %2 } declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>) nounwind readnone define <4 x float> @stack_fold_maxps_commutable(<4 x float> %a0, <4 x float> %a1) #1 { ; CHECK-LABEL: stack_fold_maxps_commutable: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %a0, <4 x float> %a1) ret <4 x float> %2 } define <8 x float> @stack_fold_maxps_ymm(<8 x float> %a0, <8 x float> %a1) #0 { ; CHECK-LABEL: stack_fold_maxps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx.max.ps.256(<8 x float> %a0, <8 x float> %a1) ret <8 x float> %2 } declare <8 x float> @llvm.x86.avx.max.ps.256(<8 x float>, <8 x float>) nounwind readnone define <8 x float> @stack_fold_maxps_ymm_commutable(<8 x float> %a0, <8 x float> %a1) #1 { ; CHECK-LABEL: stack_fold_maxps_ymm_commutable: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx.max.ps.256(<8 x float> %a0, <8 x float> %a1) ret <8 x float> %2 } define <4 x float> @stack_fold_minps(<4 x float> %a0, <4 x float> %a1) #0 { ; CHECK-LABEL: stack_fold_minps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vminps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %a0, <4 x float> %a1) ret <4 x float> %2 } declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>) nounwind readnone define <4 x float> @stack_fold_minps_commutable(<4 x float> %a0, <4 x float> %a1) #1 { ; CHECK-LABEL: stack_fold_minps_commutable: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vminps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %a0, <4 x float> %a1) ret <4 x float> %2 } define <8 x float> @stack_fold_minps_ymm(<8 x float> %a0, <8 x float> %a1) #0 { ; CHECK-LABEL: stack_fold_minps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vminps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx.min.ps.256(<8 x float> %a0, <8 x float> %a1) ret <8 x float> %2 } declare <8 x float> @llvm.x86.avx.min.ps.256(<8 x float>, <8 x float>) nounwind readnone define <8 x float> @stack_fold_minps_ymm_commutable(<8 x float> %a0, <8 x float> %a1) #1 { ; CHECK-LABEL: stack_fold_minps_ymm_commutable: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vminps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx.min.ps.256(<8 x float> %a0, <8 x float> %a1) ret <8 x float> %2 } define <2 x double> @stack_fold_mulpd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_mulpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmulpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fmul <2 x double> %a0, %a1 ret <2 x double> %2 } define <4 x double> @stack_fold_mulpd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_mulpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmulpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fmul <4 x double> %a0, %a1 ret <4 x double> %2 } define <4 x float> @stack_fold_mulps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_mulps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmulps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fmul <4 x float> %a0, %a1 ret <4 x float> %2 } define <8 x float> @stack_fold_mulps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_mulps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmulps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fmul <8 x float> %a0, %a1 ret <8 x float> %2 } define <2 x double> @stack_fold_orpd(<2 x double> %a0, <2 x double> %a1) #0 { ; CHECK-LABEL: stack_fold_orpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vorpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <2 x double> %a0 to <2 x i64> %3 = bitcast <2 x double> %a1 to <2 x i64> %4 = or <2 x i64> %2, %3 %5 = bitcast <2 x i64> %4 to <2 x double> ; fadd forces execution domain %6 = fadd <2 x double> %5, <double 0x0, double 0x0> ret <2 x double> %6 } define <4 x double> @stack_fold_orpd_ymm(<4 x double> %a0, <4 x double> %a1) #0 { ; CHECK-LABEL: stack_fold_orpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vorpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x double> %a0 to <4 x i64> %3 = bitcast <4 x double> %a1 to <4 x i64> %4 = or <4 x i64> %2, %3 %5 = bitcast <4 x i64> %4 to <4 x double> ; fadd forces execution domain %6 = fadd <4 x double> %5, <double 0x0, double 0x0, double 0x0, double 0x0> ret <4 x double> %6 } define <4 x float> @stack_fold_orps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_orps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vorps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x float> %a0 to <4 x i32> %3 = bitcast <4 x float> %a1 to <4 x i32> %4 = or <4 x i32> %2, %3 %5 = bitcast <4 x i32> %4 to <4 x float> ; fadd forces execution domain %6 = fadd <4 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0> ret <4 x float> %6 } define <8 x float> @stack_fold_orps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_orps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vorps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <8 x float> %a0 to <8 x i32> %3 = bitcast <8 x float> %a1 to <8 x i32> %4 = or <8 x i32> %2, %3 %5 = bitcast <8 x i32> %4 to <8 x float> ; fadd forces execution domain %6 = fadd <8 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0> ret <8 x float> %6 } define <4 x double> @stack_fold_shuff64x2_maskz(<4 x double> %a, <4 x double> %b, i8 %mask) { ; CHECK-LABEL: stack_fold_shuff64x2_maskz: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: kmovw %edi, %k1 ; CHECK-NEXT: vmovupd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Reload ; CHECK-NEXT: vshuff64x2 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 {%k1} {z} # 32-byte Folded Reload ; CHECK-NEXT: # ymm0 {%k1} {z} = ymm0[2,3],mem[0,1] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 2, i32 3, i32 4, i32 5> %3 = bitcast i8 %mask to <8 x i1> %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %5 = select <4 x i1> %4, <4 x double> %2, <4 x double> zeroinitializer ret <4 x double> %5 } define <8 x float> @stack_fold_shuff32x4_maskz(<8 x float> %a, <8 x float> %b, i8 %mask) { ; CHECK-LABEL: stack_fold_shuff32x4_maskz: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: kmovw %edi, %k1 ; CHECK-NEXT: vmovups {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Reload ; CHECK-NEXT: vshuff32x4 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 {%k1} {z} # 32-byte Folded Reload ; CHECK-NEXT: # ymm0 {%k1} {z} = ymm0[4,5,6,7],mem[0,1,2,3] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11> %3 = bitcast i8 %mask to <8 x i1> %4 = select <8 x i1> %3, <8 x float> %2, <8 x float> zeroinitializer ret <8 x float> %4 } define <4 x float> @stack_fold_shufps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_shufps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vshufps $200, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: # xmm0 = xmm0[0,2],mem[0,3] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <4 x i32> <i32 0, i32 2, i32 4, i32 7> ret <4 x float> %2 } define <4 x float> @stack_fold_shufps_mask(ptr %passthru, <4 x float> %a0, <4 x float> %a1, i8 %mask) { ; CHECK-LABEL: stack_fold_shufps_mask: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: kmovw %esi, %k1 ; CHECK-NEXT: vmovaps (%rdi), %xmm2 ; CHECK-NEXT: vshufps $200, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm2 {%k1} # 16-byte Folded Reload ; CHECK-NEXT: # xmm2 {%k1} = xmm0[0,2],mem[0,3] ; CHECK-NEXT: vmovaps %xmm2, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <4 x i32> <i32 0, i32 2, i32 4, i32 7> %3 = bitcast i8 %mask to <8 x i1> %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %5 = load <4 x float>, ptr %passthru %6 = select <4 x i1> %4, <4 x float> %2, <4 x float> %5 ret <4 x float> %6 } define <4 x float> @stack_fold_shufps_maskz(<4 x float> %a0, <4 x float> %a1, i8 %mask) { ; CHECK-LABEL: stack_fold_shufps_maskz: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: kmovw %edi, %k1 ; CHECK-NEXT: vshufps $200, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 {%k1} {z} # 16-byte Folded Reload ; CHECK-NEXT: # xmm0 {%k1} {z} = xmm0[0,2],mem[0,3] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <4 x i32> <i32 0, i32 2, i32 4, i32 7> %3 = bitcast i8 %mask to <8 x i1> %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> %5 = select <4 x i1> %4, <4 x float> %2, <4 x float> zeroinitializer ret <4 x float> %5 } define <8 x float> @stack_fold_shufps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_shufps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vshufps $148, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: # ymm0 = ymm0[0,1],mem[1,2],ymm0[4,5],mem[5,6] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <8 x float> %a0, <8 x float> %a1, <8 x i32> <i32 0, i32 1, i32 9, i32 10, i32 4, i32 5, i32 13, i32 14> ret <8 x float> %2 } define <2 x double> @stack_fold_subpd(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_subpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vsubpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fsub <2 x double> %a0, %a1 ret <2 x double> %2 } define <4 x double> @stack_fold_subpd_ymm(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_subpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vsubpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fsub <4 x double> %a0, %a1 ret <4 x double> %2 } define <4 x float> @stack_fold_subps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_subps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vsubps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fsub <4 x float> %a0, %a1 ret <4 x float> %2 } define <8 x float> @stack_fold_subps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_subps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vsubps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = fsub <8 x float> %a0, %a1 ret <8 x float> %2 } define <2 x double> @stack_fold_xorpd(<2 x double> %a0, <2 x double> %a1) #0 { ; CHECK-LABEL: stack_fold_xorpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vxorpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <2 x double> %a0 to <2 x i64> %3 = bitcast <2 x double> %a1 to <2 x i64> %4 = xor <2 x i64> %2, %3 %5 = bitcast <2 x i64> %4 to <2 x double> ; fadd forces execution domain %6 = fadd <2 x double> %5, <double 0x0, double 0x0> ret <2 x double> %6 } define <4 x double> @stack_fold_xorpd_ymm(<4 x double> %a0, <4 x double> %a1) #0 { ; CHECK-LABEL: stack_fold_xorpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vxorpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x double> %a0 to <4 x i64> %3 = bitcast <4 x double> %a1 to <4 x i64> %4 = xor <4 x i64> %2, %3 %5 = bitcast <4 x i64> %4 to <4 x double> ; fadd forces execution domain %6 = fadd <4 x double> %5, <double 0x0, double 0x0, double 0x0, double 0x0> ret <4 x double> %6 } define <4 x float> @stack_fold_xorps(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_xorps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vxorps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %xmm1, %xmm0, %xmm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <4 x float> %a0 to <4 x i32> %3 = bitcast <4 x float> %a1 to <4 x i32> %4 = xor <4 x i32> %2, %3 %5 = bitcast <4 x i32> %4 to <4 x float> ; fadd forces execution domain %6 = fadd <4 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0> ret <4 x float> %6 } define <8 x float> @stack_fold_xorps_ymm(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_xorps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vxorps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddps %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = bitcast <8 x float> %a0 to <8 x i32> %3 = bitcast <8 x float> %a1 to <8 x i32> %4 = xor <8 x i32> %2, %3 %5 = bitcast <8 x i32> %4 to <8 x float> ; fadd forces execution domain %6 = fadd <8 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0> ret <8 x float> %6 } define <4 x float> @stack_fold_extractf32x4(<8 x float> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_extractf32x4: ; CHECK: # %bb.0: ; CHECK-NEXT: vextractf128 $1, %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Folded Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmovaps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Reload ; CHECK-NEXT: vzeroupper ; CHECK-NEXT: retq %1 = shufflevector <8 x float> %a0, <8 x float> %a1, <4 x i32> <i32 4, i32 5, i32 6, i32 7> %2 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() ret <4 x float> %1 } define <2 x double> @stack_fold_extractf64x2(<4 x double> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_extractf64x2: ; CHECK: # %bb.0: ; CHECK-NEXT: vextractf128 $1, %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Folded Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmovaps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Reload ; CHECK-NEXT: vzeroupper ; CHECK-NEXT: retq %1 = shufflevector <4 x double> %a0, <4 x double> %a1, <2 x i32> <i32 2, i32 3> %2 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() ret <2 x double> %1 } define <8 x float> @stack_fold_insertf32x4(<4 x float> %a0, <4 x float> %a1) { ; CHECK-LABEL: stack_fold_insertf32x4: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: # kill: def $xmm0 killed $xmm0 def $ymm0 ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vinsertf128 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> ret <8 x float> %2 } define <4 x double> @stack_fold_insertf64x2(<2 x double> %a0, <2 x double> %a1) { ; CHECK-LABEL: stack_fold_insertf64x2: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: # kill: def $xmm0 killed $xmm0 def $ymm0 ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vinsertf128 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <2 x double> %a0, <2 x double> %a1, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ret <4 x double> %2 } define <4 x float> @stack_fold_vpermt2ps(<4 x float> %x0, <4 x i32> %x1, <4 x float> %x2) { ; CHECK-LABEL: stack_fold_vpermt2ps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermt2ps {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.avx512.vpermi2var.ps.128(<4 x float> %x0, <4 x i32> %x1, <4 x float> %x2) ret <4 x float> %2 } define <4 x float> @stack_fold_vpermi2ps(<4 x i32> %x0, <4 x float> %x1, <4 x float> %x2) { ; CHECK-LABEL: stack_fold_vpermi2ps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermi2ps {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.avx512.vpermi2var.ps.128(<4 x float> %x1, <4 x i32> %x0, <4 x float> %x2) ret <4 x float> %2 } define <2 x double> @stack_fold_vpermt2pd(<2 x double> %x0, <2 x i64> %x1, <2 x double> %x2) { ; CHECK-LABEL: stack_fold_vpermt2pd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermt2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <2 x double> @llvm.x86.avx512.vpermi2var.pd.128(<2 x double> %x0, <2 x i64> %x1, <2 x double> %x2) ret <2 x double> %2 } define <2 x double> @stack_fold_vpermi2pd(<2 x i64> %x0, <2 x double> %x1, <2 x double> %x2) { ; CHECK-LABEL: stack_fold_vpermi2pd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermi2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <2 x double> @llvm.x86.avx512.vpermi2var.pd.128(<2 x double> %x1, <2 x i64> %x0, <2 x double> %x2) ret <2 x double> %2 } define <8 x float> @stack_fold_vpermt2ps_ymm(<8 x float> %x0, <8 x i32> %x1, <8 x float> %x2) { ; CHECK-LABEL: stack_fold_vpermt2ps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermt2ps {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx512.vpermi2var.ps.256(<8 x float> %x0, <8 x i32> %x1, <8 x float> %x2) ret <8 x float> %2 } define <8 x float> @stack_fold_vpermi2ps_ymm(<8 x i32> %x0, <8 x float> %x1, <8 x float> %x2) { ; CHECK-LABEL: stack_fold_vpermi2ps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermi2ps {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx512.vpermi2var.ps.256(<8 x float> %x1, <8 x i32> %x0, <8 x float> %x2) ret <8 x float> %2 } define <4 x double> @stack_fold_vpermt2pd_ymm(<4 x double> %x0, <4 x i64> %x1, <4 x double> %x2) { ; CHECK-LABEL: stack_fold_vpermt2pd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermt2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x double> @llvm.x86.avx512.vpermi2var.pd.256(<4 x double> %x0, <4 x i64> %x1, <4 x double> %x2) ret <4 x double> %2 } define <4 x double> @stack_fold_vpermi2pd_ymm(<4 x i64> %x0, <4 x double> %x1, <4 x double> %x2) { ; CHECK-LABEL: stack_fold_vpermi2pd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermi2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x double> @llvm.x86.avx512.vpermi2var.pd.256(<4 x double> %x1, <4 x i64> %x0, <4 x double> %x2) ret <4 x double> %2 } define <4 x double> @stack_fold_permpd(<4 x double> %a0) { ; CHECK-LABEL: stack_fold_permpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermpd $235, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: # ymm0 = mem[3,2,2,3] ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> <i32 3, i32 2, i32 2, i32 3> ; fadd forces execution domain %3 = fadd <4 x double> %2, <double 0x0, double 0x0, double 0x0, double 0x0> ret <4 x double> %3 } define <4 x double> @stack_fold_permpdvar(<4 x i64> %a0, <4 x double> %a1) { ; CHECK-LABEL: stack_fold_permpdvar: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vmovupd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Reload ; CHECK-NEXT: vpermpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: vxorpd %xmm1, %xmm1, %xmm1 ; CHECK-NEXT: vaddpd %ymm1, %ymm0, %ymm0 ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x double> @llvm.x86.avx512.permvar.df.256(<4 x double> %a1, <4 x i64> %a0) ; fadd forces execution domain %3 = fadd <4 x double> %2, zeroinitializer ret <4 x double> %3 } declare <4 x double> @llvm.x86.avx512.permvar.df.256(<4 x double>, <4 x i64>) nounwind readonly define <8 x float> @stack_fold_permps(<8 x i32> %a0, <8 x float> %a1) { ; CHECK-LABEL: stack_fold_permps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx2.permps(<8 x float> %a1, <8 x i32> %a0) ret <8 x float> %2 } declare <8 x float> @llvm.x86.avx2.permps(<8 x float>, <8 x i32>) nounwind readonly define <2 x double> @stack_fold_permilpd(<2 x double> %a0) { ; CHECK-LABEL: stack_fold_permilpd: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilpd $1, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: # xmm0 = mem[1,0] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <2 x double> %a0, <2 x double> undef, <2 x i32> <i32 1, i32 0> ret <2 x double> %2 } define <4 x double> @stack_fold_permilpd_ymm(<4 x double> %a0) { ; CHECK-LABEL: stack_fold_permilpd_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilpd $5, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: # ymm0 = mem[1,0,3,2] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2> ret <4 x double> %2 } define <2 x double> @stack_fold_permilpdvar(<2 x double> %a0, <2 x i64> %a1) { ; CHECK-LABEL: stack_fold_permilpdvar: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <2 x double> @llvm.x86.avx.vpermilvar.pd(<2 x double> %a0, <2 x i64> %a1) ret <2 x double> %2 } declare <2 x double> @llvm.x86.avx.vpermilvar.pd(<2 x double>, <2 x i64>) nounwind readnone define <4 x double> @stack_fold_permilpdvar_ymm(<4 x double> %a0, <4 x i64> %a1) { ; CHECK-LABEL: stack_fold_permilpdvar_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x double> @llvm.x86.avx.vpermilvar.pd.256(<4 x double> %a0, <4 x i64> %a1) ret <4 x double> %2 } declare <4 x double> @llvm.x86.avx.vpermilvar.pd.256(<4 x double>, <4 x i64>) nounwind readnone define <4 x float> @stack_fold_permilps(<4 x float> %a0) { ; CHECK-LABEL: stack_fold_permilps: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilps $27, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: # xmm0 = mem[3,2,1,0] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <4 x float> %a0, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> ret <4 x float> %2 } define <8 x float> @stack_fold_permilps_ymm(<8 x float> %a0) { ; CHECK-LABEL: stack_fold_permilps_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilps $27, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: # ymm0 = mem[3,2,1,0,7,6,5,4] ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = shufflevector <8 x float> %a0, <8 x float> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4> ret <8 x float> %2 } define <4 x float> @stack_fold_permilpsvar(<4 x float> %a0, <4 x i32> %a1) { ; CHECK-LABEL: stack_fold_permilpsvar: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <4 x float> @llvm.x86.avx.vpermilvar.ps(<4 x float> %a0, <4 x i32> %a1) ret <4 x float> %2 } declare <4 x float> @llvm.x86.avx.vpermilvar.ps(<4 x float>, <4 x i32>) nounwind readnone define <8 x float> @stack_fold_permilpsvar_ymm(<8 x float> %a0, <8 x i32> %a1) { ; CHECK-LABEL: stack_fold_permilpsvar_ymm: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: vpermilps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx.vpermilvar.ps.256(<8 x float> %a0, <8 x i32> %a1) ret <8 x float> %2 } declare <8 x float> @llvm.x86.avx.vpermilvar.ps.256(<8 x float>, <8 x i32>) nounwind readnone define <8 x float> @stack_fold_permilpsvar_ymm_maskz(<8 x float> %a0, <8 x i32> %a1, i8 %mask) { ; CHECK-LABEL: stack_fold_permilpsvar_ymm_maskz: ; CHECK: # %bb.0: ; CHECK-NEXT: vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: kmovw %edi, %k1 ; CHECK-NEXT: vpermilps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 {%k1} {z} # 32-byte Folded Reload ; CHECK-NEXT: retq %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"() %2 = call <8 x float> @llvm.x86.avx.vpermilvar.ps.256(<8 x float> %a0, <8 x i32> %a1) %3 = bitcast i8 %mask to <8 x i1> %4 = select <8 x i1> %3, <8 x float> %2, <8 x float> zeroinitializer ret <8 x float> %4 } declare <4 x float> @llvm.x86.avx512.vpermi2var.ps.128(<4 x float>, <4 x i32>, <4 x float>) declare <2 x double> @llvm.x86.avx512.vpermi2var.pd.128(<2 x double>, <2 x i64>, <2 x double>) declare <8 x float> @llvm.x86.avx512.vpermi2var.ps.256(<8 x float>, <8 x i32>, <8 x float>) declare <4 x double> @llvm.x86.avx512.vpermi2var.pd.256(<4 x double>, <4 x i64>, <4 x double>) attributes #0 = { "unsafe-fp-math"="false" } attributes #1 = { "unsafe-fp-math"="true" }