; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -passes=instcombine -mtriple=x86_64-apple-macosx -mcpu=core-avx2 -S | FileCheck %s define <2 x double> @constant_blendvpd(<2 x double> %xy, <2 x double> %ab) { ; CHECK-LABEL: @constant_blendvpd( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[AB:%.*]], <2 x double> [[XY:%.*]], <2 x i32> <i32 0, i32 3> ; CHECK-NEXT: ret <2 x double> [[TMP1]] ; %1 = tail call <2 x double> @llvm.x86.sse41.blendvpd(<2 x double> %xy, <2 x double> %ab, <2 x double> <double 0xFFFFFFFFE0000000, double 0.000000e+00>) ret <2 x double> %1 } define <2 x double> @constant_blendvpd_zero(<2 x double> %xy, <2 x double> %ab) { ; CHECK-LABEL: @constant_blendvpd_zero( ; CHECK-NEXT: ret <2 x double> [[XY:%.*]] ; %1 = tail call <2 x double> @llvm.x86.sse41.blendvpd(<2 x double> %xy, <2 x double> %ab, <2 x double> zeroinitializer) ret <2 x double> %1 } define <2 x double> @constant_blendvpd_dup(<2 x double> %xy, <2 x double> %sel) { ; CHECK-LABEL: @constant_blendvpd_dup( ; CHECK-NEXT: ret <2 x double> [[XY:%.*]] ; %1 = tail call <2 x double> @llvm.x86.sse41.blendvpd(<2 x double> %xy, <2 x double> %xy, <2 x double> %sel) ret <2 x double> %1 } define <4 x float> @constant_blendvps(<4 x float> %xyzw, <4 x float> %abcd) { ; CHECK-LABEL: @constant_blendvps( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[XYZW:%.*]], <4 x float> [[ABCD:%.*]], <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; CHECK-NEXT: ret <4 x float> [[TMP1]] ; %1 = tail call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %xyzw, <4 x float> %abcd, <4 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0xFFFFFFFFE0000000>) ret <4 x float> %1 } define <4 x float> @constant_blendvps_zero(<4 x float> %xyzw, <4 x float> %abcd) { ; CHECK-LABEL: @constant_blendvps_zero( ; CHECK-NEXT: ret <4 x float> [[XYZW:%.*]] ; %1 = tail call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %xyzw, <4 x float> %abcd, <4 x float> zeroinitializer) ret <4 x float> %1 } define <4 x float> @constant_blendvps_dup(<4 x float> %xyzw, <4 x float> %sel) { ; CHECK-LABEL: @constant_blendvps_dup( ; CHECK-NEXT: ret <4 x float> [[XYZW:%.*]] ; %1 = tail call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %xyzw, <4 x float> %xyzw, <4 x float> %sel) ret <4 x float> %1 } define <16 x i8> @constant_pblendvb(<16 x i8> %xyzw, <16 x i8> %abcd) { ; CHECK-LABEL: @constant_pblendvb( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <16 x i8> [[XYZW:%.*]], <16 x i8> [[ABCD:%.*]], <16 x i32> <i32 0, i32 1, i32 18, i32 3, i32 20, i32 21, i32 22, i32 7, i32 8, i32 9, i32 26, i32 11, i32 28, i32 29, i32 30, i32 15> ; CHECK-NEXT: ret <16 x i8> [[TMP1]] ; %1 = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %xyzw, <16 x i8> %abcd, <16 x i8> <i8 0, i8 0, i8 255, i8 0, i8 255, i8 255, i8 255, i8 0, i8 0, i8 0, i8 255, i8 0, i8 255, i8 255, i8 255, i8 0>) ret <16 x i8> %1 } define <16 x i8> @constant_pblendvb_zero(<16 x i8> %xyzw, <16 x i8> %abcd) { ; CHECK-LABEL: @constant_pblendvb_zero( ; CHECK-NEXT: ret <16 x i8> [[XYZW:%.*]] ; %1 = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %xyzw, <16 x i8> %abcd, <16 x i8> zeroinitializer) ret <16 x i8> %1 } define <16 x i8> @constant_pblendvb_dup(<16 x i8> %xyzw, <16 x i8> %sel) { ; CHECK-LABEL: @constant_pblendvb_dup( ; CHECK-NEXT: ret <16 x i8> [[XYZW:%.*]] ; %1 = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %xyzw, <16 x i8> %xyzw, <16 x i8> %sel) ret <16 x i8> %1 } define <4 x double> @constant_blendvpd_avx(<4 x double> %xy, <4 x double> %ab) { ; CHECK-LABEL: @constant_blendvpd_avx( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x double> [[AB:%.*]], <4 x double> [[XY:%.*]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> ; CHECK-NEXT: ret <4 x double> [[TMP1]] ; %1 = tail call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %xy, <4 x double> %ab, <4 x double> <double 0xFFFFFFFFE0000000, double 0.000000e+00, double 0xFFFFFFFFE0000000, double 0.000000e+00>) ret <4 x double> %1 } define <4 x double> @constant_blendvpd_avx_zero(<4 x double> %xy, <4 x double> %ab) { ; CHECK-LABEL: @constant_blendvpd_avx_zero( ; CHECK-NEXT: ret <4 x double> [[XY:%.*]] ; %1 = tail call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %xy, <4 x double> %ab, <4 x double> zeroinitializer) ret <4 x double> %1 } define <4 x double> @constant_blendvpd_avx_dup(<4 x double> %xy, <4 x double> %sel) { ; CHECK-LABEL: @constant_blendvpd_avx_dup( ; CHECK-NEXT: ret <4 x double> [[XY:%.*]] ; %1 = tail call <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double> %xy, <4 x double> %xy, <4 x double> %sel) ret <4 x double> %1 } define <8 x float> @constant_blendvps_avx(<8 x float> %xyzw, <8 x float> %abcd) { ; CHECK-LABEL: @constant_blendvps_avx( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[XYZW:%.*]], <8 x float> [[ABCD:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 11, i32 4, i32 5, i32 6, i32 15> ; CHECK-NEXT: ret <8 x float> [[TMP1]] ; %1 = tail call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %xyzw, <8 x float> %abcd, <8 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0xFFFFFFFFE0000000, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0xFFFFFFFFE0000000>) ret <8 x float> %1 } define <8 x float> @constant_blendvps_avx_zero(<8 x float> %xyzw, <8 x float> %abcd) { ; CHECK-LABEL: @constant_blendvps_avx_zero( ; CHECK-NEXT: ret <8 x float> [[XYZW:%.*]] ; %1 = tail call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %xyzw, <8 x float> %abcd, <8 x float> zeroinitializer) ret <8 x float> %1 } define <8 x float> @constant_blendvps_avx_dup(<8 x float> %xyzw, <8 x float> %sel) { ; CHECK-LABEL: @constant_blendvps_avx_dup( ; CHECK-NEXT: ret <8 x float> [[XYZW:%.*]] ; %1 = tail call <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float> %xyzw, <8 x float> %xyzw, <8 x float> %sel) ret <8 x float> %1 } define <32 x i8> @constant_pblendvb_avx2(<32 x i8> %xyzw, <32 x i8> %abcd) { ; CHECK-LABEL: @constant_pblendvb_avx2( ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <32 x i8> [[XYZW:%.*]], <32 x i8> [[ABCD:%.*]], <32 x i32> <i32 0, i32 1, i32 34, i32 3, i32 36, i32 37, i32 38, i32 7, i32 8, i32 9, i32 42, i32 11, i32 44, i32 45, i32 46, i32 15, i32 16, i32 17, i32 50, i32 19, i32 52, i32 53, i32 54, i32 23, i32 24, i32 25, i32 58, i32 27, i32 60, i32 61, i32 62, i32 31> ; CHECK-NEXT: ret <32 x i8> [[TMP1]] ; %1 = tail call <32 x i8> @llvm.x86.avx2.pblendvb(<32 x i8> %xyzw, <32 x i8> %abcd, <32 x i8> <i8 0, i8 0, i8 255, i8 0, i8 255, i8 255, i8 255, i8 0, i8 0, i8 0, i8 255, i8 0, i8 255, i8 255, i8 255, i8 0, i8 0, i8 0, i8 255, i8 0, i8 255, i8 255, i8 255, i8 0, i8 0, i8 0, i8 255, i8 0, i8 255, i8 255, i8 255, i8 0>) ret <32 x i8> %1 } define <32 x i8> @constant_pblendvb_avx2_zero(<32 x i8> %xyzw, <32 x i8> %abcd) { ; CHECK-LABEL: @constant_pblendvb_avx2_zero( ; CHECK-NEXT: ret <32 x i8> [[XYZW:%.*]] ; %1 = tail call <32 x i8> @llvm.x86.avx2.pblendvb(<32 x i8> %xyzw, <32 x i8> %abcd, <32 x i8> zeroinitializer) ret <32 x i8> %1 } define <32 x i8> @constant_pblendvb_avx2_dup(<32 x i8> %xyzw, <32 x i8> %sel) { ; CHECK-LABEL: @constant_pblendvb_avx2_dup( ; CHECK-NEXT: ret <32 x i8> [[XYZW:%.*]] ; %1 = tail call <32 x i8> @llvm.x86.avx2.pblendvb(<32 x i8> %xyzw, <32 x i8> %xyzw, <32 x i8> %sel) ret <32 x i8> %1 } define <4 x float> @sel_v4f32(<4 x float> %x, <4 x float> %y, <4 x i1> %cond) { ; CHECK-LABEL: @sel_v4f32( ; CHECK-NEXT: [[R:%.*]] = select <4 x i1> [[COND:%.*]], <4 x float> [[Y:%.*]], <4 x float> [[X:%.*]] ; CHECK-NEXT: ret <4 x float> [[R]] ; %s = sext <4 x i1> %cond to <4 x i32> %b = bitcast <4 x i32> %s to <4 x float> %r = call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %x, <4 x float> %y, <4 x float> %b) ret <4 x float> %r } define <2 x double> @sel_v2f64(<2 x double> %x, <2 x double> %y, <2 x i1> %cond) { ; CHECK-LABEL: @sel_v2f64( ; CHECK-NEXT: [[R:%.*]] = select <2 x i1> [[COND:%.*]], <2 x double> [[Y:%.*]], <2 x double> [[X:%.*]] ; CHECK-NEXT: ret <2 x double> [[R]] ; %s = sext <2 x i1> %cond to <2 x i64> %b = bitcast <2 x i64> %s to <2 x double> %r = call <2 x double> @llvm.x86.sse41.blendvpd(<2 x double> %x, <2 x double> %y, <2 x double> %b) ret <2 x double> %r } ; Bitcast X, Y, and the select and remove the intrinsic. define <16 x i8> @sel_v4i32(<16 x i8> %x, <16 x i8> %y, <4 x i1> %cond) { ; CHECK-LABEL: @sel_v4i32( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast <16 x i8> [[X:%.*]] to <4 x i32> ; CHECK-NEXT: [[TMP2:%.*]] = bitcast <16 x i8> [[Y:%.*]] to <4 x i32> ; CHECK-NEXT: [[TMP3:%.*]] = select <4 x i1> [[COND:%.*]], <4 x i32> [[TMP2]], <4 x i32> [[TMP1]] ; CHECK-NEXT: [[R:%.*]] = bitcast <4 x i32> [[TMP3]] to <16 x i8> ; CHECK-NEXT: ret <16 x i8> [[R]] ; %s = sext <4 x i1> %cond to <4 x i32> %b = bitcast <4 x i32> %s to <16 x i8> %r = call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %x, <16 x i8> %y, <16 x i8> %b) ret <16 x i8> %r } define <16 x i8> @sel_v16i8(<16 x i8> %x, <16 x i8> %y, <16 x i1> %cond) { ; CHECK-LABEL: @sel_v16i8( ; CHECK-NEXT: [[R:%.*]] = select <16 x i1> [[COND:%.*]], <16 x i8> [[Y:%.*]], <16 x i8> [[X:%.*]] ; CHECK-NEXT: ret <16 x i8> [[R]] ; %s = sext <16 x i1> %cond to <16 x i8> %r = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %x, <16 x i8> %y, <16 x i8> %s) ret <16 x i8> %r } ; PR38814: https://bugs.llvm.org/show_bug.cgi?id=38814 ; Repeat the tests above using the minimal form that we expect when using C intrinsics in code. ; This verifies that nothing is interfering with the blend transform. This also tests the ; expected IR when 1 of the blend operands is a constant 0 vector. Potentially, this could ; be transformed to bitwise logic in IR, but currently that transform is left to the backend. define <4 x float> @sel_v4f32_sse_reality(<4 x float>* %x, <4 x float> %y, <4 x float> %z) { ; CHECK-LABEL: @sel_v4f32_sse_reality( ; CHECK-NEXT: [[LD:%.*]] = load <4 x float>, <4 x float>* [[X:%.*]], align 16 ; CHECK-NEXT: [[CMP:%.*]] = fcmp olt <4 x float> [[Z:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = select <4 x i1> [[CMP]], <4 x float> zeroinitializer, <4 x float> [[LD]] ; CHECK-NEXT: ret <4 x float> [[R]] ; %ld = load <4 x float>, <4 x float>* %x, align 16 %cmp = fcmp olt <4 x float> %z, %y %sext = sext <4 x i1> %cmp to <4 x i32> %cond = bitcast <4 x i32> %sext to <4 x float> %r = tail call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %ld, <4 x float> zeroinitializer, <4 x float> %cond) ret <4 x float> %r } define <2 x double> @sel_v2f64_sse_reality(<2 x double>* nocapture readonly %x, <2 x double> %y, <2 x double> %z) { ; CHECK-LABEL: @sel_v2f64_sse_reality( ; CHECK-NEXT: [[LD:%.*]] = load <2 x double>, <2 x double>* [[X:%.*]], align 16 ; CHECK-NEXT: [[CMP:%.*]] = fcmp olt <2 x double> [[Z:%.*]], [[Y:%.*]] ; CHECK-NEXT: [[R:%.*]] = select <2 x i1> [[CMP]], <2 x double> zeroinitializer, <2 x double> [[LD]] ; CHECK-NEXT: ret <2 x double> [[R]] ; %ld = load <2 x double>, <2 x double>* %x, align 16 %cmp = fcmp olt <2 x double> %z, %y %sext = sext <2 x i1> %cmp to <2 x i64> %cond = bitcast <2 x i64> %sext to <2 x double> %r = tail call <2 x double> @llvm.x86.sse41.blendvpd(<2 x double> %ld, <2 x double> zeroinitializer, <2 x double> %cond) ret <2 x double> %r } ; Bitcast the inputs and the result and remove the intrinsic. define <2 x i64> @sel_v4i32_sse_reality(<2 x i64>* nocapture readonly %x, <2 x i64> %y, <2 x i64> %z) { ; CHECK-LABEL: @sel_v4i32_sse_reality( ; CHECK-NEXT: [[TMP1:%.*]] = bitcast <2 x i64>* [[X:%.*]] to <4 x i32>* ; CHECK-NEXT: [[LD1:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 16 ; CHECK-NEXT: [[YCAST:%.*]] = bitcast <2 x i64> [[Y:%.*]] to <4 x i32> ; CHECK-NEXT: [[ZCAST:%.*]] = bitcast <2 x i64> [[Z:%.*]] to <4 x i32> ; CHECK-NEXT: [[CMP:%.*]] = icmp sgt <4 x i32> [[YCAST]], [[ZCAST]] ; CHECK-NEXT: [[TMP2:%.*]] = select <4 x i1> [[CMP]], <4 x i32> zeroinitializer, <4 x i32> [[LD1]] ; CHECK-NEXT: [[RCAST:%.*]] = bitcast <4 x i32> [[TMP2]] to <2 x i64> ; CHECK-NEXT: ret <2 x i64> [[RCAST]] ; %xcast = bitcast <2 x i64>* %x to <16 x i8>* %ld = load <16 x i8>, <16 x i8>* %xcast, align 16 %ycast = bitcast <2 x i64> %y to <4 x i32> %zcast = bitcast <2 x i64> %z to <4 x i32> %cmp = icmp sgt <4 x i32> %ycast, %zcast %sext = sext <4 x i1> %cmp to <4 x i32> %cond = bitcast <4 x i32> %sext to <16 x i8> %r = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %ld, <16 x i8> zeroinitializer, <16 x i8> %cond) %rcast = bitcast <16 x i8> %r to <2 x i64> ret <2 x i64> %rcast } define <2 x i64> @sel_v16i8_sse_reality(<2 x i64>* nocapture readonly %x, <2 x i64> %y, <2 x i64> %z) { ; CHECK-LABEL: @sel_v16i8_sse_reality( ; CHECK-NEXT: [[XCAST:%.*]] = bitcast <2 x i64>* [[X:%.*]] to <16 x i8>* ; CHECK-NEXT: [[LD:%.*]] = load <16 x i8>, <16 x i8>* [[XCAST]], align 16 ; CHECK-NEXT: [[YCAST:%.*]] = bitcast <2 x i64> [[Y:%.*]] to <16 x i8> ; CHECK-NEXT: [[ZCAST:%.*]] = bitcast <2 x i64> [[Z:%.*]] to <16 x i8> ; CHECK-NEXT: [[CMP:%.*]] = icmp sgt <16 x i8> [[YCAST]], [[ZCAST]] ; CHECK-NEXT: [[R:%.*]] = select <16 x i1> [[CMP]], <16 x i8> zeroinitializer, <16 x i8> [[LD]] ; CHECK-NEXT: [[RCAST:%.*]] = bitcast <16 x i8> [[R]] to <2 x i64> ; CHECK-NEXT: ret <2 x i64> [[RCAST]] ; %xcast = bitcast <2 x i64>* %x to <16 x i8>* %ld = load <16 x i8>, <16 x i8>* %xcast, align 16 %ycast = bitcast <2 x i64> %y to <16 x i8> %zcast = bitcast <2 x i64> %z to <16 x i8> %cmp = icmp sgt <16 x i8> %ycast, %zcast %sext = sext <16 x i1> %cmp to <16 x i8> %r = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %ld, <16 x i8> zeroinitializer, <16 x i8> %sext) %rcast = bitcast <16 x i8> %r to <2 x i64> ret <2 x i64> %rcast } declare <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8>, <16 x i8>, <16 x i8>) declare <4 x float> @llvm.x86.sse41.blendvps(<4 x float>, <4 x float>, <4 x float>) declare <2 x double> @llvm.x86.sse41.blendvpd(<2 x double>, <2 x double>, <2 x double>) declare <32 x i8> @llvm.x86.avx2.pblendvb(<32 x i8>, <32 x i8>, <32 x i8>) declare <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float>, <8 x float>, <8 x float>) declare <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double>, <4 x double>, <4 x double>)