; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -S -hints-allow-reordering=false -loop-vectorize -prefer-predicate-over-epilogue=predicate-else-scalar-epilogue < %s | FileCheck %s target triple = "aarch64-unknown-linux-gnu" define void @simple_memset(i32 %val, i32* %ptr, i64 %n) #0 { ; CHECK-LABEL: @simple_memset( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1) ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]]) ; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, i32* [[PTR:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, i32* [[TMP10]], i32 0 ; CHECK-NEXT: [[TMP12:%.*]] = bitcast i32* [[TMP11]] to <vscale x 4 x i32>* ; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0nxv4i32(<vscale x 4 x i32> [[BROADCAST_SPLAT]], <vscale x 4 x i32>* [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP13:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP14:%.*]] = mul i64 [[TMP13]], 4 ; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP14]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]]) ; CHECK-NEXT: [[TMP15:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP16:%.*]] = extractelement <vscale x 4 x i1> [[TMP15]], i32 0 ; CHECK-NEXT: br i1 [[TMP16]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, i32* [[PTR]], i64 [[INDEX]] ; CHECK-NEXT: store i32 [[VAL]], i32* [[GEP]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP2:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep = getelementptr i32, i32* %ptr, i64 %index store i32 %val, i32* %gep %index.next = add nsw i64 %index, 1 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0 while.end.loopexit: ; preds = %while.body ret void } define void @simple_memset_v4i32(i32 %val, i32* %ptr, i64 %n) #0 { ; CHECK-LABEL: @simple_memset_v4i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1) ; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], 3 ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], 4 ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i64(i64 0, i64 [[UMAX]]) ; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <4 x i32> poison, i32 [[VAL:%.*]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX1]], 0 ; CHECK-NEXT: [[TMP1:%.*]] = getelementptr i32, i32* [[PTR:%.*]], i64 [[TMP0]] ; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, i32* [[TMP1]], i32 0 ; CHECK-NEXT: [[TMP3:%.*]] = bitcast i32* [[TMP2]] to <4 x i32>* ; CHECK-NEXT: call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> [[BROADCAST_SPLAT]], <4 x i32>* [[TMP3]], i32 4, <4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], 4 ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]]) ; CHECK-NEXT: [[TMP4:%.*]] = xor <4 x i1> [[ACTIVE_LANE_MASK_NEXT]], <i1 true, i1 true, i1 true, i1 true> ; CHECK-NEXT: [[TMP5:%.*]] = extractelement <4 x i1> [[TMP4]], i32 0 ; CHECK-NEXT: br i1 [[TMP5]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[GEP:%.*]] = getelementptr i32, i32* [[PTR]], i64 [[INDEX]] ; CHECK-NEXT: store i32 [[VAL]], i32* [[GEP]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP5:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep = getelementptr i32, i32* %ptr, i64 %index store i32 %val, i32* %gep %index.next = add nsw i64 %index, 1 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !3 while.end.loopexit: ; preds = %while.body ret void } define void @simple_memcpy(i32* noalias %dst, i32* noalias %src, i64 %n) #0 { ; CHECK-LABEL: @simple_memcpy( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1) ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]]) ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, i32* [[SRC:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, i32* [[TMP10]], i32 0 ; CHECK-NEXT: [[TMP12:%.*]] = bitcast i32* [[TMP11]] to <vscale x 4 x i32>* ; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0nxv4i32(<vscale x 4 x i32>* [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison) ; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, i32* [[DST:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i32, i32* [[TMP13]], i32 0 ; CHECK-NEXT: [[TMP15:%.*]] = bitcast i32* [[TMP14]] to <vscale x 4 x i32>* ; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0nxv4i32(<vscale x 4 x i32> [[WIDE_MASKED_LOAD]], <vscale x 4 x i32>* [[TMP15]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP16:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP17:%.*]] = mul i64 [[TMP16]], 4 ; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP17]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]]) ; CHECK-NEXT: [[TMP18:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP19:%.*]] = extractelement <vscale x 4 x i1> [[TMP18]], i32 0 ; CHECK-NEXT: br i1 [[TMP19]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, i32* [[SRC]], i64 [[INDEX]] ; CHECK-NEXT: [[VAL:%.*]] = load i32, i32* [[GEP1]], align 4 ; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, i32* [[DST]], i64 [[INDEX]] ; CHECK-NEXT: store i32 [[VAL]], i32* [[GEP2]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP7:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep1 = getelementptr i32, i32* %src, i64 %index %val = load i32, i32* %gep1 %gep2 = getelementptr i32, i32* %dst, i64 %index store i32 %val, i32* %gep2 %index.next = add nsw i64 %index, 1 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0 while.end.loopexit: ; preds = %while.body ret void } define void @copy_stride4(i32* noalias %dst, i32* noalias %src, i64 %n) #0 { ; CHECK-LABEL: @copy_stride4( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 4) ; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[UMAX]], -1 ; CHECK-NEXT: [[TMP1:%.*]] = lshr i64 [[TMP0]], 2 ; CHECK-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1 ; CHECK-NEXT: [[TMP3:%.*]] = sub i64 -1, [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = icmp ult i64 [[TMP3]], [[TMP5]] ; CHECK-NEXT: br i1 [[TMP6]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 4 ; CHECK-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4 ; CHECK-NEXT: [[TMP11:%.*]] = sub i64 [[TMP10]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[TMP2]], [[TMP11]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP8]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[IND_END:%.*]] = mul i64 [[N_VEC]], 4 ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[TMP2]]) ; CHECK-NEXT: [[TMP12:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64() ; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i64> [[TMP12]], zeroinitializer ; CHECK-NEXT: [[TMP14:%.*]] = mul <vscale x 4 x i64> [[TMP13]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 4, i32 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP14]] ; CHECK-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4 ; CHECK-NEXT: [[TMP17:%.*]] = mul i64 4, [[TMP16]] ; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP17]], i32 0 ; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP18:%.*]] = getelementptr i32, i32* [[SRC:%.*]], <vscale x 4 x i64> [[VEC_IND]] ; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0i32(<vscale x 4 x i32*> [[TMP18]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> undef) ; CHECK-NEXT: [[TMP19:%.*]] = getelementptr i32, i32* [[DST:%.*]], <vscale x 4 x i64> [[VEC_IND]] ; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0i32(<vscale x 4 x i32> [[WIDE_MASKED_GATHER]], <vscale x 4 x i32*> [[TMP19]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP20:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP21:%.*]] = mul i64 [[TMP20]], 4 ; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP21]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[TMP2]]) ; CHECK-NEXT: [[TMP22:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[DOTSPLAT]] ; CHECK-NEXT: [[TMP23:%.*]] = extractelement <vscale x 4 x i1> [[TMP22]], i32 0 ; CHECK-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, i32* [[SRC]], i64 [[INDEX]] ; CHECK-NEXT: [[VAL:%.*]] = load i32, i32* [[GEP1]], align 4 ; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, i32* [[DST]], i64 [[INDEX]] ; CHECK-NEXT: store i32 [[VAL]], i32* [[GEP2]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 4 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP9:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep1 = getelementptr i32, i32* %src, i64 %index %val = load i32, i32* %gep1 %gep2 = getelementptr i32, i32* %dst, i64 %index store i32 %val, i32* %gep2 %index.next = add nsw i64 %index, 4 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0 while.end.loopexit: ; preds = %while.body ret void } define void @simple_gather_scatter(i32* noalias %dst, i32* noalias %src, i32* noalias %ind, i64 %n) #0 { ; CHECK-LABEL: @simple_gather_scatter( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1) ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]]) ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, i32* [[IND:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, i32* [[TMP10]], i32 0 ; CHECK-NEXT: [[TMP12:%.*]] = bitcast i32* [[TMP11]] to <vscale x 4 x i32>* ; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0nxv4i32(<vscale x 4 x i32>* [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison) ; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, i32* [[SRC:%.*]], <vscale x 4 x i32> [[WIDE_MASKED_LOAD]] ; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0i32(<vscale x 4 x i32*> [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> undef) ; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i32, i32* [[DST:%.*]], <vscale x 4 x i32> [[WIDE_MASKED_LOAD]] ; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0i32(<vscale x 4 x i32> [[WIDE_MASKED_GATHER]], <vscale x 4 x i32*> [[TMP14]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4 ; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP16]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]]) ; CHECK-NEXT: [[TMP17:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP18:%.*]] = extractelement <vscale x 4 x i1> [[TMP17]], i32 0 ; CHECK-NEXT: br i1 [[TMP18]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, i32* [[IND]], i64 [[INDEX]] ; CHECK-NEXT: [[IND_VAL:%.*]] = load i32, i32* [[GEP1]], align 4 ; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, i32* [[SRC]], i32 [[IND_VAL]] ; CHECK-NEXT: [[VAL:%.*]] = load i32, i32* [[GEP2]], align 4 ; CHECK-NEXT: [[GEP3:%.*]] = getelementptr i32, i32* [[DST]], i32 [[IND_VAL]] ; CHECK-NEXT: store i32 [[VAL]], i32* [[GEP3]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP11:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep1 = getelementptr i32, i32* %ind, i64 %index %ind_val = load i32, i32* %gep1 %gep2 = getelementptr i32, i32* %src, i32 %ind_val %val = load i32, i32* %gep2 %gep3 = getelementptr i32, i32* %dst, i32 %ind_val store i32 %val, i32* %gep3 %index.next = add nsw i64 %index, 1 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0 while.end.loopexit: ; preds = %while.body ret void } ; The original loop had an unconditional uniform load. Let's make sure ; we don't artificially create new predicated blocks for the load. define void @uniform_load(i32* noalias %dst, i32* noalias readonly %src, i64 %n) #0 { ; CHECK-LABEL: @uniform_load( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[N:%.*]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[N]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[N]]) ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = load i32, i32* [[SRC:%.*]], align 4 ; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP10]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, i32* [[DST:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, i32* [[TMP11]], i32 0 ; CHECK-NEXT: [[TMP13:%.*]] = bitcast i32* [[TMP12]] to <vscale x 4 x i32>* ; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0nxv4i32(<vscale x 4 x i32> [[BROADCAST_SPLAT]], <vscale x 4 x i32>* [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP14:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP15:%.*]] = mul i64 [[TMP14]], 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], [[TMP15]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT]], i64 [[N]]) ; CHECK-NEXT: [[TMP16:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP17:%.*]] = extractelement <vscale x 4 x i1> [[TMP16]], i32 0 ; CHECK-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[FOR_END:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[FOR_BODY:%.*]] ; CHECK: for.body: ; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ] ; CHECK-NEXT: [[VAL:%.*]] = load i32, i32* [[SRC]], align 4 ; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, i32* [[DST]], i64 [[INDVARS_IV]] ; CHECK-NEXT: store i32 [[VAL]], i32* [[ARRAYIDX]], align 4 ; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1 ; CHECK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[INDVARS_IV_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]] ; CHECK: for.end: ; CHECK-NEXT: ret void ; entry: br label %for.body for.body: ; preds = %entry, %for.body %indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ] %val = load i32, i32* %src, align 4 %arrayidx = getelementptr inbounds i32, i32* %dst, i64 %indvars.iv store i32 %val, i32* %arrayidx, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %exitcond.not = icmp eq i64 %indvars.iv.next, %n br i1 %exitcond.not, label %for.end, label %for.body, !llvm.loop !0 for.end: ; preds = %for.body, %entry ret void } ; The original loop had a conditional uniform load. In this case we actually ; do need to perform conditional loads and so we end up using a gather instead. ; However, we at least ensure the mask is the overlap of the loop predicate ; and the original condition. define void @cond_uniform_load(i32* noalias %dst, i32* noalias readonly %src, i32* noalias readonly %cond, i64 %n) #0 { ; CHECK-LABEL: @cond_uniform_load( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[N:%.*]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[N]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[N]]) ; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32*> poison, i32* [[SRC:%.*]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32*> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32*> poison, <vscale x 4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT2:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, i32* [[COND:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, i32* [[TMP10]], i32 0 ; CHECK-NEXT: [[TMP12:%.*]] = bitcast i32* [[TMP11]] to <vscale x 4 x i32>* ; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0nxv4i32(<vscale x 4 x i32>* [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison) ; CHECK-NEXT: [[TMP13:%.*]] = icmp eq <vscale x 4 x i32> [[WIDE_MASKED_LOAD]], zeroinitializer ; CHECK-NEXT: [[TMP14:%.*]] = xor <vscale x 4 x i1> [[TMP13]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP15:%.*]] = select <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i1> [[TMP14]], <vscale x 4 x i1> zeroinitializer ; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0i32(<vscale x 4 x i32*> [[BROADCAST_SPLAT]], i32 4, <vscale x 4 x i1> [[TMP15]], <vscale x 4 x i32> undef) ; CHECK-NEXT: [[TMP16:%.*]] = select <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i1> [[TMP13]], <vscale x 4 x i1> zeroinitializer ; CHECK-NEXT: [[PREDPHI:%.*]] = select <vscale x 4 x i1> [[TMP16]], <vscale x 4 x i32> zeroinitializer, <vscale x 4 x i32> [[WIDE_MASKED_GATHER]] ; CHECK-NEXT: [[TMP17:%.*]] = getelementptr inbounds i32, i32* [[DST:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP18:%.*]] = or <vscale x 4 x i1> [[TMP15]], [[TMP16]] ; CHECK-NEXT: [[TMP19:%.*]] = getelementptr inbounds i32, i32* [[TMP17]], i32 0 ; CHECK-NEXT: [[TMP20:%.*]] = bitcast i32* [[TMP19]] to <vscale x 4 x i32>* ; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0nxv4i32(<vscale x 4 x i32> [[PREDPHI]], <vscale x 4 x i32>* [[TMP20]], i32 4, <vscale x 4 x i1> [[TMP18]]) ; CHECK-NEXT: [[TMP21:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP22:%.*]] = mul i64 [[TMP21]], 4 ; CHECK-NEXT: [[INDEX_NEXT2]] = add i64 [[INDEX1]], [[TMP22]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[N]]) ; CHECK-NEXT: [[TMP23:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP24:%.*]] = extractelement <vscale x 4 x i1> [[TMP23]], i32 0 ; CHECK-NEXT: br i1 [[TMP24]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[FOR_END:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[FOR_BODY:%.*]] ; CHECK: for.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[IF_END:%.*]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, i32* [[COND]], i64 [[INDEX]] ; CHECK-NEXT: [[TMP25:%.*]] = load i32, i32* [[ARRAYIDX]], align 4 ; CHECK-NEXT: [[TOBOOL_NOT:%.*]] = icmp eq i32 [[TMP25]], 0 ; CHECK-NEXT: br i1 [[TOBOOL_NOT]], label [[IF_END]], label [[IF_THEN:%.*]] ; CHECK: if.then: ; CHECK-NEXT: [[TMP26:%.*]] = load i32, i32* [[SRC]], align 4 ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[VAL_0:%.*]] = phi i32 [ [[TMP26]], [[IF_THEN]] ], [ 0, [[FOR_BODY]] ] ; CHECK-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds i32, i32* [[DST]], i64 [[INDEX]] ; CHECK-NEXT: store i32 [[VAL_0]], i32* [[ARRAYIDX1]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 1 ; CHECK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP15:![0-9]+]] ; CHECK: for.end: ; CHECK-NEXT: ret void ; entry: br label %for.body for.body: ; preds = %entry, %if.end %index = phi i64 [ %index.next, %if.end ], [ 0, %entry ] %arrayidx = getelementptr inbounds i32, i32* %cond, i64 %index %0 = load i32, i32* %arrayidx, align 4 %tobool.not = icmp eq i32 %0, 0 br i1 %tobool.not, label %if.end, label %if.then if.then: ; preds = %for.body %1 = load i32, i32* %src, align 4 br label %if.end if.end: ; preds = %if.then, %for.body %val.0 = phi i32 [ %1, %if.then ], [ 0, %for.body ] %arrayidx1 = getelementptr inbounds i32, i32* %dst, i64 %index store i32 %val.0, i32* %arrayidx1, align 4 %index.next = add nuw i64 %index, 1 %exitcond.not = icmp eq i64 %index.next, %n br i1 %exitcond.not, label %for.end, label %for.body, !llvm.loop !0 for.end: ; preds = %for.inc, %entry ret void } ; The original loop had an unconditional uniform store. Let's make sure ; we don't artificially create new predicated blocks for the load. define void @uniform_store(i32* noalias %dst, i32* noalias readonly %src, i64 %n) #0 { ; CHECK-LABEL: @uniform_store( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[N:%.*]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[N]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[N]]) ; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32*> poison, i32* [[DST:%.*]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32*> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32*> poison, <vscale x 4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, i32* [[SRC:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, i32* [[TMP10]], i32 0 ; CHECK-NEXT: [[TMP12:%.*]] = bitcast i32* [[TMP11]] to <vscale x 4 x i32>* ; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0nxv4i32(<vscale x 4 x i32>* [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison) ; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0i32(<vscale x 4 x i32> [[WIDE_MASKED_LOAD]], <vscale x 4 x i32*> [[BROADCAST_SPLAT]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP13:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP14:%.*]] = mul i64 [[TMP13]], 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add i64 [[INDEX]], [[TMP14]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT]], i64 [[N]]) ; CHECK-NEXT: [[TMP15:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP16:%.*]] = extractelement <vscale x 4 x i1> [[TMP15]], i32 0 ; CHECK-NEXT: br i1 [[TMP16]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP16:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[FOR_END:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[FOR_BODY:%.*]] ; CHECK: for.body: ; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ] ; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, i32* [[SRC]], i64 [[INDVARS_IV]] ; CHECK-NEXT: [[VAL:%.*]] = load i32, i32* [[ARRAYIDX]], align 4 ; CHECK-NEXT: store i32 [[VAL]], i32* [[DST]], align 4 ; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1 ; CHECK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[INDVARS_IV_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP17:![0-9]+]] ; CHECK: for.end: ; CHECK-NEXT: ret void ; entry: br label %for.body for.body: ; preds = %entry, %for.body %indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ] %arrayidx = getelementptr inbounds i32, i32* %src, i64 %indvars.iv %val = load i32, i32* %arrayidx, align 4 store i32 %val, i32* %dst, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 %exitcond.not = icmp eq i64 %indvars.iv.next, %n br i1 %exitcond.not, label %for.end, label %for.body, !llvm.loop !0 for.end: ; preds = %for.body, %entry ret void } define void @simple_fdiv(float* noalias %dst, float* noalias %src, i64 %n) #0 { ; CHECK-LABEL: @simple_fdiv( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[UMAX:%.*]] = call i64 @llvm.umax.i64(i64 [[N:%.*]], i64 1) ; CHECK-NEXT: [[TMP0:%.*]] = sub i64 -1, [[UMAX]] ; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP2:%.*]] = mul i64 [[TMP1]], 4 ; CHECK-NEXT: [[TMP3:%.*]] = icmp ult i64 [[TMP0]], [[TMP2]] ; CHECK-NEXT: br i1 [[TMP3]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4 ; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4 ; CHECK-NEXT: [[TMP8:%.*]] = sub i64 [[TMP7]], 1 ; CHECK-NEXT: [[N_RND_UP:%.*]] = add i64 [[UMAX]], [[TMP8]] ; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N_RND_UP]], [[TMP5]] ; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]]) ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT3:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[ACTIVE_LANE_MASK:%.*]] = phi <vscale x 4 x i1> [ [[ACTIVE_LANE_MASK_ENTRY]], [[VECTOR_PH]] ], [ [[ACTIVE_LANE_MASK_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX1]], 0 ; CHECK-NEXT: [[TMP10:%.*]] = getelementptr float, float* [[SRC:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP11:%.*]] = getelementptr float, float* [[DST:%.*]], i64 [[TMP9]] ; CHECK-NEXT: [[TMP12:%.*]] = getelementptr float, float* [[TMP10]], i32 0 ; CHECK-NEXT: [[TMP13:%.*]] = bitcast float* [[TMP12]] to <vscale x 4 x float>* ; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x float> @llvm.masked.load.nxv4f32.p0nxv4f32(<vscale x 4 x float>* [[TMP13]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x float> poison) ; CHECK-NEXT: [[TMP14:%.*]] = getelementptr float, float* [[TMP11]], i32 0 ; CHECK-NEXT: [[TMP15:%.*]] = bitcast float* [[TMP14]] to <vscale x 4 x float>* ; CHECK-NEXT: [[WIDE_MASKED_LOAD2:%.*]] = call <vscale x 4 x float> @llvm.masked.load.nxv4f32.p0nxv4f32(<vscale x 4 x float>* [[TMP15]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x float> poison) ; CHECK-NEXT: [[TMP16:%.*]] = fdiv <vscale x 4 x float> [[WIDE_MASKED_LOAD]], [[WIDE_MASKED_LOAD2]] ; CHECK-NEXT: [[TMP17:%.*]] = bitcast float* [[TMP14]] to <vscale x 4 x float>* ; CHECK-NEXT: call void @llvm.masked.store.nxv4f32.p0nxv4f32(<vscale x 4 x float> [[TMP16]], <vscale x 4 x float>* [[TMP17]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]]) ; CHECK-NEXT: [[TMP18:%.*]] = call i64 @llvm.vscale.i64() ; CHECK-NEXT: [[TMP19:%.*]] = mul i64 [[TMP18]], 4 ; CHECK-NEXT: [[INDEX_NEXT3]] = add i64 [[INDEX1]], [[TMP19]] ; CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT3]], i64 [[UMAX]]) ; CHECK-NEXT: [[TMP20:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i32 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer) ; CHECK-NEXT: [[TMP21:%.*]] = extractelement <vscale x 4 x i1> [[TMP20]], i32 0 ; CHECK-NEXT: br i1 [[TMP21]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP18:![0-9]+]] ; CHECK: middle.block: ; CHECK-NEXT: br i1 true, label [[WHILE_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] ; CHECK: scalar.ph: ; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ] ; CHECK-NEXT: [[GEP1:%.*]] = getelementptr float, float* [[SRC]], i64 [[INDEX]] ; CHECK-NEXT: [[GEP2:%.*]] = getelementptr float, float* [[DST]], i64 [[INDEX]] ; CHECK-NEXT: [[VAL1:%.*]] = load float, float* [[GEP1]], align 4 ; CHECK-NEXT: [[VAL2:%.*]] = load float, float* [[GEP2]], align 4 ; CHECK-NEXT: [[RES:%.*]] = fdiv float [[VAL1]], [[VAL2]] ; CHECK-NEXT: store float [[RES]], float* [[GEP2]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT]], !llvm.loop [[LOOP19:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep1 = getelementptr float, float* %src, i64 %index %gep2 = getelementptr float, float* %dst, i64 %index %val1 = load float, float* %gep1 %val2 = load float, float* %gep2 %res = fdiv float %val1, %val2 store float %res, float* %gep2 %index.next = add nsw i64 %index, 1 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0 while.end.loopexit: ; preds = %while.body ret void } ; Negative tests where we don't expect tail-folding ; Integer divides can throw exceptions and since we can't scalarize conditional ; divides for scalable vectors we just don't bother vectorizing. define void @simple_idiv(i32* noalias %dst, i32* noalias %src, i64 %n) #0 { ; CHECK-LABEL: @simple_idiv( ; CHECK-NEXT: entry: ; CHECK-NEXT: br label [[WHILE_BODY:%.*]] ; CHECK: while.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ [[INDEX_NEXT:%.*]], [[WHILE_BODY]] ], [ 0, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[GEP1:%.*]] = getelementptr i32, i32* [[SRC:%.*]], i64 [[INDEX]] ; CHECK-NEXT: [[GEP2:%.*]] = getelementptr i32, i32* [[DST:%.*]], i64 [[INDEX]] ; CHECK-NEXT: [[VAL1:%.*]] = load i32, i32* [[GEP1]], align 4 ; CHECK-NEXT: [[VAL2:%.*]] = load i32, i32* [[GEP2]], align 4 ; CHECK-NEXT: [[RES:%.*]] = udiv i32 [[VAL1]], [[VAL2]] ; CHECK-NEXT: store i32 [[RES]], i32* [[GEP2]], align 4 ; CHECK-NEXT: [[INDEX_NEXT]] = add nsw i64 [[INDEX]], 1 ; CHECK-NEXT: [[CMP10:%.*]] = icmp ult i64 [[INDEX_NEXT]], [[N:%.*]] ; CHECK-NEXT: br i1 [[CMP10]], label [[WHILE_BODY]], label [[WHILE_END_LOOPEXIT:%.*]], !llvm.loop [[LOOP20:![0-9]+]] ; CHECK: while.end.loopexit: ; CHECK-NEXT: ret void ; entry: br label %while.body while.body: ; preds = %while.body, %entry %index = phi i64 [ %index.next, %while.body ], [ 0, %entry ] %gep1 = getelementptr i32, i32* %src, i64 %index %gep2 = getelementptr i32, i32* %dst, i64 %index %val1 = load i32, i32* %gep1 %val2 = load i32, i32* %gep2 %res = udiv i32 %val1, %val2 store i32 %res, i32* %gep2 %index.next = add nsw i64 %index, 1 %cmp10 = icmp ult i64 %index.next, %n br i1 %cmp10, label %while.body, label %while.end.loopexit, !llvm.loop !0 while.end.loopexit: ; preds = %while.body ret void } !0 = distinct !{!0, !1, !2} !1 = !{!"llvm.loop.vectorize.width", i32 4} !2 = !{!"llvm.loop.vectorize.scalable.enable", i1 true} !3 = distinct !{!3, !4} !4 = !{!"llvm.loop.vectorize.width", i32 4} attributes #0 = { "target-features"="+sve" }