; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=riscv32 -mattr=+v -verify-machineinstrs < %s \ ; RUN: | FileCheck %s --check-prefixes=CHECK,RV32 ; RUN: llc -mtriple=riscv64 -mattr=+v -verify-machineinstrs < %s \ ; RUN: | FileCheck %s --check-prefixes=CHECK,RV64 declare <vscale x 8 x i7> @llvm.vp.add.nxv8i7(<vscale x 8 x i7>, <vscale x 8 x i7>, <vscale x 8 x i1>, i32) define <vscale x 8 x i7> @vadd_vx_nxv8i7(<vscale x 8 x i7> %a, i7 signext %b, <vscale x 8 x i1> %mask, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i7: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i7> poison, i7 %b, i32 0 %vb = shufflevector <vscale x 8 x i7> %elt.head, <vscale x 8 x i7> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i7> @llvm.vp.add.nxv8i7(<vscale x 8 x i7> %a, <vscale x 8 x i7> %vb, <vscale x 8 x i1> %mask, i32 %evl) ret <vscale x 8 x i7> %v } declare <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8>, <vscale x 1 x i8>, <vscale x 1 x i1>, i32) define <vscale x 1 x i8> @vadd_vv_nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } define <vscale x 1 x i8> @vadd_vv_nxv1i8_unmasked(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } define <vscale x 1 x i8> @vadd_vx_nxv1i8(<vscale x 1 x i8> %va, i8 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } define <vscale x 1 x i8> @vadd_vx_nxv1i8_commute(<vscale x 1 x i8> %va, i8 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i8_commute: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %vb, <vscale x 1 x i8> %va, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } define <vscale x 1 x i8> @vadd_vx_nxv1i8_unmasked(<vscale x 1 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } define <vscale x 1 x i8> @vadd_vi_nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } define <vscale x 1 x i8> @vadd_vi_nxv1i8_unmasked(<vscale x 1 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i8> %v } declare <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8>, <vscale x 2 x i8>, <vscale x 2 x i1>, i32) define <vscale x 2 x i8> @vadd_vv_nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i8> %v } define <vscale x 2 x i8> @vadd_vv_nxv2i8_unmasked(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i8> %v } define <vscale x 2 x i8> @vadd_vx_nxv2i8(<vscale x 2 x i8> %va, i8 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv2i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i8> %v } define <vscale x 2 x i8> @vadd_vx_nxv2i8_unmasked(<vscale x 2 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv2i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i8> %v } define <vscale x 2 x i8> @vadd_vi_nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i8> %v } define <vscale x 2 x i8> @vadd_vi_nxv2i8_unmasked(<vscale x 2 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i8> %v } declare <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8>, <vscale x 3 x i8>, <vscale x 3 x i1>, i32) define <vscale x 3 x i8> @vadd_vv_nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, <vscale x 3 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv3i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, <vscale x 3 x i1> %m, i32 %evl) ret <vscale x 3 x i8> %v } define <vscale x 3 x i8> @vadd_vv_nxv3i8_unmasked(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv3i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 3 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 3 x i1> %head, <vscale x 3 x i1> poison, <vscale x 3 x i32> zeroinitializer %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, <vscale x 3 x i1> %m, i32 %evl) ret <vscale x 3 x i8> %v } define <vscale x 3 x i8> @vadd_vx_nxv3i8(<vscale x 3 x i8> %va, i8 %b, <vscale x 3 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv3i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 3 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl) ret <vscale x 3 x i8> %v } define <vscale x 3 x i8> @vadd_vx_nxv3i8_unmasked(<vscale x 3 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv3i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 3 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer %head = insertelement <vscale x 3 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 3 x i1> %head, <vscale x 3 x i1> poison, <vscale x 3 x i32> zeroinitializer %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl) ret <vscale x 3 x i8> %v } define <vscale x 3 x i8> @vadd_vi_nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv3i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 3 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl) ret <vscale x 3 x i8> %v } define <vscale x 3 x i8> @vadd_vi_nxv3i8_unmasked(<vscale x 3 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv3i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 3 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer %head = insertelement <vscale x 3 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 3 x i1> %head, <vscale x 3 x i1> poison, <vscale x 3 x i32> zeroinitializer %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl) ret <vscale x 3 x i8> %v } declare <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8>, <vscale x 4 x i8>, <vscale x 4 x i1>, i32) define <vscale x 4 x i8> @vadd_vv_nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i8> %v } define <vscale x 4 x i8> @vadd_vv_nxv4i8_unmasked(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i8> %v } define <vscale x 4 x i8> @vadd_vx_nxv4i8(<vscale x 4 x i8> %va, i8 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv4i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i8> %v } define <vscale x 4 x i8> @vadd_vx_nxv4i8_unmasked(<vscale x 4 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv4i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i8> %v } define <vscale x 4 x i8> @vadd_vi_nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i8> %v } define <vscale x 4 x i8> @vadd_vi_nxv4i8_unmasked(<vscale x 4 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i8> %v } declare <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8>, <vscale x 8 x i8>, <vscale x 8 x i1>, i32) define <vscale x 8 x i8> @vadd_vv_nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i8> %v } define <vscale x 8 x i8> @vadd_vv_nxv8i8_unmasked(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i8> %v } define <vscale x 8 x i8> @vadd_vx_nxv8i8(<vscale x 8 x i8> %va, i8 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i8> %v } define <vscale x 8 x i8> @vadd_vx_nxv8i8_unmasked(<vscale x 8 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i8> %v } define <vscale x 8 x i8> @vadd_vi_nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i8> %v } define <vscale x 8 x i8> @vadd_vi_nxv8i8_unmasked(<vscale x 8 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i8> %v } declare <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8>, <vscale x 16 x i8>, <vscale x 16 x i1>, i32) define <vscale x 16 x i8> @vadd_vv_nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv16i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10, v0.t ; CHECK-NEXT: ret %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i8> %v } define <vscale x 16 x i8> @vadd_vv_nxv16i8_unmasked(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv16i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i8> %v } define <vscale x 16 x i8> @vadd_vx_nxv16i8(<vscale x 16 x i8> %va, i8 %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv16i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i8> %v } define <vscale x 16 x i8> @vadd_vx_nxv16i8_unmasked(<vscale x 16 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv16i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i8> %v } define <vscale x 16 x i8> @vadd_vi_nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv16i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i8> %v } define <vscale x 16 x i8> @vadd_vi_nxv16i8_unmasked(<vscale x 16 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv16i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i8> %v } declare <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8>, <vscale x 32 x i8>, <vscale x 32 x i1>, i32) define <vscale x 32 x i8> @vadd_vv_nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv32i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12, v0.t ; CHECK-NEXT: ret %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i8> %v } define <vscale x 32 x i8> @vadd_vv_nxv32i8_unmasked(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv32i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i8> %v } define <vscale x 32 x i8> @vadd_vx_nxv32i8(<vscale x 32 x i8> %va, i8 %b, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv32i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i8> %v } define <vscale x 32 x i8> @vadd_vx_nxv32i8_unmasked(<vscale x 32 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv32i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i8> %v } define <vscale x 32 x i8> @vadd_vi_nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv32i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i8> %v } define <vscale x 32 x i8> @vadd_vi_nxv32i8_unmasked(<vscale x 32 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv32i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i8> %v } declare <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8>, <vscale x 64 x i8>, <vscale x 64 x i1>, i32) define <vscale x 64 x i8> @vadd_vv_nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, <vscale x 64 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv64i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16, v0.t ; CHECK-NEXT: ret %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, <vscale x 64 x i1> %m, i32 %evl) ret <vscale x 64 x i8> %v } define <vscale x 64 x i8> @vadd_vv_nxv64i8_unmasked(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv64i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 64 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 64 x i1> %head, <vscale x 64 x i1> poison, <vscale x 64 x i32> zeroinitializer %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, <vscale x 64 x i1> %m, i32 %evl) ret <vscale x 64 x i8> %v } define <vscale x 64 x i8> @vadd_vx_nxv64i8(<vscale x 64 x i8> %va, i8 %b, <vscale x 64 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv64i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 64 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl) ret <vscale x 64 x i8> %v } define <vscale x 64 x i8> @vadd_vx_nxv64i8_unmasked(<vscale x 64 x i8> %va, i8 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv64i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e8, m8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 64 x i8> poison, i8 %b, i32 0 %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer %head = insertelement <vscale x 64 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 64 x i1> %head, <vscale x 64 x i1> poison, <vscale x 64 x i32> zeroinitializer %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl) ret <vscale x 64 x i8> %v } define <vscale x 64 x i8> @vadd_vi_nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv64i8: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 64 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl) ret <vscale x 64 x i8> %v } define <vscale x 64 x i8> @vadd_vi_nxv64i8_unmasked(<vscale x 64 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv64i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e8, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 64 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer %head = insertelement <vscale x 64 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 64 x i1> %head, <vscale x 64 x i1> poison, <vscale x 64 x i32> zeroinitializer %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl) ret <vscale x 64 x i8> %v } ; Test that split-legalization works when the mask itself needs splitting. declare <vscale x 128 x i8> @llvm.vp.add.nxv128i8(<vscale x 128 x i8>, <vscale x 128 x i8>, <vscale x 128 x i1>, i32) define <vscale x 128 x i8> @vadd_vi_nxv128i8(<vscale x 128 x i8> %va, <vscale x 128 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv128i8: ; CHECK: # %bb.0: ; CHECK-NEXT: csrr a2, vlenb ; CHECK-NEXT: slli a2, a2, 3 ; CHECK-NEXT: mv a3, a1 ; CHECK-NEXT: bltu a1, a2, .LBB50_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a3, a2 ; CHECK-NEXT: .LBB50_2: ; CHECK-NEXT: li a4, 0 ; CHECK-NEXT: vsetvli a5, zero, e8, m8, ta, mu ; CHECK-NEXT: vlm.v v24, (a0) ; CHECK-NEXT: vsetvli zero, a3, e8, m8, ta, mu ; CHECK-NEXT: sub a0, a1, a2 ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: bltu a1, a0, .LBB50_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: mv a4, a0 ; CHECK-NEXT: .LBB50_4: ; CHECK-NEXT: vsetvli zero, a4, e8, m8, ta, mu ; CHECK-NEXT: vmv1r.v v0, v24 ; CHECK-NEXT: vadd.vi v16, v16, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 128 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 128 x i8> %elt.head, <vscale x 128 x i8> poison, <vscale x 128 x i32> zeroinitializer %v = call <vscale x 128 x i8> @llvm.vp.add.nxv128i8(<vscale x 128 x i8> %va, <vscale x 128 x i8> %vb, <vscale x 128 x i1> %m, i32 %evl) ret <vscale x 128 x i8> %v } define <vscale x 128 x i8> @vadd_vi_nxv128i8_unmasked(<vscale x 128 x i8> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv128i8_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 3 ; CHECK-NEXT: mv a2, a0 ; CHECK-NEXT: bltu a0, a1, .LBB51_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a2, a1 ; CHECK-NEXT: .LBB51_2: ; CHECK-NEXT: li a3, 0 ; CHECK-NEXT: vsetvli zero, a2, e8, m8, ta, mu ; CHECK-NEXT: sub a1, a0, a1 ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: bltu a0, a1, .LBB51_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: mv a3, a1 ; CHECK-NEXT: .LBB51_4: ; CHECK-NEXT: vsetvli zero, a3, e8, m8, ta, mu ; CHECK-NEXT: vadd.vi v16, v16, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 128 x i8> poison, i8 -1, i32 0 %vb = shufflevector <vscale x 128 x i8> %elt.head, <vscale x 128 x i8> poison, <vscale x 128 x i32> zeroinitializer %head = insertelement <vscale x 128 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 128 x i1> %head, <vscale x 128 x i1> poison, <vscale x 128 x i32> zeroinitializer %v = call <vscale x 128 x i8> @llvm.vp.add.nxv128i8(<vscale x 128 x i8> %va, <vscale x 128 x i8> %vb, <vscale x 128 x i1> %m, i32 %evl) ret <vscale x 128 x i8> %v } declare <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16>, <vscale x 1 x i16>, <vscale x 1 x i1>, i32) define <vscale x 1 x i16> @vadd_vv_nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i16> %v } define <vscale x 1 x i16> @vadd_vv_nxv1i16_unmasked(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i16> %v } define <vscale x 1 x i16> @vadd_vx_nxv1i16(<vscale x 1 x i16> %va, i16 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, mf4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i16> %v } define <vscale x 1 x i16> @vadd_vx_nxv1i16_unmasked(<vscale x 1 x i16> %va, i16 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, mf4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i16> %v } define <vscale x 1 x i16> @vadd_vi_nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i16> %v } define <vscale x 1 x i16> @vadd_vi_nxv1i16_unmasked(<vscale x 1 x i16> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i16> %v } declare <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16>, <vscale x 2 x i16>, <vscale x 2 x i1>, i32) define <vscale x 2 x i16> @vadd_vv_nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i16> %v } define <vscale x 2 x i16> @vadd_vv_nxv2i16_unmasked(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i16> %v } define <vscale x 2 x i16> @vadd_vx_nxv2i16(<vscale x 2 x i16> %va, i16 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv2i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i16> %v } define <vscale x 2 x i16> @vadd_vx_nxv2i16_unmasked(<vscale x 2 x i16> %va, i16 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv2i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i16> %v } define <vscale x 2 x i16> @vadd_vi_nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i16> %v } define <vscale x 2 x i16> @vadd_vi_nxv2i16_unmasked(<vscale x 2 x i16> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i16> %v } declare <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16>, <vscale x 4 x i16>, <vscale x 4 x i1>, i32) define <vscale x 4 x i16> @vadd_vv_nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i16> %v } define <vscale x 4 x i16> @vadd_vv_nxv4i16_unmasked(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i16> %v } define <vscale x 4 x i16> @vadd_vx_nxv4i16(<vscale x 4 x i16> %va, i16 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv4i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i16> %v } define <vscale x 4 x i16> @vadd_vx_nxv4i16_unmasked(<vscale x 4 x i16> %va, i16 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv4i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i16> %v } define <vscale x 4 x i16> @vadd_vi_nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i16> %v } define <vscale x 4 x i16> @vadd_vi_nxv4i16_unmasked(<vscale x 4 x i16> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i16> %v } declare <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16>, <vscale x 8 x i16>, <vscale x 8 x i1>, i32) define <vscale x 8 x i16> @vadd_vv_nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10, v0.t ; CHECK-NEXT: ret %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i16> %v } define <vscale x 8 x i16> @vadd_vv_nxv8i16_unmasked(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i16> %v } define <vscale x 8 x i16> @vadd_vx_nxv8i16(<vscale x 8 x i16> %va, i16 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i16> %v } define <vscale x 8 x i16> @vadd_vx_nxv8i16_unmasked(<vscale x 8 x i16> %va, i16 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i16> %v } define <vscale x 8 x i16> @vadd_vi_nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i16> %v } define <vscale x 8 x i16> @vadd_vi_nxv8i16_unmasked(<vscale x 8 x i16> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i16> %v } declare <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16>, <vscale x 16 x i16>, <vscale x 16 x i1>, i32) define <vscale x 16 x i16> @vadd_vv_nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv16i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12, v0.t ; CHECK-NEXT: ret %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i16> %v } define <vscale x 16 x i16> @vadd_vv_nxv16i16_unmasked(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv16i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i16> %v } define <vscale x 16 x i16> @vadd_vx_nxv16i16(<vscale x 16 x i16> %va, i16 %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv16i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i16> %v } define <vscale x 16 x i16> @vadd_vx_nxv16i16_unmasked(<vscale x 16 x i16> %va, i16 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv16i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i16> %v } define <vscale x 16 x i16> @vadd_vi_nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv16i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i16> %v } define <vscale x 16 x i16> @vadd_vi_nxv16i16_unmasked(<vscale x 16 x i16> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv16i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i16> %v } declare <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16>, <vscale x 32 x i16>, <vscale x 32 x i1>, i32) define <vscale x 32 x i16> @vadd_vv_nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv32i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16, v0.t ; CHECK-NEXT: ret %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i16> %v } define <vscale x 32 x i16> @vadd_vv_nxv32i16_unmasked(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv32i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i16> %v } define <vscale x 32 x i16> @vadd_vx_nxv32i16(<vscale x 32 x i16> %va, i16 %b, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv32i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i16> %v } define <vscale x 32 x i16> @vadd_vx_nxv32i16_unmasked(<vscale x 32 x i16> %va, i16 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv32i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e16, m8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i16> poison, i16 %b, i32 0 %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i16> %v } define <vscale x 32 x i16> @vadd_vi_nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv32i16: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i16> %v } define <vscale x 32 x i16> @vadd_vi_nxv32i16_unmasked(<vscale x 32 x i16> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv32i16_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e16, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i16> poison, i16 -1, i32 0 %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i16> %v } declare <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32>, <vscale x 1 x i32>, <vscale x 1 x i1>, i32) define <vscale x 1 x i32> @vadd_vv_nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i32> %v } define <vscale x 1 x i32> @vadd_vv_nxv1i32_unmasked(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i32> %v } define <vscale x 1 x i32> @vadd_vx_nxv1i32(<vscale x 1 x i32> %va, i32 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i32> %v } define <vscale x 1 x i32> @vadd_vx_nxv1i32_unmasked(<vscale x 1 x i32> %va, i32 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv1i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, mf2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i32> %v } define <vscale x 1 x i32> @vadd_vi_nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i32> %v } define <vscale x 1 x i32> @vadd_vi_nxv1i32_unmasked(<vscale x 1 x i32> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, mf2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i32> %v } declare <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32>, <vscale x 2 x i32>, <vscale x 2 x i1>, i32) define <vscale x 2 x i32> @vadd_vv_nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i32> %v } define <vscale x 2 x i32> @vadd_vv_nxv2i32_unmasked(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i32> %v } define <vscale x 2 x i32> @vadd_vx_nxv2i32(<vscale x 2 x i32> %va, i32 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv2i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i32> %v } define <vscale x 2 x i32> @vadd_vx_nxv2i32_unmasked(<vscale x 2 x i32> %va, i32 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv2i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i32> %v } define <vscale x 2 x i32> @vadd_vi_nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i32> %v } define <vscale x 2 x i32> @vadd_vi_nxv2i32_unmasked(<vscale x 2 x i32> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i32> %v } declare <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i1>, i32) define <vscale x 4 x i32> @vadd_vv_nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10, v0.t ; CHECK-NEXT: ret %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i32> %v } define <vscale x 4 x i32> @vadd_vv_nxv4i32_unmasked(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i32> %v } define <vscale x 4 x i32> @vadd_vx_nxv4i32(<vscale x 4 x i32> %va, i32 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv4i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i32> %v } define <vscale x 4 x i32> @vadd_vx_nxv4i32_unmasked(<vscale x 4 x i32> %va, i32 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv4i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m2, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i32> %v } define <vscale x 4 x i32> @vadd_vi_nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i32> %v } define <vscale x 4 x i32> @vadd_vi_nxv4i32_unmasked(<vscale x 4 x i32> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i32> %v } declare <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32>, <vscale x 8 x i32>, <vscale x 8 x i1>, i32) define <vscale x 8 x i32> @vadd_vv_nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12, v0.t ; CHECK-NEXT: ret %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i32> %v } define <vscale x 8 x i32> @vadd_vv_nxv8i32_unmasked(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i32> %v } define <vscale x 8 x i32> @vadd_vx_nxv8i32(<vscale x 8 x i32> %va, i32 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i32> %v } define <vscale x 8 x i32> @vadd_vx_nxv8i32_unmasked(<vscale x 8 x i32> %va, i32 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv8i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m4, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i32> %v } define <vscale x 8 x i32> @vadd_vi_nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i32> %v } define <vscale x 8 x i32> @vadd_vi_nxv8i32_unmasked(<vscale x 8 x i32> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i32> %v } declare <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32>, <vscale x 16 x i32>, <vscale x 16 x i1>, i32) define <vscale x 16 x i32> @vadd_vv_nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv16i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16, v0.t ; CHECK-NEXT: ret %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i32> %v } define <vscale x 16 x i32> @vadd_vv_nxv16i32_unmasked(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv16i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i32> %v } define <vscale x 16 x i32> @vadd_vx_nxv16i32(<vscale x 16 x i32> %va, i32 %b, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv16i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i32> %v } define <vscale x 16 x i32> @vadd_vx_nxv16i32_unmasked(<vscale x 16 x i32> %va, i32 %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vx_nxv16i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a1, e32, m8, ta, mu ; CHECK-NEXT: vadd.vx v8, v8, a0 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i32> poison, i32 %b, i32 0 %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i32> %v } define <vscale x 16 x i32> @vadd_vi_nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv16i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i32> %v } define <vscale x 16 x i32> @vadd_vi_nxv16i32_unmasked(<vscale x 16 x i32> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv16i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 16 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl) ret <vscale x 16 x i32> %v } ; Test that split-legalization works then the mask needs manual splitting. declare <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32>, <vscale x 32 x i32>, <vscale x 32 x i1>, i32) define <vscale x 32 x i32> @vadd_vi_nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv32i32: ; CHECK: # %bb.0: ; CHECK-NEXT: vmv1r.v v24, v0 ; CHECK-NEXT: li a2, 0 ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: srli a4, a1, 2 ; CHECK-NEXT: vsetvli a3, zero, e8, mf2, ta, mu ; CHECK-NEXT: slli a1, a1, 1 ; CHECK-NEXT: sub a3, a0, a1 ; CHECK-NEXT: vslidedown.vx v0, v0, a4 ; CHECK-NEXT: bltu a0, a3, .LBB118_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a2, a3 ; CHECK-NEXT: .LBB118_2: ; CHECK-NEXT: vsetvli zero, a2, e32, m8, ta, mu ; CHECK-NEXT: vadd.vi v16, v16, -1, v0.t ; CHECK-NEXT: bltu a0, a1, .LBB118_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: mv a0, a1 ; CHECK-NEXT: .LBB118_4: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vmv1r.v v0, v24 ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i32> %v } define <vscale x 32 x i32> @vadd_vi_nxv32i32_unmasked(<vscale x 32 x i32> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv32i32_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: csrr a1, vlenb ; CHECK-NEXT: slli a1, a1, 1 ; CHECK-NEXT: mv a2, a0 ; CHECK-NEXT: bltu a0, a1, .LBB119_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a2, a1 ; CHECK-NEXT: .LBB119_2: ; CHECK-NEXT: li a3, 0 ; CHECK-NEXT: vsetvli zero, a2, e32, m8, ta, mu ; CHECK-NEXT: sub a1, a0, a1 ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: bltu a0, a1, .LBB119_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: mv a3, a1 ; CHECK-NEXT: .LBB119_4: ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu ; CHECK-NEXT: vadd.vi v16, v16, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl) ret <vscale x 32 x i32> %v } ; Test splitting when the %evl is a constant (albeit an unknown one). declare i32 @llvm.vscale.i32() ; FIXME: The upper half of the operation is doing nothing. ; FIXME: The branches comparing vscale vs. vscale should be constant-foldable. define <vscale x 32 x i32> @vadd_vi_nxv32i32_evl_nx8(<vscale x 32 x i32> %va, <vscale x 32 x i1> %m) { ; CHECK-LABEL: vadd_vi_nxv32i32_evl_nx8: ; CHECK: # %bb.0: ; CHECK-NEXT: vmv1r.v v24, v0 ; CHECK-NEXT: li a2, 0 ; CHECK-NEXT: csrr a0, vlenb ; CHECK-NEXT: srli a4, a0, 2 ; CHECK-NEXT: vsetvli a1, zero, e8, mf2, ta, mu ; CHECK-NEXT: slli a1, a0, 1 ; CHECK-NEXT: sub a3, a0, a1 ; CHECK-NEXT: vslidedown.vx v0, v0, a4 ; CHECK-NEXT: bltu a0, a3, .LBB120_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: mv a2, a3 ; CHECK-NEXT: .LBB120_2: ; CHECK-NEXT: vsetvli zero, a2, e32, m8, ta, mu ; CHECK-NEXT: vadd.vi v16, v16, -1, v0.t ; CHECK-NEXT: bltu a0, a1, .LBB120_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: mv a0, a1 ; CHECK-NEXT: .LBB120_4: ; CHECK-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; CHECK-NEXT: vmv1r.v v0, v24 ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer %evl = call i32 @llvm.vscale.i32() %evl0 = mul i32 %evl, 8 %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl0) ret <vscale x 32 x i32> %v } ; FIXME: The first vadd.vi should be able to infer that its AVL is equivalent to VLMAX. ; FIXME: The upper half of the operation is doing nothing but we don't catch ; that on RV64; we issue a usubsat(and (vscale x 16), 0xffffffff, vscale x 16) ; (the "original" %evl is the "and", due to known-bits issues with legalizing ; the i32 %evl to i64) and this isn't detected as 0. ; This could be resolved in the future with more detailed KnownBits analysis ; for ISD::VSCALE. define <vscale x 32 x i32> @vadd_vi_nxv32i32_evl_nx16(<vscale x 32 x i32> %va, <vscale x 32 x i1> %m) { ; RV32-LABEL: vadd_vi_nxv32i32_evl_nx16: ; RV32: # %bb.0: ; RV32-NEXT: csrr a0, vlenb ; RV32-NEXT: slli a0, a0, 1 ; RV32-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; RV32-NEXT: vadd.vi v8, v8, -1, v0.t ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vi_nxv32i32_evl_nx16: ; RV64: # %bb.0: ; RV64-NEXT: csrr a0, vlenb ; RV64-NEXT: srli a1, a0, 2 ; RV64-NEXT: vsetvli a2, zero, e8, mf2, ta, mu ; RV64-NEXT: vslidedown.vx v24, v0, a1 ; RV64-NEXT: slli a0, a0, 1 ; RV64-NEXT: vsetvli zero, a0, e32, m8, ta, mu ; RV64-NEXT: vadd.vi v8, v8, -1, v0.t ; RV64-NEXT: vsetivli zero, 0, e32, m8, ta, mu ; RV64-NEXT: vmv1r.v v0, v24 ; RV64-NEXT: vadd.vi v16, v16, -1, v0.t ; RV64-NEXT: ret %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0 %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer %evl = call i32 @llvm.vscale.i32() %evl0 = mul i32 %evl, 16 %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl0) ret <vscale x 32 x i32> %v } declare <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32) define <vscale x 1 x i64> @vadd_vv_nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9, v0.t ; CHECK-NEXT: ret %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i64> %v } define <vscale x 1 x i64> @vadd_vv_nxv1i64_unmasked(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv1i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v9 ; CHECK-NEXT: ret %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i64> %v } define <vscale x 1 x i64> @vadd_vx_nxv1i64(<vscale x 1 x i64> %va, i64 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv1i64: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m1, ta, mu ; RV32-NEXT: vlse64.v v9, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m1, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v9, v0.t ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv1i64: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m1, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0, v0.t ; RV64-NEXT: ret %elt.head = insertelement <vscale x 1 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i64> %v } define <vscale x 1 x i64> @vadd_vx_nxv1i64_unmasked(<vscale x 1 x i64> %va, i64 %b, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv1i64_unmasked: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m1, ta, mu ; RV32-NEXT: vlse64.v v9, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m1, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v9 ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv1i64_unmasked: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m1, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0 ; RV64-NEXT: ret %elt.head = insertelement <vscale x 1 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i64> %v } define <vscale x 1 x i64> @vadd_vi_nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i64> %v } define <vscale x 1 x i64> @vadd_vi_nxv1i64_unmasked(<vscale x 1 x i64> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv1i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m1, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 1 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl) ret <vscale x 1 x i64> %v } declare <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64>, <vscale x 2 x i64>, <vscale x 2 x i1>, i32) define <vscale x 2 x i64> @vadd_vv_nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10, v0.t ; CHECK-NEXT: ret %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i64> %v } define <vscale x 2 x i64> @vadd_vv_nxv2i64_unmasked(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv2i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v10 ; CHECK-NEXT: ret %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i64> %v } define <vscale x 2 x i64> @vadd_vx_nxv2i64(<vscale x 2 x i64> %va, i64 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv2i64: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m2, ta, mu ; RV32-NEXT: vlse64.v v10, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m2, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v10, v0.t ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv2i64: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m2, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0, v0.t ; RV64-NEXT: ret %elt.head = insertelement <vscale x 2 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i64> %v } define <vscale x 2 x i64> @vadd_vx_nxv2i64_unmasked(<vscale x 2 x i64> %va, i64 %b, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv2i64_unmasked: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m2, ta, mu ; RV32-NEXT: vlse64.v v10, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m2, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v10 ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv2i64_unmasked: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m2, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0 ; RV64-NEXT: ret %elt.head = insertelement <vscale x 2 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i64> %v } define <vscale x 2 x i64> @vadd_vi_nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i64> %v } define <vscale x 2 x i64> @vadd_vi_nxv2i64_unmasked(<vscale x 2 x i64> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv2i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m2, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 2 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl) ret <vscale x 2 x i64> %v } declare <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64>, <vscale x 4 x i64>, <vscale x 4 x i1>, i32) define <vscale x 4 x i64> @vadd_vv_nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12, v0.t ; CHECK-NEXT: ret %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i64> %v } define <vscale x 4 x i64> @vadd_vv_nxv4i64_unmasked(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv4i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v12 ; CHECK-NEXT: ret %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i64> %v } define <vscale x 4 x i64> @vadd_vx_nxv4i64(<vscale x 4 x i64> %va, i64 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv4i64: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m4, ta, mu ; RV32-NEXT: vlse64.v v12, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m4, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v12, v0.t ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv4i64: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m4, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0, v0.t ; RV64-NEXT: ret %elt.head = insertelement <vscale x 4 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i64> %v } define <vscale x 4 x i64> @vadd_vx_nxv4i64_unmasked(<vscale x 4 x i64> %va, i64 %b, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv4i64_unmasked: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m4, ta, mu ; RV32-NEXT: vlse64.v v12, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m4, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v12 ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv4i64_unmasked: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m4, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0 ; RV64-NEXT: ret %elt.head = insertelement <vscale x 4 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i64> %v } define <vscale x 4 x i64> @vadd_vi_nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i64> %v } define <vscale x 4 x i64> @vadd_vi_nxv4i64_unmasked(<vscale x 4 x i64> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv4i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m4, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 4 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl) ret <vscale x 4 x i64> %v } declare <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64>, <vscale x 8 x i64>, <vscale x 8 x i1>, i32) define <vscale x 8 x i64> @vadd_vv_nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16, v0.t ; CHECK-NEXT: ret %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i64> %v } define <vscale x 8 x i64> @vadd_vv_nxv8i64_unmasked(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vv_nxv8i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vadd.vv v8, v8, v16 ; CHECK-NEXT: ret %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i64> %v } define <vscale x 8 x i64> @vadd_vx_nxv8i64(<vscale x 8 x i64> %va, i64 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv8i64: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m8, ta, mu ; RV32-NEXT: vlse64.v v16, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m8, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v16, v0.t ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv8i64: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0, v0.t ; RV64-NEXT: ret %elt.head = insertelement <vscale x 8 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i64> %v } define <vscale x 8 x i64> @vadd_vx_nxv8i64_unmasked(<vscale x 8 x i64> %va, i64 %b, i32 zeroext %evl) { ; RV32-LABEL: vadd_vx_nxv8i64_unmasked: ; RV32: # %bb.0: ; RV32-NEXT: addi sp, sp, -16 ; RV32-NEXT: .cfi_def_cfa_offset 16 ; RV32-NEXT: sw a1, 12(sp) ; RV32-NEXT: sw a0, 8(sp) ; RV32-NEXT: addi a0, sp, 8 ; RV32-NEXT: vsetvli a1, zero, e64, m8, ta, mu ; RV32-NEXT: vlse64.v v16, (a0), zero ; RV32-NEXT: vsetvli zero, a2, e64, m8, ta, mu ; RV32-NEXT: vadd.vv v8, v8, v16 ; RV32-NEXT: addi sp, sp, 16 ; RV32-NEXT: ret ; ; RV64-LABEL: vadd_vx_nxv8i64_unmasked: ; RV64: # %bb.0: ; RV64-NEXT: vsetvli zero, a1, e64, m8, ta, mu ; RV64-NEXT: vadd.vx v8, v8, a0 ; RV64-NEXT: ret %elt.head = insertelement <vscale x 8 x i64> poison, i64 %b, i32 0 %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i64> %v } define <vscale x 8 x i64> @vadd_vi_nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i64: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1, v0.t ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i64> %v } define <vscale x 8 x i64> @vadd_vi_nxv8i64_unmasked(<vscale x 8 x i64> %va, i32 zeroext %evl) { ; CHECK-LABEL: vadd_vi_nxv8i64_unmasked: ; CHECK: # %bb.0: ; CHECK-NEXT: vsetvli zero, a0, e64, m8, ta, mu ; CHECK-NEXT: vadd.vi v8, v8, -1 ; CHECK-NEXT: ret %elt.head = insertelement <vscale x 8 x i64> poison, i64 -1, i32 0 %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0 %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl) ret <vscale x 8 x i64> %v }