Compiler projects using llvm
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -O3 -disable-peephole -mtriple=x86_64-unknown-unknown -mattr=+avx512vl,+avx512dq < %s | FileCheck %s

target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-unknown"

; Stack reload folding tests.
;
; By including a nop call with sideeffects we can force a partial register spill of the
; relevant registers and check that the reload is correctly folded into the instruction.

define <2 x double> @stack_fold_addpd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_addpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vaddpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fadd <2 x double> %a0, %a1
  ret <2 x double> %2
}

define <4 x double> @stack_fold_addpd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_addpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vaddpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fadd <4 x double> %a0, %a1
  ret <4 x double> %2
}

define <4 x float> @stack_fold_addps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_addps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vaddps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fadd <4 x float> %a0, %a1
  ret <4 x float> %2
}

define <8 x float> @stack_fold_addps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_addps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vaddps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fadd <8 x float> %a0, %a1
  ret <8 x float> %2
}

define <2 x double> @stack_fold_andnpd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_andnpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandnpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <2 x double> %a0 to <2 x i64>
  %3 = bitcast <2 x double> %a1 to <2 x i64>
  %4 = xor <2 x i64> %2, <i64 -1, i64 -1>
  %5 = and <2 x i64> %4, %3
  %6 = bitcast <2 x i64> %5 to <2 x double>
  ; fadd forces execution domain
  %7 = fadd <2 x double> %6, <double 0x0, double 0x0>
  ret <2 x double> %7
}

define <4 x double> @stack_fold_andnpd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_andnpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandnpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x double> %a0 to <4 x i64>
  %3 = bitcast <4 x double> %a1 to <4 x i64>
  %4 = xor <4 x i64> %2, <i64 -1, i64 -1, i64 -1, i64 -1>
  %5 = and <4 x i64> %4, %3
  %6 = bitcast <4 x i64> %5 to <4 x double>
  ; fadd forces execution domain
  %7 = fadd <4 x double> %6, <double 0x0, double 0x0, double 0x0, double 0x0>
  ret <4 x double> %7
}

define <4 x float> @stack_fold_andnps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_andnps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandnps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x float> %a0 to <2 x i64>
  %3 = bitcast <4 x float> %a1 to <2 x i64>
  %4 = xor <2 x i64> %2, <i64 -1, i64 -1>
  %5 = and <2 x i64> %4, %3
  %6 = bitcast <2 x i64> %5 to <4 x float>
  ; fadd forces execution domain
  %7 = fadd <4 x float> %6, <float 0x0, float 0x0, float 0x0, float 0x0>
  ret <4 x float> %7
}

define <8 x float> @stack_fold_andnps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_andnps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandnps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <8 x float> %a0 to <4 x i64>
  %3 = bitcast <8 x float> %a1 to <4 x i64>
  %4 = xor <4 x i64> %2, <i64 -1, i64 -1, i64 -1, i64 -1>
  %5 = and <4 x i64> %4, %3
  %6 = bitcast <4 x i64> %5 to <8 x float>
  ; fadd forces execution domain
  %7 = fadd <8 x float> %6, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0>
  ret <8 x float> %7
}

define <2 x double> @stack_fold_andpd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_andpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <2 x double> %a0 to <2 x i64>
  %3 = bitcast <2 x double> %a1 to <2 x i64>
  %4 = and <2 x i64> %2, %3
  %5 = bitcast <2 x i64> %4 to <2 x double>
  ; fadd forces execution domain
  %6 = fadd <2 x double> %5, <double 0x0, double 0x0>
  ret <2 x double> %6
}

define <4 x double> @stack_fold_andpd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_andpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x double> %a0 to <4 x i64>
  %3 = bitcast <4 x double> %a1 to <4 x i64>
  %4 = and <4 x i64> %2, %3
  %5 = bitcast <4 x i64> %4 to <4 x double>
  ; fadd forces execution domain
  %6 = fadd <4 x double> %5, <double 0x0, double 0x0, double 0x0, double 0x0>
  ret <4 x double> %6
}

define <4 x float> @stack_fold_andps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_andps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x float> %a0 to <4 x i32>
  %3 = bitcast <4 x float> %a1 to <4 x i32>
  %4 = and <4 x i32> %2, %3
  %5 = bitcast <4 x i32> %4 to <4 x float>
  ; fadd forces execution domain
  %6 = fadd <4 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0>
  ret <4 x float> %6
}

define <8 x float> @stack_fold_andps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_andps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vandps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <8 x float> %a0 to <8 x i32>
  %3 = bitcast <8 x float> %a1 to <8 x i32>
  %4 = and <8 x i32> %2, %3
  %5 = bitcast <8 x i32> %4 to <8 x float>
  ; fadd forces execution domain
  %6 = fadd <8 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0>
  ret <8 x float> %6
}

define i8 @stack_fold_cmppd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_cmppd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcmpeqpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %k0 # 16-byte Folded Reload
; CHECK-NEXT:    kmovw %k0, %eax
; CHECK-NEXT:    # kill: def $al killed $al killed $eax
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %res = call <2 x i1> @llvm.x86.avx512.mask.cmp.pd.128(<2 x double> %a0, <2 x double> %a1, i32 0, <2 x i1> <i1 true, i1 true>)
  %2 = shufflevector <2 x i1> %res, <2 x i1> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 2, i32 3, i32 2, i32 3>
  %3 = bitcast <8 x i1> %2 to i8
  ret i8 %3
}
declare <2 x i1> @llvm.x86.avx512.mask.cmp.pd.128(<2 x double>, <2 x double>, i32, <2 x i1>)

define i8 @stack_fold_cmppd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_cmppd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcmpeqpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %k0 # 32-byte Folded Reload
; CHECK-NEXT:    kmovw %k0, %eax
; CHECK-NEXT:    # kill: def $al killed $al killed $eax
; CHECK-NEXT:    vzeroupper
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %res = call <4 x i1> @llvm.x86.avx512.mask.cmp.pd.256(<4 x double> %a0, <4 x double> %a1, i32 0, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
  %2 = shufflevector <4 x i1> %res, <4 x i1> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
  %3 = bitcast <8 x i1> %2 to i8
  ret i8 %3
}
declare <4 x i1> @llvm.x86.avx512.mask.cmp.pd.256(<4 x double>, <4 x double>, i32, <4 x i1>)

define i8 @stack_fold_cmpps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_cmpps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcmpeqps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %k0 # 16-byte Folded Reload
; CHECK-NEXT:    kmovw %k0, %eax
; CHECK-NEXT:    # kill: def $al killed $al killed $eax
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %res = call <4 x i1> @llvm.x86.avx512.mask.cmp.ps.128(<4 x float> %a0, <4 x float> %a1, i32 0, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
  %2 = shufflevector <4 x i1> %res, <4 x i1> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
  %3 = bitcast <8 x i1> %2 to i8
  ret i8 %3
}
declare <4 x i1> @llvm.x86.avx512.mask.cmp.ps.128(<4 x float>, <4 x float>, i32, <4 x i1>)

define i8 @stack_fold_cmpps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_cmpps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcmpeqps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %k0 # 32-byte Folded Reload
; CHECK-NEXT:    kmovw %k0, %eax
; CHECK-NEXT:    # kill: def $al killed $al killed $eax
; CHECK-NEXT:    vzeroupper
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %res = call <8 x i1> @llvm.x86.avx512.mask.cmp.ps.256(<8 x float> %a0, <8 x float> %a1, i32 0, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>)
  %2 = bitcast <8 x i1> %res to i8
  ret i8 %2
}
declare <8 x i1> @llvm.x86.avx512.mask.cmp.ps.256(<8 x float>, <8 x float>, i32, <8 x i1>)

define <2 x double> @stack_fold_divpd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_divpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vdivpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fdiv <2 x double> %a0, %a1
  ret <2 x double> %2
}

define <4 x double> @stack_fold_divpd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_divpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vdivpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fdiv <4 x double> %a0, %a1
  ret <4 x double> %2
}

define <4 x float> @stack_fold_divps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_divps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vdivps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fdiv <4 x float> %a0, %a1
  ret <4 x float> %2
}

define <8 x float> @stack_fold_divps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_divps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vdivps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fdiv <8 x float> %a0, %a1
  ret <8 x float> %2
}

define <2 x double> @stack_fold_cvtdq2pd(<4 x i32> %a0) {
; CHECK-LABEL: stack_fold_cvtdq2pd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcvtdq2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
  %3 = sitofp <2 x i32> %2 to <2 x double>
  ret <2 x double> %3
}

define <4 x double> @stack_fold_cvtdq2pd_ymm(<4 x i32> %a0) {
; CHECK-LABEL: stack_fold_cvtdq2pd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcvtdq2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = sitofp <4 x i32> %a0 to <4 x double>
  ret <4 x double> %2
}

define <2 x double> @stack_fold_cvtudq2pd(<4 x i32> %a0) {
; CHECK-LABEL: stack_fold_cvtudq2pd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcvtudq2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x i32> %a0, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
  %3 = uitofp <2 x i32> %2 to <2 x double>
  ret <2 x double> %3
}

define <4 x double> @stack_fold_cvtudq2pd_ymm(<4 x i32> %a0) {
; CHECK-LABEL: stack_fold_cvtudq2pd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcvtudq2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = uitofp <4 x i32> %a0 to <4 x double>
  ret <4 x double> %2
}

define <2 x float> @stack_fold_cvtpd2ps(<2 x double> %a0) {
; CHECK-LABEL: stack_fold_cvtpd2ps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcvtpd2psx {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fptrunc <2 x double> %a0 to <2 x float>
  ret <2 x float> %2
}

define <4 x float> @stack_fold_cvtpd2ps_ymm(<4 x double> %a0) {
; CHECK-LABEL: stack_fold_cvtpd2ps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vcvtpd2psy {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 32-byte Folded Reload
; CHECK-NEXT:    vzeroupper
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fptrunc <4 x double> %a0 to <4 x float>
  ret <4 x float> %2
}

define <2 x double> @stack_fold_maxpd(<2 x double> %a0, <2 x double> %a1) #0 {
; CHECK-LABEL: stack_fold_maxpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <2 x double> @llvm.x86.sse2.max.pd(<2 x double> %a0, <2 x double> %a1)
  ret <2 x double> %2
}
declare <2 x double> @llvm.x86.sse2.max.pd(<2 x double>, <2 x double>) nounwind readnone

define <2 x double> @stack_fold_maxpd_commutable(<2 x double> %a0, <2 x double> %a1) #1 {
; CHECK-LABEL: stack_fold_maxpd_commutable:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <2 x double> @llvm.x86.sse2.max.pd(<2 x double> %a0, <2 x double> %a1)
  ret <2 x double> %2
}

define <4 x double> @stack_fold_maxpd_ymm(<4 x double> %a0, <4 x double> %a1) #0 {
; CHECK-LABEL: stack_fold_maxpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x double> @llvm.x86.avx.max.pd.256(<4 x double> %a0, <4 x double> %a1)
  ret <4 x double> %2
}
declare <4 x double> @llvm.x86.avx.max.pd.256(<4 x double>, <4 x double>) nounwind readnone

define <4 x double> @stack_fold_maxpd_ymm_commutable(<4 x double> %a0, <4 x double> %a1) #1 {
; CHECK-LABEL: stack_fold_maxpd_ymm_commutable:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x double> @llvm.x86.avx.max.pd.256(<4 x double> %a0, <4 x double> %a1)
  ret <4 x double> %2
}

define <4 x float> @stack_fold_maxps(<4 x float> %a0, <4 x float> %a1) #0 {
; CHECK-LABEL: stack_fold_maxps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %a0, <4 x float> %a1)
  ret <4 x float> %2
}
declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>) nounwind readnone

define <4 x float> @stack_fold_maxps_commutable(<4 x float> %a0, <4 x float> %a1) #1 {
; CHECK-LABEL: stack_fold_maxps_commutable:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %a0, <4 x float> %a1)
  ret <4 x float> %2
}

define <8 x float> @stack_fold_maxps_ymm(<8 x float> %a0, <8 x float> %a1) #0 {
; CHECK-LABEL: stack_fold_maxps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx.max.ps.256(<8 x float> %a0, <8 x float> %a1)
  ret <8 x float> %2
}
declare <8 x float> @llvm.x86.avx.max.ps.256(<8 x float>, <8 x float>) nounwind readnone

define <8 x float> @stack_fold_maxps_ymm_commutable(<8 x float> %a0, <8 x float> %a1) #1 {
; CHECK-LABEL: stack_fold_maxps_ymm_commutable:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmaxps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx.max.ps.256(<8 x float> %a0, <8 x float> %a1)
  ret <8 x float> %2
}

define <4 x float> @stack_fold_minps(<4 x float> %a0, <4 x float> %a1) #0 {
; CHECK-LABEL: stack_fold_minps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vminps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %a0, <4 x float> %a1)
  ret <4 x float> %2
}
declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>) nounwind readnone

define <4 x float> @stack_fold_minps_commutable(<4 x float> %a0, <4 x float> %a1) #1 {
; CHECK-LABEL: stack_fold_minps_commutable:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vminps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %a0, <4 x float> %a1)
  ret <4 x float> %2
}

define <8 x float> @stack_fold_minps_ymm(<8 x float> %a0, <8 x float> %a1) #0 {
; CHECK-LABEL: stack_fold_minps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vminps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx.min.ps.256(<8 x float> %a0, <8 x float> %a1)
  ret <8 x float> %2
}
declare <8 x float> @llvm.x86.avx.min.ps.256(<8 x float>, <8 x float>) nounwind readnone

define <8 x float> @stack_fold_minps_ymm_commutable(<8 x float> %a0, <8 x float> %a1) #1 {
; CHECK-LABEL: stack_fold_minps_ymm_commutable:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vminps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx.min.ps.256(<8 x float> %a0, <8 x float> %a1)
  ret <8 x float> %2
}

define <2 x double> @stack_fold_mulpd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_mulpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmulpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fmul <2 x double> %a0, %a1
  ret <2 x double> %2
}

define <4 x double> @stack_fold_mulpd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_mulpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmulpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fmul <4 x double> %a0, %a1
  ret <4 x double> %2
}

define <4 x float> @stack_fold_mulps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_mulps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmulps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fmul <4 x float> %a0, %a1
  ret <4 x float> %2
}

define <8 x float> @stack_fold_mulps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_mulps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmulps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fmul <8 x float> %a0, %a1
  ret <8 x float> %2
}

define <2 x double> @stack_fold_orpd(<2 x double> %a0, <2 x double> %a1) #0 {
; CHECK-LABEL: stack_fold_orpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vorpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <2 x double> %a0 to <2 x i64>
  %3 = bitcast <2 x double> %a1 to <2 x i64>
  %4 = or <2 x i64> %2, %3
  %5 = bitcast <2 x i64> %4 to <2 x double>
  ; fadd forces execution domain
  %6 = fadd <2 x double> %5, <double 0x0, double 0x0>
  ret <2 x double> %6
}

define <4 x double> @stack_fold_orpd_ymm(<4 x double> %a0, <4 x double> %a1) #0 {
; CHECK-LABEL: stack_fold_orpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vorpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x double> %a0 to <4 x i64>
  %3 = bitcast <4 x double> %a1 to <4 x i64>
  %4 = or <4 x i64> %2, %3
  %5 = bitcast <4 x i64> %4 to <4 x double>
  ; fadd forces execution domain
  %6 = fadd <4 x double> %5, <double 0x0, double 0x0, double 0x0, double 0x0>
  ret <4 x double> %6
}

define <4 x float> @stack_fold_orps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_orps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vorps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x float> %a0 to <4 x i32>
  %3 = bitcast <4 x float> %a1 to <4 x i32>
  %4 = or <4 x i32> %2, %3
  %5 = bitcast <4 x i32> %4 to <4 x float>
  ; fadd forces execution domain
  %6 = fadd <4 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0>
  ret <4 x float> %6
}

define <8 x float> @stack_fold_orps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_orps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vorps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <8 x float> %a0 to <8 x i32>
  %3 = bitcast <8 x float> %a1 to <8 x i32>
  %4 = or <8 x i32> %2, %3
  %5 = bitcast <8 x i32> %4 to <8 x float>
  ; fadd forces execution domain
  %6 = fadd <8 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0>
  ret <8 x float> %6
}

define <4 x double> @stack_fold_shuff64x2_maskz(<4 x double> %a, <4 x double> %b, i8 %mask) {
; CHECK-LABEL: stack_fold_shuff64x2_maskz:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    kmovw %edi, %k1
; CHECK-NEXT:    vmovupd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Reload
; CHECK-NEXT:    vshuff64x2 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 {%k1} {z} # 32-byte Folded Reload
; CHECK-NEXT:    # ymm0 {%k1} {z} = ymm0[2,3],mem[0,1]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
  %3 = bitcast i8 %mask to <8 x i1>
  %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
  %5 = select <4 x i1> %4, <4 x double> %2, <4 x double> zeroinitializer
  ret <4 x double> %5
}

define <8 x float> @stack_fold_shuff32x4_maskz(<8 x float> %a, <8 x float> %b, i8 %mask) {
; CHECK-LABEL: stack_fold_shuff32x4_maskz:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    kmovw %edi, %k1
; CHECK-NEXT:    vmovups {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Reload
; CHECK-NEXT:    vshuff32x4 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 {%k1} {z} # 32-byte Folded Reload
; CHECK-NEXT:    # ymm0 {%k1} {z} = ymm0[4,5,6,7],mem[0,1,2,3]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11>
  %3 = bitcast i8 %mask to <8 x i1>
  %4 = select <8 x i1> %3, <8 x float> %2, <8 x float> zeroinitializer
  ret <8 x float> %4
}

define <4 x float> @stack_fold_shufps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_shufps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vshufps $200, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    # xmm0 = xmm0[0,2],mem[0,3]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <4 x i32> <i32 0, i32 2, i32 4, i32 7>
  ret <4 x float> %2
}

define <4 x float> @stack_fold_shufps_mask(ptr %passthru, <4 x float> %a0, <4 x float> %a1, i8 %mask) {
; CHECK-LABEL: stack_fold_shufps_mask:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    kmovw %esi, %k1
; CHECK-NEXT:    vmovaps (%rdi), %xmm2
; CHECK-NEXT:    vshufps $200, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm2 {%k1} # 16-byte Folded Reload
; CHECK-NEXT:    # xmm2 {%k1} = xmm0[0,2],mem[0,3]
; CHECK-NEXT:    vmovaps %xmm2, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <4 x i32> <i32 0, i32 2, i32 4, i32 7>
  %3 = bitcast i8 %mask to <8 x i1>
  %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
  %5 = load <4 x float>, ptr %passthru
  %6 = select <4 x i1> %4, <4 x float> %2, <4 x float> %5
  ret <4 x float> %6
}

define <4 x float> @stack_fold_shufps_maskz(<4 x float> %a0, <4 x float> %a1, i8 %mask) {
; CHECK-LABEL: stack_fold_shufps_maskz:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    kmovw %edi, %k1
; CHECK-NEXT:    vshufps $200, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 {%k1} {z} # 16-byte Folded Reload
; CHECK-NEXT:    # xmm0 {%k1} {z} = xmm0[0,2],mem[0,3]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <4 x i32> <i32 0, i32 2, i32 4, i32 7>
  %3 = bitcast i8 %mask to <8 x i1>
  %4 = shufflevector <8 x i1> %3, <8 x i1> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
  %5 = select <4 x i1> %4, <4 x float> %2, <4 x float> zeroinitializer
  ret <4 x float> %5
}

define <8 x float> @stack_fold_shufps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_shufps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vshufps $148, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    # ymm0 = ymm0[0,1],mem[1,2],ymm0[4,5],mem[5,6]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <8 x float> %a0, <8 x float> %a1, <8 x i32> <i32 0, i32 1, i32 9, i32 10, i32 4, i32 5, i32 13, i32 14>
  ret <8 x float> %2
}

define <2 x double> @stack_fold_subpd(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_subpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vsubpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fsub <2 x double> %a0, %a1
  ret <2 x double> %2
}

define <4 x double> @stack_fold_subpd_ymm(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_subpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vsubpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fsub <4 x double> %a0, %a1
  ret <4 x double> %2
}

define <4 x float> @stack_fold_subps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_subps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vsubps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fsub <4 x float> %a0, %a1
  ret <4 x float> %2
}

define <8 x float> @stack_fold_subps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_subps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vsubps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = fsub <8 x float> %a0, %a1
  ret <8 x float> %2
}

define <2 x double> @stack_fold_xorpd(<2 x double> %a0, <2 x double> %a1) #0 {
; CHECK-LABEL: stack_fold_xorpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vxorpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <2 x double> %a0 to <2 x i64>
  %3 = bitcast <2 x double> %a1 to <2 x i64>
  %4 = xor <2 x i64> %2, %3
  %5 = bitcast <2 x i64> %4 to <2 x double>
  ; fadd forces execution domain
  %6 = fadd <2 x double> %5, <double 0x0, double 0x0>
  ret <2 x double> %6
}

define <4 x double> @stack_fold_xorpd_ymm(<4 x double> %a0, <4 x double> %a1) #0 {
; CHECK-LABEL: stack_fold_xorpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vxorpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x double> %a0 to <4 x i64>
  %3 = bitcast <4 x double> %a1 to <4 x i64>
  %4 = xor <4 x i64> %2, %3
  %5 = bitcast <4 x i64> %4 to <4 x double>
  ; fadd forces execution domain
  %6 = fadd <4 x double> %5, <double 0x0, double 0x0, double 0x0, double 0x0>
  ret <4 x double> %6
}

define <4 x float> @stack_fold_xorps(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_xorps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vxorps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %xmm1, %xmm0, %xmm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <4 x float> %a0 to <4 x i32>
  %3 = bitcast <4 x float> %a1 to <4 x i32>
  %4 = xor <4 x i32> %2, %3
  %5 = bitcast <4 x i32> %4 to <4 x float>
  ; fadd forces execution domain
  %6 = fadd <4 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0>
  ret <4 x float> %6
}

define <8 x float> @stack_fold_xorps_ymm(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_xorps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vxorps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorps %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddps %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = bitcast <8 x float> %a0 to <8 x i32>
  %3 = bitcast <8 x float> %a1 to <8 x i32>
  %4 = xor <8 x i32> %2, %3
  %5 = bitcast <8 x i32> %4 to <8 x float>
  ; fadd forces execution domain
  %6 = fadd <8 x float> %5, <float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0, float 0x0>
  ret <8 x float> %6
}

define <4 x float> @stack_fold_extractf32x4(<8 x float> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_extractf32x4:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vextractf128 $1, %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Folded Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmovaps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Reload
; CHECK-NEXT:    vzeroupper
; CHECK-NEXT:    retq
  %1 = shufflevector <8 x float> %a0, <8 x float> %a1, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
  %2 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  ret <4 x float> %1
}

define <2 x double> @stack_fold_extractf64x2(<4 x double> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_extractf64x2:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vextractf128 $1, %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Folded Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmovaps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Reload
; CHECK-NEXT:    vzeroupper
; CHECK-NEXT:    retq
  %1 = shufflevector <4 x double> %a0, <4 x double> %a1, <2 x i32> <i32 2, i32 3>
  %2 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  ret <2 x double> %1
}

define <8 x float> @stack_fold_insertf32x4(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: stack_fold_insertf32x4:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    # kill: def $xmm0 killed $xmm0 def $ymm0
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vinsertf128 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x float> %a0, <4 x float> %a1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
  ret <8 x float> %2
}

define <4 x double> @stack_fold_insertf64x2(<2 x double> %a0, <2 x double> %a1) {
; CHECK-LABEL: stack_fold_insertf64x2:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    # kill: def $xmm0 killed $xmm0 def $ymm0
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vinsertf128 $1, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <2 x double> %a0, <2 x double> %a1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
  ret <4 x double> %2
}

define <4 x float> @stack_fold_vpermt2ps(<4 x float> %x0, <4 x i32> %x1, <4 x float> %x2) {
; CHECK-LABEL: stack_fold_vpermt2ps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermt2ps {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.avx512.vpermi2var.ps.128(<4 x float> %x0, <4 x i32> %x1, <4 x float> %x2)
  ret <4 x float> %2
}

define <4 x float> @stack_fold_vpermi2ps(<4 x i32> %x0, <4 x float> %x1, <4 x float> %x2) {
; CHECK-LABEL: stack_fold_vpermi2ps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermi2ps {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.avx512.vpermi2var.ps.128(<4 x float> %x1, <4 x i32> %x0, <4 x float> %x2)
  ret <4 x float> %2
}

define <2 x double> @stack_fold_vpermt2pd(<2 x double> %x0, <2 x i64> %x1, <2 x double> %x2) {
; CHECK-LABEL: stack_fold_vpermt2pd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermt2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <2 x double> @llvm.x86.avx512.vpermi2var.pd.128(<2 x double> %x0, <2 x i64> %x1, <2 x double> %x2)
  ret <2 x double> %2
}

define <2 x double> @stack_fold_vpermi2pd(<2 x i64> %x0, <2 x double> %x1, <2 x double> %x2) {
; CHECK-LABEL: stack_fold_vpermi2pd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm2, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermi2pd {{[-0-9]+}}(%r{{[sb]}}p), %xmm1, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <2 x double> @llvm.x86.avx512.vpermi2var.pd.128(<2 x double> %x1, <2 x i64> %x0, <2 x double> %x2)
  ret <2 x double> %2
}

define <8 x float> @stack_fold_vpermt2ps_ymm(<8 x float> %x0, <8 x i32> %x1, <8 x float> %x2) {
; CHECK-LABEL: stack_fold_vpermt2ps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermt2ps {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx512.vpermi2var.ps.256(<8 x float> %x0, <8 x i32> %x1, <8 x float> %x2)
  ret <8 x float> %2
}

define <8 x float> @stack_fold_vpermi2ps_ymm(<8 x i32> %x0, <8 x float> %x1, <8 x float> %x2) {
; CHECK-LABEL: stack_fold_vpermi2ps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermi2ps {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx512.vpermi2var.ps.256(<8 x float> %x1, <8 x i32> %x0, <8 x float> %x2)
  ret <8 x float> %2
}

define <4 x double> @stack_fold_vpermt2pd_ymm(<4 x double> %x0, <4 x i64> %x1, <4 x double> %x2) {
; CHECK-LABEL: stack_fold_vpermt2pd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermt2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x double> @llvm.x86.avx512.vpermi2var.pd.256(<4 x double> %x0, <4 x i64> %x1, <4 x double> %x2)
  ret <4 x double> %2
}

define <4 x double> @stack_fold_vpermi2pd_ymm(<4 x i64> %x0, <4 x double> %x1, <4 x double> %x2) {
; CHECK-LABEL: stack_fold_vpermi2pd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm2, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermi2pd {{[-0-9]+}}(%r{{[sb]}}p), %ymm1, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <4 x i64> asm sideeffect "nop", "=x,~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x double> @llvm.x86.avx512.vpermi2var.pd.256(<4 x double> %x1, <4 x i64> %x0, <4 x double> %x2)
  ret <4 x double> %2
}

define <4 x double> @stack_fold_permpd(<4 x double> %a0) {
; CHECK-LABEL: stack_fold_permpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermpd $235, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    # ymm0 = mem[3,2,2,3]
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> <i32 3, i32 2, i32 2, i32 3>
  ; fadd forces execution domain
  %3 = fadd <4 x double> %2, <double 0x0, double 0x0, double 0x0, double 0x0>
  ret <4 x double> %3
}

define <4 x double> @stack_fold_permpdvar(<4 x i64> %a0, <4 x double> %a1) {
; CHECK-LABEL: stack_fold_permpdvar:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vmovupd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Reload
; CHECK-NEXT:    vpermpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    vxorpd %xmm1, %xmm1, %xmm1
; CHECK-NEXT:    vaddpd %ymm1, %ymm0, %ymm0
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x double> @llvm.x86.avx512.permvar.df.256(<4 x double> %a1, <4 x i64> %a0)
  ; fadd forces execution domain
  %3 = fadd <4 x double> %2, zeroinitializer
  ret <4 x double> %3
}
declare <4 x double> @llvm.x86.avx512.permvar.df.256(<4 x double>, <4 x i64>) nounwind readonly

define <8 x float> @stack_fold_permps(<8 x i32> %a0, <8 x float> %a1) {
; CHECK-LABEL: stack_fold_permps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx2.permps(<8 x float> %a1, <8 x i32> %a0)
  ret <8 x float> %2
}
declare <8 x float> @llvm.x86.avx2.permps(<8 x float>, <8 x i32>) nounwind readonly

define <2 x double> @stack_fold_permilpd(<2 x double> %a0) {
; CHECK-LABEL: stack_fold_permilpd:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilpd $1, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    # xmm0 = mem[1,0]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <2 x double> %a0, <2 x double> undef, <2 x i32> <i32 1, i32 0>
  ret <2 x double> %2
}

define <4 x double> @stack_fold_permilpd_ymm(<4 x double> %a0) {
; CHECK-LABEL: stack_fold_permilpd_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilpd $5, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    # ymm0 = mem[1,0,3,2]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
  ret <4 x double> %2
}

define <2 x double> @stack_fold_permilpdvar(<2 x double> %a0, <2 x i64> %a1) {
; CHECK-LABEL: stack_fold_permilpdvar:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilpd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <2 x double> @llvm.x86.avx.vpermilvar.pd(<2 x double> %a0, <2 x i64> %a1)
  ret <2 x double> %2
}
declare <2 x double> @llvm.x86.avx.vpermilvar.pd(<2 x double>, <2 x i64>) nounwind readnone

define <4 x double> @stack_fold_permilpdvar_ymm(<4 x double> %a0, <4 x i64> %a1) {
; CHECK-LABEL: stack_fold_permilpdvar_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilpd {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x double> @llvm.x86.avx.vpermilvar.pd.256(<4 x double> %a0, <4 x i64> %a1)
  ret <4 x double> %2
}
declare <4 x double> @llvm.x86.avx.vpermilvar.pd.256(<4 x double>, <4 x i64>) nounwind readnone

define <4 x float> @stack_fold_permilps(<4 x float> %a0) {
; CHECK-LABEL: stack_fold_permilps:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilps $27, {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    # xmm0 = mem[3,2,1,0]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <4 x float> %a0, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
  ret <4 x float> %2
}

define <8 x float> @stack_fold_permilps_ymm(<8 x float> %a0) {
; CHECK-LABEL: stack_fold_permilps_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm0, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilps $27, {{[-0-9]+}}(%r{{[sb]}}p), %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    # ymm0 = mem[3,2,1,0,7,6,5,4]
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = shufflevector <8 x float> %a0, <8 x float> undef, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
  ret <8 x float> %2
}

define <4 x float> @stack_fold_permilpsvar(<4 x float> %a0, <4 x i32> %a1) {
; CHECK-LABEL: stack_fold_permilpsvar:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovaps %xmm1, {{[-0-9]+}}(%r{{[sb]}}p) # 16-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilps {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 # 16-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <4 x float> @llvm.x86.avx.vpermilvar.ps(<4 x float> %a0, <4 x i32> %a1)
  ret <4 x float> %2
}
declare <4 x float> @llvm.x86.avx.vpermilvar.ps(<4 x float>, <4 x i32>) nounwind readnone

define <8 x float> @stack_fold_permilpsvar_ymm(<8 x float> %a0, <8 x i32> %a1) {
; CHECK-LABEL: stack_fold_permilpsvar_ymm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    vpermilps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx.vpermilvar.ps.256(<8 x float> %a0, <8 x i32> %a1)
  ret <8 x float> %2
}
declare <8 x float> @llvm.x86.avx.vpermilvar.ps.256(<8 x float>, <8 x i32>) nounwind readnone

define <8 x float> @stack_fold_permilpsvar_ymm_maskz(<8 x float> %a0, <8 x i32> %a1, i8 %mask) {
; CHECK-LABEL: stack_fold_permilpsvar_ymm_maskz:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmovups %ymm1, {{[-0-9]+}}(%r{{[sb]}}p) # 32-byte Spill
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    kmovw %edi, %k1
; CHECK-NEXT:    vpermilps {{[-0-9]+}}(%r{{[sb]}}p), %ymm0, %ymm0 {%k1} {z} # 32-byte Folded Reload
; CHECK-NEXT:    retq
  %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
  %2 = call <8 x float> @llvm.x86.avx.vpermilvar.ps.256(<8 x float> %a0, <8 x i32> %a1)
  %3 = bitcast i8 %mask to <8 x i1>
  %4 = select <8 x i1> %3, <8 x float> %2, <8 x float> zeroinitializer
  ret <8 x float> %4
}

declare <4 x float> @llvm.x86.avx512.vpermi2var.ps.128(<4 x float>, <4 x i32>, <4 x float>)
declare <2 x double> @llvm.x86.avx512.vpermi2var.pd.128(<2 x double>, <2 x i64>, <2 x double>)
declare <8 x float> @llvm.x86.avx512.vpermi2var.ps.256(<8 x float>, <8 x i32>, <8 x float>)
declare <4 x double> @llvm.x86.avx512.vpermi2var.pd.256(<4 x double>, <4 x i64>, <4 x double>)

attributes #0 = { "unsafe-fp-math"="false" }
attributes #1 = { "unsafe-fp-math"="true" }