; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s define amdgpu_ps <4 x float> @getresinfo_1d(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_1d: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_1d: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_2d(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_2d: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_2d: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2d.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_3d(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_3d: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_3d: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_3d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.3d.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_cube(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_cube: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_cube: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_cube: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.cube.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_1darray(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_1darray: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_1darray: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_1darray: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.1darray.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_2darray(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_2darray: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_2darray: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_2darray: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darray.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_2dmsaa(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_2dmsaa: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_2dmsaa: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_2dmsaa: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2dmsaa.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @getresinfo_2darraymsaa(<8 x i32> inreg %rsrc, i32 %mip) { ; GFX6-LABEL: getresinfo_2darraymsaa: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_2darraymsaa: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_2darraymsaa: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darraymsaa.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <3 x float> @getresinfo_dmask7(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) { ; GFX6-LABEL: getresinfo_dmask7: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:2], v0, s[0:7] dmask:0x7 unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_dmask7: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:2], v0, s[0:7] dmask:0x7 unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_dmask7: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:2], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %r = call <3 x float> @llvm.amdgcn.image.getresinfo.1d.v3f32.i32(i32 7, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <3 x float> %r } define amdgpu_ps <2 x float> @getresinfo_dmask3(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) { ; GFX6-LABEL: getresinfo_dmask3: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v[0:1], v0, s[0:7] dmask:0x3 unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_dmask3: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v[0:1], v0, s[0:7] dmask:0x3 unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_dmask3: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v[0:1], v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %r = call <2 x float> @llvm.amdgcn.image.getresinfo.1d.v2f32.i32(i32 3, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <2 x float> %r } define amdgpu_ps float @getresinfo_dmask1(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) { ; GFX6-LABEL: getresinfo_dmask1: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s3 ; GFX6-NEXT: s_mov_b32 s2, s4 ; GFX6-NEXT: s_mov_b32 s3, s5 ; GFX6-NEXT: s_mov_b32 s4, s6 ; GFX6-NEXT: s_mov_b32 s5, s7 ; GFX6-NEXT: s_mov_b32 s6, s8 ; GFX6-NEXT: s_mov_b32 s7, s9 ; GFX6-NEXT: image_get_resinfo v0, v0, s[0:7] dmask:0x1 unorm ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_dmask1: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_mov_b32 s0, s2 ; GFX8-NEXT: s_mov_b32 s1, s3 ; GFX8-NEXT: s_mov_b32 s2, s4 ; GFX8-NEXT: s_mov_b32 s3, s5 ; GFX8-NEXT: s_mov_b32 s4, s6 ; GFX8-NEXT: s_mov_b32 s5, s7 ; GFX8-NEXT: s_mov_b32 s6, s8 ; GFX8-NEXT: s_mov_b32 s7, s9 ; GFX8-NEXT: image_get_resinfo v0, v0, s[0:7] dmask:0x1 unorm ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_dmask1: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s0, s2 ; GFX10-NEXT: s_mov_b32 s1, s3 ; GFX10-NEXT: s_mov_b32 s2, s4 ; GFX10-NEXT: s_mov_b32 s3, s5 ; GFX10-NEXT: s_mov_b32 s4, s6 ; GFX10-NEXT: s_mov_b32 s5, s7 ; GFX10-NEXT: s_mov_b32 s6, s8 ; GFX10-NEXT: s_mov_b32 s7, s9 ; GFX10-NEXT: image_get_resinfo v0, v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %r = call float @llvm.amdgcn.image.getresinfo.1d.f32.i32(i32 1, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret float %r } define amdgpu_ps <4 x float> @getresinfo_dmask0(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) { ; GFX6-LABEL: getresinfo_dmask0: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: getresinfo_dmask0: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: getresinfo_dmask0: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: ; return to shader part epilog main_body: %r = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 0, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0) ret <4 x float> %r } declare <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <3 x float> @llvm.amdgcn.image.getresinfo.1d.v3f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <2 x float> @llvm.amdgcn.image.getresinfo.1d.v2f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare float @llvm.amdgcn.image.getresinfo.1d.f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.2d.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.3d.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.cube.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.1darray.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.2darray.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.2dmsaa.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 declare <4 x float> @llvm.amdgcn.image.getresinfo.2darraymsaa.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readnone }