; RUN: llc < %s -march=xcore | FileCheck %s @size = global i32 0 ; <i32*> [#uses=1] @g0 = external global i32 ; <i32*> [#uses=2] @g1 = external global i32 ; <i32*> [#uses=2] @g2 = external global i32 ; <i32*> [#uses=2] @g3 = external global i32 ; <i32*> [#uses=2] @g4 = external global i32 ; <i32*> [#uses=2] @g5 = external global i32 ; <i32*> [#uses=2] @g6 = external global i32 ; <i32*> [#uses=2] @g7 = external global i32 ; <i32*> [#uses=2] @g8 = external global i32 ; <i32*> [#uses=2] @g9 = external global i32 ; <i32*> [#uses=2] @g10 = external global i32 ; <i32*> [#uses=2] @g11 = external global i32 ; <i32*> [#uses=2] define void @f() nounwind { entry: %x = alloca [100 x i32], align 4 ; <[100 x i32]*> [#uses=2] %0 = load i32, i32* @size, align 4 ; <i32> [#uses=1] %1 = alloca i32, i32 %0, align 4 ; <i32*> [#uses=1] %2 = load volatile i32, i32* @g0, align 4 ; <i32> [#uses=1] %3 = load volatile i32, i32* @g1, align 4 ; <i32> [#uses=1] %4 = load volatile i32, i32* @g2, align 4 ; <i32> [#uses=1] %5 = load volatile i32, i32* @g3, align 4 ; <i32> [#uses=1] %6 = load volatile i32, i32* @g4, align 4 ; <i32> [#uses=1] %7 = load volatile i32, i32* @g5, align 4 ; <i32> [#uses=1] %8 = load volatile i32, i32* @g6, align 4 ; <i32> [#uses=1] %9 = load volatile i32, i32* @g7, align 4 ; <i32> [#uses=1] %10 = load volatile i32, i32* @g8, align 4 ; <i32> [#uses=1] %11 = load volatile i32, i32* @g9, align 4 ; <i32> [#uses=1] %12 = load volatile i32, i32* @g10, align 4 ; <i32> [#uses=1] %13 = load volatile i32, i32* @g11, align 4 ; <i32> [#uses=2] %14 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1] store i32 %13, i32* %14, align 4 store volatile i32 %13, i32* @g11, align 4 store volatile i32 %12, i32* @g10, align 4 store volatile i32 %11, i32* @g9, align 4 store volatile i32 %10, i32* @g8, align 4 store volatile i32 %9, i32* @g7, align 4 store volatile i32 %8, i32* @g6, align 4 store volatile i32 %7, i32* @g5, align 4 store volatile i32 %6, i32* @g4, align 4 store volatile i32 %5, i32* @g3, align 4 store volatile i32 %4, i32* @g2, align 4 store volatile i32 %3, i32* @g1, align 4 store volatile i32 %2, i32* @g0, align 4 %x1 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1] call void @g(i32* %x1, i32* %1) nounwind ret void } declare void @g(i32*, i32*) ; CHECK: .section .cp.rodata.cst4,"aMc",@progbits,4 ; CHECK: .p2align 2 ; CHECK: [[ARG5:.LCPI[0-9_]+]]: ; CHECK: .long 100003 ; CHECK: [[INDEX0:.LCPI[0-9_]+]]: ; CHECK: .long 80002 ; CHECK: [[INDEX1:.LCPI[0-9_]+]]: ; CHECK: .long 81002 ; CHECK: [[INDEX2:.LCPI[0-9_]+]]: ; CHECK: .long 82002 ; CHECK: [[INDEX3:.LCPI[0-9_]+]]: ; CHECK: .long 83002 ; CHECK: [[INDEX4:.LCPI[0-9_]+]]: ; CHECK: .long 84002 ; CHECK: .text ; !FP + large frame: spill SR+SR = entsp 2 + 100000 ; CHECK-LABEL: ScavengeSlots: ; CHECK: entsp 65535 ; CHECK: extsp 34467 ; scavenge r11 ; CHECK: ldaw r11, sp[0] ; scavenge r4 using SR spill slot ; CHECK: stw r4, sp[1] ; CHECK: ldw r4, cp[[[ARG5]]] ; r11 used to load 5th argument ; CHECK: ldw r11, r11[r4] ; CHECK: ldaw r4, sp[0] ; scavenge r5 using SR spill slot ; CHECK: stw r5, sp[0] ; CHECK: ldw r5, cp[[[INDEX0]]] ; r4 & r5 used by InsertSPConstInst() to emit STW_l3r instruction. ; CHECK: stw r0, r4[r5] ; CHECK: ldaw r0, sp[0] ; CHECK: ldw r5, cp[[[INDEX1]]] ; CHECK: stw r1, r0[r5] ; CHECK: ldaw r0, sp[0] ; CHECK: ldw r1, cp[[[INDEX2]]] ; CHECK: stw r2, r0[r1] ; CHECK: ldaw r0, sp[0] ; CHECK: ldw r1, cp[[[INDEX3]]] ; CHECK: stw r3, r0[r1] ; CHECK: ldaw r0, sp[0] ; CHECK: ldw r1, cp[[[INDEX4]]] ; CHECK: stw r11, r0[r1] ; CHECK: ldaw sp, sp[65535] ; CHECK: ldw r4, sp[1] ; CHECK: ldw r5, sp[0] ; CHECK: retsp 34467 define void @ScavengeSlots(i32 %r0, i32 %r1, i32 %r2, i32 %r3, i32 %r4) nounwind { entry: %Data = alloca [100000 x i32] %i0 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 80000 store volatile i32 %r0, i32* %i0 %i1 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 81000 store volatile i32 %r1, i32* %i1 %i2 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 82000 store volatile i32 %r2, i32* %i2 %i3 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 83000 store volatile i32 %r3, i32* %i3 %i4 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 84000 store volatile i32 %r4, i32* %i4 ret void }